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Why are Game Boy and Game Boy Color hardware sales combined so often?

Fiendcode

Member
So does the 3DS-n3DS. The n3DS has twice the processors and they are also clocked higher.
To be specific they're clocked 3x higher. 3DS to n3DS is a bigger processing jump than GB to GBC was.

GB to GBC
CPU clock: 4.19 MHz -> 8.38 MHz (2x)
RAM: 8 kB -> 32 kB (4x)
vRAM: 8 kB -> 16 kB (2x)

DS to DSi
ARM9 CPU clock: 67 MHz -> 133 MHz (2x)
RAM: 4 MB -> 16 MB (4x)
Storage: 256 kB -> 256 MB (1000x)

3DS to n3DS
ARM11 CPU: 2 cores -> 4 cores (2x)
ARM11 CPU clock: 268 MHz -> 804 MHz (3x)
RAM: 128 MB -> 256 MB (2x)
vRAM: 6 MB -> 10 MB (1.66x)
Storage: 1 GB -> 2/4 GB (2-4x)

PS4 to PS4 Pro
APU CPU clock: 1.6 GHz -> 2.13 GHz (1.33x)
APU GCN: 18 CUs -> 36 CUs (2x)
APU GCN clock: 800 MHz -> 911 MHz (1.13x)
RAM: 8 GB -> 9 GB (1.12x)

XBO to XBOX
APU CPU clock: 1.75 GHz -> 2.33 GHz (1.33x)
APU GCN: 12 CUs -> 40 CUs (3.33x)
APU GCN clock: 853 MHz -> 1.17 GHz (1.37x)
RAM: 8 GB -> 12 GB (1.5x)
 
I've always considered it a new generation. It had cool clear green/black cartridges with that large bump on them and the exclusive games were more complicated graphically.

Thinking back through my library to remember my GBC exclusive games, I had a strange lack of GB games. Only Blue, Yellow, Tennis, Silver, Mario DX and Bomberman Max. Of those, only the latter two were GBC exclusive. Later in life (maybe 4-5 years later) I'd get Dragon Quest Monsters, Final Fantasy (the one that's actually SaGa), Mario Land and Zelda DX. All of which I played on a GBA, not my old GBC.

I got my GBC very late, in the late 90s, so that's probably why my library was so small.
 

Jamix012

Member
You think adding an option to run a game in 4K is more difficult than re-designing every single asset a game has?

You're not "redesigning every asset", you're adding colours. and I also think you're vastly underselling the work that goes into good pro patches, it's not just turning some dial.
 

beril

Member
You think adding an option to run a game in 4K is more difficult than re-designing every single asset a game has?

adding palette data is not 're-designing every single asset'; but arguably if the pro patch includes higher res textures/models it kindof is that
 

Branduil

Member
You're not "redesigning every asset", you're adding colours. and I also think you're vastly underselling the work that goes into good pro patches, it's not just turning some dial.

A PS4 Pro patch generally involves changing some settings, and doing Q&A. It's certainly not no work, but you're comparing it to hiring a team to port and remaster a physical new game. You need an art director, you need artists to make the new assets, you need Q&A, you need box art, you need to physically make the games, etc. It's not even remotely comparable.

adding palette data is not 're-designing every single asset'; but arguably if the pro patch includes higher res textures/models it kindof is that

I really hope none of you guys are ever in charge of artists, because oh boy.
 

Fiendcode

Member
This also brings up another point- there were a ton of GB-->GBC remasters. How many systems get a bunch of remastered games for themselves?
Also worth noting that every single GB -> GBC remaster was playable on a GB. How many remasters are compatible with the original platform on other systems?

I really hope none of you guys are ever in charge of artists, because oh boy.
You don't know who beril is do you?
 

Celine

Member
Those focusing too much on specs talks miss the point that it's how the console manufacturer consider a console hardware in relation to an existing product line and how said console manufacturer wants the consumers to perceive it to determine if it's a revision or a new system.
It's a business view more than a tech view.

How Nintendo retooled the Gamecube guts (by bumping the specs), added motion controls and software compatible with them and finally completely changed the branding and marketing is a good example of this.
 

D.Lo

Member
You're not "redesigning every asset", you're adding colours. and I also think you're vastly underselling the work that goes into good pro patches, it's not just turning some dial.
Did you play Zelda DX? It has added detail missing in almost every screen. Compare the grass between versions. Many assets had to be completely re-done to not look like a slightly bettter version of a Super Game Boy palette, not just colotrised, and this goes for all Nintendo's GBC GB cross gen releases.

