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Fortnite |OT| Earliest Access VS Husks

hollomat

Banned
Could someone who has the physical PS4 version confirm that you can link this version and get it on PC?

I bought the physical PS4 version but want to confirm this is the case otherwise I'll return it and get the digital version instead (I'd rather have the physical version though due to the savings from GCU).
 

J3ffro

Member
I jumped in and completed the first two tutorial quests, then jumped off to avoid wife aggro. She said I was okay to play a bit more before waking the kiddo up and starting the day, but that took a bit because of servers.

I've now played one more mission, that plugged me in with three randoms, and even though nobody was saying anything, it was a blast. Everyone running around destroying stuff, then building and shooting was exactly what I was looking for.

So far, servers on PC seem stressed, but got better after the first hour or so. But chatting with my buddy, they are grinding to a standstill on ps4. I was getting a few second delays opening llamas, and he took forever to load missions in.

Based on an hour or so of playing, this is a blast.

Shooting on pc feels great. Shotguns have a much longer range than most video game shotguns, and the unscoped green sniper rifle that you start with (if you signed up on the website) is great and really packs a punch. Every gun I've used has been fun to use, really digging the gun feel.

ETA: It ran flawlessly on my pc on their recommended settings (need to check what those are when I get home from work), but it's an overclocked 6600K and a 1070, so I'd hope so. I plan on bringing my laptop (late 2013 MacBook Pro with 8 gigs of ram) into the office with me, and give it a try. Not expecting much, but it *is* above the minimum specs, so we'll see.
 
So once we buy this on PC, and link our PS4 account how exactly can I download it on PS4? Just search for game in store and download?

I think it's incredibly awesome that crossplay, cross-save is a thing, and cross-buy is a thing for this title.

Wish more devs would go this way.

Yep that's it. It showed up as free for me on the psn store. So I added to my cart and downloaded.
 

calder

Member
Wait a minute, I had assumed based on the name and maybe seeing a few screenshots a few months ago this was a squad based arena shooter or MOBA or something, but it's got PVE, crafting and *base building*?!

My interest went from "totally un-" to "actually quite" in the time it took for me to read the OP.
 
Oh wow, this game is horrible. Glad it looks like I might be able to request a refund of some sort. I'm actually impressed with how bad the UI and gameplay are.

Just a tip, but if the game looks bad to you after watching Twitch streamers play it, don't buy the game like I did.

how bout some actual impressions though?
The whole thing just feels straight out of the gate like a free to play title. Two different types of RNG boxes (actual boxes and pinatas). UI in menus isn't even remotely intuitive (lmao at the resolution settings being 480p, 720p, 1080p, and epic, what fucking year is it?). The actual gameplay isn't challenging, and the tutorial did a poor job of explaining any of the game mechanics. I don't understand the importance of building this base, or what rules the zombies actually follow in terms of approaching the thing I'm defending. Am I leaving an opening, and, like with most tower defense games, providing them with a route to attack it by? Just poking around through the menus, looking at all the different types of currency and things that require those types of currency to be leveled up, I feel like this was originally conceived as a mobile game or something?

I just did a mission with three randoms where we were reaching the objectives faster than the narrator could narrate us having reached them, so by the time we hit the point where we were defending, she was talking about breaking some crates blocking the entrance to a building like 5 minutes ago. We built a base without realizing we would receive a bonus reward for building beneath a certain threshold, and built one more object than that threshold, despite no zombies ever coming within 50 feet of the actual base. The base essentially did nothing. So to go back to the point I made above, I have no idea what the purpose of base building in this game is. Unlike with Orcs Must Die! and Dungeon Defenders, it doesn't seem like there's a predetermined route that the zombies take. I constantly have a chat box in the bottom left taking up a decent chunk of the screen. There's just a whole lot of unnecessary information constantly displayed on the screen.
 
Oh wow, this game is horrible. Glad it looks like I might be able to request a refund of some sort. I'm actually impressed with how bad the UI and gameplay are.

Just a tip, but if the game looks bad to you after watching Twitch streamers play it, don't buy the game like I did.

how bout some actual impressions though?
 

Gowans

Member
The tutorials seem mega easy but loving the feel, look and style of this.

