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Capcom preparing multiple Switch version software after success of SF2

Fuck that, put it on Xbox and PC and make it cross play to ensure there is always a healthy community. Throw it on PS4 too even if Sony still needs to protect the children.
There's no doubt they'd port it to everything. Launch as a Switch exclsuve to milk the userbase, then PS4/XBO version a year later.
 

Neiteio

Member
I use melee in RE6 more than guns.
Yep. If you're playing for high scores and style points, RE6 is definitely a brawler first, shooter second. And it's glorious.

Unfortunately, very few reviewers understood you aren't supposed to play it like a cover shooter.
 

LaNaranja

Member
Also, I'm not certain, but I think you might be able to play RE5 co-op with single joycons, if you use the classic RE4 controls. If they could work out such a control scheme, out-of-the-box co-op would be possible.

They would have to rework the split screen because I don't think this shit would fly on the tiny switch screen.

resident-evil-5-split-screen-co-op.png
 

Rygar 8 Bit

Jaguar 64-bit
ghost n goblins , ghouls n ghosts and gargoyles quest all in one thing would be rad

hand held collection of the dnd arcade games would also be awesome
 

Neiteio

Member
One request for the RE4/5/6 ports, though: Add a replay feature to Mercenaries, so you can watch your high-score runs. I don't trust Nintendo's future video capture feature to give us at least 15 minutes, which is like the minimum needed for a Mercs run.

To save space, just do it like Smash where the game saves a code that recreates the run in real time. Unlike Smash, you won't lose your ability to watch it, either, since they're not going to patch the game balance and thus invalidate those codes.
 

PokéKong

Member
Why is this whole thread talking about Resident Evil? We need more ports of Third Strike, we need MHXX localized. RE flows like water where ever you look.
 
PokéKong;244939194 said:
Why is this whole thread talking about Resident Evil? We need more ports of Third Strike, we need MHXX localized. RE flows like water where ever you look.
And that river ain't diverting to the Switch canal right now, so that's what some people want.
 

Neiteio

Member
PokéKong;244939194 said:
Why is this whole thread talking about Resident Evil? We need more ports of Third Strike, we need MHXX localized. RE flows like water where ever you look.
Resident Evil is awesome. :-D
 

Neiteio

Member
pfff

1, 2, CV and 0 all stomp it
CV and Zero... stomp on RE3???

I mean, RE1 and RE2 and RE3 are individually wonderful, and I could see them being interchangeable in a series ranking much like DKC2, DKC:TF and DKCR are often interchangeable on Donkey Kong Country lists.

But you'd seriously put CV and Zero above RE3?

(Btw, I realize the irony here that you were one of the people who encouraged me to try all of these games in the first place, lol)
 

L Thammy

Member
ghost n goblins , ghouls n ghosts and gargoyles quest all in one thing would be rad

hand held collection of the dnd arcade games would also be awesome

Basically all Capcom arcade beat-em-ups need to be on portables. Dungeons & Dragons, Battle Circuit, Armored Warriors, The Punisher, Alien Vs. Predator, King of Dragons, and Final Fight at the absolute minimum.

Eat a party pack of burritos and then take down hundreds of enemies.


Also, now I'm imagining Donkey Kong as a secret character in Mercenaries.
 

Neoxon

Junior Member
PokéKong;244939194 said:
Why is this whole thread talking about Resident Evil? We need more ports of Third Strike, we need MHXX localized. RE flows like water where ever you look.
We're apparently getting Third Strike via a SF Anniversary Collection, which may be skipping the Switch.
 

Neiteio

Member
Give re6 an option for re4 style controllers and I'm in I remembered it controlled horribly!
The controls in RE6 are perfect. You just have to, y'know, learn them.

If RE6 controlled like RE4, you wouldn't be able to dive, roll, slide, etc. And you need that mobility for the huge variety of ever-transforming monsters the game throws at you (and in Mercs, in particular). RE6 has by far and away the biggest bestiary in the series.

The controls seem enormously complex at first, but there's an elegant layering of concepts here when you break it down. It all starts with the aim button and everything branches out from there.

When you're aiming in RE6, you can tap the action button to crouch — a dodge in itself — but you can also use the aim and action buttons to dive forward or backwards, or to roll left or right. And if you continue to hold the aim button, you'll stay on the ground where you can scoot around and perform more rolls by double-tapping in that direction — kind of like putting yourself out when you're on fire! If you release it mid-roll/dive, you'll snap back to your feet.

Try aiming while sprinting to slide, feet first, and continue shooting while sliding — you can even trip enemies by sliding into them. Or try pulling back while sliding to spin around 180 degrees and shoot enemies behind you. Or try dropping remote mines while sliding past enemies and detonate upon rolling to your feet. Enjoy the meaty chunks raining down like a bloody shower!