Also worth noting that every single GB -> GBC remaster was playable on a GB. How many remasters are compatible with the original platform on other systems?
the answer to both questions is likely none. So what? The GBC being unique in some ways doesn't prove it is not a new platfrom. Your argument here is that it must be the same platform because it had remasters to itself then?
 

BGBW

Maturity, bitches.
Apparently Nintendo lost the original source code to Link's Awakening so had to disassemble the original before working on it.

They also added QoL improvements, a new dungeon with new gear and GB Printer support.

Just added some colour lol
 

Fiendcode

Member
Did you play Zelda DX? It has added detail missing in almost every screen. Compare the grass between versions. Many assets had to be completely re-done to not look like a slightly bettter version of a Super Game Boy palette, not just colotrised, and this goes for all Nintendo's GBC GB cross gen releases.
Not for Wario Land 2 or Game & Watch Gallery 2 iirc.

the answer to both questions is likely none. So what? The GBC being unique in some ways doesn't prove it is not a new platfrom. Your argument here is that it must be the same platform because it had remasters to itself then?
My argument is rereleases of DMG games don't prove it's a new platform when you can still play every single one on a GB or SGB.
 
To be specific they're clocked 3x higher. 3DS to n3DS is a bigger processing jump than GB to GBC was.

GB to GBC
CPU clock: 4.19 MHz -> 8.38 MHz (2x)
RAM: 8 kB -> 32 kB (4x)
vRAM: 8 kB -> 16 kB (2x)

DS to DSi
ARM9 CPU clock: 67 MHz -> 133 MHz (2x)
RAM: 4 MB -> 16 MB (4x)
Storage: 256 kB -> 256 MB (1000x)

3DS to n3DS
ARM11 CPU: 2 cores -> 4 cores (2x)
ARM11 CPU clock: 268 MHz -> 804 MHz (3x)
RAM: 128 MB -> 256 MB (2x)
vRAM: 6 MB -> 10 MB (1.66x)
Storage: 1 GB -> 2/4 GB (2-4x)

PS4 to PS4 Pro
APU CPU clock: 1.6 GHz -> 2.13 GHz (1.33x)
APU GCN: 18 CUs -> 36 CUs (2x)
APU GCN clock: 800 MHz -> 911 MHz (1.13x)
RAM: 8 GB -> 9 GB (1.12x)

XBO to XBOX
APU CPU clock: 1.75 GHz -> 2.33 GHz (1.33x)
APU GCN: 12 CUs -> 40 CUs (3.33x)
APU GCN clock: 853 MHz -> 1.17 GHz (1.37x)
RAM: 8 GB -> 12 GB (1.5x)


This right here.

All you need to know.

The GBC started Nintendo's handheld tic-tock cycle.

(GBA only got a clamshell and backlight in its "tock" so it's not mentioned in these discussions... Even though there were no "exclusive" games, games started coming out designed for the backlight that were downright unplayable on the OG GBA as you couldn't see what you were doing.)


GBC got the second best support of their tocks, but that doesn't change what it was. (DSi had the most exclusive software. GBC had third most support if you count the GBA games with color palettes that needed the backlight to actually see everything.)
 

beril

Member
Did you play Zelda DX? It has added detail missing in almost every screen. Compare the grass between versions. Many assets had to be completely re-done to not look like a slightly bettter version of a Super Game Boy palette, not just colotrised, and this goes for all Nintendo's GBC GB cross gen releases.

Yes Zelda DX has a bunch of new content and features so it's more like a 'complete edition' or something, and Tetris DX isn't really so much a remaster as it is a completely different version of Tetris.

But still, from a technical and artistic perspective, just adding colour to B&W gameboy games isn't all that complicated and calling it "re-designing every single asset" is absolutely ridiculous. Though it seems there really weren't many games that did get that kind of remasters anyway
 

Branduil

Member
Yes Zelda DX has a bunch of new content and features so it's more like a 'complete edition' or something, and Tetris DX isn't really so much a remaster as it is a completely different version of Tetris.

