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Capcom's difficult position

Terrell

Member
Two major entries ? If you mean Dai Gyakuten Saiban, this maybe related to the setting.

You mean England?

People were talking about Capcom shutting down and being sold off five years ago, when all the series people are now worried about were doing pretty damn well. Probably because they were angry about Megaman or some shit. It's pretty funny people didn't realize how wrong they were back then (the fact we are having this conversation proves that).

Nah, pretty sure it was because Capcom had spent several fiscal years with ever-declining profits during that time period.
And while they were able to rally a recovery of sorts, it was such a meager one that shareholders started making plays to get their money's worth by removing buyout protections in the hopes that someone would come buy them out for more than the share price was worth.

Glad to see that you're starting to get on board with the idea that they're in danger, though.
 
Different companies and all, but I always find it strange how Capcom has made so many poor decisions over the last decade while Namco have taken all the right ones. They've doubled down on smaller budget Japanese anime/RPG games with modest returns, arcade amusements, quality mobile games, partnered with Nintendo to produce some of their games and turned one of their big Japan only franchises (Idolmaster) into a money printing monster.

Not to mention publishing the Souls games. Capcom needs to poach some of their executives and ape their entire perspective on business.
 

Ridley327

Member
Different companies and all, but I always find it strange how Capcom has made so many poor decisions over the last decade while Namco have taken all the right ones. They've doubled down on smaller budget Japanese anime/RPG games with modest returns, arcade amusements, quality mobile games, partnered with Nintendo to produce some of their games and turned one of their big Japan only franchises (Idolmaster) into a money printing monster. Capcom meanwhile still keeps trying to grasp the big AAA money and fails every single time.

I think that Namco is the one third party success story from Japan that recognized that you could still have a strong business rooted in non-AAA productions. They're very Nintendo-like in that sense, and while some might give them crap for how much of their own IPs remain fairly low budget (Tales comes to mind), their games are still being made at a good clip and found solid fanbases that have stayed pretty loyal.

They did it in a way that I think everyone wanted Konami to do it, but hey, scorched earth gets results too!
 

Socivol

Member
I'm not surprised at SFV selling like shit considering the state which it was released and the amount of ill will that contributed to. RE7 also doesn't surprised me as they completely changed the RE formula and made it first person. I've played every RE game and won't even consider RE7 because I hate first person games. It sucks for RE7 because I have heard it was a good game.
 

Neith

Banned
I'm not surprised at SFV selling like shit considering the state which it was released and the amount of ill will that contributed to. RE7 also doesn't surprised me as they completely changed the RE formula and made it first person. I've played every RE game and won't even consider RE7 because I hate first person games. It sucks for RE7 because I have heard it was a good game.

Geez open your mind a bit then. I haven't bought it yet either, but that is a super silly reason not to like a game IMO.
 

oti

Banned
RE 7 paid for the sins of RE6 in it's sales. 8 will likely be much bigger again. SFV launched in a decrepit state and there are a ton of better fighting games on market right now. It's not really a mystery. Capcom is making bad games and they are not selling. It's not a giant mystery. Monster Hunter on PS4 should change that imho.

You know that Resident Evil 6 sold really well, right? Close to 7 million copies.
 

Aters

Member
They just need to bide their time as Western publishers all move towards "games as a service" style online-only multiplayer experiences. Most people only have enough room for one Destiny-style game in their lives, which means most of these games will simultaneously fail and leave a void of strong single player games for people to fall back on.

Capcom can then swoop in with revitalized SP franchises like DMC5, Dragon's Dogma 2, and Resident Evil 8 to capitalize on their competitors' missteps.

lol some people are still in the denial phase I see.

I think that Namco is the one third party success story from Japan that recognized that you could still have a strong business rooted in non-AAA productions. They're very Nintendo-like in that sense, and while some might give them crap for how much of their own IPs remain fairly low budget (Tales comes to mind), their games are still being made at a good clip and found solid fanbases that have stayed pretty loyal.

They did it in a way that I think everyone wanted Konami to do it, but hey, scorched earth gets results too!

Namco have a unlimited amount of popular anime, manga licenses at their disposal. They also have successful mobile titles. And let's not forget the company is called "Bandai Namco", there is a Bandai part you know. If stuff like Teles, Tekken and God Eater are the only thing they make, they'd be out of business long time ago.
 

