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Limited Run Games |OT2| Sweet XOXO for Digital to Physical Media

I don't get this... Can't get them all so throw them out? Other people still want...

I'm not collecting a LRG complete set, so I only had a couple of the stickers and cards (around 10 each).

And as I live in Germany, shipping to the US (where I think most of the LRG collector's live) would be way to expensive just for... paper.
 

emb

Member
I don't get this... Can't get them all so throw them out? Other people still want...

That's like when I found out that Kid Icarus cards wouldn't be sold in NA, if I just threw them out instead of selling them to someone else that collected them.

I just don't like waste :/ Second-hand sales/donations > adding more collectibles to a landfill.
I can't bring myself to throw out that type of thing either. I always hope that one of these days, I'll take a little initiative and send out stuff I don't want to people who do.
 

test_account

XP-39C²
I'm not collecting a LRG complete set, so I only had a couple of the stickers and cards (around 10 each).

And as I live in Germany, shipping to the US (where I think most of the LRG collector's live) would be way to expensive just for... paper.
Shipping the stickers to USA wouldnt cost more than maybe 3-4 euros actually. If they are under 50 gram, it would cost 1.5 euros.
 
I am going to sell my Collectors Item of

Night Trap at the same price I got it from ebay..

It is still in the mail and I won't open it.

Is anyone interested? PM me
 

Skulldead

Member
Anybody in canada or in quebec that could help me for the next release ? I'm on vacation and have no access to internet in any way. PM me if you think you can help me. Thank you !
 

Curler

Unconfirmed Member
Happy Console Gamer put out a video today on LRG.

EDIT: Game Sack made a comment in the comments, with some stuff highlighted that makes a lot of sense:

My take: Limited Run promotes the concept of digital-only games more than physical copies without even realizing it. It's much easier to get a digital game. What good are physical copies if buying them is so stressful? Why should people have to go into panic mode to buy a friggin' video game? Of course this isn't all Limited Run's fault. Much of the blame lies on the people who actually do buy them. One person in this comment section somewhere said that if they did pre-orders "no one would buy them except people who actually openn and play them, most people just like putting them on their shelves and posting pics of the boxes on social media". This is what it has become. It's no longer about gaming. Now it's only about collecting. The games themselves don't actually matter. It's just about the having. And those people won't buy a game if they feel like everyone else can have it. That's why pre-orders fail with Limited Run games but they DON'T fail with other publishers. The collector mentality gets worse and worse. Also, from what I heard they did increase production of Night Trap. I haven't been to their site so I don't know what the numbers are but I know for a fact that they were definitely thinking about producing more than the normal allotment at some point. However Limited Run has told me personally that they do like the fervor and sense of urgency surrounding their releases. Bottom line: It's a shitty market, not much anyone can really do about it and the only thing that guarantees you a game any more is buying it digitally. Limited Run is for collectors only. Not gamers. This sucks, but it's the world we live in now.
 

zeopower6

Member
The thing is that "preorders" didn't really fail with LRG but it involves that game that they tried it out on (Skullgirls) and all the problems that went along with it.
 

Curler

Unconfirmed Member
The thing is that "preorders" didn't really fail with LRG but it involves that game that they tried it out on (Skullgirls) and all the problems that went along with it.

No, they mean like if there is no urgency, a portion of people may not buy some titles. If given a test with pre-orders again, I can actually see this happening. Take for example the title Lilli. I don't think something like that would work as a pre-order run, since I see few people on here even being interested in it. Something like Ys would definitely make more sense, since fans would pick it up regardless, and not on some titles that almost survive on the urgency and impulse buys, etc.
 
Happy Console Gamer put out a video today on LRG.

EDIT: Game Sack made a comment in the comments, with some stuff highlighted that makes a lot of sense:

Does that Game Sack comment really make a lot of sense though? Even with pre-orders it would still be a limited print, so it would still be appealing to collectors who just want to put the box on their shelves, rather than play the games. Because in 10 years time, it would still be a rare item, and you'd still get "those sweet bragging rights" for your sealed copy.

