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LawBreakers |OT| Zero G, With Cliffy B

r8er34

Member
If they ditch showing me k/d numbers, assists, objective points, etc I'm out.

I can go play pussy shooter 39480. The babying some fuckers need for their bruised egos is unreal. I had a game where I went some shit like 4 and 18. Completely ass raped to the max, and yeah it sucked and I was mad. On the other hand when I went 35-4, tons of OBJ points, assists, and got S+ ranking you bet your sweet bottom I was gloating like a mofo.

I think KDA being your K/D, or just putting bullets on a person and you get a kill for not finishing someone off is TRASH except for maybe a game like Battlefield.

Seriously. Nut up. The game is about skill based play. You can't hack it, then go try some casual friendly shit the market is flooded with.

/end rant

Preach!
 
C9x6cE9.png


and the (partially) shitty matchmaking continues... it worked really well 2 days ago but now...

Dude, matchmaking has been so bad for me today. Most games were 4v4 and takes forever. Also playing with the same people - I took a half hour break and was put back into the same lobby I left lol.

SBMM is killing this for me - we just should just focus on everyone getting matches quickly.

I'm very frustrated with how poorly the matchmaking in this game is handled, I love every aspect of the game and when I have competent teammates that have actually held a Mouse/KB at least once before in their lives, the game is some of the most fun I've had with any game in the last few years.

The problem is that I've had maybe 2 or 3 matches like that and 20 or 30 that have been the antithesis of fun and annoying enough to make me have to take a break from the game for a few days. I really don't want to have to abandon a game I love so much because of something as silly as always getting put on bad teams.

Please Boss Key, fix this ASAP so the people who actually gave your game a chance and bought in on day one aren't punished for doing so.
 

E92 M3

Member
Hey, dude, we know you're good at this game, but SBMM will keep fucking you hard. So between not being able to find games, I get thrown against 5-stacks with horrible players (no offense):

Honestly, SBMM is designed to protect new players and that's it. IT IS A HORRIBLE MATCHMAKING EXPERIENCE for me Boss Key. It takes at least 5 minutes to find a game and then it's a horrible match because of SBMM. SBMM will kill your multiplayer. It killed Titanfall 1, CoD Advance Warfare, and Destiny - and will certainly kill LB.

Your beautiful game is getting tarnished by this fucking SBMM.

DHjkkGpUwAAjG95.jpg


Had to play this group twice btw:

DHjkhUKUQAELVhG.jpg
 
If they ditch showing me k/d numbers, assists, objective points, etc I'm out.

I can go play pussy shooter 39480. The babying some fuckers need for their bruised egos is unreal. I had a game where I went some shit like 4 and 18. Completely ass raped to the max, and yeah it sucked and I was mad. On the other hand when I went 35-4, tons of OBJ points, assists, and got S+ ranking you bet your sweet bottom I was gloating like a mofo.

I think KDA being your K/D, or just putting bullets on a person and you get a kill for not finishing someone off is TRASH except for maybe a game like Battlefield.

Seriously. Nut up. The game is about skill based play. You can't hack it, then go try some casual friendly shit the market is flooded with.

/end rant

I can't imagine that LB would ever remove that kind of stuff.

This is the sort of game that has the "SkilledAF" philosophy, and no stats goes against that philosophy.
 
so fucked up.


it was like man i just joined a game mid match. it's cool. i'll play medic since we were 60-130 on occupy. somehow we managed to get the score back up close to them. but through the match the ping spike was annoyingAF.

and then at the point of actually WINNING this is what i'm greeted with

cnvHCUk.png


lets just go ahead and chalk this up as a loss then.
 

Dubz

Member
If this game doesn't punish quitters sufficiently in the next patch, I'm leaving the game until they do.