Anne

Member
Yeah, K-Brad and other pros will outwardly shit on the game at tournaments. And a lot of scenes have people who don't like the game either. That doesn't mean that everyone who plays SFV hates it or has to hate it. The game has a lot of positives and is still a very solid fighting game.

I'm gonna another one of those guys and say that I've had some time around the block in the FGC as well, and it's kinda hilarious you say this. We have local SFV ranbats here and even the dudes winning are like "this game is garbage but if you wanna play SF this is what you have to play." I hear that from so many people from so different places of so many different skill levels that it's kind of head turning to hear otherwise.

I get SFV-GAF likes the game and has positive vibes. That's cool, you like a game and you like it. But when saying "SFV is good" is a head turning opinion in the FGC, you can't really go downplaying it as "it's not everybody and it 's still fine and good." I would definitely believe people like Chindogg and others who have been dealing with this shit for years that SFV's negative perception is next level even for the usual FGC shenanigans.
 

Effect

Member
also lets chill on the not supporting the Switch stuff....the damn thing JUST came out a few months back. These things take time and after the Wii U's performance, it makes sense that people were in wait and see mode.

sorry for the off topicness of this but I have seen it in a lot of threads lately....people are preemptively shitting on companies for that.

No this is bullshit. Capcom knew what the Switch actually was. The Switch is as much as replacement for the 3DS as it is the Wii U. Regardless of how the Wii U performed the fact that was it was a portable system from Nintendo means it was going to do well. Or at the least there was a very high probability it was going to do well. At best there was no risk supporting it and at worse it was a risk worth taking because it likely would pay off. Capcom choose the not to do a damn thing outside of a half ass expensive port of Street Fighter 2! They wanted to move Monster Hunter into HD? Well you had a portable coming that was HD, powerful, that could also double as a home console. No I do not accept any excuse that Capcom had to wait and see in regard to the Switch given the relationship they had with Nintendo. This was Capcom once again making another bad decision plain and simple. They choose not to support the latest Nintendo system even after all the success they had on the 3DS.

It's one thing not to rush something for launch. They appeared and do appear to have nothing in the oven at all. The very fact that Monster Hunter World is not even hinted at being for the Switch says everything we need to know I believe. That they were letting the sales of USF2 determine future support is maddening.
 

Ridley327

Member
Namco have a unlimited amount of popular anime, manga licenses at their disposal. They also have successful mobile titles. And let's not forget the company is called "Bandai Namco", there is a Bandai part you know. If stuff like Teles, Tekken and God Eater are the only thing they make, they'd be out of business long time ago.

That is indeed true, but in terms of the video games themselves, they found a winning strategy with or without the anime and manga licensing to exploit.
 

Kelegacy

XBOX - RECORD ME LOVING DOWN MY WOMAN GOOD
Dead Rising 4 was garbage. The setting had great potential (a Christmas themed game? Giimme!) but man, it was the worst DR by far. I would rather have had the series die than get something like that.

DR3 was fine, but the focus on ridiculous custom weapons over items you find in the world got out of control. That and everything became dumbed down so much. In the effort to make a game more appealing to the mainstream, they ruined it. Go figure.
 
I've never heard such concern trolling bull in my life. You're one of the biggest haters who comes in dogpiling a game to make the competition look good by making up the most arbitrary shit possible. Then when you get called out on it you act the victim like a few others around here and scream WHY Capcom didn't do this or that when you're not entitled to shit. Tekken 7 didn't provide users with a LOT of things yet it gets a pass.

You were the one shitposting while people were trying to have a discussion so don't act the martyr now and the only bad look anyone is giving around here is yourself. Talking about "bitter" it seems how much of a popular IP and game (it's certainly not "dead") is really getting to you - otherwise you wouldn't be jumping in on these threads like a dog on heat all the time.



That's because of double standards. You really think the same the wouldn't happen if it was the other way round? Right.



Now I've heard it all. "Extremists". Most people, like myself, who have been with the series for a long time (before SF4) actually like the game. It's not perfect however. The thing with you is you like to pick and choose which opinion suits your narrative and then put your fingers in your ears when someone gives you a positive or constructive about opinion about this game. I could say the same for Tekken, been playing since 3 and stopped at 5 because the series got stale really fast.

