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I tried to play Horizon after Zelda, and the lack of motion control aiming upset me

Have you considered people might not care for that kind of accuracy if it turns the combat into a chore? Unlike zelda, enemies dont sit down and start scratching their heads the moment you shoot anywhere close to their face. You have to constantly use arrows, and you have to use them strategically.
Having to constantly keep your wrists fixed in the same spot to shoot two dozen arrows at a single enemy is counter intuitive when i could very well be playing it in the most comfortable position possible at the cost of a slight accuracy downgrade which i dont need because again, games dont have micro sized targets( except sniper games)

You seem to not know much about Zelda considering this post and the last one. Granted, I haven't played Horizon but any enemy who has spotted you will not "sit down and start scratching their heads". And you often do use arrows constantly and strategically for enemies like Hinoxes, (some) Taluses, and especially Guardians (even more especially the Sentry Guardians). It's not hard to play without moving your hands much because the gyro movements are so subtle and are very easily corrected by using the right analog.

And there are times when you need absolute precision in BotW, specifically in my experience when you're trying to stealth headshot a lookout guard.

When does that unlock?
Im 60 hours in i have no clue about crafting arrows. Do tell.
Golden bow has a higher zoom, the wind companion guy gives you the 3x arrow. Ancient bow gives you 0 arc shots that you hate. What else?
And which guardian part did you manage to break with an arrow? That sounds amazing and hilariously impossible.
To the best of my lowlife knowledge, enemies drop parts but you dont have to break them off, or rather you cant. Because enemies in zelda arent made of parts theyre a single. Mesh and a weapon.

But you seem to have a lot more knowledge about it.

You can craft ancient arrows at the lab in
Akkala.
Phrenic bow also has higher zoom, I'm not sure if others do too. Most lynel bows have 3x shots and some Lynel bows have 5x shots,
and the duplex bow fires 2 shots successively. Many bows can have the modifier "quick shot" which lets you shoot more quickly (obviously).

You can break off Stalker Guardian legs with any weapon and break off Sentry guardian propellers with any weapon, though since they are flying bows are the ideal weapon for that.

Stal enemies basically fall apart when you hit them anywhere, but headshotting them will actually kill them so that they can't reform right away.
 

Mihos

Gold Member
I turned off the gyro immediately. Absolutely hate it.

This was me also. I hate everything about the joycons and gyro in general, maybe because I am usually reclined while playing or have my controller propped up on a pillow.

I thought Zelda was fine over all, but I enjoyed Zero Dawn way more.

And there are times when you need absolute precision in BotW, specifically in my experience when you're trying to stealth headshot a lookout guard.

I don't remember any of these times at all. I thought the game was pretty easy start to finish. You 'could' do that I guess, or you can just pause and eat food and smash x. Pretty much the same result.
 

Gator86

Member
Did I say that?

I absolutely love BoTW, but I'm baffled by how it's not being faulted for anything, not even the horrendous pop-in I've been seeing lately. The gyro aiming is purely a matter of preference; it's not the goddamn standard by which all other games need to adhere to. And certainly not one which is already proven in the area of combat.

This whole "BOTW should set the standard for everything" is getting a little ridiculous.

It's just how it is now. I remember a Far Cry 5 topic about how Ubi was removing towers turned into a conversation about Zelda's influence on the franchise, despite the fact that Zelda has Ubi towers.

On topic: I only find gyro controls useful if the standard aiming controls are sufficiently bad, like Splatoon. I hate them in almost every other case.
 
Sorry, OP, I think Horizon has some of the best controls in any game of this type. I don't see how motion control aiming would have helped, other than to be cool for some people who like it. All for the option if they wanted to add it, as long as it's not the only method of control.

I generally dislike all motion control in all games, though.

I too enjoyed the overall movement and combat of Horizon, but it had weaknesses. One of the weakest points was fighting human enemies at distance. Given the way they moved, the way your arrows moved, and the way the sticks work for aiming, fine tuning your aiming to do anything other than just hitting your target was frustrating.

It's hard to know of course as we can't actually see it in action, but I'm of the opinion that gyro aiming for those fine tuning moments could have been a huge boon. Bouncing back and forth between the games exacerbated the feeling of missing it when I would come back to Horizon.

Overall, I far preferred the combat in Horizon, but that isn't because gyro aiming was missing. For me, it was still good in spite of that. I would love to see how it functioned in those scenarios. (Keep in mind too, the level of sensitivity in the gyros should always be option and the sensitivity should ideally be allowed to be changed for those who have shaky hands.)
 