But still, from a technical and artistic perspective, just adding colour to B&W gameboy games isn't all that complicated and calling it "re-designing every single asset" is absolutely ridiculous. Though it seems there really weren't many games that did get that kind of remasters anyway

You can't just randomly add color to monochrome art and call it a day. Okay, I mean you could, but it would look like a shit. You need an art director to decide how you want the color version of the game to look, you need to decide what the exact right colors for each asset are, you have to determine if the assets need further changes to fit with the new artstyle- not everything that works in monochrome works in color, and vice versa. So I think it is fair to say you need to re-design the assets, assuming you care about the final results.
 

D.Lo

Member
My argument is rereleases of DMG games don't prove it's a new platform when you can still play every single one on a GB or SGB.
Even if they can still be played on the older hardware, that many re-releases with new features/graphical facelifts of games to the 'same' platform is not something you see on any other platform in history. But you do see a lot of that on successor platforms.

Yes Zelda DX has a bunch of new content and features so it's more like a 'complete edition' or something, and Tetris DX isn't really so much a remaster as it is a completely different version of Tetris.

But still, from a technical and artistic perspective, just adding colour to B&W gameboy games isn't all that complicated and calling it "re-designing every single asset" is absolutely ridiculous. Though it seems there really weren't many games that did get that kind of remasters anyway
The prime argument here is not how hard or how much effort it is (there were varying levels of effort put in), but the fact so many were done at all, see my argument above.
 

tkscz

Member
Again, to get things clear:

the vast majority of Game Boy Color games simply won't run on the original Game Boy.

Not really. If the game's casing was clear, it was GBC only, if it were black, it played on both. Majority of games were black and played on both. Fewer games were clear.

Gameboy Color and Gameboy are like 3DS and N3DS.

Gameboy specs, Gameboy Color specs.

Same CPU but GBC had two clockspeeds, 4.19MHz and 8.38MHz.

Both have the same screen resolution of 160x144 pixels.

GBC has more RAM and VRAM than the Gameboy.

So just like how there's a 3DS family of systems that sales are combined. It's the same thing for the Gameboy and Gameboy Color because GBC because GBC was only a revision like N3DS.

And we're done here.
 

beril

Member
You can't just randomly add color to monochrome art and call it a day. Okay, I mean you could, but it would look like a shit. You need an art director to decide how you want the color version of the game to look, you need to decide what the exact right colors for each asset are, you have to determine if the assets need further changes to fit with the new artstyle- not everything that works in monochrome works in color, and vice versa. So I think it is fair to say you need to re-design the assets, assuming you care about the final results.

Well sure, to be fair Links Awakening DX does look like shit compared to the original even with some slight changes to the assets

Even if they can still be played on the older hardware, that many re-releases with new features/graphical facelifts of games to the 'same' platform is not something you see on any other platform in history. But you do see a lot of that on successor platforms.

The prime argument here is not how hard or how much effort it is (there were varying levels of effort put in), but the fact so many were done at all, see my argument above.

Were there actually that many though?
 

D.Lo

Member
Not really. If the game's casing was clear, it was GBC only, if it were black, it played on both. Majority of games were black and played on both. Fewer games were clear.
And we're done here.
Why are people so lazy.

Read the thread, your claim above is 100% false and has been debunked a dozen times in this thread. It's only five pages, read it and get your facts straight before coming in embarrassing yourself.
 

GLAMr

Member
I remember thinking the transition to GBC was such a huge deal... Games like Perfect Dark and Zelda DX blew my mind. Looking back though, I see why they're bundled together. As other said, it's the same hardware with the clock speed doubled and extra RAM. I think N3DS is the most apt current day example (though Xenonlade Chronicles is the only N3DS exclusive retail game I know of).
 
I did read the thread, and I disagree with most of what he's saying there, but didn't want to reply to it since he didn't post in this thread himself.

Obviously even a slight bump means that you can do some things that wasn't possible before, but I don't don't think that qualifies it as a new generation (I mean New 3DS got an exclusive from Nintendo much quicker than GBC did). And nothing of what I've seen from Nintendo, including the snippet he posted, makes me think they ever saw it as such, even if apparently some developers did.

Which GB, GBC, GBA, and DS games did you develop? Interested in a differing viewpoint from a developer's perspective.
 

Fiendcode

Member
Even if they can still be played on the older hardware, that many re-releases with new features/graphical facelifts of games to the 'same' platform is not something you see on any other platform in history. But you do see a lot of that on successor platforms.
Except on successor platforms these games aren't also still playable on the original hardware. They're not remasters like we see elsewhere and in fact it's not similar to thr remasters we see on successor platforms.

