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No Man's Sky - Atlas Rises |OT| Nada, Polo and you no longer fly solo

chekhonte

Member
I never "finished" the game when it first came out but i put like 40 hours or so into it. The new update in general is awesome. Better and more textures. Planets don't look like complete garbage when you approach from space. I haven't even done much else in the game yet, but it just looks more like the final product they envisioned in that first trailer.

Alright, I'm reinstalling it.
 

Raiden

Banned
I kinda want this now again. Bought it around launch, found it to be something special but got kinda bored with it.

Think i might jump in again.
 

J_Viper

Member
I have a 6500/1070/16 GB of RAM, and it runs mostly around 60 FPS at 1080p. In space or on barren planets I get 80+ FPS. I also have everything maxed out except for AA and shadows. I will however get a few dips down into the 50s and high 40s.

I'm assuming with your 7600K you'll probably get slightly better performance.

Thanks for the info

I'll check it out on Steam. If I have a problem, I can always refund
 
So what are the dangers of exploring in this now?

A nice list of ways to die in survival mode would be appreciated.

Fall into pitt. Attacked by Cthulhu. Attacked by predators. Get caught in nuclear storm. Get caught in storm. Freeze to death. Run out of plutonium on a planet with low atmosphere (die 35 times running in random directions -broken scanner, no carbon - trying to find plutonium).
My first three planets has been hell.
 

Seiniyta

Member
Not quite. It still has some flaws present since launch a year ago and needs a bit more improvement on exploration. Its definitely getting better though.

I'd disagree and say the game is 'good' now. It doesn't meant the game doesn't have issues still that need to be improved upon. But in it's current state (and especially when the bugs introduced are worked out) I'd recommend it to people. The game has quite a bit of content now.
 
Reporting again:

So, I moved my base to another planet and all of the technicians appeared there. However, it's impossible to interact with them. "I should better let them get on with blabla"

Teleporting to my previous base does not work.

I have the exact same issue, had to most my base because after the latest patch the planet had become 90% water, so found a new base planet, put in the terminals and the moment they were created, the personel appeared at them straight away, so assume they had moved from the last base.
But no, everytime I try to speak to them I get the pop up like you and in the Log section it states the 'scientist' (or whoever I was trying to speak to) in waiting at another location and to check the galactic map, but there is nothing on there to find them.

Plus from my base when I connect to the terminus and teleport back to the ship I fall through the floor and can't get back in:

https://youtu.be/PFHd4qe7ADk
 

Hawkian

The Cryptarch's Bane
Found this bit of information over at the NMS Reddit.

Apparently there is a unannounced addition to the game that I didn't see in the patch notes. Scan rocks people!

If you scan rocks, crystals etc you learn the secondary element. When you then harvest said thing, you get a few bits of the secondary thing along with the primary thing. Why just collect iron when you can get free aluminum and copper too?

This works on trees and things too! Found a plant with 'meaty roots' which produced Mordite when mined.
Also adding onto this I noticed those green flat containers at outposts, their message says something like "remove damaged material to scan" and if you interact with them they have some quantity of "Rusted metal." Take out the rusted metal, then scan them, then interact again, and they have those 10k+ trade commodity items in them (or at least that's what I've gotten so far). Cool.

edit: I guess you don't need to scan them- or maybe you only need to do so once per planet? I couldn't interact with the a second time at first, but now just clearing the scrap metal and interacting again to get the commodities. Cool tohugh
 

Septimius

Junior Member
Found this bit of information over at the NMS Reddit.

Apparently there is a unannounced addition to the game that I didn't see in the patch notes. Scan rocks people!

If you scan rocks, crystals etc you learn the secondary element. When you then harvest said thing, you get a few bits of the secondary thing along with the primary thing. Why just collect iron when you can get free aluminum and copper too?

This works on trees and things too! Found a plant with 'meaty roots' which produced Mordite when mined.

It was in some of the news, maybe not patch notes? Read about it before it released.
 

cluto

Member
I feel like I'm being punished for exploring.