It's still a fallacy. Bringing up something entirely different in response to someone's comments is just deflecting the conversation instead of actually engaging with their point or why they feel that way.

Honestly though, all due respect, this is a thread where people are discussing Capcom's current business/financial state. People are going to look at what games brought them to this point and SFV will be part of that discussion. It missed their sales expectations. That's not a dig on the game, that is fact. It's just one example people are using to examine Capcom's recent actions and where they're likely to go from here.

There's a time and place to debate the merits of SFV and it feels like distracting from tgis thread's main thesis to be bringing up "narratives", entitled fans, "why are people giving Tekken 7 a pass", defending its graphics, and all that other stuff. For someone who accuses other people of "being on SFV threads like a dog in heat", you're being awfully confrontational and you do this in every thread that even vaguely mentions SFV. There is healthy discussion and debate but all of your posts carry this aggressive, confrontational tone for argument's sake and little else. You were even attacking Chindogg's character and questioning his credentials, and implied he doesn't deserve them, which simply doesn't come off as in good faith. When it happens in every single thread that says anything even remotely negative about SFV, this whole back-and-forth, going-in-circles act does nothing but get tiring.

It really is all about tone. If tekken 7 is brought up to start a discussion about why certain fighters have found success compared to SFV, few would have a problem with that. Problem is you keep bringing it up constantly in order to deflect comments about SFV. If all of your posts were worded less personally-charged against others, people wouldn't be responding to them by photoshopping your words into Donald Trump tweets.
 
I'm not surprised at SFV selling like shit considering the state which it was released and the amount of ill will that contributed to. RE7 also doesn't surprised me as they completely changed the RE formula and made it first person. I've played every RE game and won't even consider RE7 because I hate first person games. It sucks for RE7 because I have heard it was a good game.

I feel the exact same way. RE7 could be the best game ever, but Im not going to play it cause Its a FPS.
 

QisTopTier

XisBannedTier
That's good for you. Just because you have been in the community and show us a picture of you attending an FGC tournament doesn't suddenly mean you speak for the whole community. So let's cut that bullshit out. Nobody said "everyone" thinks this game is great as you'll never ever find two people with the same opinion in this genre. If you don't like the game, that's fine, but that doesn't mean everyone else doesn't either. See, it works both ways.
The game is a freaking mess, people are playing it because it's the game that is getting supported right now. The game isn't pure hot garbage but it is not a top class fighting game atm.

Almost every community will move on to the newest mainline game even if it has issues compared to the older versions. That is all that is happening now. Your shilling for the game has gone to such extemes at this point NO ONE takes your post seriously. You have become a running gag at this point.

People talking about the quality of the game as a fighter don't give a shit about the animations, the cool graphics and models. Yes they are good for the most part and the animations for the most part are freaking amazing, but that's only a minor part of a fighting game. If I cared about graphics and shit as the main deciding factor over wow THIS GAME IS SO GOOD then I'd consider GG a better fighter than BB. But I don't that game has some pretty big issues on the higher level of it that I'm not a big fan of.

SFV is an insane step back from how deep SFIV had gotten and they did it on purpose to rope in causal players but at the same time they didn't put things in for casuals upfront which hurt initial responses, then who knows wtf they were thinking with the balance at the start of season 2
 

Neonep

Member
And Capcom have nobody to blame but themselves. All of this is consequences of decisions that started years ago. They've been focused on chasing money and success instead of just making great games. After the run of DMC4 & SFIV is when shit started falling apart and now they can barely fund their marquee titles.
 

Trickster

Member
If Capcom is in a though position, it's because they've placed themselves there through bad management and unrealistic expectations.

DMC was in a great place as a series after DMC4, then they get greedy, decide to outsource it to a western studio in a poorly thought out attempt to make it an even bigger franchise, which to no ones real surprise backfires epically.

They're doing nothing with their Megaman series even though it's still a series that fans are clamoring for. This isn't a series that need a aaa budget, so it's low risk high reward. Seriously, a good 2D Megaman would sell incredibly well if it was priced and marketed properly.

Street Fighter 5 was handled incredibly poorly. It was released in a state where it was simply not ready at all, lacking basic fighting game features. It released with a very small roster. They increased dlc prices. For the current dlc season they also made the dumbest decision ever, making 5 out of the 6 new characters some that are completely new to the series, basically the opposite of what they should be doing.