The only difference with pre-orders would be the absence of that sense of urgency. Not everyone would jump on it immediately, especially not on the less desirable games LRG put out. A hardcore fan base of maybe 500 to 1000 people would still get the games right away. But the rest out there would be able to wait before ordering until after payday, or potentially even a couple of weeks(/months?) later, basically whenever they'd feel comfortable spending that money. The latter would even apply to "bigger releases" btw.
 
The only difference with pre-orders would be the absence of that sense of urgency. Not everyone would jump on it immediately, especially not on the less desirable games LRG put out. A hardcore fan base of maybe 500 to 1000 people would still get the games right away. But the rest out there would be able to wait before ordering until after payday, or potentially even a couple of weeks(/months?) later, basically whenever they'd feel comfortable spending that money. The latter would even apply to "bigger releases" btw.

This is why I've suggested a very limited preorder window. You'd still get that urgency because the time frame is so short, but you'd also be guaranteed one as long as you were there on time. Preorders don't have to last for weeks.

I'm really curious what they plan to do for Ys since they keep hinting at it should help people get one with less hassle.
 
I'm really curious what they plan to do for Ys since they keep hinting at it should help people get one with less hassle.

Considering one of the central complaints about LRG their customers have is that they prize vagueness, mystery and hype and above clarity and consistency I think it is kind of funny that they have met the weeping and gnashing of teeth over Wonderboy and Night Trap with vague and mysterious hinting about their "solution" for Ys.
 
This is why I've suggested a very limited preorder window. You'd still get that urgency because the time frame is so short, but you'd also be guaranteed one as long as you were there on time. Preorders don't have to last for weeks.

I'm really curious what they plan to do for Ys since they keep hinting at it should help people get one with less hassle.

What if they do a run with a limited pre-order window, and they don't get enough pre-orders in to get to the required minimum for a physical print? They'd likely still have to go through with it, and then try to get rid of the remaining copies.

Another problem is that doing pre-orders would change the leverage they currently have in negotiations. Now they can tell devs: "We wanna do 4000 copies. It'll sell out, look at our track record. And you'll make that much money immediately after release." When you can make it tangible like that, that could help a lot to get devs to jump in and do a run.

Anyway, the current system works for them. It works really well too. They don't really have an incentive to try something else and potentially have that blow up in their faces.
 
What if they do a run with a limited pre-order window, and they don't get enough pre-orders in to get to the required minimum for a physical print? They'd likely still have to go through with it, and then try to get rid of the remaining copies.

Another problem is that doing pre-orders would change the leverage they currently have in negotiations. Now they can tell devs: "We wanna do 4000 copies. It'll sell out, look at our track record. And you'll make that much money immediately after release." When you can make it tangible like that, that could help a lot to get devs to jump in and do a run.

Anyway, the current system works for them. It works really well too. They don't really have an incentive to try something else and potentially have that blow up in their faces.

Look at it a different way. Say this Friday at 7am PST/10am EST they sell Lili and N++ on sale like they do every week, but don't tell everyone that for the next 30 minutes, anyone who orders one will be guaranteed a copy. Do you think they will sell more or less than usual? Given how releases sell out in minutes usually, and rarely last 30 minutes, they are most likely going to sell more, not less. What you're suggesting is they wouldn't have even sold out of the print run they planned ahead of time to begin with.
 
Look at it a different way. Say this Friday at 7am PST/10am EST they sell Lili and N++ on sale like they do every week, but don't tell everyone that for the next 30 minutes, anyone who orders one will be guaranteed a copy. Do you think they will sell more or less than usual? Given how releases sell out in minutes usually, and rarely last 30 minutes, they are most likely going to sell more, not less.
They'd sell less. There's a ton of guys just buying because they know there's a limited number of copies.
The scarcity makes people more likely to jump the gun.
 
They'd sell less. There's a ton of guys just buying because they know there's a limited number of copies.
The scarcity makes people more likely to jump the gun.

There would still be a limited number of copies since it would be a small window. Not everyone will always be there on time so there will be an after market. The small window guarantees it's still going to be limited.
 