As a note: haven't played since launch. Started a fresh save in Survival. Exploration is what I'm primarily interested in, but I don't want to play the easy "chill" mode.

Okay, so I feel like I'm being punished for exploring because every time I fly my ship to a new point of interest on a planet, 100% of my launch thruster fuel is consumed (200 plutonium). Trying to hop from place to place in my ship eats through an insane amount of fuel very quickly, which is very different from what I remember playing at launch. Am I doing something wrong? Should I be spending more time exploring on foot? Do I just need to manage my resources more efficiently? Being forced to collect at least 200 plutonium every time I land is not always feasible, and things can quickly spiral out of control when there are weather hazards (heat, cold, radiation, etc.) that eat through my shields, and simply running around on foot eats through my life support. Collecting Zinc for shields and Thamium for life support has worked fairly well, however, I cannot always find those resources and am sometimes forced to craft power cells with Carbon (which takes forever to mine) and plutonium (which I need for my ship). Crafting shielding shards for my constantly draining shields is just as much of an issue: Iron takes forever to mine and Platinum is not always available.

There are also tons of instances where I need a bunch of Carbon and Iron, so spending 15 minutes collecting those materials in weather hazards will eat through a lot of shielding (Zinc), and so then I have to go find more Zinc, which uses up more shields and life support power and thus more of my resources. Mining Iron in caves works pretty well until I run out of energy for my mining beam, and Carbon (fuel for mining beam) is not always available underground, so I have no choice but to return to the surface for more resources and all of the issues explained above repeat themselves. It feels like I'm climbing a crumbling mountain and I'm not gaining any ground.

How do I play this game more efficiently? Halp.
 

Brazil

Living in the shadow of Amaz
Forgive me for saying this but I never believed their, "confusing players" claim. Orbits are somewhat predictable. There's nothing confusing about it. It can even be a toggle on/off option. I anecdotally guarantee you most players would turn it on.
I'd much rather have them spend the huge amounts of resources and time they'd need for this on things that aren't minor irrelevant details with literally no positive impact on player experience.
 

Tigress

Member
Finally updated. I like everything so far..but...I just found a perfect home planet after searching for hours. Hours. It was perfect. Lush greens everywhere, tons of tree, awesome atmosphere, purple and colorful flowers, huge red oceans...it was amazing. I didn't build much, but I did do a little.

Then comes the update. My base is on the other side of the planet now, literally, thanks to a beacon I left in the original location. Also, the planet is a desert planet now. This is the first time I've ever been legitimately mad at HG for their work. I know it's not the end of the world, and I'm already looking for new planets. Again. And I'm pretty much over it by now. But it still hurts dammit. But with so many updates, and ao much going on, some things gotta break.

Oh well, I love all the other updates. Just glad I didn't go crazy building up my new, and now old base.

Think of it this way. It's a game about exploring and finding new planets. Now you have even more new planets that are better "looking" to explore.
 

SomTervo

Member
I haven't played this since the second week after release. I got to the center of the galaxy and called it quits. I over enjoyed my experience of the game. I have not been keeping up with the updates at all.

In your opinion is there any reason for me to go back and start playing it again? I kind of have the itch.

100%. There's an actual progression and story that leads you through it, which feels completely different to anything that was in vanilla. The universe feels weirdly more alive and connected, it's much more immersive. On top of that there are now side quests in every space station that give you big payoff for engaging with actual gameplay and exploration.

It feels so different.
 

Mutant

Member
Well, it's more of a full featured product that some would find worth $60.

But personally? It feels like an even bigger grind than vanilla, and as far as "grinding" experiences goes it's not great. And it's still a drag when you start out with nothing. And it feels like they rolled back the importance of planets to try and keep you traveling to different galaxies. They figured out a "deeper" gameplay loop than just farting out and finding blueprints, but taking part in it isn't that compelling.

But at least it's now feels like something they remotely promised a year ago, and that disliking it isn't because I've been "conned" but because I simply do not like the game.