I don't remember any of these times at all. I thought the game was pretty easy start to finish. You 'could' do that I guess, or you can just pause and eat food and smash x. Pretty much the same result.

Errr... BotW is the one Zelda game where you absolutely cannot just smash x (it's actually Y but that isn't important). Especially against black/silver tier enemies. If you did that in the plateau you would get one shotted quite often, which makes food quite useless.
 

Mihos

Gold Member
Errr... BotW is the one Zelda game where you absolutely cannot just smash x (it's actually Y but that isn't important). Especially against black/silver tier enemies. If you did that in the plateau you would get one shotted quite often, which makes food quite useless.

Well, I beat the game like that. Out side of an occasional shield parry, that is exactly how I beat it.
 

Chauzu

Member
Sorry, OP, I think Horizon has some of the best controls in any game of this type. I don't see how motion control aiming would have helped, other than to be cool for some people who like it. All for the option if they wanted to add it, as long as it's not the only method of control.

I generally dislike all motion control in all games, though.

Well obviously people who want to use motion would like the option, kinda speaks for itself.
 
What the shit really? I don't know a single one of my friends who use the motion controls on the Switch or Wii U for anything....I didn't even realize this was a thing lol

I mean I wouldn't care if they added them to games like Horizon, I have no problem with giving people the option.

I'm just floored this many people think it's better than aiming with a stick or a mouse.

I won't even play a game if it forces me to use the damn motion controls.
This is about analog vs gyro not mouse vs gyro, btw.
I'm sure the gap would be smaller in terms of precision/preference

People like it when they give them a chance instead of avoiding games with it
Well, I beat the game like that. Out side of an occasional shield parry, that is exactly how I beat it.
In the Plateau you'd die a bunch if you didn't dodge or parry and use the bow.
No way you can fight a Lynel without it either
 
You seem to not know much about Zelda considering this post and the last one. Granted, I haven't played Horizon but any enemy who has spotted you will not "sit down and start scratching their heads". And you often do use arrows constantly and strategically for enemies like Hinoxes, (some) Taluses, and especially Guardians (even more especially the Sentry Guardians). It's not hard to play without moving your hands much because the gyro movements are so subtle and are very easily corrected by using the right analog.

And there are times when you need absolute precision in BotW, specifically in my experience when you're trying to stealth headshot a lookout guard.



You can craft ancient arrows at the lab in
Akkala.
Phrenic bow also has higher zoom, I'm not sure if others do too. Some Lynel bows have 5x shots,
and the duplex bow fires 2 shots successively.

You can break off Stalker Guardian legs with any weapon and break off Sentry guardian propellers with any weapon, though since they are flying bows are the ideal weapon for that.

Stal enemies basically fall apart when you hit them anywhere, but headshotting them will actually kill them so that they can't reform right away.

1) you take a headshot and anything, no matter how active or enraged will stop and wait for you to attack it. Ive done it on a bokoblin, ive done it on a golden lynel, the strongest enemy in the game.
Do you disagree with any of this?


2) which of the strategic shots are on anything but the head? Do most enemies have more than 1 weak point? I say no.
Do you disagree?

3) if i lean back while charging the arrow, will the gyro stay stable? I say no. Also this point has little to do with zelda since you shoot a lot more in horizon than you do in zelda.

4) heads are big enough, you dont need pinpoint accuracy, you cant even get pinpoint accuracy every time when you figure in the arcs. Theres also a reason why bokoblin heads are bigger than there bodies.

5) you dont craft arrows, correction, one type of arrow thats a nuke, you buy them at the lab and it needs guardian parts. Should you run out, will you teleport to the lab and make another arrow? What kind of crafting is a bigger annoyance than buying arrows? No kind. Because youre not crafting arrows with resources , youre essentially going to a shop and buying a very expensive very specific type of arrow.

6) mistook guardians for guardian beast nvm, also its to be noted theyre the only ones you can break a part off of. You also cant collect the said part, youre just demobilizing them.
 
I was at a point where half my inventory was full of them and I thought that's kinda lame and stopped hunting Lynels for a bit. Doing too much of the same thing burns me out, especially in open world games.

Yeah that's true but I didn't really have a choice because I was on a mission to upgrade Link's barbarian outfit which required a lot of Lynel horns and guts.

Same with upgrading the stuff actually. I noticed at one point where i had to walk around the death mountain area like an idiot for like 30 mins even with the annoying search function on to find some butterflies that this is heading into the direction other open world games go and that it's not why i like this game more than others, hell, love it even.