Semoreh

Member
Happy Console Gamer put out a video today on LRG.

EDIT: Game Sack made a comment in the comments, with some stuff highlighted that makes a lot of sense:

I don't know, this quote feels so judgmental to me, and that sounds like bragging in its own way. "PEOPLE are sheeps, man. I am a true gamer but the majority of people are now stupid mindless collectors. I wish people were more like me etc etc".
Where is the statistical evidence, the study of LRG customers' actual mindset ? Plenty of people in this thread have stated that they planned to open their games sooner or later. And I don't see anything wrong with those who keep them sealed because they want to preserve the games as long as possible.

Also we must believe him without question when he says he knows "for a fact" LRG volountarily (and maliciously) chose not to expand Night Trap's run. Why ? Who is this guy anyway and why are we talking about his particular comment ?

Finally : it's a sophism to say LRG makes digital games more appealling, because digital is not the consequence of LRG but the reason they exist. It's BECAUSE digital is getting predominant and generally easier to buy that games are less often printed than before and thus LRG had a niche to correct that in a small scale.
 
Look at it a different way. Say this Friday at 7am PST/10am EST they sell Lili and N++ on sale like they do every week, but don't tell everyone that for the next 30 minutes, anyone who orders one will be guaranteed a copy. Do you think they will sell more or less than usual? Given how releases sell out in minutes usually, and rarely last 30 minutes, they are most likely going to sell more, not less. What you're suggesting is they wouldn't have even sold out of the print run they planned ahead of time to begin with.

So you're suggesting they deceive their customers. I'm sure everyone will be thrilled after they find out. :)

That is merely a stunt one could pull off once. It's not something you should draw conclusions of regarding potential sales as a whole.

Finally : it's a sophism to say LRG makes digital games more appealling, because digital is not the consequence of LRG but the reason they exist. It's BECAUSE digital is getting predominant and generally easier to buy that games are less often printed than before and thus LRG had a niche to correct that in a small scale.

No, you are 100% wrong. Maybe even 250%! We are in the digital era because of LRG! ;-)
 
So you're suggesting they deceive their customers. I'm sure everyone will be thrilled after they find out. :)

That is merely a stunt one could pull off once. It's not something you should draw conclusions of regarding potential sales as a whole.

I'm saying most people don't care if it's 4000 copies that are made or 5000 copies. They care that it's limited and by making it a small window, it guarantees it will be still limited. It also guarantees as long as you're on the ball, you're also going to be able to get one. If they simply said the game will go on sale at this time and be available for 30 min, people are going to buy the game the same way they still buy it now and whether it says 4000 copies available or available for 30 min won't suddenly cause them to lose sales. It doesn't have to be 30 min. It could be 10 min. There's going to be some amount of time that makes it limited and yet still lets people get it who are on top of things and the end result will be an increase in sales rather than a loss. You can't sit here and tell me that Night Trap wouldn't have had more sales through my method than the existing model.
 

Semoreh

Member
I'm saying most people don't care if it's 4000 copies that are made or 5000 copies. They care that it's limited and by making it a small window, it guarantees it will be still limited. It also guarantees as long as you're on the ball, you're also going to be able to get one. If they simply said the game will go on sale at this time and be available for 30 min, people are going to buy the game the same way they still buy it now and whether it says 4000 copies available or available for 30 min won't suddenly cause them to lose sales. It doesn't have to be 30 min. It could be 10 min. There's going to be some amount of time that makes it limited and yet still lets people get it who are on top of things and the end result will be an increase in sales rather than a loss. You can't sit here and tell me that Night Trap wouldn't have had more sales through my method than the existing model.

(I'm an ardent supporter of limited, small time windows of availability for big titles myself, so go tiger \o/ )
 
I'm saying most people don't care if it's 4000 copies that are made or 5000 copies. They care that it's limited and by making it a small window, it guarantees it will be still limited. It also guarantees as long as you're on the ball, you're also going to be able to get one. If they simply said the game will go on sale at this time and be available for 30 min, people are going to buy the game the same way they still buy it now and whether it says 4000 copies available or available for 30 min won't suddenly cause them to lose sales. It doesn't have to be 30 min. It could be 10 min. There's going to be some amount of time that makes it limited and yet still lets people get it who are on top of things and the end result will be an increase in sales rather than a loss. You can't sit here and tell me that Night Trap wouldn't have had more sales through my method than the existing model.

