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How to Earn an Entire Season worth of Characters in Street Fighter V

DR2K

Banned
yes they can. all you need to do is jump HK, sweep. Normal AI can't beat that.

Sure Jan. You know this isn't true for the last few fights.

My favorite part about survival was that I had to beat it again with the same character to get the colors of that specific outfit, but no FM reward. What a fucked up mode.
 

joe2187

Banned
I just did this weeks challenges for a total of 6600 FM. Took like 15 mins total, majority of time was just waiting for someone to join my battle lounge.

You can get the 5000 chsllenges done simply by going to versus, player vs cpu and dumbing down the AI to lvl 1. Takes 30 seconds to get 5k every week.
 

norm9

Member
Thanks OP. I only have the base characters, so this will help. Hopefully in a month or two, I can get some characters earned.
 

Raitaro

Member
Does anyone know why both Abigail and Ed could be stuck at 17500 total FM earned for me after completing their story mode, survival on easy and having watched their demonstration? All my other characters are on 18000 FM earned after having done the same (except those that I took online of course; they have more).

Did I forget a step or mode somewhere or did Capcom change something for these two newest additions to the roster?

(I've been posting about this topic in far more detail in the "It's time to shed the idea that SFV is a bad game" thread by mistake but after feeling reassured that I have been getting all the FM for completing survival on easy despite not getting all the messages for some reason and despite some characters being at 18000 without having done survival and not getting more after doing it, the only weirdness remaining is those missing 500 for Ed and Abigail as mentioned above.)
 

myco666

Member
Does anyone know why both Abigail and Ed could be stuck at 17500 total FM earned for me after completing their story mode, survival on easy and having watched their demonstration? All my other characters are on 18000 FM earned after having done the same (except those that I took online of course; they have more).

Did I forget a step or mode somewhere or did Capcom change something for these two newest additions to the roster?

(I've been posting about this topic in far more detail in the "It's time to shed the idea that SFV is a bad game" thread by mistake but after feeling reassured that I have been getting all the FM for completing survival on easy despite not getting all the messages for some reason and despite some characters being at 18000 without having done survival and not getting more after doing it, the only weirdness remaining is those missing 500 for Ed and Abigail as mentioned above.)

With Ed update everyone released before him got second set of demonstrations which give you 500 FM.
 
I hate that you cant buy premium costume with fight money, that is bullshit, make them cost more fight money if its so premium, but I hate that all the cool costume are premium costume and its really expensive. Do they ever have discount for premium costume?
 
I hate that you cant buy premium costume with fight money, that is bullshit, make them cost more fight money if its so premium, but I hate that all the cool costume are premium costume and its really expensive. Do they ever have discount for premium costume?

They had a compilation pack for the battle costumes for like $30 which is a discount over buying them separately but still expensive af.
 
Does anyone know why both Abigail and Ed could be stuck at 17500 total FM earned for me after completing their story mode, survival on easy and having watched their demonstration? All my other characters are on 18000 FM earned after having done the same (except those that I took online of course; they have more).

Everyone but those two characters have two character demonstrations, each of which give 500 FM. Ed and Abigail only have a single demonstration.
 

Raitaro

Member
With Ed update everyone released before him got second set of demonstrations which give you 500 FM.

Ucchedavāda;244540215 said:
Everyone but those two characters have two character demonstrations, each of which give 500 FM. Ed and Abigail only have a single demonstration.

Thank you both! I have to admit, those missing 500 FM were starting to drive me a little bit crazy.
 
I bought the season pass 1 when it was on sale, and will probably do the same for season 2. I have around 1,000,000 FM, I have not used FM and just been saving up. I still have to do Ibuki and Dhalsim normal survival.
 

emag

Member
I just did this weeks challenges for a total of 6600 FM. Took like 15 mins total, majority of time was just waiting for someone to join my battle lounge.

You can get the 5000 chsllenges done simply by going to versus, player vs cpu and dumbing down the AI to lvl 1. Takes 30 seconds to get 5k every week.

Yeah, just repeat that chore for 20 weeks to get $6 (one character). You'd be better off filling out online surveys or being paid to watch ads, let alone mowing the neighbor's lawn, Amazon turking an essay, or Ubering someone to the airport.
 
