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Hearthstone |OT9| Our raid wiped in Icecrown Citadel

Mediocre card. Rogue isn't a Zoo class that can use this often, and it's not going to become one. I'm thinking 2/5.

I had a bug earlier today that gave me the Death's Bite weapon art permanently in my weapon slot, and it showed the weapon when I hovered over it. It happened when I replaced my Death's Bite at 1 durability with Sulfuras because I needed the Hero Power ASAP.
 

Htown

STOP SHITTING ON MY MOTHER'S HEADSTONE
Edit: damn, its combo... hmmm, not so good, expensive and needs another card

Vilespine slayer is a 5 mana combo card that sees play, I don't see why this one wouldn't. it's not terribly hard for rogue to get a minion on the board
 

Blizzard

Banned
Does anyone else have predictions on the Frost Knight Rogue power besides my combo idea? (Maybe the hero power could be giving a minion stealth.)

All we know is someone claims it might be broken.
 

wiibomb

Member
Vilespine slayer is a 5 mana combo card that sees play, I don't see why this one wouldn't. it's not terribly hard for rogue to get a minion on the board

Vilespine is a hard removal by itself with a 3/4 body, this one not only needs 3 mana and combo, on top of it the cards needs a token to sacrifice, or any other body around.
 
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Here it is in English.
 

Hybris

Member
Vilespine slayer is a 5 mana combo card that sees play, I don't see why this one wouldn't. it's not terribly hard for rogue to get a minion on the board

Vilespine is one of the reasons this probably won't see play. Rogue hard removal is already incredibly strong with that card and this is just worse because it requires minions on board, which isn't a reliable condition for miracle rogue. Vilespine goes through taunt and divine shield as well, which is a very relevant advantage over this card.

I could see this card played if stealth rogue makes a comeback. This on silent knight is really strong.
 

Blizzard

Banned
Vilespine is one of the reasons this probably won't see play. Rogue hard removal is already incredibly strong with that card and this is just worse because it requires minions on board, which isn't a reliable condition for miracle rogue. Vilespine goes through taunt and divine shield as well, which is a very relevant advantage over this card.

I could see this card played if stealth rogue makes a comeback. This on silent knight is really strong.
Is there no rogue deck left that can afford Patches or stonetusk boar? That at least allows removal of anything not protected by taunt or divine shield.
 
It's a solid card and allows for some 3 card combos with Wild Pyro. Only thing is you are only going to run so much removal and rogue has good removal already. No harm in more options though. Could be used if tempo rogue is a thing.

And it's going to be ridiculous in arena.
 
You're not 5 mana board clear with wild pyro, unless you play backstab in which case you're throwing away 3 cards just to clear the board. More interesting is stealing flamewaker in wild and comboing that way.

I think the card itself is decent. Tempo rogue has been a thing in the past and using this to trade up a small minion is a way to gain tempo. I dunno if it actually makes the cut in a tempo deck. The body isn't bad but it doesn't accelerate your clock significantly either. It'll be good vs high health, low attack minions... sort of like the stonehill defenders or the tarims/primordial in the game. Pairs well with argent squire at least.

Maybe works for jade rogue as well, although they aren't really in shortage of single target removal. Maybe a 1 of.

In most lists, this probably doesn't make the cut. Vilespine slayer is less conditional. So far we don't have great minions in rogue that can take a hit and survive to take another hit. And compared to si7 agent, you probably want to do at least 4 damage off the battlecry.

I think it has potential.

I like the art though.
 

Dart

Member
We originally had a few more card reveals for today, but the card reveals were all with partners and they unfortunately couldn't happen today due to a variety of issues. But good news! There will be two more card reveals tonight, so please look forward to them. There will also be more card reveals happening every day this week!

Less than two hours left, patiently waiting. Drip drip drip feed
 

Pooya

Member
decent and interesting card though.

print your spells have poisonous next please, now that's good... you can give your weapon and minions poisonous in rogue now, that's the next step right...
 

Pooya

Member
Should have called it shattered axe.

Just saying none of the ungoro reveals were as underwhelming as today's reveals, I think chances are good this set isn't any where as good as ungoro if these are the first cards they're revealing.
 

ZealousD

Makes world leading predictions like "The sun will rise tomorrow"
How many freeze effects could you possibly give to Shaman to make that worth it?
 
As it stands now, Shaman has access to Frost Shock, Glacial Shard and Frost Elemental.

They would have to add some legitimately broken freeze cards for Shaman for this to ever see play in my opinion. In a class with Hex, Devolve, decent board clears and decent single target damage spells I don't see how this ever makes the cut.
 

Pooya

Member
even if they get freeze effects it's just a far worse envenom weapon. I will be shocked if this ever makes it anywhere including arena.
 
Maybe Shaman hero card does something with freezing. Barring that or new good freeze cards it's pretty bad.

Given the theme I'm sure we can bet on some freeze effects. Just might not be worthwhile anyway.
 
Making the poisonous keyword is already making work on the design space, I'm glad. Good card, i like it, it can put serious work with a cheap token like swashburglar, patches, etc.

Edit: damn, its combo... hmmm, not so good, expensive and needs another card

Cheap charge monster(2/1 pirate, boar, etc.) in combination with this will make removal extremely cheap.
 
Finally feel like I am getting better at Arena, went 7-3 with this...

BOwWeff.png


I was always stuck at 3 or 4 wins when I played it more often (way back when it was Wild).

I actually feel like I have a 12 Win chance now, with the right deck.
 

Blizzard

Banned
6 arena runs in a row, still offered mage 0 times. That's down to a 9% chance of happening.

My latest run, 2 of the first 4 opponents were mages, and they were back to back. :(

Note that I KNOW you can do well with other classes such as paladin (which I wasn't offered in my previous run), but I just want the choice sometimes, darnit.
7 runs in a row with no mage now. 6% odds of happening. I'm determined to see how far this rabbit hole goes, but maybe that's Blizzard's strategy to eat my gold. :p
 

Peléo

Member
Pretty good weapon in my opinion. Unlike Envenom Weapon, Shaman has healing to be able to face tank. If there are a couple more cards like Glacial Shard, this card will be powerful.

I think this card will be quite strong.
 

Blizzard

Banned
Weird interaction I've never thought about: If a minion attacks its owner because of the hunter misdirection secret, the minion takes damage from the owner's active weapon.
 
Vilespine is one of the reasons this probably won't see play. Rogue hard removal is already incredibly strong with that card and this is just worse because it requires minions on board, which isn't a reliable condition for miracle rogue. Vilespine goes through taunt and divine shield as well, which is a very relevant advantage over this card.

I could see this card played if stealth rogue makes a comeback. This on silent knight is really strong.

looks like a no brainer for at least one in any aggro rogue. tempo + junking a token into a big taunt, very solid. solid follow up to stuff like tar creeper
 

Hybris

Member
Is there no rogue deck left that can afford Patches or stonetusk boar? That at least allows removal of anything not protected by taunt or divine shield.

Miracle runs the swash/patches package but that is far too inconsistent of a thing since you are actively mulliganning to get patches out of your deck on turn 1. And that adds another condition on top of a multitude of conditions this card needs to work in miracle which is the only rogue deck seeing much play at the moment.
 
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