Again, and you ignored this earlier for whatever reason, that would put LRG in a position where they have way less control over sales and as a consequence their income.

As it is now they can predict how much money they're going to make, and "sell" their runs to developers accordingly. It's a stronger position in negotiations if you can offer that level of certainty. With open orders, there's no way to tell. You seem 100% sure Night Trap would've sold more. The truth is no one knows whether it would or wouldn't. I mean, it seems likely it would. But we don't know.

With the open sales you're suggesting, they'd have to print all their copies AFTER the run as well, meaning there could be production delays, etc. Take the example of Skullgirls: it's been a couple months short of a year now since they did that run. If you got a couple of runs like that, that could cause a whole lot of logistical nightmares (when are we going to fullfil which run, etc). Now it's pretty simple: have all copies printed, do the run, fullfill orders, rinse repeat.
 
Again, and you ignored this earlier for whatever reason, that would put LRG in a position where they have way less control over sales and as a consequence their income.

Seems to me, they would have better control and not worse. The existing model has them putting money up front for sales that aren't guaranteed. The model I'm proposing, which doesn't have to be done for every single release, would mean they would get money up front with every sale being guaranteed.

As it is now they can predict how much money they're going to make, and "sell" their runs to developers accordingly. It's a stronger position in negotiations if you can offer that level of certainty. With open orders, there's no way to tell. You seem 100% sure Night Trap would've sold more. The truth is no one knows whether it would or wouldn't. I mean, it seems likely it would. But we don't know.

Everyone knows they would have sold more. LRG knows they could have sold more. Let's not kid ourselves that there's uncertainty that it would have sold more. Otherwise, I may as well say how do we know N++ is even going to sell 1 copy? Nobody knows! I'm 100% sure that if Night Trap was sold for 10 minutes with all orders guaranteed, they would have sold more copies than they did. I think everyone can see that. Doing it this way does not in any way put them at a disadvantage as both the developer and LRG will make more money and more people get the game. Everyone wins if Night Trap was available for 10 minutes rather than the 3 minutes it was on sale.

With the open sales you're suggesting, they'd have to print all their copies AFTER the run as well, meaning there could be production delays, etc. Take the example of Skullgirls: it's been a couple months short of a year now since they did that run. If you got a couple of runs like that, that could cause a whole lot of logistical nightmares (when are we going to fullfil which run, etc). Now it's pretty simple: have all copies printed, do the run, fullfill orders, rinse repeat.

Let's not take Skullgirls as an example because it's a terrible argument. Skullgirls was not finished. it was not ready to go. So it has no basis for comparison here. I'm talking about doing this when there's an approved gold master disc and it's ready to go. The worst case is for some reason Sony has a problem, but most games these days get manufactured in a schedule and come on time. Manufacturing delays aren't frequent and common and putting a game into manufacturing is pretty predictable. That's not to say it can't happen, but it's not going to be anything like Skullgirls. Also don't say it's a logistical nightmare when we're already not getting games shipped as they're sold. The whole month of July went pretty much unfulfilled and LRG didn't die, people didn't drop left and right to put them out of business and so forth. Saying it can't be done where people expect the game to arrive weeks after they place their order knowing full well that the game will go into manufacturing immediately after sales close isn't given people enough credit when it's already happening now. And you know what, I bet most people would be willing to wait if they knew they were guaranteed a copy of Night Trap or Ys Origin.
 
From Doug's Q&A at the MO Game Con (with this tidbit summarized by phoenixlau on CAG):

So from the above video, basically the experiment LRG is considering for Ys Origin is to run their current stock as normal, but also have a different cover variant separate from that stock, which will have a 24-hour pre-order window with flexible quantity and be manufactured/ship later.