Yup, all the collecting started to feel cumbersome after a while. Were you trying to find those pesky Smotherwing butterflies?

And just stopped hunting for them. Only have half of the stuff at 4 stars. And that's ok, because all it does is making the game easier and it's easy enough in late game lol. (Except when you walk into the castle area and attack like 2 or 3 guradians at once.)

I have a bad habit of upgrading anything and everything lol

Dragons is another thing. I went from "Oh my god what is this! And oooh that music holy shit this game! Can I climb it?" to "FFs you POS appear already I need your dumb horn." As soon the game dives into normal open world tropes too much it gets kinda awful, so I just try to avoid that stuff as much as possible.


Yeah that was a right pain at first, but once you figure out their navigation pattern it all becomes rather easy. It may look random at first but it isn't.


It kind of is, though I already used one and kept the buffed one. When the second DLC comes out I'll do that and collect the last 2 memories I'm missing.

Cool. So is the DLC worth its asking price?

When that happens I won't return to that current save file again after I beat it so I can use everything I want without regret. There is an end to the game after all and what good does it do me when I keep weapons til after the bossfight.

Unless you're a hoarder lol


The fact you have that policy in place (and so did I), so you don't lose anything else is kinda sad, and it also adds to the tedium imo. Also the Lynel Bows are way too good. As soon you got one or two of them its gg.

O no, that's not the reason why I use their own weapons against them, I just think these particular weapons are best suited to take down a Lynel. And yeah, I love the triple bow.
 
It wasn't the lack of motion control for me, it was the fact that I was continually jumping from cliffs expecting to glide down to a point of interest.
 
I keep hearing about some "comfortable position" from non-gyro... meanwhile I'm just lying on my side with my joycons apart, free as can be. I just don't get ittttt, gyro isn't some strenuous effort to me, meanwhile the amount of freedom it provides me aiming is a huge deal I can't stand to be without anymore, bare sticks just really suck.

That being said, mouse is still king.
 

Anteo

Member
What the shit really? I don't know a single one of my friends who use the motion controls on the Switch or Wii U for anything....I didn't even realize this was a thing lol

I mean I wouldn't care if they added them to games like Horizon, I have no problem with giving people the option.

I'm just floored this many people think it's better than aiming with a stick or a mouse.

I won't even play a game if it forces me to use the damn motion controls.

Its better because gyro is not used instead of analog. They complement each other, in any gameplay situation where just using the stick would be the best at aiming, gyro + stick will perform the same (just dont use gyro on that particular situation)
 

jmartoine

Member
It wasn't the lack of motion control for me, it was the fact that I was continually jumping from cliffs expecting to glide down to a point of interest.

Agreed. Playing Horizon after Zelda I felt the traversal system wasn't as good, I missed being able to climb every single cliff and exploring that way.
 
Well, I beat the game like that. Out side of an occasional shield parry, that is exactly how I beat it.

Frankly I'd love to see that because I don't believe you went through the entire game like that. I'm sure you did a lot more than just mashing Y and occasionally parrying.

1) you take a headshot and anything, no matter how active enraged will stop and wait for you to attack it. Ive done it on a bokoblin, ive done it on a golden lynel, the strongest enemy in the game.
Do you disagree with any of this?

Headshotting most enemies will stun them for a few seconds. Yes. They will get back up and attack you within 2-3 seconds most of the time, they don't wait for you to do anything.

2) which of the strategic shots are on anything but the head? Do most enemies have more than 1 weak point? I say no.
Do you disagree?

Taluses have weak points on the top of their body or on their back, and Guardian Stalkers/Sentries have the severable limbs that I discussed previously. But yeah most enemies have a single weak point on their head, I certainly will agree with that. One of my biggest criticisms of BotW is the lack of enemy variety in general.

3) if i lean back while charging the arrow, will the gyro stay stable? I say no. Also this point has little to do with zelda since you shoot a lot more in horizon than you do in zelda.

No, it won't stay stable but you can quite easily correct it by moving the right analog down for maybe an eighth of a second. That's why motion controls work great, because they are a supplement to the analog stick.

4) heads are big enough, you dont need pinpoint accuracy, you cant even get pinpoint accuracy every time when you figure in the arcs. Theres also a reason why bokoblin heads are bigger than there bodies.

Lookout guards have excellent vision, so if you want to take them out before you're spotted you most certainly need to have pinpoint accuracy since you need to be so far away. Figuring out the arc to your bow is an essential skill in thie game.