MvC:I has been a marketing nightmare for Capcom. The gameplay looks like it will be pretty good, but the roster is smaller than the previous MvC games, and the marvel side especially is super boring, lacking so many fan favourites from previous games(this seems to be a marvel decision though). The character models also look absolutely terrible in most cases...

Resident Evil 7, which was actually a good decision, did a lot to return the series to it's roots and make fans of the older games happy, and it was profitable. A sequel to RE7 that expands the setting and story would likely be very successful. But since this is Capcom, they are probably going to look at the game missing the sales target they've set, and decide that RE7 was a mistake and go back to the ultra high budget RE games, and miss an unrealistic sales target there instead.
 

Line_HTX

Member
SFV is good is not a majority opinion. Even if you love the game you gotta know the myriad of problems this had as well as how Capcom handles these problems.

Also apples and oranges to Tekken.
 

sphinx

the piano man
one smart move from capcom would be to make collections of PSP games for switch.

in the first place, a compilation consisting of Megaman: Powered Up and Megaman: Maverick Hunters would EASILY sell as good if not better than USFII and they can price it $49.99, people will buy it.

Add 1 or 2 bosses, call it "Ultra" and you are set, easy money.
 
The game is a freaking mess, people are playing it because it's the game that is getting supported right now. The game isn't pure hot garbage but it is not a top class fighting game atm.

Almost every community will move on to the newest mainline game even if it has issues compared to the older versions. That is all that is happening now. Your shilling for the game has gone to such extemes at this point NO ONE takes your post seriously. You have become a running gag at this point.

People talking about the quality of the game as a fighter don't give a shit about the animations, the cool graphics and models. Yes they are good for the most part and the animations for the most part are freaking amazing, but that's only a minor part of a fighting game. If I cared about graphics and shit as the main deciding factor over wow THIS GAME IS SO GOOD then I'd consider GG a better fighter than BB. But I don't that game has some pretty big issues on the higher level of it that I'm not a big fan of.

SFV is an insane step back from how deep SFIV had gotten and they did it on purpose to rope in causal players but at the same time they didn't put things in for casuals upfront which hurt initial responses, then who knows wtf they were thinking with the balance at the start of season 2
You know I am beginning to believe that this McCarter character and the dragon character here might be same account. Even other fans such as Neoxon, lucebuce12, countblack(legitimate player), Fluxwave(best player on GAF) etc. Act like real people who always admit both faults and advantage of the game. I am beginning to believe ZTs about McCarter being a lone dragon alt. I wonder if McCarter defended the rootkit too.
 

Neonep

Member
MHW is their last hope, if that game doesn't hit their expectations and do well, they might be fucked. They have nothing else. They don't have the budgets and talent to make incredible games. DR4, SFV, and MVC:I are rushed games where corners were cut just so they can push them out in time to make a certain fiscal year.
 

Riposte

Member
Nah, pretty sure it was because Capcom had spent several fiscal years with ever-declining profits during that time period.
And while they were able to rally a recovery of sorts, it was such a meager one that shareholders started making plays to get their money's worth by removing buyout protections in the hopes that someone would come buy them out for more than the share price was worth.

Glad to see that you're starting to get on board with the idea that they're in danger, though.

Capcom not doing great =/= Capcom on the verge of selling their IP to Nintendo. You can't be wrong for several years straight and act like people are finally catching on. If Capcom goes the way of THQ in 2025, people saying they would in 2011 or 2013 were still very, very wrong. Considering a lot of the doomsayers were motivated by bitter fanboy syndrome, it was correct to not to take them seriously. Now we can see that Capcom's main titles are not doing well (as opposed to them failing because of having the gall to not make a new Megaman or Onimusha game), it's obviously a different situation from when those pillars were stable (and, ironically, resentment towards Capcom was stronger).
 

QisTopTier

XisBannedTier
I'm pretty sure MHW can potentially help out Capcom a ton. They just need some decent marketing, word of mouth, and the game NEEDS to be amazing
 

Neoxon

Junior Member
I'm pretty sure MHW can potentially help out Capcom a ton. They just need some decent marketing, word of mouth, and the game NEEDS to be amazing
I don't doubt that MHW will be solid, but it's gonna have to get a bunch of western fans to make up for a likely drop in Japanese support (how big the drop will be remains to be seen, of course).
 