I wonder what the reception to the game would've been if they delayed it for a year and when it launched it already had all these updates.
 

Tigress

Member
I feel like I'm being punished for exploring.

As a note: haven't played since launch. Started a fresh save in Survival. Exploration is what I'm primarily interested in, but I don't want to play the easy "chill" mode.

Okay, so I feel like I'm being punished for exploring because every time I fly my ship to a new point of interest on a planet, 100% of my launch thruster fuel is consumed (200 plutonium). Trying to hop from place to place in my ship eats through an insane amount of fuel very quickly, which is very different from what I remember playing at launch. Am I doing something wrong? Should I be spending more time exploring on foot? Do I just need to manage my resources more efficiently? Being forced to collect at least 200 plutonium every time I land is not always feasible, and things can quickly spiral out of control when there are weather hazards (heat, cold, radiation, etc.) that eat through my shields, and simply running around on foot eats through my life support. Collecting Zinc for shields and Thamium for life support has worked fairly well, however, I cannot always find those resources and am sometimes forced to craft power cells with Carbon (which takes forever to mine) and plutonium (which I need for my ship). Crafting shielding shards for my constantly draining shields is just as much of an issue: Iron takes forever to mine and Platinum is not always available.

There are also tons of instances where I need a bunch of Carbon and Iron, so spending 15 minutes collecting those materials in weather hazards will eat through a lot of shielding (Zinc), and so then I have to go find more Zinc, which uses up more shields and life support power and thus more of my resources. Mining Iron in caves works pretty well until I run out of energy for my mining beam, and Carbon (fuel for mining beam) is not always available underground, so I have no choice but to return to the surface for more resources and all of the issues explained above repeat themselves. It feels like I'm climbing a crumbling mountain and I'm not gaining any ground.

How do I play this game more efficiently? Halp.

Sounds like you are in survival mode. Try normal mode if you don't like using all your plutonium every launch). Also caves will help regen your environmental shields and you can make sheilding shards from plutonium and carbon I believe. Running eats life support quicker. And you can also use plutonium and I think thamium to fuel your mining laser.

Also shields and life support drain much slower in normal. Sounds like you would prefer that.
 
I feel like I'm being punished for exploring.

How do I play this game more efficiently? Halp.
Same situation. Desperate. Hoping for a lucky break. Really missing my second planet during launch "lotsagoldandplutonium".
Clawing my way from place to place right now.
 

MattAces

Member
Finally there's a reason for different weather type of planets exist. I'm hunting for materials and I had to jump between system, scan planets to look for the specific materials I need.
 

Dan

No longer boycotting the Wolfenstein franchise
I feel like I'm being punished for exploring.

As a note: haven't played since launch. Started a fresh save in Survival. Exploration is what I'm primarily interested in, but I don't want to play the easy "chill" mode.
For better or worse, I think you probably have to choose between being able to have fun exploring in normal or go with the difficult, resource-intensive survival mode.
 

vpance

Member
It's a change that now allows hovering in place or coming to a complete stop in space. You can now mine resource deposits from in your ship too so they probably added it because of, or partly because of that.

Ahh I see. That's a good change then. Just wish it had a toggle option or something.
 

magawolaz

Member
About the Traveler quest:
I just learned three Korvax words to calibrate the translator thingy, now the quest says I have to ask for help to the aliens on the space station... The only problem is, in this station there are no aliens sitting around the table ;_;
There's only one and he isn't saying shit.

Should I warp to another system?
 

MattAces

Member
About the Traveler quest:
I just learned three Korvax words to calibrate the translator thingy, now the quest says I have to ask for help to the aliens on the space station... The only problem is, in this station there are no aliens sitting around the table ;_;
There's only one and he isn't saying shit.

Should I warp to another system?

Yea, or just learn from planets
 

JoeBoy101

Member
How do I find antimatter now to power my warp drive? Seems like you're no longer given the schematic but the item itself.

I got the schematic on my new game. Once I got the antimatter, used it for a warp cell, and warped to a new system, the next mission step was getting the blueprint.