I started out optimistic reading your OP but in order to get all that fight money you really have to play this game everyday and constantly.

I paid $90 for the base game and Season pass 1 and all I want to do is hop online for some matches and mess around with some charcters but there are always locked characters and stages and a huge update before I can even play the game.

$90 for one video game where lots of content is still locked and demanding more money and time from me.


Far too expensive and certainly not making this mistake again.
 

Ovid

Member
They had a compilation pack for the battle costumes for like $30 which is a discount over buying them separately but still expensive af.

The problem I have with buying "digital outfits" is that it adds nothing to the game. I can understand DLC for weapons, maps, race tracks, etc...but costumes? It doesn't have any added benefit to the characters abilities so to me it adds nothing to the gaming experience.

I'd rather put in work in-game for something like that not physical dollars. I can't justify paying for DLC of that nature.
 

enzo_gt

tagged by Blackace
Survival Hard Mode is really difficult to justify spending time on IMO. I've done the whole following tutorials or tried and true spammable moves thing, and it works right up until you get caught off guard by one of the last three opponents and have to sit with the crushing realization that yes, you just wasted the last half hour of your life for nothing.

Just not great value for time.
 

Spukc

always chasing the next thrill
OP Have you ever played marvel vs capcom 2 on the dreamcast ?
That game was fun to play and unlock all characters.

What you just listed sounded like a job.
Goldfarming in wow in a chinese sweatshop seems more fun.
 

OniBaka

Member
OP Have you ever played marvel vs capcom 2 on the dreamcast ?
That game was fun to play and unlock all characters.

What you just listed sounded like a job.
Goldfarming in wow in a chinese sweatshop seems more fun.
That's fantastic that you like arcade mode in MVC2.

Unfortunately the thread is made due to the misconception that FM is only earned through online and that the only way to get dlc characters is with real money which is completely wrong.
 

fernoca

Member
That's fantastic that you like arcade mode in MVC2.

Unfortunately the thread is made due to the misconception that FM is only earned through online and that the only way to get dlc characters is with real money which is completely wrong.
There was some truth on the online aspect at first.

You could only earn FM while connected to the CFN/PSN. So if it was down, or PSN was you couldn't earn anything. Heck, if you played Survival and there was a server error/disconnect, you were thrown back to the main menu.

That was fixed months later...thankfully.
 

anothertech

Member
It's almost nine hours spread out over fifty two intervals doing boring busy work. People have things to do, that doesn't include logging onto SFV every week to do some mindless random chore every week to get enough FM for 3 measly DLC characters. YES, THIS IS f2p MMO level of shitty grind


What does this even mean?
LOL 9 hours f2pMMO grind??? LOLOLOLOL

How bout a single night of normal MMO grind. Good whine with that cheese though.
 
LOL 9 hours f2pMMO grind??? LOLOLOLOL

How bout a single night of normal MMO grind. Good whine with that cheese though.

The person who said it only takes nine hours was clearly wrong. Last week you had to win ten casual matches which takes about an hour . This week you have to win ten lounge matches, another hour. In a span of two weeks that's over two hours alone... Casual/lounge is boring a lot of people like to do stupid things and waste other people's time. Ranked is where it's at to play people seriously.
 

ubiblu

Member
I didn't realise Cinematic Story on Hard gave 50K. I'm not good enough to complete any of the trial sets, so kinda gave up. I might finally get that last S1 character after all.
 
They are wrong, it only takes 4 hours.

The basic weekly challenge nets you 5000 FM and only takes less than 5 mins to do offline.

Do this consistently and you get 260000 FM in the year.

And that's only two DLC characters, not three. Logging in fifty two times a year just to do that is ridiculous. It's $6 a character, $12 for two. All that work to save $12 dollars... I'm sure as hell not logging on every week for a year to save $12 dollars. Hell, I bought a pizza for dinner, it cost me $16. All that work and it amounts to less than a pizza. So, yes crappy F2P MMO level grind.
 

lupinko

Member
It's not mentioned but there's actually a new set of character demonstrations, there's another lot of free FM right there.
 

joe2187

Banned
And that's only two DLC characters, not three. Logging in fifty two times a year just to do that is ridiculous. It's $6 a character, $12 for two. All that work to save $12 dollars... I'm sure as hell not logging on every week for a year to save $12 dollars. Hell, I bought a pizza for dinner, it cost me $16. All that work and it amounts to less than a pizza. So, yes crappy F2P MMO level grind.