Can't wait to play it properly and coop
 
My son is asking me to get this but will i need to buy 2 founders packs for us to play together? I think Paladins or something made us buy seperate packs.
 
Oh wow, this game is horrible. Glad it looks like I might be able to request a refund of some sort. I'm actually impressed with how bad the UI and gameplay are.

Just a tip, but if the game looks bad to you after watching Twitch streamers play it, don't buy the game like I did.


The whole thing just feels straight out of the gate like a free to play title. Two different types of RNG boxes (actual boxes and pinatas). UI in menus isn't even remotely intuitive (lmao at the resolution settings being 480p, 720p, 1080p, and epic, what fucking year is it?). The actual gameplay isn't challenging, and the tutorial did a poor job of explaining any of the game mechanics. I don't understand the importance of building this base, or what rules the zombies actually follow in terms of approaching the thing I'm defending. Am I leaving an opening, and, like with most tower defense games, providing them with a route to attack it by? Just poking around through the menus, looking at all the different types of currency and things that require those types of currency to be leveled up, I feel like this was originally conceived as a mobile game or something?

I just did a mission with three randoms where we were reaching the objectives faster than the narrator could narrate us having reached them, so by the time we hit the point where we were defending, she was talking about breaking some crates blocking the entrance to a building like 5 minutes ago. We built a base without realizing we would receive a bonus reward for building beneath a certain threshold, and built one more object than that threshold, despite no zombies ever coming within 50 feet of the actual base. The base essentially did nothing. So to go back to the point I made above, I have no idea what the purpose of base building in this game is. Unlike with Orcs Must Die! and Dungeon Defenders, it doesn't seem like there's a predetermined route that the zombies take. I constantly have a chat box in the bottom left taking up a decent chunk of the screen. There's just a whole lot of unnecessary information constantly displayed on the screen.

Didi you beat the tutorial missions? Cause the game has a ton of them really before you get to the hard stuff. It's not just like one tutorial, it's a whole ton of missions before the game really starts. It's kinda silly how long it takes to get to the game proper
 

cobell

Member
My son is asking me to get this but will i need to buy 2 founders packs for us to play together? I think Paladins or something made us buy seperate packs.

Depends on what tier of Founder Pack you get. The more expensive ones come with additional copies/invites for the game and will explicitly say so.
 

KodaRuss

Member
Omg what a moronic decision to bury gift keys behind a long-ass tutorial. I have a fucking job, EPIC... wtf.

Now my friends have to wait another day... and that damn tutorial was 30+ mins, I had to quit to leave for work.

What the hell was the thought process there? Jesus.



Edit: Btw GAF, the fps on PSPro I would rate as "quite assy".

What kinda slowdowns are we talking here, lots of shit on the screen makes it go to shit? Or just always below 30?
 
Oh wow, this game is horrible. Glad it looks like I might be able to request a refund of some sort. I'm actually impressed with how bad the UI and gameplay are.

Just a tip, but if the game looks bad to you after watching Twitch streamers play it, don't buy the game like I did.


The whole thing just feels straight out of the gate like a free to play title. Two different types of RNG boxes (actual boxes and pinatas). UI in menus isn't even remotely intuitive (lmao at the resolution settings being 480p, 720p, 1080p, and epic, what fucking year is it?). The actual gameplay isn't challenging, and the tutorial did a poor job of explaining any of the game mechanics. I don't understand the importance of building this base, or what rules the zombies actually follow in terms of approaching the thing I'm defending. Am I leaving an opening, and, like with most tower defense games, providing them with a route to attack it by? Just poking around through the menus, looking at all the different types of currency and things that require those types of currency to be leveled up, I feel like this was originally conceived as a mobile game or something?

