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Doom: Multiplayer Update: All DLC free, new leveling system, new UI, more

The season pass for Doom has been retired and all MP DLC is now unlocked for everyone with a new progression system for multiplayer.

There is a free weekend starting tomorrow for Xbox and PC and starting on the 27th for PS4. The full game will be $15 to purchase during the free weekend.

Three new achievements are also included in the update.
On Track - 50G
Complete a tracked Challenge in a Multiplayer Match

A Memorable Performance - 100G
Earn a Gold Rating in a Multiplayer Match

Slotted for Success - 100G
Unlock all Multiplayer Runes

The ‘Ultimate' DOOM – Update 6.66, All DLC Unlocked, Free Weekends
There's never been a better time to go to Hell.

It's been just over a year since we released DOOM and it's thrilling to see not only many of our earliest players still enjoying the game, but also new Slayers joining the fight every day. Whether you've been playing for a year, a week or even if you still haven't Glory Killed your first demon, we've got some exciting news for you. This week we're rolling out the ”ultimate" DOOM experience and offering it to new players at a hellishly low price.

Update 6.66

It all starts today with the release of Update 6.66. Like all of our updates, there are a ton of fixes and other improvements across multiplayer and SnapMap that we've outlined in our full update notes, but I want to highlight a few of the biggest changes for multiplayer specifically:

All of the Multiplayer DLC Unlocked for All

First, we've retired the DOOM season pass and are making all of the multiplayer DLC content available to all players. That's three multiplayer DLC packs, which include nine of our best maps, three additional guns, three additional playable demons, new equipment, armor sets and more. That's on top of the modes and features, like bot support, that players have been enjoying since late last year.

A Completely Revised Multiplayer Progression System

With this update, we've changed when and how players unlock additional guns, demons, equipment and all of the player and weapon customization options. Instead of relying on the current random unlock system, everything now unlocks through specific leveling requirements and/or in-game challenges. Now, if there's a specific helmet you want, you can work toward unlocking it by focusing your play style on the related challenge. We're confident new and veteran players alike will enjoy the control and predictability in this new multiplayer progression system.

For our veteran players, we know you've been unlocking items through both the original random progression system and/or via DLC purchase. We want to ensure everyone has the opportunity to both retain previously unlocked items if they choose, but also unlock anything they don't have through the new level- and challenge-based progression. To do this we will be resetting all veteran players to level 0. Don't panic, though – that's just your level. All veteran players will have the option to completely reset their unlock progression items and experience the new progression system fresh, OR retain all of their existing guns, equipment, demons and customization unlocks that they've acquired or purchased and then unlock the remaining items through the revised progression system. Regardless of whether you keep your gear or choose to re-earn it, we're giving all veteran players a special badge recognizing their previous experience in the game. For those elite few who have achieved the max Slayer level, we've designated a special Slayer badge for you.

A New Runes System, Better Player Information, Revised User Interface

On the gameplay front, we've replaced the Hack Module System with an all-new Runes System. Much like the Runes system from the DOOM campaign, multiplayer Runes are now persistent player abilities earned and included in a player loadout. Unlike the previous Hack Modules, Runes do not need to be activated and do not expire. Runes are persistent capabilities (or perks) that become a consistent and predictable component of your loadout and play style.

We've also overhauled most of the in-game HUD, including better callouts for challenges, awards and scoring. The kill card has been completely revised to provide players a more clear and accurate account of their demise, including not just who killed them but also the players, weapon types and damage that combined to kill them.

Players will also discover numerous improvements throughout the menus and user interface, including completely revised post-match summaries as well as updates that better illustrate player status in lobbies, highlight the new progression options and status, and better outline weapon, equipment and demon characteristics.

Free Weekends

If you're someone who just hasn't tried DOOM yet, we're giving you the ultimate opportunity to try out one of the most talked about games of 2016. Starting at 12:00 pm ET on Thursday, July 20, on Xbox One, 1pm ET on Thursday, July 20 on PC, and 12:00 pm ET on Thursday, July 27 on PlayStation 4, you can try DOOM for free. Blast hordes of demons in the first two levels of DOOM's critically acclaimed campaign, then ratchet up the intensity by going for a high-score in Arcade Mode. Plus, you'll also have unlimited access to DOOM's multiplayer and SnapMap modes for the duration of the weekend. If you choose to purchase during the free weekend, all of your progress in campaign and multiplayer is saved and you'll continue right from where you left off.

