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Feedback on Metroid Prime Trilogy on Dolphin?

yesrushdt

Member
Sorry for the delay guys! So yeah I just tested it and with the exception of a stutter at the very beginning of the game that lasted half a second I am thoroughly impressed with the Ubershaders! It actually runs better than the Ishiiruka build which I didn't think was possible! I haven't tested more than on the space station in Prime 1, but so far highly recommended! Make sure you run ubershaders in hybrid mode. Even on my rig exclusive mode caused major issues.

I've been playing MP for the last week or so on Ishiiruka. Have stutters every now and again during gameplay but it runs pretty well overall. For some strange reason it slows just when I bring the map up though.

Looking forward to trying it out on the new version of Dolphin.
 

bob_arctor

Tough_Smooth
Prime 2 (gamecube) runs generally well in Dolphin, at least latest build I have. The biggest issue is that EFB to Ram is the only way Scanning will work--but it tanks framerates on inactive portals and the map. Switching to EFB to Texture makes everything run at a rock solid 60fps but then Scanning is broken.

You can hotkey EFB to Ram/Texture to swap on the fly but it's still a pain in the ass.

Also the Gecko wide-screen codes break the game--pretty much everything turns black except for you and some other things.
 

Seik

Banned
I'm trying to play Prime via Trilogy with a Mouse+Keyboard setup.

It overall works very well, I'm impressed with the potential this configuration has, though there's a LITTLE problem, which is that I can't aim down. On the title screen I can't put the cursor lower than the third lower part of the screen.

Here's my setup. Anybody can see what I'm doing wrong?

onYECmd.png


I tinkled with the 'Height, Width and Center' IR options a lot and there's nothing that seems to work. :(
 
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