Cluto said:
As a note: haven't played since launch. Started a fresh save in Survival. Exploration is what I'm primarily interested in, but I don't want to play the easy "chill" mode.

Error: Chill mode is not easy, it is standard. Survival is hard mode. Permadeath is super hard mode. If exploration is your want, use chill mode.
 

Ovech-King

Gold Member
I think one of the best change to the game now is that the ? Points on each planets are in fewer numbers . Or at least you have to work harder to create beacons to find them . You don't max your suit slots or find double blueprints every 2 stations . I really dig the story mode which totally shift the scope of the game. They should haved released this update before base building . The fetch quests for the base building gave a little more purpose to the game but they should have come third for the game to make sense faster IMO
 

Fredrik

Member
I feel like I'm being punished for exploring.

As a note: haven't played since launch. Started a fresh save in Survival. Exploration is what I'm primarily interested in, but I don't want to play the easy "chill" mode.

Okay, so I feel like I'm being punished for exploring because every time I fly my ship to a new point of interest on a planet, 100% of my launch thruster fuel is consumed (200 plutonium). Trying to hop from place to place in my ship eats through an insane amount of fuel very quickly, which is very different from what I remember playing at launch. Am I doing something wrong? Should I be spending more time exploring on foot? Do I just need to manage my resources more efficiently? Being forced to collect at least 200 plutonium every time I land is not always feasible, and things can quickly spiral out of control when there are weather hazards (heat, cold, radiation, etc.) that eat through my shields, and simply running around on foot eats through my life support. Collecting Zinc for shields and Thamium for life support has worked fairly well, however, I cannot always find those resources and am sometimes forced to craft power cells with Carbon (which takes forever to mine) and plutonium (which I need for my ship). Crafting shielding shards for my constantly draining shields is just as much of an issue: Iron takes forever to mine and Platinum is not always available.

There are also tons of instances where I need a bunch of Carbon and Iron, so spending 15 minutes collecting those materials in weather hazards will eat through a lot of shielding (Zinc), and so then I have to go find more Zinc, which uses up more shields and life support power and thus more of my resources. Mining Iron in caves works pretty well until I run out of energy for my mining beam, and Carbon (fuel for mining beam) is not always available underground, so I have no choice but to return to the surface for more resources and all of the issues explained above repeat themselves. It feels like I'm climbing a crumbling mountain and I'm not gaining any ground.

How do I play this game more efficiently? Halp.
You don't need to prove anything, just chill and enjoy the game in normal mode :) Been playing it for 250 hours on my last save, started over fresh after this update, on normal, I'm not touching that survival mode.
 

MattAces

Member
Oh my god the amount of stuff I need to be doing while building a sweet base, hunting for more blue prints. Can't believe I'm fully addicted to this 1 year old game again, and I have a terrible habit of abandoning old games/backlog.
Also I've been trying to remind myself to scan minerals before mining it, but I've been doing other stuff I kept forgetting about it. Have to do that now.

That's how I learned the words, but what about the next step? Can I do it from the planets?

(I forgot what the next step even is)

I forgot the next step too, but if you need other aliens, just warp around. The quest will lead you back if you went too far away.
 
So , my impressions :

My rose-green planet ( radiation ) was near a yellow- blue planet before patch and after the platch my planet became violet ( toxicity) and the nearby planet became a forest one .. that i explored and had fun with before realising that sudden snow strom happenneds REALLY FAST.
I'd say that it's a change for the better , i had 1 NPC in my base but my quest line before patch was broken , so i restarted it and it worked beautifully. 1 visual glitch with my base so far but everything was in place . Great job

The UI interface is now great. It's simple , effective and you know where everything is. The quest system work nicely too and it's great to highlight the one you seek because it was a nice mess before.

I saw some cool ships, and space battle is better than before . it's faster , tighter and there is a assist on targetting making easy to dodgefight

Loving the space for upgrades , not having to carry everything on my exosuit is great. energy spending for my suit is WAY lower than before.on normal difficulty i don't hesitate anymore since i now know i have some leeway for exploring.