Also there aren't even many of them. Just four from Nintendo in fact and all released around GBC launch in 1998.
 

D.Lo

Member
Except on successor platforms these games aren't also still playable on the original hardware.
You do realise you just repeated part of my statement back to me as if it were an argument against my statement?

There possibly not being too many is a point I've conceded above.
 
Not really. If the game's casing was clear, it was GBC only, if it were black, it played on both. Majority of games were black and played on both. Fewer games were clear.

This is false. Black carts are less than 20% of the total.

If you didn't buy a GBC you didn't play very many new GB games from 1998-2001, and it's even worse from 1999-2001 (and basically nothing for 2000 and 2001).

Kind of like, a uh, platform change
 

Fiendcode

Member
You do realise you just repeated part of my statement back to me as if it were an argument against my statement?
It is though. Wario Land 2, Link's Awakening DX or Tetris DX aren't really like the remasters we see now on PS4, XBO or Switch. Because they're not really remasters at all, they're enhanced rereleases. They share more in common with something like MH4U actually.
 

D.Lo

Member
It is though. Wario Land 2, Link's Awakening DX or Tetris DX aren't really like the remasters we see now on PS4, XBO or Switch. Because they're not really remasters at all, they're enhanced rereleases. They share more in common with something like MH4U actually.
Wario Land II is not DX, it has no extra features I am aware of, just colour.

I also thought GBC exclusives were only a handful, but then I did the research and that's far from the truth:

https://en.wikipedia.org/wiki/List_of_Game_Boy_Color_games

Order by "backwards compatibilily" and it's very plain to see there are more games without BC than games with it.

Under that prism, I've changed my mind: the GBC should really be considered a different console. It's as much a new console with backwards compatibility as any other in the Gameboy / DS line.
This was how my thinking went too. I originally believed Nintendo's PR that they were all a GB continuum. But a few years ago I saw the pure volume of GBC exclusives, and combined with the clear separated branding, realised that it fit under any reasonable definition of a separate platform.
 
This is false. Black carts are less than 20% of the total.

If you didn't buy a GBC you didn't play very many new GB games from 1998-2001, and it's even worse from 1999-2001 (and basically nothing for 2000 and 2001).

Kind of like, a uh, platform change

Kind of like, a uh, anti consumer decision that made a lot of people pump new money into the dying platform right before they released the next platform.

The reason they didn't repeat this has nothing to do with the GBC being its own gen, but because they could get away with it. They no longer completely own the market like they did then so they couldn't get away with it with the DSi and especially not with the n3DS. They don't have the market share or mindshare to pull it off anymore.
 

Celine

Member
I assume they merge the numbers because want to show a bigger one when using it for competitive comparisions.

It was BC and had a very similar name and form factor, but technologically was more powerful and had a lot of exclusive games that didn't run in the original gameboys.
There wasn't any meaningful competition in the dedicated handheld space in the '90s to need any sort of "competitive comparisions".
Game Gear was by far the best competitor available at the time and it sold several time less than Game Boy in the same time frame.
Atari Lynx, TurboExpress, Game.com, Neo Geo Pocket (I'm not even going to cite the taiwanese handhelds) were all non-factor.
WonderSwan performed decently in Japan due to a major pull from Bandai but again the Game Boy line sold much better.

mgMFyqR.png

EDIT: Note the graph in question don't include revisions like Game Boy Pocket, Game Boy Light or Game Boy Color since they were all released after March 1996.

If Nintendo wanted to add sales just because they could have summed Game Boy family sales with Game Boy Advance family sales.
Of course they didn't because GBA was the direct successor of the GB line.
 

khaaan

Member
Is it a quantity thing? As in the n3DS only got ~20 exclusive games + ~30 SNES VC games so it doesn't count but because the GBC had over 400 exclusive titles it counts?

Edit:...but I guess the same argument could be made for the PS2? or even OG PS3?
 
Kind of like, a uh, anti consumer decision that made a lot of people pump new money into the dying platform right before the released the next platform.

The reason they didn't repeat this has nothing to do with the GBC being its own gen, but because they could get away with it. They no longer completely own the market like they did then so they couldn't get away with it with the DSi and especially not with the n3DS. They don't have the market share or mindshare to pull it off anymore.

But they did repeat it.