Try tapping both triggers at the same time to perform auto-targeting quick shots that consume a portion of your stamina bar, but that are perfect for stunning enemies to set up context-sensitive melee moves that play out in a variety of ways depending on your positioning and the manner in which the enemy is stunned. Or try a counter move to instantly obliterate your enemy right before they attack!

You can even manage your health on a bar-by-bar basis by auto-mixing and loading your herbs as pills, which you can consume one at a time to get juuuuuust the right amount of health replenished while keeping some pills in reserve.

And my favorite move? The running jump-kick to the head for instant cranial combustion. Sherry is especially adept at this. Other characters will shoulder-check instead, which is useful in itself for breaking through enemy lines and escaping crowds.

Also keep in mind that if you're sprinting, you'll automatically vault over, or slide across, anything in the environment that is waist-high, which is perfect for leaping over traffic barriers or sliding across the hoods of cars. You can also slide off rooftops, which is faster than jumping.

Man, RE6 is the GOAT. Rigorous Japanese-made combat at its best.
 
Like Monster Hunter World is the evolution of the MH series (despite selling well on handhelds) and not a spinoff, how about "evolving" Mega Man or Resident Evil into something new and different on the Switch? F your ports.
 

Easy_D

never left the stone age
I was thinking more along the lines of RE characters in Smash using stun batons for melee, grenade launchers with interchangeable rounds (concussive, flame, nitrogen, acid), and BOW-themed specials like a murder of crow sweeping your character into the sky (up special), a Hunter leaping forward to slash at your opponents, etc.

It'd be similar to Duck Hunt and how they react in fear to the crosshairs but the crosshairs hit their opponent instead. In this case, Jill would duck or dodge out of the way of the incoming monster, who'd hit the opponent instead. :)

Also, Ada would make a cool character with her acrobatic moves and her fancy crossbow. Here are a couple screens I took in RE6:

30261297802_f0aca20ebb_o.png

30377803625_1c4fe812e9_o.png

The RE6 models hold up extremely well. God dang.
 
Yep. If you're playing for high scores and style points, RE6 is definitely a brawler first, shooter second. And it's glorious.

Unfortunately, very few reviewers understood you aren't supposed to play it like a cover shooter.

Yep it's more efficient and it saves your ammo for the shit you don't want to get close to.

Once I figured this out, it really changed my opinion of the game, for the better. I still don't think it's a great game, but it's definitely a good one.
 
The controls seem enormously complex at first, but there's an elegant layering of concepts here when you break it down. It all starts with the aim button and everything branches out from there.
This. A good example of this is knock-downs. This is especially relevant in Jake/Chris' campaigns where enemies have firearms. If you get knocked down, you immediately press AIM+BACK+ACTION (the backwards dodge command), and your character will immediately regain their footing instead of hitting the ground and laying there for a second or two. So many players never figured this out and complained about getting knocked down by enemies.

Then you had that infamous Giantbomb Quick Look where they failed to grasp that if you hold the aim button, you can no longer perform melee counters. Or melee at all. So zombies kept leaping across the room and grabbing them. And they kept shaking them off, and complaining. Aim Mode/Melee Mode are fundamentally different and your character's moves and behavior are different between them. For example, you had some players who insisted on keeping their gun aimed at all times, and their character kept taking cover. You're not supposed to aim the gun unless you're shooting at something.

Should the game have explained all this stuff? Sure. But it's there, waiting to be used.

The RE6 models hold up extremely well. God dang.
The model work for main characters is consistently superb. Mind you, I wish someone would find a way to mod the PC version so the cutscene LoD models are used at all times.
 

Neiteio

Member
This. A good example of this is knock-downs. This is especially relevant in Jake/Chris' campaigns where enemies have firearms. If you get knocked down, you immediately press AIM+BACK+ACTION (the backwards dodge command), and your character will immediately regain their footing instead of hitting the ground and laying there for a second or two. So many players never figured this out and complained about getting knocked down by enemies.

Then you had that infamous Giantbomb Quick Look where they failed to grasp that if you hold the aim button, you can no longer perform melee counters. Or melee at all. So zombies kept leaping across the room and grabbing them. And they kept shaking them off, and complaining.

Should the game have explained all this stuff? Sure. But it's there, waiting to be used.
The No. 1 improvement they could make to RE6 is adding a tutorial that properly explains everything. I figured it out through experimentation, and it's amazing once learned, but it is a bit obtuse if you're going in blind.
 