5) you dont craft arrows, correction, one type of arrow thats a nuke, you buy them at the lab and it needs guardian parts. Should you run out, will you teleport to the lab and make another arrow? What kind of crafting is a bigger annoyance than buying arrows? No kind. Because youre not crafting arrows with resources , youre essentially going to a shop and buying a very expensive very specific type of arrow.

You need to supply the materials as well as money, which is how crafting works in basically any game. But yeah, it's only one type of arrow you can craft.

6) mistook guardians for guardian beast nvm, also its to be noted theyre the only ones you can break a part off of. You also cant collect the said part, youre just demobilizing them.

Every part you sever will spawn some ancient materials (gears, springs, shafts) so it's essentially the same as collecting that part.
 

gafneo

Banned
Not having gyro aiming in a modern game is automatically upsetting. It's perfect for adjusting for precision shots. All FPS games need the option.
 

kpaadet

Member
I should have played Horizon before Zelda.

Couldn't stand the game after the new reality.
If that is all it takes, you probably shouldn't touch any PC k&m games. You will not be able to stand any console game that feature aiming.
 

Joey Ravn

Banned
I keep hearing about some "comfortable position" from non-gyro... meanwhile I'm just lying on my side with my joycons apart, free as can be. I just don't get ittttt, gyro isn't some strenuous effort to me, meanwhile the amount of freedom it provides me aiming is a huge deal I can't stand to be without anymore, bare sticks just really suck.

That being said, mouse is still king.

I think many people confuse gyro aiming (slightly tilting the controllers to activate the gyroscopes inside) and the "waggle" of pointer aiming (what the Wiimote did). Gyro aiming doesn't require movements more subtle than what you use for a mouse, but some people people think you need to flail your arms around to make it work...
 

Drey1082

Member
I completely disagree with the OP opinion. I played Horizon after finishing BOTW and I LOVE the Horizon combat. It's just so fast and visceral.

But this is coming from someone who after a few hours of Zelda, couldn't stand the motion controls any longer and turned them off. I also have yet to get used to motion controls in Splatoon, even though many people swear by them.
 
Weird world where people want motion controls in games.

I don't think I've ever thought it was ever implemented well.
Gyroscopic aiming is different than "motion controls" which can refer to a lot of things.
I think the first mainstream instance of it was in OoT3D?
It's still not super common so I can see how people that avoid Nintendo consoles would be "you like motion controls???" But they're pretty good.
 
I feel the same, OP.

HZD does a poor job overall with bow combat, it's amazing how many people don't seem to be bothered by it.

The arrows at full draw have basically no drop due to gravity, no arc or curve at all. They're pretty much hitscan weapons. You don't have to lead your target or aim above an enemy to account for curvature. It's so weird, why are people okay with bow combat behaving this way?

This coupled with analog sticks makes it feel so...jarring.

Wh...what?

Horizon's bow combat is impeccable.

Hard pass on gyro aiming in that game.
 

Falchion

Member
That would be kind of cool but there's a lot of pinpoint accuracy required in Horizon when you're targeting specific machine parts that are barely invisible so I wonder if I wouldn't just disable it altogether after a few minutes. Would still be a worthwhile feature to have if the controller's gyro supported it though.
 
That would be kind of cool but there's a lot of pinpoint accuracy required in Horizon when you're targeting specific machine parts that are barely invisible so I wonder if I wouldn't just disable it altogether after a few minutes. Would still be a worthwhile feature to have if the controller's gyro supported it though.
Gyroscope aiming is supposed to help with accuracy
 
You need to supply the materials as well as money, which is how crafting works in basically any game. But yeah, it's only one type of arrow you can craft.



Every part you sever will spawn some ancient materials (gears, springs, shafts) so it's essentially the same as collecting that part.
Not much left to discuss with the other points but no, a key component to crafting arrows in most good games that have arrow crafting is to be able to do it on the fly, far cry, horizon, tomb raider.. All let you do it. Zelda doesn't. Name some games with good arrow combat that do what zelda does?
And even the ones that do any sort of crafting, they still allow you to craft the basic ones in bulk.

Regarding the parts, i would get thw springs and gear even if i didnt break off the the limbs so that doesn't count either.
 
That would be kind of cool but there's a lot of pinpoint accuracy required in Horizon when you're targeting specific machine parts that are barely invisible so I wonder if I wouldn't just disable it altogether after a few minutes. Would still be a worthwhile feature to have if the controller's gyro supported it though.