An Ultimate Price

Lastly, we don't want anything standing in your way of joining the millions of people that have experienced the rush and pure fun of DOOM, so not only are we giving you a chance to try it during a free weekend – if you like it, we're offering it for $14.99 (US) / £11.99 (UK) / $17.99 (AUS) (digital purchase only). That's the award-winning campaign, arcade mode, all of the DLC, countless hours of SnapMap and the right to say you are a badass, rip-and-tear DOOM Slayer – all for just $14.99 (US) / £11.99 (UK) / $17.99 (AUS).

As always, thanks to everyone for your incredible support. We hope that whether you're a long-time Slayer, trying the game during a free weekend, or you're purchasing it for the first time, you find something you love in DOOM.
https://bethesda.net/en/article/3lw...DOOM6.66&utm_medium=Social&utm_source=Twitter
 

KDC720

Member
This is super cool of them to do. Hated how all the new achievements were for the MP and I was never going to buy that season pass.
 

Ein Bear

Member
I have no interest in the Doom multiplayer whatsoever, but this feels like a bit of a shitty move for the fans who paid up for the season pass.
 

dex3108

Member
It’s been just over a year since we released DOOM and it’s thrilling to see not only many of our earliest players still enjoying the game, but also new Slayers joining the fight every day. Whether you’ve been playing for a year, a week or even if you still haven’t Glory Killed your first demon, we’ve got some exciting news for you. This week we’re rolling out the “ultimate” DOOM experience and offering it to new players at a hellishly low price.

Update 6.66

It all starts today with the release of Update 6.66. Like all of our updates, there are a ton of fixes and other improvements across multiplayer and SnapMap that we’ve outlined in our full update notes, but I want to highlight a few of the biggest changes for multiplayer specifically:


All of the Multiplayer DLC Unlocked for All

First, we’ve retired the DOOM season pass and are making all of the multiplayer DLC content available to all players. That’s three multiplayer DLC packs, which include nine of our best maps, three additional guns, three additional playable demons, new equipment, armor sets and more. That’s on top of the modes and features, like bot support, that players have been enjoying since late last year.

A Completely Revised Multiplayer Progression System

With this update, we’ve changed when and how players unlock additional guns, demons, equipment and all of the player and weapon customization options. Instead of relying on the current random unlock system, everything now unlocks through specific leveling requirements and/or in-game challenges. Now, if there’s a specific helmet you want, you can work toward unlocking it by focusing your play style on the related challenge. We’re confident new and veteran players alike will enjoy the control and predictability in this new multiplayer progression system.

For our veteran players, we know you’ve been unlocking items through both the original random progression system and/or via DLC purchase. We want to ensure everyone has the opportunity to both retain previously unlocked items if they choose, but also unlock anything they don’t have through the new level- and challenge-based progression. To do this we will be resetting all veteran players to level 0. Don’t panic, though – that’s just your level. All veteran players will have the option to completely reset their unlock progression items and experience the new progression system fresh, OR retain all of their existing guns, equipment, demons and customization unlocks that they’ve acquired or purchased and then unlock the remaining items through the revised progression system. Regardless of whether you keep your gear or choose to re-earn it, we’re giving all veteran players a special badge recognizing their previous experience in the game. For those elite few who have achieved the max Slayer level, we’ve designated a special Slayer badge for you.

A New Runes System, Better Player Information, Revised User Interface

On the gameplay front, we’ve replaced the Hack Module System with an all-new Runes System. Much like the Runes system from the DOOM campaign, multiplayer Runes are now persistent player abilities earned and included in a player loadout. Unlike the previous Hack Modules, Runes do not need to be activated and do not expire. Runes are persistent capabilities (or perks) that become a consistent and predictable component of your loadout and play style.

We’ve also overhauled most of the in-game HUD, including better callouts for challenges, awards and scoring. The kill card has been completely revised to provide players a more clear and accurate account of their demise, including not just who killed them but also the players, weapon types and damage that combined to kill them.

Players will also discover numerous improvements throughout the menus and user interface, including completely revised post-match summaries as well as updates that better illustrate player status in lobbies, highlight the new progression options and status, and better outline weapon, equipment and demon characteristics.