I haven't watched the entire video yet (around an hour long), and the audio is not great, but I did listen to the part near the end where Doug talks about ESRB ratings likely to be more of a thing a few months from now.
 

Ventara

Member
From Doug's Q&A at the MO Game Con (with this tidbit summarized by phoenixlau on CAG):



I haven't watched the entire video yet (around an hour long), and the audio is not great, but I did listen to the part near the end where Doug talks about ESRB ratings likely to be more of a thing a few months from now.

Wait, what, is that real? A 24-hour pre-order period for Ys Origin? That would be amazing! Will it still have the LRG numbering on the side?
 
From Doug's Q&A at the MO Game Con (with this tidbit summarized by phoenixlau on CAG):



I haven't watched the entire video yet (around an hour long), and the audio is not great, but I did listen to the part near the end where Doug talks about ESRB ratings likely to be more of a thing a few months from now.
This is basically all I was asking for and unsuprisingly, mere posts above, the usual suspects in this thread are arguing that LRG's overheads couldn't possibly allow for it.
 

Curler

Unconfirmed Member
From Doug's Q&A at the MO Game Con (with this tidbit summarized by phoenixlau on CAG):



I haven't watched the entire video yet (around an hour long), and the audio is not great, but I did listen to the part near the end where Doug talks about ESRB ratings likely to be more of a thing a few months from now.

Hmmm if that's the case, then I may rethink what I'll buy Day 1. I might wait to get my standard copy after that, so I can get an LE and the alternate cover.
 
From Doug's Q&A at the MO Game Con (with this tidbit summarized by phoenixlau on CAG):

I haven't watched the entire video yet (around an hour long), and the audio is not great, but I did listen to the part near the end where Doug talks about ESRB ratings likely to be more of a thing a few months from now.

I may try to double dip if this is what happens. Preorder one version (PS4 or vita) and then still try and get a vita collector's edition.
 

entremet

Member
I like LRG, but it's been rather disappointing. I get it's a smaller operation, but it's rather frustrating how slow they've been to adapt.

A service like will attract scalpers for sure, but the lack of adjustment has been frustrating, so I agree with Game Sack's comments.

I hope the Night Trap fiasco was a wake-up call honestly.
 

Ventara

Member
Does someone know at what part of the video does he mention Ys Origin having a 24-hour pre-order period? Don't have time currently to watch the whole thing.

Edit: Just skipped through and it's around the 20:00 mark he brings it up. Doesn't sound like it's a 100% thing, though something he'll probably do. I hope he officially confirms it soon. Please do it, LRG. This 24-hour pre-order thing would be heaven-sent.
 

Semoreh

Member
As it is now they can predict how much money they're going to make, and "sell" their runs to developers accordingly. It's a stronger position in negotiations if you can offer that level of certainty.

Even with preorders they can contractually guarantee they'll print a minimum number of orders. Let's say : they decide they'll print at least 5000 units of Night Trap standard edition (that was the actual run size).
- If they sell more, great, they produce more.
- If they sell less, they still produce 5000 units and put the difference on sale on the website. The game has the exact same rarity as it would have had today, and we know it litterally flew off the shelves. So even scalpers would come back in this case (not saying it's a good or bad thing but that's interesting to mention).

They also get the money upfront, so it's a big plus.

The only inconvenience is : even if the game is ready it could theoretically be hit by printing delays, but I don't see them being as long as Skullgirls whole patch shenanigan.
 
Seems to me, they would have better control and not worse. The existing model has them putting money up front for sales that aren't guaranteed. The model I'm proposing, which doesn't have to be done for every single release, would mean they would get money up front with every sale being guaranteed.

No, because you don't know how many copies you're going to sell. As it is now, they know exactly how many copies will be sold, and the developer knows exactly how much money he's going to pocket. Otherwise your guess would've been as good as his. Will it be worthwhile or not? Who knows?

Everyone knows they would have sold more.

Yeah, and there were millions of people who attended your inauguration, Donald.
Seriously, there is no evidence whatsoever of your gratuitous claims. Is it likely that it would have sold more? Yes. Do we KNOW that it would have sold more, when they had used your sales model? We really don't.