The GBC went 3 years before a successor, and then the GBA did the exact same thing. Was the GBA launched as an anticonsumer dying platform right before the release of the real platform?
 

Fiendcode

Member
Wario Land II is not DX, it has no extra features I am aware of, just colour.
Yes, same with G&WG2.

Nintendo did also produce two additional 3rd party DMG rereleases in the west with Pocket Bomberman and R-Type DX. So I guess 6 total but only 4 internal (Tetris, Zelda, Wario, G&W).

This was how my thinking went. I originally believed Nintendo that they were all a GB continuum. But a few years ago I saw the pure volume of GBC exclusives, and combined with the clear separated branding, realised that it fit under any reasonable definition of a separate platform.
But still fewer exclusives than DSi. And also still more forwards compatible releases than DSi and n3DS combined.
 
Is it a quantity thing? As in the n3DS only got ~20 exclusive games + ~30 SNES VC games so it doesn't count but because the GBC had over 400 exclusive titles it counts?
Do PlayStation 1 games that only work with the Dual Analog/DualShock controller count as a separate console?
 

Fiendcode

Member
But they did repeat it.

The GBC went 3 years before a successor, and then the GBA did the exact same thing. Was the GBA launched as an anticonsumer dying platform right before the release of the real platform?
GBA was put down prematurely to combat PSP. Competitive forces ended it's life prematurely while a lack of competition delayed it's launch. GBA sits in the unenviable position of being impacted on both ends which is probably it didn't get a hardware refresh like GB, DS and 3DS all did.
 

Feffe

Member
My first console was a GBC, which my parents bought some months after the GBA released. It was pretty clear GBC was the successor to the b/w GB, like the GBA was the successors to the GBC.

Behind the box everyday game I owned specified they were "only for" GBC (and in some case GBA), they were not compatible with the original GameBoy.

The black carts everybody keep mentioned were around only for the first year, like al those cross-gen games at the start of the current generation. The only difference was that they kept the same medium. In one case the cartridge even contained a totally different game for GBC and GB (Conker Pocket Tales).

Then after the transitional phase was over Nintendo started releasing games only for the GBC like Mario DX, Wario Land 3, two exclusive Zeldas. And the third parties followed the suit with an exclusive Metal Gear Solid, good western developed games like Shantae or a port of Resident Evil. Between 1999 and 2001 everything released for an handheld console was only for GBC.

Things are different for DSi and N3DS. The vast majority of games could be played fine with a DS Lite and can be played fine with a OG 3DS. You don't miss three years of gaming.
 

Branduil

Member
Kind of like, a uh, anti consumer decision that made a lot of people pump new money into the dying platform right before they released the next platform.

The reason they didn't repeat this has nothing to do with the GBC being its own gen, but because they could get away with it. They no longer completely own the market like they did then so they couldn't get away with it with the DSi and especially not with the n3DS. They don't have the market share or mindshare to pull it off anymore.

This is the weirdest argument I've seen. "It wasn't a real new generation, but Nintendo pretended it was because they could get away with it."

GBA was put down prematurely to combat PSP. Competitive forces ended it's life prematurely while a lack of competition delayed it's launch. GBA sits in the unenviable position of being impacted on both ends which is probably it didn't get a hardware refresh like GB, DS and 3DS all did.

The GBA had two new form factors though.
 

beril

Member
So you can't speak to how Nintendo positioned the console to developers or how developers were mandated to market their product to buyers? What puts you in a position to disagree with that post?

nothing really, except I disagree with his interpretation of the snippet from Nintendo he quoted, and I know the hardware inside and out and no amount of overclocking and extra memory would make enough difference to that architecture to make it a real next gen console. Plus everything Nintendo has said from a marketing or business perspective has indicated that they view it as a revision and not a new generation.
 

D.Lo

Member
But still fewer exclusives than DSi. And also still more forwards compatible releases than DSi and n3DS combined.
Once again, that is an argument for DSi being considered a platform, not one against GBC. 'He did it too and he sucks' is a poor argument.

Also the DSi numbers being thrown around are kind of dumb. A huge number of DSi games were chopped up pieces or just cut down versions of retail DS games. They're in no way comparable to full retail releases. DSi has five of those.

And:
And also still more forwards compatible releases than DSi and n3DS combined.
What? There were hundreds of regular DS games released after the DSi was released.
 
But they did repeat it.

The GBC went 3 years before a successor, and then the GBA did the exact same thing. Was the GBA launched as an anticonsumer dying platform right before the release of the real platform?
You are talking about the same incident, not a separate one.