Free Weekends

If you’re someone who just hasn’t tried DOOM yet, we’re giving you the ultimate opportunity to try out one of the most talked about games of 2016. Starting at 12:00 pm ET on Thursday, July 20, on Xbox One, 1pm ET on Thursday, July 20 on PC, and 12:00 pm ET on Thursday, July 27 on PlayStation 4, you can try DOOM for free. Blast hordes of demons in the first two levels of DOOM’s critically acclaimed campaign, then ratchet up the intensity by going for a high-score in Arcade Mode. Plus, you’ll also have unlimited access to DOOM’s multiplayer and SnapMap modes for the duration of the weekend. If you choose to purchase during the free weekend, all of your progress in campaign and multiplayer is saved and you’ll continue right from where you left off.

An Ultimate Price

Lastly, we don’t want anything standing in your way of joining the millions of people that have experienced the rush and pure fun of DOOM, so not only are we giving you a chance to try it during a free weekend – if you like it, we’re offering it for $14.99 (US) / £11.99 (UK) / $17.99 (AUS) (digital purchase only). That’s the award-winning campaign, arcade mode, all of the DLC, countless hours of SnapMap and the right to say you are a badass, rip-and-tear DOOM Slayer – all for just $14.99 (US) / £11.99 (UK) / $17.99 (AUS).

As always, thanks to everyone for your incredible support. We hope that whether you’re a long-time Slayer, trying the game during a free weekend, or you’re purchasing it for the first time, you find something you love in DOOM.

https://bethesda.net/en/article/3lw...DOOM6.66&utm_medium=Social&utm_source=Twitter
 
Are people that bought the season pass getting anything special? Or do they not care about pissing off three people?

Full disclosure - i didn't buy the season pass. Just curious.
 

jacobeid

Banned
Ugh, how much more space will this take on my HDD? Hopefully the patch is small and you don't have to download the DLC because Doom is already huge. They really need to separate the single and multi-player clients.
 
Nice, I didn't like the mp too much but this is still good to hear and how mp games should handle their long term dlc.

Can we get a separate campaign install yet tho
 

KarmaCow

Member
I wish they would make it a separate download. I have zero interest in the multiplayer and that seems to be majority of the game size.
 

Fury451

Banned
Kind of suspected they might be doing that. Multiplayer was not this game's strong suit (oddly, because the formula of just making it classic multiplayer Doom should've been there), but the campaign was so damn good.
 

kuYuri

Member
I purchased the Titanfall season pass back then. Then the season pass content became free and I didn't get anything for it. I didn't expect to either.

I wouldn't expect anything here as well.
 

Santiako

Member
I wish they would make it a separate download. I have zero interest in the multiplayer and that seems to be majority of the game size.

Yeah, I have to keep it uninstalled on my ps4 since it eats like 80GB. If I could have the campaign installed, for 25-30GB I'd leave it there for ever so I can play it every once in a while.
 

VariantX

Member
I have no interest in the Doom multiplayer whatsoever, but this feels like a bit of a shitty move for the fans who paid up for the season pass.

This happens in some shape or form with post release content for most titles. The only thing you can say is you got to play it long before everyone else and the people who didn't bite early on got a better deal to jump in at a later time.
 

drotahorror

Member
I guess me and my buddy are in the minority but we recently played some DooM MP and it wasn't bad at all. You can tell they put ALOT of work into the MP portion. I've honestly never seen so much customization. There's so much of it.
 

GavinUK86

Member
I have no interest in the Doom multiplayer whatsoever, but this feels like a bit of a shitty move for the fans who paid up for the season pass.

Not really. If you've paid for it all you've had it for ages. I'd be surprised if people are still playing it.
 

Kai Dracon

Writing a dinosaur space opera symphony
Season passes for multiplayer maps are on the way out. If they wanted to support this game properly and try to fix the multiplayer, this was the only thing they could do even if it annoys the few who actually bought the season pass.

Personally, if I'd bought it I wouldn't really care. It's what's best for the game. I actually like the multiplayer in Doom for the most part, I like how it feels and flows. I'm glad the hack module system is being replaced; that was one of the parts that didn't feel like it fit.
 
I have no interest in the Doom multiplayer whatsoever, but this feels like a bit of a shitty move for the fans who paid up for the season pass.

Probably not that many people bought it, and it's better for the community that new people can be apart of it now. It's like when people buy DLC maps that end up having situations where matches are hard to find because not enough people bought them.
 

Raptor

Member
I guess me and my buddy are in the minority but we recently played some DooM MP and it wasn't bad at all. You can tell they put ALOT of work into the MP portion. I've honestly never seen so much customization. There's so much of it.

I like the MP aswell, is not as bad as people make it up to be.

Is fun, fast.
 
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