Predator animals , now attack smallers ones much more often .it was there before now , it's more evident and there is now a clear difference between agressive , predatory and volatile behavior

Overall , this update is as big as an improvement i was expecting , if not more. getting bluprints is not a pain in the ass anymore especially for the rare ones and quests reward are varied so far. This is good stuff no doubt.
 

Pygrus

Member
Was just mining some asteroids and then all of a sudden, my ship inventory gets scanned. It actually showed me how much the gold i had in my cargo was worth. Then 3 filthy pirates warped in and start killing me. I'm a coward and ran for my life.
 

Hawkian

The Cryptarch's Bane
How do I play this game more efficiently? Halp.
Play on Normal. You're working against yourself with what you claim you want out of the game :p

This in particular:
which is very different from what I remember playing at launch.
Survival did not exist in any form at launch.

edit: I get that it says "a chill exploration experience" but the mode is very appropriately called "Normal" IMO. It is not mindless, I still die sometimes if I'm careless, it's just much less punishing and stressful. An appropriate default difficulty to me.

Creative is the actual "chill easy mode" with no threat.
 

edgefusion

Member
I warped away from my homebase, warped back and although my base is still there the surroundings have all changed? It's essentially the same planet but my homebase is....in a different location? Bizarre!
 

Hawkian

The Cryptarch's Bane
Ahh I see. That's a good change then. Just wish it had a toggle option or something.
I'm confused cause you still have to hold B to really accelerate, just like before. The R2 thrust is for minor flight adjustments as far as I'm concerned, I never considered the problem you're talking about because I'd never be holding it down for that long anyway... could be missing something though
 

MattAces

Member
Damn dude, not counting most people who bought digital because of the sale.

amazonnomansky.png

http://thisgengaming.com/2017/08/12...lling-game-on-steam-amazon-ps4-sales-up-6000/

Also look at the main reviews from steam. All positive!
http://store.steampowered.com/app/275850/No_Mans_Sky/
 

gossi

Member
About the Traveler quest:
I just learned three Korvax words to calibrate the translator thingy, now the quest says I have to ask for help to the aliens on the space station... The only problem is, in this station there are no aliens sitting around the table ;_;
There's only one and he isn't saying shit.

Should I warp to another system?

It's a bug. I had it last night. Leave the space station, he's actually on a planet.

By the way, tip. The space ship can now hover on planets. Stop accelatoring, you helicopter. You can also mine resources while hovering.
 

SomTervo

Member
I think one of the best change to the game now is that the ? Points on each planets are in fewer numbers . Or at least you have to work harder to create beacons to find them . You don't max your suit slots or find double blueprints every 2 stations . I really dig the story mode which totally shift the scope of the game. They should haved released this update before base building . The fetch quests for the base building gave a little more purpose to the game but they should have come third for the game to make sense faster IMO

Yeh it's really nice that you come up on interesting stuff by accident now. The question marks are for bigger pois.
 

RoadHazard

Gold Member
Survival impressions after the update? People are saying it's now easier...? I'm debating whether my new game should be Normal or Survival. I want an exiting challenge, but not a tedious and frustrating one.
 

NotSelf

Member
I'm happy the game is doing well gives me some confidence that they will keep supporting it. I was starting take a break from gaming but the new update has brought me back I put 3 hours last night.
 

hydruxo

Member
I haven't played in a long time but it seems like the warp drive eats up fuel really quickly now? I don't remember it being like that. Not that it really matters when mats are plentiful.
 
Ok... I just got an atlas stone 2.0 (different name) and it says my next objective is in my current system. Ok...?

I want to continue my atlas stone mission from before this update before embarking on the new quest. Is that possible? I don't know how to figure that out as it seems they both share atlas/anomaly sightings? I'm a little annoyed.

And I hate pirates. I'm constantly blasted, have to rebuild shield, blasted, rebuild shield, blasted, no more iron, dead. What are the tricks to avoiding damage?
 
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