I just did a mission with three randoms where we were reaching the objectives faster than the narrator could narrate us having reached them, so by the time we hit the point where we were defending, she was talking about breaking some crates blocking the entrance to a building like 5 minutes ago. We built a base without realizing we would receive a bonus reward for building beneath a certain threshold, and built one more object than that threshold, despite no zombies ever coming within 50 feet of the actual base. The base essentially did nothing. So to go back to the point I made above, I have no idea what the purpose of base building in this game is. Unlike with Orcs Must Die! and Dungeon Defenders, it doesn't seem like there's a predetermined route that the zombies take. I constantly have a chat box in the bottom left taking up a decent chunk of the screen. There's just a whole lot of unnecessary information constantly displayed on the screen.

sounds early.

like unfinished kinda stuff. thats a whole lot of negative non-gameplay impressions
 

kcurlsjr

Neo Member
Well if you are a multi-user family, one standard edition can't be used by all accounts on the same PS4.

At least I can confirm that to be the case if you link your PlayStation to an Epic account. Perhaps if you choose not to the other accounts can play?
 
I'm on xbox and I can't get past the tutorial I'm stuck at the page where I'm supposed to open loot chests but I think the store is down.
 

Cmagus

Member
How do the loot boxes and heroes work exactly? I'm looking at the prices and was wondering can everything be earned in game, are the heroes cosmetic?
 
I'm on xbox and I can't get past the tutorial I'm stuck at the page where I'm supposed to open loot chests but I think the store is down.

I restarted the game and it was there.

I'm finding the game itself fun to play. The menus though...the menus seriously look as if they were vomited onto the screen and someone said "good enough".
 

cobell

Member
How do the loot boxes and heroes work exactly? I'm looking at the prices and was wondering can everything be earned in game, are the heroes cosmetic?

They're not cosmetic different hero looks are generally indicative of their rarity and subclass.

Loot boxes just give a random smattering of card that are whatever type of box they are: heroes, people, guns, melee, weapons, general, etc. Everything has a rarity level white->green->blue->purple->gold->red (I think this last color may have changed since alpha).

Generally, the higher the rarity the more perks that particular thing has and high stats. Perks themselves are all RNG based except for heroes that have a specific skill progression.

There are ways to get around loot boxes to try to get things. A Recycler that you unlock in phases in the skill tree let's you take a bunch of old cards to make a new one of a certain rarity. They also trickle in various weapons and heroes as you progress through the missions.

Note the currency you use to buy loot boxes does get awarded as daily log ons, daily missions, and the story mission progression.
 
I restarted the game and it was there.

I'm finding the game itself fun to play. The menus though...the menus seriously look as if they were vomited onto the screen and someone said "good enough".

I had to restart the game and that fixed it for me. Yeah, the UI is pretty ugly hopefully they fix that before release next year. I did a mission and it was really fun I built up a 3 story tower although my entire team ran off to play Dragon Ball Z and melee.
 

jond76

Banned
So I got some cool weapons thru pinatas but for the life of me can't find where to change weapon loadouts. The menus have a lot going on!
 

KodaRuss

Member
As long as they dont reset progress again I will be happy with this Early Access. I am going to be a little pissed if I lose everything in a 4-6 months.
 

hydruxo

Member
As long as they dont reset progress again I will be happy with this Early Access. I am going to be a little pissed if I lose everything in a 4-6 months.

Surely they wouldn't reset progress again after the prices people gotta pay to buy into early access, that would be really shitty
 

Helznicht

Member
Looks fun and I want to jump in, but $40 seems step this is going to be FTP before the end of the year. I mean I could get EA access for that money and play tons of games and then jump on this when it releases for the same cash. Do they give you your $40 back credit to buy items in game when this goes FTP?
 

BTA

Member
I'm vaguely interested in this but the pricing structure sure is daunting. $40 as a buy in for what will eventually be F2P is already a lot to deal with as is, since it's not super clear what you're getting over an eventual F2P player, but to have 3 more options beyond that with hard to parse amounts of Stuff is kinda ridiculous.
 

Cmagus

Member
They're not cosmetic different hero looks are generally indicative of their rarity and subclass.

Loot boxes just give a random smattering of card that are whatever type of box they are: heroes, people, guns, melee, weapons, general, etc. Everything has a rarity level white->green->blue->purple->gold->red (I think this last color may have changed since alpha).

Generally, the higher the rarity the more perks that particular thing has and high stats. Perks themselves are all RNG based except for heroes that have a specific skill progression.