Let's not take Skullgirls as an example because it's a terrible argument. Skullgirls was not finished. it was not ready to go. So it has no basis for comparison here.

Is it a "terrible argument" though? Back in January the biggest hurdle for Skullgirls supposedly was a licensing issue. They had expected to have gone gold in that very month. (See: http://skullgirls.com/2017/01/skullgirls-limited-run-games-update/)

Also don't say it's a logistical nightmare when we're already not getting games shipped as they're sold. The whole month of July went pretty much unfulfilled and LRG didn't die, people didn't drop left and right to put them out of business and so forth. Saying it can't be done where people expect the game to arrive weeks after they place their order knowing full well that the game will go into manufacturing immediately after sales close isn't given people enough credit when it's already happening now.

First of all, you likely don't know how much of a nightmare logistically the situation is or isn't right now for LRG. You're just assuming all those delayed shipments are a jolly good time for them. And your plan would make that a permanent situation for the company, when what's happening right now is temporary only, due to circumstances. There's a difference.

Even with preorders they can contractually guarantee they'll print a minimum number of orders. Let's say : they decide they'll print at least 5000 units of Night Trap standard edition (that was the actual run size).
- If they sell more, great, they produce more.
- If they sell less, they still produce 5000 units and put the difference on sale on the website. The game has the exact same rarity as it would have had today, and we know it litterally flew off the shelves. So even scalpers would come back in this case (not saying it's a good or bad thing but that's interesting to mention).

They also get the money upfront, so it's a big plus.

The only inconvenience is : even if the game is ready it could theoretically be hit by printing delays, but I don't see them being as long as Skullgirls whole patch shenanigan.

They could, but that's would be a lot riskier. They'd have to pay the dev a fee for that number of copies sold right away, when they potentially don't have the money in hand themselves.

As I said earlier: as it is now they can pretty much guarantee the dev a fixed amount of profits over the weekend.
 

Semoreh

Member
They could, but that's would be a lot riskier. They'd have to pay the dev a fee for that number of copies sold right away, when they potentially don't have the money in hand themselves.

Why couldn't they continue to pay the dev after the games have been sold like today ? They already guarantee an amount of copies but don't pay the devs right away.
They can still guarantee a base profit to developers similarly to today, except the overhead would be much more important.

I know if I were a dev I'd take it ^^

Is it a "terrible argument" though? Back in January the biggest hurdle for Skullgirls supposedly was a licensing issue. They had expected to have gone gold in that very month. (See: http://skullgirls.com/2017/01/skullgirls-limited-run-games-update/)

The point is they weren't gold at the time. If they only did preorders for Gold games these licensing issues would be void.
 

Wereroku

Member
Wait, what, is that real? A 24-hour pre-order period for Ys Origin? That would be amazing! Will it still have the LRG numbering on the side?

It would be cool except it will probably only be the standard edition. The LE is way to low I would prefer they delay the release and make some more of those as well.
 

LiK

Member
Preorder period for standard would be great for people who don't care for the CE and just want a physical of that.
 
I like LRG, but it’s been rather disappointing. I get it’s a smaller operation, but it’s rather frustrating how slow they’ve been to adapt.

A service like will attract scalpers for sure, but the lack of adjustment has been frustrating, so I agree with Game Sack’s comments.

I hope the Night Trap fiasco was a wake-up call honestly.

*company completely sells through its entire inventory of limited edition product in a few minutes*

"what a fiasco"
 

Ventara

Member
*company completely sells through its entire inventory of limited edition product in a few minutes*

"what a fiasco"

Not sure how you're not getting it, but them selling too fast and having a lot of people miss out is the problem

Anyways, a 24-hour pre-order period will absolutely solve this. Really hope it works out for LRG (and us) with Ys Origins.
 
No, because you don't know how many copies you're going to sell. As it is now, they know exactly how many copies will be sold, and the developer knows exactly how much money he's going to pocket. Otherwise your guess would've been as good as his. Will it be worthwhile or not? Who knows?