Anne

Member
I just want to add, it seems like a mjaority opinion on GAF sometimes that "Capcom made SFV for the hardcore FGC and not for the casuals" and like, it can't be said enough that even hardcore players don't want it. It failed at every conceivable level and there's no way around that. "The gameplay is fine the launch was just bad" is the other myth I don't understand getting repeated when lots of players will tell you otherwise. Hell, it's pretty commonly accepted that the gameplay got even worse over time thanks to Season 2 even among SFV diehard players.

That sucks too, because a lot fo the people sitting here talking about how bad SFV is actually like and play Street Fighter games. SFV has a lot of characters people like, it has some elements of SF people like, and it's not that hard to get into. But for every time I see Tokido do a cool thing, or even look at some characters and get an urge to go back in, I see the huge myriads of problems with the game and just don't bother.

I'm sure I'm not the only one in this thread talking about SFV being bad that is also checking updates for SFV every now and then in hopes that it gets better to play. That's what kinda sucks about it. Seeing people talk about how SFV is such a great entry to a series that a lot of people respect while it's clearly ruining SF for a lot of people is some pretty asinine shit. Saying it's great when decision makers in the community have to start thinking about the negative impacts that are on the table right now just makes you look stupid.
 

Rncewind

Member
Yeah i think the article is mostly on point while a little bit to dramtic like the op mentioned. I think capcom need to restructure it self like sony did.


I hope this not starting "X should buy capcom" lol. One of the most annoying things
 

QisTopTier

XisBannedTier
I just want to add, it seems like a mjaority opinion on GAF sometimes that "Capcom made SFV for the hardcore FGC and not for the casuals" and like, it can't be said enough that even hardcore players don't want it. It failed at every conceivable level and there's no way around that.

That sucks too, because a lot fo the people sitting here talking about how bad SFV is actually like and play Street Fighter games. SFV has a lot of characters people like, it has some elements of SF people like, and it's not that hard to get into. But for every time I see Tokido do a cool thing, or even look at some characters and get an urge to go back in, I see the huge myriads of problems with the game and just don't bother.

I'm sure I'm not the only one in this thread talking about SFV being bad that is also checking updates for SFV every now and then in hopes that it gets better to play. That's what kinda sucks about it. Seeing people talk about how SFV is such a great entry to a series that a lot of people respect while it's clearly ruining SF for a lot of people is some pretty asinine shit. Saying it's great when decision makers in the community have to start thinking about the negative impacts that are on the table right now just makes you look stupid.
Yup, this is pretty much where I stand with the game atm. This isn't an uncommon opinion.
 

Caffeine

Member
MHW is their last hope, if that game doesn't hit their expectations and do well, they might be fucked. They have nothing else. They don't have the budgets and talent to make incredible games. DR4, SFV, and MVC:I are rushed games where corners were cut just so they can push them out in time to make a certain fiscal year.

i know a lot of my friends love the portability factor of monster hunter games, so a console version they cant take with them on the go might actually turn them off from it.
 

Neonep

Member
DmC blew up in their faces. The biggest failure Capcom has ever made. Serves them right though. At the end of day this is what happens to you when you don't know your fan base and make games nobody wants.
 
It shouldn't, Capcom is promoting it a lot and it looks good so far.
Lack of content could still be a big problem but let's hope Capcom learned from their mistake with SFV.
Unless they port a ton of old monsters. We are going to get Tri numbers of monsters.
 
DMC was in a great place as a series after DMC4, then they get greedy, decide to outsource it to a western studio in a poorly thought out attempt to make it an even bigger franchise, which to no ones real surprise backfires epically.
This is not exactly true. DMC4 was heavily criticized for basically being half a game (and I assume that reason was they switched to multiplatform halfway through development which ate up some time). It has the greatest combat of all the DMC games (and IMO greatest combo system in any action game), but it had a lot of short falls as well.