The No. 1 improvement they could make to RE6 is adding a tutorial that properly explains everything. I figured it out through experimentation, and it's amazing once learned, but it is a bit obtuse if you're going in blind.
It is a pity that Capcom didn't put together a brief combat tutorial for the PS4/XBO ports. Something similar to Metal Gear Rising's tutorial, for example.
 

Neff

Member
The RE6 models hold up extremely well. God dang.

They're exceptional. I still marvel at the range of expressions, lip-syncing, and subtle eye movement.

If you get knocked down, you immediately press AIM+BACK+ACTION (the backwards dodge command), and your character will immediately regain their footing instead of hitting the ground and laying there for a second or two.

You don't even have to aim or move the stick. You can just hold the action button after a knockdown to tech right back onto your feet.
 
You're absolutely dreaming if you think Capcom are going to port RE4,5 and 6 to Switch. Nevermind RE7 or stuff like the upcoming RE2 Remake.

Revelations 1 did decent numbers on the 3DS, it just wasn't enough to keep the series exclusive. RE 4 Wii did really well.

They certainly did enough to warrant some cheap ports of games that will have the genre more or less to themselves on a hot new platfrom.

Edit: Another game that would fit really well on Switch would be Dragon's Dogma.
 
Yep. If you're playing for high scores and style points, RE6 is definitely a brawler first, shooter second. And it's glorious.

Unfortunately, very few reviewers understood you aren't supposed to play it like a cover shooter.

Which is baffling because the series played like this since 4.
 

Easy_D

never left the stone age
All this RE6 love makes me want to replay it, much better game than 5.

But yeah, thinking about it, having 4-6 and Revelations 1 and 2 for the Switch would be great. I think I can also smell the baseline console they'll develop Revelations 3 for :p
 
This talk is nice but I'm curious to see what comes of it. Third party games seem to be selling surprisingly well on the Switch yet there really haven't been any new announcements in the past few months. It's certainly a bit perplexing.
 
This talk is nice but I'm curious to see what comes of it. Third party games seem to be selling surprisingly well on the Switch yet there really haven't been any new announcements in the past few months. It's certainly a bit perplexing.

I guess most publishers didn't bank on the success, so they are kinda surprised and might evaluate developing for it now.
 

M3d10n

Member
Y'all expecting RE ports right after the most spiteful "Capcom test" in history are delusional. USFII was made to fail. Capcom expected it to fail.

It's obvious from their complete lack of a lineup following USFII their internal forecasts for the Switch were very negative. They have tons of other games they could have ported as a "test" that wouldn't be nearly as insulting. And if they were unsure about the Switch's technical capabilities (ignoring the fact the Shield TV has no problems running RE5) they could have ported good old RE4. Even the MHXX port looks like it was started after they realized the Switch wasn't going to bomb.

Consider also that Capcom only said they are preparing "versions of software" and didn't name and specific game or even franchise. Which means they probably didn't even decide what to release next yet, which means they had no plan and are scrambling to come up with one as we speak.
 
Y'all expecting RE ports right after the most spiteful "Capcom test" in history are delusional. USFII was made to fail. Capcom expected it to fail.

It's obvious from their complete lack of a lineup following USFII their internal forecasts for the Switch were very negative. They have tons of other games they could have ported as a "test" that wouldn't be nearly as insulting. And if they were unsure about the Switch's technical capabilities (ignoring the fact the Shield TV has no problems running RE5) they could have ported good old RE4. Even the MHXX port looks like it was started after they realized the Switch wasn't going to bomb.

Consider also that Capcom only said they are preparing "versions of software" and didn't name and specific game or even franchise. Which means they probably didn't even decide what to release next yet, which means they had no plan and are scrambling to come up with one as we speak.

You're right that it sure seems like this was the case, but that always brings me back to Capcom talking about the Switch before it released and saying Nintendo increased the RAM specifically because they asked. It seems like they had a lot of input on the design of the console and if that's the case why did they then go on to basically ignore it? It's just a very odd sequence of events.

A lot of things around the Switch are very confusing to me, including Nintendo's own pre-launch production schedule. It'll be interesting for some journalists to come back in a few years and ask about what various companies were trying to do around this time.
 

ozfunghi

Member
Consider also that Capcom only said they are preparing "versions of software" and didn't name and specific game or even franchise. Which means they probably didn't even decide what to release next yet, which means they had no plan and are scrambling to come up with one as we speak.

Well, maybe you should make a thread about that where we can discuss that... oh, wait, we're in that thread!
 
Y'all expecting RE ports right after the most spiteful "Capcom test" in history are delusional. USFII was made to fail. Capcom expected it to fail.