Motion controlled aiming is much more precise and faster than stick aiming.

That's the point of the thread, after games like Zelda, Splatoon & Co. the aiming with "old fashioned" controls feels slow and unnecessary complicated.
 
Not much left to discuss with the other points but no, a key component to crafting arrows in most good games that have arrow crafting is to be able to do it on the fly, far cry, horizon, tomb raider.. All let you do it. Zelda doesn't. Name some games with good arrow combat that do what zelda does?
And even the ones that do any sort of crafting, they still allow you to craft the basic ones in bulk.

Regarding the parts, i would get thw springs and gear even if i didnt break off the the limbs so that doesn't count either.

I guess I'm thinking of MMO crafting, where any sort of crafting will cost money in addition to resources. I apologize there if I'm wrong about how other non-MMO games do it.

And severing the parts get you a lot more resources than just killing the enemy. Each Guardian leg spawns 3-4 extra parts, while simply killing it with or without severing the parts will spawn something like 10 parts. So if you sever all the legs before killing it you wind up with an extra 20-30 parts (for Stalkers, less for Sentries).

Motion controlled aiming is much more precise and faster than stick aiming.

That's the point of the thread, after games like Zelda, Splatoon & Co. the aiming with "old fashioned" controls feels slow and unnecessary complicated.

It's surprising to see so many people not getting this. Or thinking that gyro aiming is the same as pointer aiming, or gyro and stick aiming are mutually exclusive. It just goes to show how few people have actually tried gyro assisted aiming.
 

SmokedMeat

Gamer™
This is about analog vs gyro not mouse vs gyro, btw.

If more PlayStation and Xbox users are starting to use mice in competitive shooters it absolutely should be brought up. Especially considering gyro is being brought up as a superior option in a competitive multiplayer game.
 

Ploid 3.0

Member
Start gaming on PC then. All your games can have motion control aiming if you want with the steam controller API and a PS4 controller or Steam Controller.

If more PlayStation and Xbox users are starting to use mice in competitive shooters it absolutely should be brought up. Especially considering gyro is being brought up as a superior option in a competitive multiplayer game.

Good point, eventually I bet Sony and MS will just allow mouse/keyboard, still they should follow steam with that awesome steam controller api so players can play how they want, no per game controller config menu even needed, especially since games don't always allow you to change button layout.
 
Motion controlled aiming is much more precise and faster than stick aiming.

That's the point of the thread, after games like Zelda, Splatoon & Co. the aiming with "old fashioned" controls feels slow and unnecessary complicated.

Not really true for everyone like you put it. Kbm is the oldest and the most superior and i will probably die before i get used to the aiming in splatoon.
Stop speaking like this is some obvious evolutionary step.
 
If more PlayStation and Xbox users are starting to use mice in competitive shooters it absolutely should be brought up. Especially considering gyro is being brought up as a superior option in a competitive multiplayer game.
The point is that you can add gyro to Horizon using the DS4 and disable it vs using a different controller/input method
 
If more PlayStation and Xbox users are starting to use mice in competitive shooters it absolutely should be brought up. Especially considering gyro is being brought up as a superior option in a competitive multiplayer game.

But this thread is about console exclusive games, and as far as I know you cannot use a mouse for either BotW or Horizon. I don't think anyone disagrees that mouse aiming is superior to gyro either.

Not really true for everyone like you put it. Kbm is the oldest and the most superior and i will probably die before i get used to the aiming in splatoon.
Stop speaking like this is some obvious evolutionary step.

Again, this isn't a comparison to KB/M aiming, which is obviously superior to both analog and gyro aiming. This is about analog + gyro versus only analog, and I absolutely believe analog + gyro is an evolutionary step over simple analog.
 

SmokedMeat

Gamer™
It's still not super common so I can see how people that avoid Nintendo consoles would be "you like motion controls???" But they're pretty good.

The PS3 launched with gyro controls. The Vita had gyro controls, and it helped with aiming in Uncharted.

This isn't some Nintendo only thing, despite only Nintendo games being brought up.
 
The PS3 launched with gyro controls. The Vita had gyro controls, and it helped with aiming in Uncharted.

This isn't some Nintendo only thing, despite only Nintendo games being brought up.
That's why I said it's not super common elsewhere.
I played UC:GA and liked the gyro aiming there.
Not sure if any PS3 game used it to aim? I think only 6 axis included it for games like Lair?
 

SmokedMeat

Gamer™
But this thread is about console exclusive games, and as far as I know you cannot use a mouse for either BotW or Horizon. I don't think anyone disagrees that mouse aiming is superior to gyro either.