The GBA should have come out sooner, but Nintendo chose the delay it and push out the GBC instead with the specific intent of milking the old platform. This choice cause the GBA to get killed early because it released too late to be relevant compared to its competition.

Once again, that is an argument for DSi being considered a platform, not one against GBC. 'He did it too and he sucks' is a poor argument.

Also the DSi numbers being thrown around are kind of dumb. A huge number of DSi games were chopped up pieces or just cut down versions of retail DS games. They're in no way comparable to full retail releases. DSi has five of those.
They should be comparable to GBC games with regard to the effort required to make them.
 
As a kid I didn't even know GameBoy Color had exclusive games. I just thought it added colors to GameBoy games. I just got it to play Pokemon (all games besides Crystal worked also on GameBoy btw) just like all other finnish kids. If it was new successor handheld it was worlds worst marketed successor.
 

Fiendcode

Member
Once again, that is an argument for DSi being considered a platform, not one against GBC. 'He did it too and he sucks' is a poor argument.

Also the DSi numbers being thrown around are kind of dumb. A huge number of DSi games were chopped up pieces or just cut down versions of retail DS games. They're in no way comparable to full retail releases. DSi has five of those.
So your argument is DSi and n3DS are also separate platforms?

Can you give me an ballpark figure for this huge number of chopped up games as well? 100? 400? Many DSiWare releases were also unique full featured games from what I played. The Shantae exclusives for GBC and DSi were pretty comparable for example, the only real difference being media distribution.
 

Feffe

Member
DSi exclusive games didn't replace general DS games. They were released concurrently. Hence DSi is not the successor to the DS but a restyling, a restyling which is at the same time a new platform, but not the successor.

Just like the Satellaview and the Sega CD weren't the successor to the SNES ora the Genesis.
 

Fiendcode

Member
DSi exclusive games didn't replace general DS games. They were released concurrently. Hence DSi is not the successor to the DS but a restyling, a restyling which is at the same time a new platform, but not the successor.

Just like the Satellaview and the Sega CD weren't the successor to the SNES ora the Genesis.
DSiWare was still releasing in 2016. It outlasted DS compatible software releases and by more time than GBC only games outlasted GB compatible releases.
 

D.Lo

Member
DSi exclusive games didn't replace general DS games. They were released concurrently. Hence DSi is not the successor to the DS but a restyling, a restyling which is at the same time a new platform, but not the successor.

Just like the Satellaview and the Sega CD weren't the successor to the SNES ora the Genesis.
Very well put.
 
A new platform doesn't need to be a new generation.

I would love an age check on all this. It seems to be it would be much easier to combine GB/C looking back than it would be if you were of age from 1998-2001 and had nothing to play if you stuck with GB.

I have no problem calling DSiware its own platform btw. That is a piece of hardware I opted not to buy that prevented me from buying an entire catalog of software. Like the GBC or the Sega Saturn.
 

Fiendcode

Member
I would love an age check on all this. It seems to be it would be much easier to combine GB/C looking back than it would be if you were of age from 1998-2001 and had nothing to play if you stuck with GB.
Nothing to play from 1998-2001? Well Except Wario Land 2, Tetris DX, Mega Man Xtreme, Dragon Warrior I & II, DW Monsters 1-2, Pokemon R/G/Y/G/S, Pokemon TCG, Pokemon Pinball, Harvest Moon 1-2, Legend of the River King 1-2, Monkey Puncher, Link's Awakening DX, Game & Watch Gallery 2-3, Blaster Master EB, Bomberman GB/Quest, Pocket Bomberman, Survival Kids, R-Type DX, The Demon Slayer, Azure Dreams, Power Quest, Shadowgate, Mysical Ninja, Castlevania Legends and over 150 other games.

Memory can be a funny thing but your recalled perception doesn't automatically make it reality.
 
A new platform doesn't need to be a new generation.

I would love an age check on all this. It seems to be it would be much easier to combine GB/C looking back than it would be if you were of age from 1998-2001 and had nothing to play if you stuck with GB.

I have no problem calling DSiware its own platform btw. That is a piece of hardware I opted not to buy that prevented me from buying an entire catalog of software. Like the GBC or the Sega Saturn.
Again with the age argument


I'm 33. I was in high school when GBC launched. GBC has always been a GB revision.
 
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