So let me get this straight.

You complain that you would rather spend your money on pizza, than buying a new fighting game character that costs less than an order of pizza. You buy the pizza, but forget to take in the account that just by playing the game and NOT spending any money...you also have the OPTION to get the character by using in game currency....but I mean...god forbid you have to play the game.

So with FM you can have....DOUBLE THE PIZZA and a new fighting game character...without spending a dime.


But that would require you to play a game, that somehow you hate playing and feel entitled to new content because you dont enjoy the game.
 
So let me get this straight.

You complain that you would rather spend your money on pizza, than buying a new fighting game character that costs less than an order of pizza. You buy the pizza, but forget to take in the account that just by playing the game and NOT spending any money...you also have the OPTION to get the character by using in game currency....but I mean...god forbid you have to play the game.

So with FM you can have....DOUBLE THE PIZZA and a new fighting game character...without spending a dime.


But that would require you to play a game, that somehow you hate playing and feel entitled to new content because you dont enjoy the game.

My original post:

With Abigail, there are currently ten DLC characters. Using your method you can only buy little more than half of the DLC characters. Even if you do all the weekly's, at 6500 thats 52 x 6500 = 338000 FM. A whopping 3 DLC characters for a years work. This is free to play MMO level of shitty grind.

If you did all the above from launch you should have enough FM to get all ten characters. However, in a year and a half you will have an additional ten DLC characters, and in another year and a half ten more. Since there is no more general story mode, limited trials, demo, etc... You will lag behind and not be able to get all the DLC characters free. Also, It leaves no FM to get titles, costumes, stages etc... I'm not complaining, its just an observation. Obviously, Capcom has to make money too.

Pizza reference is to highlight the lunacy of booting up SFV every week for a year to save $12. Doing boring weekly's IMO is not playing the game. Playing the game IMO is fighting people who are seriously playing to win. (ranked)

The rest is a bunch of nonsense.
 

SephLuis

Member
Pizza reference is to highlight the lunacy of booting up SFV every week for a year to save $12. Doing boring weekly's IMO is not playing the game. Playing the game IMO is fighting people who are seriously playing to win. (ranked)

The rest is a bunch of nonsense.

I get those challenges by playing online. I use the vs cpu option to get some and those will consume, at most, 5 minutes of my time per week.

As other people pointed out, this system is for those that have fun playing the game.
Not people who hate the game and every second with it is a pain. Go play GG or T7 or whatever other game if that's the case.
 

joe2187

Banned
My original post:



Pizza reference is to highlight the lunacy of booting up SFV every week for a year to save $12. Doing boring weekly's IMO is not playing the game. Playing the game IMO is fighting people who are seriously playing to win. (ranked)

The rest is a bunch of nonsense.

You're not gonna earn any FM from playing ranked, in fact if you think you can that's not at all how you're SUPPOSED to earn FM. FM is gained from the methods and modes outlined in the OP. It's encouraging people to play the single player aspect of the game.

You're not meant to use FM to gain every character, the model is for those who want to buy the new characters that people would rather play as than buying an entire season pass worths.

It's an optional method, you can bypass the grind by paying actual money. or get it for free by playing the game. No other fighting game gives you the option to buy characters with in game currency right now so I'm at a loss as to what you're complaining about.
 
I get those challenges by playing online. I use the vs cpu option to get some and those will consume, at most, 5 minutes of my time per week.

As other people pointed out, this system is for those that have fun playing the game.
Not people who hate the game and every second with it is a pain. Go play GG or T7 or whatever other game if that's the case.

Where did I say I hate the game?
 

Forward

Member
What is the point of Fight Money/In-Game Currency?

This is a serious question. There is no trolling intended herein. I am asking each and every one of you to ask yourselves, honestly, the why of its existence. Is it for you? Is it for fun? Is it to be fair? Why is it acquired in the manner that it is? WHY does it exist?

I say that it exists solely as a means of a flimsy guise of false justification for paid DLC options. It is there for vested parties to point at and denounce those who decry extortive DLC practices, as being lazy or wrong. It is the worst, vilest application of Sophistry I've seen in marketing a product - much less an incomplete product, in a very, very long time. At least FTP games are honest oxymorons.