And I think the main reason Capcom reboot the franchise was because the DMC team and Itsuno were working on DD's and they wanted to utilize the franchise still. So they rebooted it with a team that made mediocre to poor action games... Capcom pls....
 

nubbe

Member
DmC blew up in their faces. The biggest failure Capcom has ever made. Serves them right though. At the end of day this is what happens to you when you don't know your fan base and make games nobody wants.

wouldn't their biggest failure be Lost Planet 3?
 

Mik317

Member
No this is bullshit. Capcom knew what the Switch actually was. The Switch is as much as replacement for the 3DS as it is the Wii U. Regardless of how the Wii U performed the fact that was it was a portable system from Nintendo means it was going to do well. Or at the least there was a very high probability it was going to do well. At best there was no risk supporting it and at worse it was a risk worth taking because it likely would pay off. Capcom choose the not to do a damn thing outside of a half ass expensive port of Street Fighter 2! They wanted to move Monster Hunter into HD? Well you had a portable coming that was HD, powerful, that could also double as a home console. No I do not accept any excuse that Capcom had to wait and see in regard to the Switch given the relationship they had with Nintendo. This was Capcom once again making another bad decision plain and simple. They choose not to support the latest Nintendo system even after all the success they had on the 3DS.

It's one thing not to rush something for launch. They appeared and do appear to have nothing in the oven at all. The very fact that Monster Hunter World is not even hinted at being for the Switch says everything we need to know I believe. That they were letting the sales of USF2 determine future support is maddening.

again these things take time. The goddam console JUST came out. The Wii U bombed so hedging your bets was smart...now as the console is successful, I am sure we will begin to see new games announced especially as the 3DS is phased out. Is this your first console launch? You guys take everything as an afront to your honor and act like companies are dissing your console of choice when in reality, games take a while to make period. I mean Capcom support of the Switch is better than a lot of companies (not great at all...especially if they don't localize shit.) so far as they at least have games for the damn thing...low effort or not. I'm just saying its way too early to be constantly wondering "wheres da switch version at?" in every goddam thread ...the Switch taking off like it has more than likely surprised quite a few people...Nintendo included. So there is going to be a "oh shit, we probably should make games for this thing" period at the start....y'know like most consoles.
 

Nirolak

Mrgrgr
I feel Capcom's issues can be summarized as follows:

1.) Most of their legacy brands are the type of thing that's unlikely to be particularly successful these days. It's hard for me to imagine pretty much any design Capcom could find the talent for and reasonably develop where Lost Planet is a 3-5+ million unit hit. Sure, some gigantic four player open world co-op game could be the next Ghost Recon Wildlands, but modern Capcom would never be able to make that.

2.) All of their core remaining brands are in decline, often notably so. Resident Evil will end well below their two expectations. Street Fighter V hasn't reached its launch expectations, and Street Fighter IV's sales number is still miles away. Dead Rising is basically dead. Monster Hunter, while still a good performer, has been showing off and on weakness instead of its former consistent strength and overperformance. There's... not much else they make beyond that either on a meaningful-contribution-to-earnings scale.

3.) All of their new IPs and business initiatives are basically failures. They've shown zero altitude to replace their brands or achieve new successes for over half a decade, if not longer, and it's not clear when (or if) that will change.

4.) The main reason their financial situation has been (minorly) improving is that they've very dramatically cut costs by dumping all full game outsourcing (a la outsourcing Devil May Cry to Ninja Theory or Asura's Wrath to CC2, not in terms of outsourcing character modeling to China, which they still do), focusing on making games in house using cheaper new/recent college grads instead, vastly lowering their marketing expenditures, and re-releasing tons of games from when they used to be a leading publisher. However, at some point, these savings have been baked into their performance, and their most appealing titles will have been re-released, and they will start sliding again.
 

Neonep

Member
This is not exactly true. DMC4 was heavily criticized for basically being half a game (and I assume that reason was they switched to multiplatform halfway through development which ate up some time). It has the greatest combat of all the DMC games (and IMO greatest combo system in any action game), but it had a lot of short falls as well.

And I think the main reason Capcom reboot the franchise was because the DMC team and Itsuno were working on DD's and they wanted to utilize the franchise still. So they rebooted it with a team that made mediocre to poor action games... Capcom pls....
Even with all of the issues that DMC4 had, it reviewed well and sold better than any other DMC game. They should have game the game to platinum or something. That atrocious piece of shit that nobody wanted almost killed the franchise.
 
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