Makes it so frustrating to play on the losing side. As soon as we are down by just a little bit, half the team quits and it becomes a revolving door of quitters
 
I’m not that good at this game, but geesh my teammates are something else and it’s not like these guys are new players. They are all 20s and 30s. It was 3-8. Like the guy was playing Jugg for BB. He never helped push or anything; he just stayed by the goal. The guy came from behind and he put a wall and blocked us and it allowed them to score…

 

Perineum

Member
We really need to get GAF groups going. I'd rather lose with a full 5 of GAFfers, then join solo or duo queue with a buddy to eat shit from morons on the team who leave or stay afk in spawn.
 
I’m not that good at this game, but geesh my teammates are something else and it’s not like these guys are new players. They are all 20s and 30s. It was 3-8. Like the guy was playing Jugg for BB. He never helped push or anything; he just stayed by the goal. The guy came from behind and he put a wall and blocked us and it allowed them to score…

It's the biggest issue the game has right now, rather than checking your stats/skill and giving you 5 teammates of equal skill against a team of 6 players with equal skill, the matchmaking instead gives you 5 teammates with very poor stats and little to no skill against a team of 6 players who are of equal skill to you.

Why doesn't the game just put 6 good people against 6 good people.

Honestly, is there a reason for that outside of small player base making it more challenging to find people of equal skill? Even so that's not an excuse for how bad the matchmaking is right now where it goes out of it's way to screw you over with bad teammates on purpose.

I'm 100% sure of it being intentional at this point and it's really annoying that anyone would possibly consider that to be a good way to go about matching people up.

We really need to get GAF groups going. I'd rather lose with a full 5 of GAFfers, then join solo or duo queue with a buddy to eat shit from morons on the team who leave or stay afk in spawn.

If we had groups of GAFfers we'd never lose since the dumbass matchmaking would put us all against a team of 5 noobs and 1 good player who got stuck solo queuing with the noobs.
 

Perineum

Member
It's the biggest issue the game has right now, rather than checking your stats/skill and giving you 5 teammates of equal skill against a team of 6 players with equal skill, the matchmaking instead gives you 5 teammates with very poor stats and little to no skill against a team of 6 players who are of equal skill to you.

Why doesn't the game just put 6 good people against 6 good people.

Honestly, is there a reason for that outside of small player base making it more challenging to find people of equal skill? Even so that's not an excuse for how bad the matchmaking is right now where it goes out of it's way to screw you over with bad teammates on purpose.

I'm 100% sure of it being intentional at this point and it's really annoying that anyone would possibly consider that to be a good way to go about matching people up.



If we had groups of GAFfers we'd never lose since the dumbass matchmaking would put us all against a team of 5 noobs and 1 good player who got stuck solo queuing with the noobs.

Lol. At least we wouldn't be the one guy with noobs. ;)
 
Lol. At least we wouldn't be the one guy with noobs. ;)

Gotta look on the bright side I suppose :p

I think I'm gonna take a break from the game until we can get a group from GAF together as it's really looking like the only possible way to enjoy the game at this point.

If anyone is going to be online tonight on PC and wants to get a group going let us know :)
 

E92 M3

Member
It's very unfortunate that the matchmaking is what's hurting this game for me the most. SBMM killed all of the fun in Destiny PVP and now it's doing it again with LB. Respawn learned their lesson with Titanfall 1 and just focuses on quick matches for Titanfall 2.

I hope Boss Key changes this ASAP. It's game ruining for me.
 

arimanius

Member
I think I'm done until they fix the matchmaking. It's a great game when it's competitive but 90% of matches end up being 5v3. I hope they can fix it in time.
 

Perineum

Member
I think I'm done until they fix the matchmaking. It's a great game when it's competitive but 90% of matches end up being 5v3. I hope they can fix it in time.

Honestly? Probably not depending on what you are looking at rest of the year.

CoDWWII beta August 25th. Destiny 2 in first week of September.

Then holiday game rush.

It's all good. $30 and some fun for a month for me is all I asked for. I may be back if the game is active in January or later once the games slow down a smidge.