True told, SFV purchasers were hit with a multifaceted Blitzkrieg of marketing psychological assaults, day [minus] one. It is without a doubt a litmus test, seeking the bounds of consumer tolerance within such a subset. In this regard, it is an unmitigated, staggering success.

Perhaps the most interesting aspect to be gleaned from it, is how much further future selling power initial dissatisfaction may produce, if coached and cultivated in a certain manner/"the proper way".
 

Shadoken

Member
Fun fact: If you don't like the game or have fun playing it, you don't need every DLC character, free or paid.

Yup.

I can understand frustrations in Survival mode. But apart from that? Every other mode is literally either super easy (Story,Character story,Demonstrations) or actually PLAYING the game (Casual/Ranked).
People in this thread love the game SOO much they want every single DLC character ( And lets not forget how much someone like Abigail got shat on in that reveal thread ) , yet they dont like to actual play the game? Lmao Capcom isnt throwing out such amazing DLC.

I spent my FM only on characters I liked Akuma,Urien,Kolin and now Abigail. The rest of the money went to stages and some colors for my main. The system works just fine for me , It lets me get anything that I am interested in. No I dont need every character unlocked to not play them even once. And no the people complaining about playing the game for 10 minutes a week as a "MMO Grind" shouldnt be either.
 

myco666

Member
OP Have you ever played marvel vs capcom 2 on the dreamcast ?
That game was fun to play and unlock all characters.

What you just listed sounded like a job.
Goldfarming in wow in a chinese sweatshop seems more fun.

Those characters were on the disk. Also I am having fun with gettibg FM.

What is the point of Fight Money/In-Game Currency?

This is a serious question. There is no trolling intended herein. I am asking each and every one of you to ask yourselves, honestly, the why of its existence. Is it for you? Is it for fun? Is it to be fair? Why is it acquired in the manner that it is? WHY does it exist?

I say that it exists solely as a means of a flimsy guise of false justification for paid DLC options. It is there for vested parties to point at and denounce those who decry extortive DLC practices, as being lazy or wrong. It is the worst, vilest application of Sophistry I've seen in marketing a product - much less an incomplete product, in a very, very long time. At least FTP games are honest oxymorons.

True told, SFV purchasers were hit with a multifaceted Blitzkrieg of marketing psychological assaults, day [minus] one. It is without a doubt a litmus test, seeking the bounds of consumer tolerance within such a subset. In this regard, it is an unmitigated, staggering success.

Perhaps the most interesting aspect to be gleaned from it, is how much further future selling power initial dissatisfaction may produce, if coached and cultivated in a certain manner/"the proper way".

Point is that you can get characters for free instead of having only the option to pay for them.
 

Kai Dracon

Writing a dinosaur space opera symphony
SFV has a serious flaw being overlooked - unlike most F2P games there's no way to test characters before buying them. No weekly rotation.

This puts a sour feeling on grinding for FM or even spending real money if you aren't sure you're actually going to like maining a character.

Aside from the fact that survival mode is pretty vile no matter how you spin it, the weekly 5000FM from the silly puzzle isn't that great IMO. Encouraging people to log in once a week for 2 minutes isn't the same as properly designed dailies and quests that provide a steady drip of currency for primary gameplay modes.

The ad copy "earn everything for free! No money required!" doesn't mesh with the reality that the game's economy and features are lacking in utility and design. This is basic stuff from the world of F2P games - and Capcom basically made a $60 product designed like a F2P game client. I can't blame anyone for feeling the game is off-putting or unattractive.
 

JusDoIt

Member
SFV has a serious flaw being overlooked - unlike most F2P games there's no way to test characters before buying them. No weekly rotation.

This puts a sour feeling on grinding for FM or even spending real money if you aren't sure you're actually going to like maining a character.

Aside from the fact that survival mode is pretty vile no matter how you spin it, the weekly 5000FM from the silly puzzle isn't that great IMO. Encouraging people to log in once a week for 2 minutes isn't the same as properly designed dailies and quests that provide a steady drip of currency for primary gameplay modes.