You don't know how many copies you're going to sell when they order copies ahead of time. LRG assumes they're going to sell every copy but they may not either. There's no guarantee there either. If you look at the history of their releases, they've been increasing the print size over time. You're arguing that they shouldn't increase print runs ever because there's a risk that they won't sell.

The goal here would be less relying on trying to predict the demand, while increasing sales at the same time. Doing this changes the behavior on the consumer side very little because for the most part things are staying the same. In fact to most consumers, nothing would change but a slight uptick in availability would satisfy more consumers and increase sales for LRG as a result. It's a different approach to increasing the print runs which is something they do already with better accuracy and less risk.

Night Trap would have been a perfect candidate for this.

Yeah, and there were millions of people who attended your inauguration, Donald.
Seriously, there is no evidence whatsoever of your gratuitous claims. Is it likely that it would have sold more? Yes. Do we KNOW that it would have sold more, when they had used your sales model? We really don't.

Oh give me a break. Anyone who can critically think can see it would have sold more. Even LRG admits they underestimated demand. You're the only one sitting here trying to argue that they wouldn't have sold more copies of Night Trap. So I guess everyone except you knows they would have sold more. We really do know this.

Is it a "terrible argument" though? Back in January the biggest hurdle for Skullgirls supposedly was a licensing issue. They had expected to have gone gold in that very month. (See: http://skullgirls.com/2017/01/skullgirls-limited-run-games-update/)

Yes it is because the game wasn't done. A licensing issues means the game isn't done and ready to go. They weren't gold which you even admit. So yes, it is a terrible argument because the game wasn't done. I'm talking about games need to be done and ready to go when you do this.

First of all, you likely don't know how much of a nightmare logistically the situation is or isn't right now for LRG. You're just assuming all those delayed shipments are a jolly good time for them. And your plan would make that a permanent situation for the company, when what's happening right now is temporary only, due to circumstances. There's a difference.

I didn't say it was a jolly good time for them; I said games already aren't shipping on time and the sky hasn't fallen for LRG or the consumers. There's no mass outrage or some mass exodus to their business. The consumers aren't revolting because of it. So the argument that they need the game on hand when it goes on sale is thrown out the window and that consumers wouldn't balk if things shifted to games will be manufactured immediately after the game goes on sale. And really, if things shifted that way, then all it would do is shift the shipping time frame for everything and they would just receiver it later and ship it later like they're doing now. Don't act like this is a huge thing that can't be done or some huge complication.

Also, the funny thing is despite you saying it can't be done, posts right before your reply seem to indicate that they're going to do what I've been suggesting. So maybe you don't quite have the grip on how things work like you think you do.
 

dgco86

Member
Did anyone else get a code invalid error message when trying to redeem the preorder bonus DLC for Lawbreakers? The other 2 codes I got from LRG worked fine.
 
Preorder period for standard would be great for people who don't care for the CE and just want a physical of that.

Same, I'd like the NA release but all this shit with LRGs is pushing me towards just buying the Asia version in Play-Asia instead. If a pre-order period gets announced next week I'll go for it, otherwise Play-Asia it is.
 

Weevilone

Member
In terms of process, the way that Play-Asia / Eastasiasoft releases are handled seems to work well. The presentation and quality of the releases is excellent too, and I prefer it to what LRG has been doing. I'm not particularly interested in the big box limited releases in general though. I prefer something smaller in size, so it can be shelved with the rest of the games. PA is hitting that sweet spot without being a bare-bones game.
 
We are still debating on how to handle it (Ys) and should have an answer by Friday.

Bringing it up at the panel was just our way of feeling it out with a small crowd. If we had brought it up on a forum or Twitter it would have probably ended badly with the small minority getting really angry at us and ending with threats again.

We just want to make sure everyone can get a copy this time and we feel that a hybrid system might work out. Worst case we just ax it after this test.

We want to increase our print runs and are just looking at ways to do it without upsetting our current system too much.
 
So every LRG release I've gotten thus far has been a gift, Night Trap was the first one I ordered on my own. What's the average timespan between ordering and shipping?
 
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