There are ways to get around loot boxes to try to get things. A Recycler that you unlock in phases in the skill tree let's you take a bunch of old cards to make a new one of a certain rarity. They also trickle in various weapons and heroes as you progress through the missions.

Note the currency you use to buy loot boxes does get awarded as daily log ons, daily missions, and the story mission progression.

Thanks for the info and clearing that up, it was a bit confusing.
 

VexyWexy

Member
So I got some cool weapons thru pinatas but for the life of me can't find where to change weapon loadouts. The menus have a lot going on!

You just bring up the menu during a mission to access your backpack and swap weapons.

That's really my only complaint so far with this, the menus are an absolute mess. I couldn't even find an option to mute individual players so one dude was ruining my match with his loud ass mic. Which then led me to digging around to find the option to toggle to private match.
 

cobell

Member
Looks fun and I want to jump in, but $40 seems step this is going to be FTP before the end of the year. I mean I could get EA access for that money and play tons of games and then jump on this when it releases for the same cash. Do they give you your $40 back credit to buy items in game when this goes FTP?

At least in Alpha, anytime they reset progression, any V-Buck credit you had from purchases was returned. Anything earned in-game wasn't though (like those bucks earned via a mission)

I'm not sure how they'll approach any kind of reset going forward though.
 
I've got about 4 hours into the game so far and I'm. Having a lot of fun. My only complaint thus far is its hard to tell which way the husks are going to come from when setting up defenses. So it's really hard to plan. Other than that I'm really having a good time with it. I've got 2 friends playing the game but they are just starting the tutorial so I think once we all get together it's gonna be even better.
 
You just bring up the menu during a mission to access your backpack and swap weapons.

That's really my only complaint so far with this, the menus are an absolute mess. I couldn't even find an option to mute individual players so one dude was ruining my match with his loud ass mic. Which then led me to digging around to find the option to toggle to private match.

Agreed. Menus are my only complaint so far. The game is for sure a fun time. Hopefully as development continues they will figure something out with the UI.
 
You just bring up the menu during a mission to access your backpack and swap weapons.

That's really my only complaint so far with this, the menus are an absolute mess. I couldn't even find an option to mute individual players so one dude was ruining my match with his loud ass mic. Which then led me to digging around to find the option to toggle to private match.
Where is that, I was looking for it but could not find it
 
Wow, Fortnite is fantastic. I love the look of everything, the humor is decent, the gameplay is a lot of fun. Between this and Paragon, Epic is suddenly one of my favorite developers.
 

nicholasbrutal

Epic Games PR Manager
At least in Alpha, anytime they reset progression, any V-Buck credit you had from purchases was returned. Anything earned in-game wasn't though (like those bucks earned via a mission)

I'm not sure how they'll approach any kind of reset going forward though.

We will have no resets going forward unless some catastrophic happens (i.e. no plans for a reset... we're live!).
 

Thabian

Member
Looks fun and I want to jump in, but $40 seems step this is going to be FTP before the end of the year. I mean I could get EA access for that money and play tons of games and then jump on this when it releases for the same cash. Do they give you your $40 back credit to buy items in game when this goes FTP?

If I had to guess I would say that they will continue to sell the game for money as long as the sales are good. That means it could be towards the end of 2018 before it goes f2p. Then when sales are dried up they will release it for f2p to give it a second life. This is just a theory, but if true it could be 1.5 years before it goes f2p.
 

alexbull_uk

Member
Really liking this so far - as long as it doesn't take a bad turn in the late game and it stays well supported I could see it being one of those 'evergreen' games for me that I'm always going back to, sort of like Minecraft or Skyrim.

As an aside, I got Fortnite on PS4, and when I had a look on the Epic Games Launcher on my PC I noticed that I also own it on there too. Was that something they advertised? Because I had no idea it was cross-buy.
 
Really liking this so far - as long as it doesn't take a bad turn in the late game and it stays well supported I could see it being one of those 'evergreen' games for me that I'm always going back to, sort of like Minecraft or Skyrim.

As an aside, I got Fortnite on PS4, and when I had a look on the Epic Games Launcher on my PC I noticed that I also own it on there too. Was that something they advertised? Because I had no idea it was cross-buy.

And cross save.
 
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