The ad copy "earn everything for free! No money required!" doesn't mesh with the reality that the game's economy and features are lacking in utility and design. This is basic stuff from the world of F2P games - and Capcom basically made a $60 product designed like a F2P game client. I can't blame anyone for feeling the game is off-putting or unattractive.

As opposed to what? Most fighting games that are $60 products and require you to pay for all DLC? Chill out.
 

SephLuis

Member
What is the point of Fight Money/In-Game Currency?

This is a serious question. There is no trolling intended herein.

And yet, the rest of your post seems like you already have your opinion formed on this matter regardless if you know the system or not.

I say that it exists solely as a means of a flimsy guise of false justification for paid DLC options. It is there for vested parties to point at and denounce those who decry extortive DLC practices, as being lazy or wrong. It is the worst, vilest application of Sophistry I've seen in marketing a product - much less an incomplete product, in a very, very long time. At least FTP games are honest oxymorons.

True told, SFV purchasers were hit with a multifaceted Blitzkrieg of marketing psychological assaults, day [minus] one. It is without a doubt a litmus test, seeking the bounds of consumer tolerance within such a subset. In this regard, it is an unmitigated, staggering success.

Perhaps the most interesting aspect to be gleaned from it, is how much further future selling power initial dissatisfaction may produce, if coached and cultivated in a certain manner/"the proper way".

I am asking each and every one of you to ask yourselves, honestly, the why of its existence. Is it for you? Is it for fun? Is it to be fair? Why is it acquired in the manner that it is? WHY does it exist?

Everything is explained on the OP, but I will expand it a little bit with my own explanation.

Usually, with FGs, we had to pay for full version of the same game in order to stay up to date. It came with new characters, new balancing and, sometimes, new modes. That was how it was done before and this is what gave birth to SF 2 multiple versions.

And this was still done recently. Want to keep up to date with BlazBlue ? Pay $40 for it's extend version. Don't want the extend version ? You will pay $40 for the next installment that may or may not contain significant changes.

Now in the DLC era, the first thing that happened was to allow owners of the previous version to download the update. SSFIV was a prime example, where, each update was $15 and came up with new characters and a new balancing.

If you wanted all the characters, it's $15.
If you wanted a single character, it's $15.
If you want just the balancing patch, it's $15.

Value here can change from terrible to really good, depending if you want the new characters or not. And by Capcom data, which I do not have right now, it would split the user base online between those who had the latest version and those who didn't payed for it but still played the game.

This is the model that was recently used for Guilty Gear Xrd Revelator 2.

This model didn't worked very well because it splits the user base so now we have most companies offering balance patches for free and you can pay for the DLC characters. The option to pay varies from game to game but almost all of them have a season pass and I remember some of them having the option to buy a single character.

If you play competitively or even casually, you will settle for 2-3 characters to use form the entire roster. You might use a lot more, but 2-3 characters will be the ones that will consume most of your game time.

If a season pass offers you 6 characters, there's a high chance you won't be using half of them in the long run. If you end up using only one or two, buying them individually would be a much better proposition that the entire season pass. People who are more attracted to the Season Pass are the ones that want all characters, either to learn the match-up or to make them available for offline play to friends, tournaments and etc.

Taking MK X, Tekken 7 and KoF XIV as example. They all offer DLC characters in a bundle or individually (Tekken is still out in this regard) and each costs around $5-$6 without the bundle. Let's see some costs:

T7 Season Pass - $25 for two characters and Tekken Bowl
KoF - $20 for four characters. $6 for each individually
MK X - XL package is $25 for 9 characters. $30 if you bought the packages individually. $5 for each individually.
SF V - $30 for 6 characters + 6 premium costumes. $6 for each character individually. $4 for each costume.

SF V isn't that far in terms of DLC pricing. I might be mistaken but I think BB/GG were $5 per character too and those ones didn't had any season passes.

You can realize that there's a gap between those who want few DLC characters and those who want the entire season pass. This is where the FM system comes in. When you want pieces of DLC instead of the whole thing.

Want one character ? 100k FM OR $6.
Want one stage ? 70k FM OR $4.