It's brought up as the superior aiming option among consoles. Splatoon, a competitive multiplayer game is also being brought up in touting superiority over sticks. The point is even among consoles there's a superior option available for those who don't like sticks for aiming in shooters.

Whether it works with Horizon or not I do not know. But I do agree that gyro should be an option. There's no reason at all for it not to be.


That's why I said it's not super common elsewhere.
I played UC:GA and liked the gyro aiming there.
Not sure if any PS3 game used it to aim? I think only 6 axis included it for games like Lair?

Offhand Heavenly Sword had it as well. You could guide a boomerang or something, but it was poorly implemented.
 

shiyrley

Banned
I don't get the people who are against motion controls existing as an option. Can anyone explain that to me?
They know it's better but they are afraid to try something new so they don't want anyone to use it because it would put them in a disadvantage.
 

R00bot

Member
But is it an hd dvd or a blu ray?
Lets wait and find out.
Long as games dont force this on me i couldn't care less.

Obviously it's not as good as keyboard and mouse, but it's damn well better than sticks only.
Whether it survives or not depends little on whether it's a good system for aim. I think for as long as Nintendo is making games it will exist, at least as an option. Others might pick it up, but the stigma from people like you might make the uptake slow.
 
Have you considered people might not care for that kind of accuracy if it turns the combat into a chore? Unlike zelda, enemies dont sit down and start scratching their heads the moment you shoot anywhere close to their face. You have to constantly use arrows, and you have to use them strategically.
Having to constantly keep your wrists fixed in the same spot to shoot two dozen arrows at a single enemy is counter intuitive when i could very well be playing it in the most comfortable position possible at the cost of a slight accuracy downgrade which i dont need because again, games dont have micro sized targets( except sniper games)

That's why you toggle it off? For someone who's posts in this thread suggests he's a PC gamer, you seem strangely resistant to options.

Not really true for everyone like you put it. Kbm is the oldest and the most superior and i will probably die before i get used to the aiming in splatoon.
Stop speaking like this is some obvious evolutionary step.

This is true. Unfortunately, console gamers throw hissy fits whenever I use a mouse and keyboard on my PS4, so we have to settle for the next best thing. Which certainly is not the abysmal dual analog stick setup..
 

Ennosuke

Member
Out of curiosity, what are the other reasons?

I have played both games now for 15h and they are both fantastic. Besides the controls, I enjoy Horizon more, because of the more interesting setting, the more motivating loot system and the story and how it is presented. The voice acting is superb. Zelda has the better sandbox experience, but this is not what I prefer.
 
What's Splatoon & Co mean. Aren't Zelda & Splatoon the only games that have gyro aiming? When is this expected to catch on?

If ya'll aren't even gonna try to do the slightest bit of research or even be somewhat observant of the industry why are we having this conversation?
 

kruis

Exposing the sinister cartel of retailers who allow companies to pay for advertising space.
I had no idea you could play with gyro controls in BotW. I've only played the game with a classic controller so far.
 
I had no idea you could play with gyro controls in BotW. I've only played the game with a classic controller so far.

It's sort of mandatory in some areas. Assuming you're playing the Wii U version because I think gyro is the default on the Switch.
 

Hybris

Member
I picked up Zelda on Thursday and I really tried to use the gyro controls but after about 10 hours I turned them off. Idk if I was using them incorrectly, or if they work better with the joycons attached to the switch, but they just felt awkward to me. I am hitting things a lot easier without it. I'm willing to try it again, how quickly can I expect myself to adapt?
 
I picked up Zelda on Thursday and I really tried to use the gyro controls but after about 10 hours I turned them off. Idk if I was using them incorrectly, or if they work better with the joycons attached to the switch, but they just felt awkward to me. I am hitting things a lot easier without it. I'm willing to try it again, how quickly can I expect myself to adapt?

The major thing to keep in mind is that the gyro controls are not meant to be used for broad aiming. Like, if you want to turn 20 degrees while aiming, use the right analog, that's what it's there for. The gyro works best as a fine-tuning mechanism to line up your aim very quickly and precisely once the right stick has your target fairly close to the crosshairs. Using it like that it takes no time at all to really adapt.

It also depends on if you are constantly moving your hands while playing in general, because that would make it a lot more difficult to use it in that way I mentioned above. Like, I've played BotW while on the treadmill and you absolutely have to turn gyro off when doing that since you'll be moving your arms constantly.
 
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