:Motorbass
Member
Mighty No. 9 is like the butchered modern 3D version of this retro classic!
haven't played MN9
Picked this up and am very satisfied with the purchase for only 9.99! If only MN09 had turned out more like this and less like what we got...
The core gameplay of Gunvolt is pretty solid. Run and gunning feels nice.
Levels are just right length. Bosses are pretty hard at first before you customize your character.
Speaking of which, that's one thing that I think they could improve. The customization is pretty confusing at first because the game doesn't do a good job explaining it at all. One of the first things I got was the charge shot but you have to link it to another loadout's shot, so it's like....why? Still don't get it, really.
You link charge shoot to another slot so you can spend all your points in the damage.
Your main slot can then be used for perks instead of using points to make damage.
It is pretty neat
So uh...when exactly does Beck get his air dash?
So uh...when exactly does Beck get his air dash?
It's called Aerial Action and it's found in Radio Tower
Thank you both.Radio Tower level, the Aerial Action treasure. Can't remember where that is in the level but I don't remember it being difficult to find.
Edit: Beaten by a minute! Well played Mr Prime.
PS This game is great fun!
Man. the more I play the more I adore this game. Can't believe how overlooked this is on GAF. It's for sure one of the best indie games on the Switch. I can't stop replaying the levels to unlock everything and get a higher score. And it feels so good to play.
It's almost everything I wanted in a new Mega Man. The art is still ehhh though and the story is awful, but what do you expect. Plus, $10!
Totally agree, it's a shame and makes no sense why this isn't out on Steam, PS4, Xbox. This deserves to be played everywhere, not just for niche 3DS and Switch owners.
Totally agree, it's a shame and makes no sense why this isn't out on Steam, PS4, Xbox. This deserves to be played everywhere, not just for niche 3DS and Switch owners.
Totally agree, it's a shame and makes no sense why this isn't out on Steam, PS4, Xbox. This deserves to be played everywhere, not just for niche 3DS and Switch owners.
Finally got round to beating the game as Beck. Only thing I didn't enjoy was the boss rematches... its ok when Mega Man does it because bosses can be over with in seconds, but try doing the rematches in this game with custom slot 1... takes bloody forever unless your perfect! Its the only level I've not managed to S Rank yet on normal difficulty, usually I just full combo levels with custom slot 1 but that's not happening this time! So I might have to play with load outs and get a balance between end bonuses and overall performance (thinking a offence and defense buff and that's it.
Loved the final boss battles though, theboss battle felt very similar to the second fortress boss in Mega Man 1 in overall gameplay, and the final boss felt like a great fusion of Wily and Sigma. Only issue I had with the main villain was his use of memes and his dialogue. I fucking hate that kind of thing and just skipped all his dialogue, I could have done without that crap. The other fortress bosses though rocked, the third fortress boss especially was awesome, felt like it'd stepped right out of a Mega Man game.copy Beck
Almost got all the challenges done now, it'll probably take another couple of runs to clear all the challenges but S Ranks do seem hilariously easy to get on hard mode. I've been purposely playing bad (dying, breaking my combos) and its still giving me S ranks when I finish! Speaking of hard mode, props to the devs for not taking the crappy way out of a hard mode. Enemy placement remains the same but their attacks are sped up/made more dangerous in subtle ways that improves the difficulty but doesn't make the game unfair at all. Bosses also are made slightly harder, but again not in an unfair way. Damage output seems unchanged, so enemies don't take twice as many hits or anything.
This might actually end up being my surprise of the year. Mighty No 9 wasn't as good as I'd hoped (still enjoyed it regardless though) but this is really what I wanted. Its a decent mix of retro and modern with some great boss battles and once you learn the level layouts its just a blast to play.
Great write up, I agree about the Hard mode, it's great especially when played with Buster only. I am NOT looking forward to doing the Boss Runback on Hard/Buster only, that's going to be a paaaaain!
Did you know there's a hidden area to the immediate left of the stage that gives you a lot of food items? It was still hard for me on Normal with full custom powers! lol
At least the game auto saves constantly and you have unlimited lives. I never finished Mega Man 8 because of it's bullshit Boss Runback followed by hard as hell Dr Wily fight. You don't get health items or unlimited lives in that one!Eventually just finished it on emulator
So the 3DS version came out last week, I went ahead and picked it up. It has no 3D and looks like its the exact exact same as the Switch version. The bottom touchscreen literally does nothing.
I'd recommend it if you don't have a Switch, of course!
Just curious if the 3DS version is 30 fps like Blaster Master? Id probably double dip since I don't care for the side letterboxing on the Switch version.
Sucks that Beck started off with MN9...seems like this style of game is what the series should have opened with.
After having a hard time with the bosses I am finally now just realizing I can eat the food I picked up during the stage to replenish health...kind of a game changer and I am enjoying the game more now (already enjoyed it anyways).
Quick Q...can I play another character on the same game save slot at some point or do I need to start a new save to play as Gunvolt?
Okay I am at my wits end. I have found every secret but I can not find the first upgrade in the Power Plant. Any help would be so appreciated.
Fairly certain this is the one your short:
Early on in the power plant stage just after taking either the left or right route you'll end up in a room with two ladders and no enemies (no matter which route you took earlier, you end up in the same room). The left hand ladder is where you need to go to continue the level, the right hand ladder has a heart and a dead end, or does it? Take the right hand ladder up to the next screen and now walk all the way to the right, you'll go through the false wall to a new area with one enemy in it. Kill this enemy while inside the area your standing (not outside else you can't reach the power up) and the item your short should fall out of him.
That one is devilish as you don't have any wall to destroy, so it doesn't set off the dowsing sensor, so finding it can be down to dumb luck!
Didn't they say something about new characters being added to the game...? Not that I see the point, with the same levels and bosses, I probably would not replay it just for that.
Aren't I supposed to be able to get the DLC for MGB without having bought the game yet? I can't find the option. Thought some people were doing this for BM0.
Aren't I supposed to be able to get the DLC for MGB without having bought the game yet? I can't find the option. Thought some people were doing this for BM0.
Wait for it to become available.Is there any way to claim the free dlc if I don't owwn a switch?
Wait for it to become available.
Then, yes, I believe you're supposed to just be able to go "buy" it for free.
Oh, sorry. I didn't read that part. I don't believe you can.And how would I do that if I don't have a switch?
Stages seem pretty well designed, still at odds with the "burst" mechanic though.. it's probably the one thing that mn9 did better, the dash finishing blow felt much better. Unlike mn9 however the burst mechanic is in no way crucial to gameplay, just score multiplier so it's not really a big deal.