I left the OR to make understandable that it is a choice the person has. The system isn't made to give everything for free either. I can get all characters from S2 with FM, however, it's obvious that it will be much harder to get FM for S3-S4 and so on. That is me who plays in a competitive level, however, I just bought Kolin and Abigail in this season because those were the only two that interested me. Didn't bought Akuma, have no plans to buy Ed and I can keep that FM (and a whole lot that I still have yet to gain) for future characters that I want to play. Without spending another cent in the game.

SFV has a serious flaw being overlooked - unlike most F2P games there's no way to test characters before buying them. No weekly rotation.

This puts a sour feeling on grinding for FM or even spending real money if you aren't sure you're actually going to like maining a character.

Aside from the fact that survival mode is pretty vile no matter how you spin it, the weekly 5000FM from the silly puzzle isn't that great IMO. Encouraging people to log in once a week for 2 minutes isn't the same as properly designed dailies and quests that provide a steady drip of currency for primary gameplay modes.

The ad copy "earn everything for free! No money required!" doesn't mesh with the reality that the game's economy and features are lacking in utility and design. This is basic stuff from the world of F2P games - and Capcom basically made a $60 product designed like a F2P game client. I can't blame anyone for feeling the game is off-putting or unattractive.

If you're just logging in the game for two minutes to get FM, you won't use it to buy and play new characters either. I make daily logins in some mobile games, but I also take some time to actually play them. Getting free gems for cards in Yu-gi-oh would be freaking useless if I didn't played the card game. Getting free gems in FF BE would be useless if I didn't played the RPG part where I use my characters. And getting almost free FM in SF V has no meaning if you're not playing the game either.

And, for S1, there's the story mode where you could try every character (Juri and Urien even before they were released) and there's a rumor for a second story mode which will probably let you test every S2 character. And I don't think any other fighter does that.
 
The ad copy "earn everything for free! No money required!" doesn't mesh with the reality that the game's economy and features are lacking in utility and design. This is basic stuff from the world of F2P games - and Capcom basically made a $60 product designed like a F2P game client. I can't blame anyone for feeling the game is off-putting or unattractive.
They haven't, though. They've made a $60 game with DLC. DLC like any other, which is expected to be bought, however this has the option for a free alternative.
 

J 0 E

Member
Great summary OP

I purchased season 2 pass yesterday so all the earned FM can be used to gain stages / costumes
 

Yudoken

Member
Op is right, you can unlock a whole season of characters and more without paying any fm even as a casual player with effort.

However, playing survival mode on normal (and hard/extreme) for everyone character is just too much time wasted with not having fun and thanks to the bullshit randomised offered buffet you can loose matches quickly at the end and have to start over.

It's a waste of time and grt tedious fast for underwhelming amount of fm (and colours).

Also one of my major gripe with the game is that I can't use fm to purchase any dlc costumes other than the story ones which is bullshit.

Let me decide if I rather want to purchase costumes, characters, stages or whatever with the fm.

Costumes are just too expensive on their own and there's no sales in any kind.

Back in SF IV the game costume bundles were sold on the Steam store page which were also were occasionally on sale.

If you want me to pay for them make the prices fair and sell cheap bundles.

Also they're not releasing costumers for every characters and instead heavily focus on females and Ryu.

Characters like Birdie, Dhalsim, M. Bison and Fang from the og game didn't even get any additional dlc costumes for whatever reason (Birdie at least even got some decent tournament result and I'm sure player's would've picked a good costume in tournaments if it were available).

And who the hell thought that time limiting costumes was a good idea?

Ultra IV didn't do that with their seasonal costumes and that was much better.

Necalli even lost two costumes for a while until they decide to sell the haloween costume again (and his samurai outfit which is a special cpt costume).

In USF IV tournament player had their favourite costumes and colours which was a nice thing.

I've purchased season 1 pass after it was on sale but didn't buy S2 because I didn't see any reason for it.

I didn't have reasons to use the fm for stages (I don't feel the need for it) and can easily purchase all S2 characters with it and more.
However, I would love to use it to buy costumes and colours for my main Balrog and my side characters Urien, Birdie and Alex and other than the last one I can't buy any additional costumes to change their appearance even if I want to pay the asked price.

Honestly the modders do such a better job at designing costumes and mods too.

Thanks for to them many character got a lot of interesting and cool costumes and other stuff like improved colours and effects.

They're even working on stages now.

For S3 they need to do something or I do the same again and won't buy the season pass for it.
 
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