It's obvious from their complete lack of a lineup following USFII their internal forecasts for the Switch were very negative. They have tons of other games they could have ported as a "test" that wouldn't be nearly as insulting. And if they were unsure about the Switch's technical capabilities (ignoring the fact the Shield TV has no problems running RE5) they could have ported good old RE4. Even the MHXX port looks like it was started after they realized the Switch wasn't going to bomb.

Consider also that Capcom only said they are preparing "versions of software" and didn't name and specific game or even franchise. Which means they probably didn't even decide what to release next yet, which means they had no plan and are scrambling to come up with one as we speak.
Yep, they requested more RAM and are porting RE Engine to the Switch for absolutely no reason whatsoever other than to be spiteful.
 
I'll believe it when I see it, Capcom. If this means Mickey Mouse Tetris, you can keep it and continue your death spiral.

A damn shame, this company. MH:W is probably not going to pay off for them and I'm not sure what they'll do.
 

BitStyle

Unconfirmed Member
Y'all expecting RE ports right after the most spiteful "Capcom test" in history are delusional. USFII was made to fail. Capcom expected it to fail.

It's obvious from their complete lack of a lineup following USFII their internal forecasts for the Switch were very negative. They have tons of other games they could have ported as a "test" that wouldn't be nearly as insulting. And if they were unsure about the Switch's technical capabilities (ignoring the fact the Shield TV has no problems running RE5) they could have ported good old RE4. Even the MHXX port looks like it was started after they realized the Switch wasn't going to bomb.

Consider also that Capcom only said they are preparing "versions of software" and didn't name and specific game or even franchise. Which means they probably didn't even decide what to release next yet, which means they had no plan and are scrambling to come up with one as we speak.
You're right about that. I still reel at the audacity of charging $40 for a souped up SF2: HD Remix with a hadouken minigame.
 

tkscz

Member
Y'all expecting RE ports right after the most spiteful "Capcom test" in history are delusional. USFII was made to fail. Capcom expected it to fail.

It's obvious from their complete lack of a lineup following USFII their internal forecasts for the Switch were very negative. They have tons of other games they could have ported as a "test" that wouldn't be nearly as insulting. And if they were unsure about the Switch's technical capabilities (ignoring the fact the Shield TV has no problems running RE5) they could have ported good old RE4. Even the MHXX port looks like it was started after they realized the Switch wasn't going to bomb.

Consider also that Capcom only said they are preparing "versions of software" and didn't name and specific game or even franchise. Which means they probably didn't even decide what to release next yet, which means they had no plan and are scrambling to come up with one as we speak.

Hard to argue with this, although it makes it more likely Capcom will port over a Resident Evil because it's easy and cheap. Hell, wouldn't be surprised if it was a Switch version of RE7 to try to get that extra million they were hoping to get from it.
 

Zedark

Member
I'll believe it when I see it, Capcom. If this means Mickey Mouse Tetris, you can keep it and continue your death spiral.

A damn shame, this company. MH:W is probably not going to pay off for them and I'm not sure what they'll do.
I think MHW still looks quite traditional, ie it's not a completely different game, so a handheld version should improve the Japanese prospect by quite a bit imo. Their best bet would be to get it on the Switch (or 3DS, but that would be completely impossible) at some point to rail in the MH handheld crowd in Japan. Or they could get a portable MH series to continue the Japan focused handheld sales.
 

cvxfreak

Member
I really hope RE4, RE5 and RE6 are 60FPS on Switch... handheld would be amazing but 60FPS is another beast as well.

I actually think Revelations 1 and 2 hit Switch before RE4-6, but either way I hope the whole modern series hits the platform.
 
You're right that it sure seems like this was the case, but that always brings me back to Capcom talking about the Switch before it released and saying Nintendo increased the RAM specifically because they asked. It seems like they had a lot of input on the design of the console and if that's the case why did they then go on to basically ignore it? It's just a very odd sequence of events.

A lot of things around the Switch are very confusing to me, including Nintendo's own pre-launch production schedule. It'll be interesting for some journalists to come back in a few years and ask about what various companies were trying to do around this time.

Reality is Capcom just doesn't know whatbit's doing. It's hard to believe Capcom has the easiest port machine every conceived for their back catalogue and all they have out is a SF2 remaster and a Japan exclusive MH. Even if the Switch was a disaster I still don't see how this is your best shot. RE4-RE6 would be rhe easiest ports of life.
 
Resident Evil can stay away from the Switch as far as I'm concerned. Need more fighting games on-the-go. Hopefully the rumored Street Fighter collection or MvC:I come to the Switch. Both games would be really nice to play with friends who don't have a PS4 or Xbox.
 
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