For now I'll keep on enjoying it. Threw Boss Key some bucks with Deadzo Edition and some Stash boxes. Like the game, like the company, and hope it can sustain and grow during the onslaught of games coming.
 
Honestly? Probably not depending on what you are looking at rest of the year.

CoDWWII beta August 25th. Destiny 2 in first week of September.

Then holiday game rush.

It's all good. $30 and some fun for a month for me is all I asked for. I may be back if the game is active in January or later once the games slow down a smidge.

For now I'll keep on enjoying it. Threw Boss Key some bucks with Deadzo Edition and some Stash boxes. Like the game, like the company, and hope it can sustain and grow during the onslaught of games coming.

Yeah, they are going to have a tough time this 4th quarter. A lot of heavy hitters coming out. CoD, D2, and BF 2. Quake Champions is also supposed to be released this year and that's the game that could really hurt them. It's pretty much going after the same crowd and it's a well established franchise.

I like the game I hope it does well, I even bought 50 loot boxes to help them out. For $30, I'm very pleased with the game, so I can't complain.
 

Zeneric

Member
This game is fuckin fun. The funniest FPS online game since Halo 2.
What is planned for this game from the dev? New modes? New maps? Ranking system? etc?
 

r8er34

Member
This game is fuckin fun. The funniest FPS online game since Halo 2.
What is planned for this game from the dev? New modes? New maps? Ranking system? etc?

Welcome. New maps, modes, characters for free yes. No word on ranked play at the moment.
 

Patrick S.

Banned
Last night, on a Friday, which is when most people game, the highest player count I saw on PC was 1007. I'm looking forward to see in which form this game will evolve...
 

Flcl

Neo Member
Yeah they have to do something about the MM. But... I see people complaine about it taking to long due to trying to put you with equal players and then I see people complaine about it putting you in games with no equal skilled players... =/

The way I see it... Quickplay should just ignore skill and put you in games as quickly as possible. Remove the grade and stat-tracking from it and just make it a mode where you can play and have fun. Start there and create a game where you get matches quickly and people can work on improving or have fun with no worry about stats, slowly build a playerbase. Start making the game more about having fun and then once the players are there start making it more comp-friendly.

Right now people worry so much about how equal the skill is between players and about winning that in the end they will stop playing because playerbase is not there yet to create a true competetive experience.
 

Budi

Member
Yeah they have to do something about the MM. But... I see people complaine about it taking to long due to trying to put you with equal players and then I see people complaine about it putting you in games with no equal skilled players... =/

Right now people worry so much about how equal the skill is between players and about winning that in the end they will stop playing because playerbase is not there yet to create a true competetive experience.
I don't know if US haven't just picked this game up or what is it. E92 M3 says he has to look for matches for 5 minutes on PS4. I'm playing PC and EU and it's almost always pretty much instant. But today the game assigned me to US East for some reason and I had to play warm up for several minutes until the lobby was filled. So personally I have no problems at all with the speed of matchmaking in my region. Should probably try that US East again to see if the waiting is indeed so much longer.
 

Gold_Loot

Member
I don't know if US haven't just picked this game up or what is it. E92 M3 says he has to look for matches for 5 minutes on PS4. I'm playing PC and EU and it's almost always pretty much instant. But today the game assigned me to US East for some reason and I had to play warm up for several minutes until the lobby was filled. So personally I have no problems at all with the speed of matchmaking in my region. Should probably try that US East again to see if the waiting is indeed so much longer.
I play on US East. The longest I wait to find a game is about 8 seconds. Even in the mornings.
 

Flcl

Neo Member
I play PC EU and have to wait a long time. So does my friend. We always end up with the same players and some of them are "pro-players" so my guess is we have high MMR and thus are in a really weird spot for the MM system. Once I get a match it speeds up though but that's because all of us in that game ends up in the same match over and over again even if the lobby ends.
 

r8er34

Member
I play on US East. The longest I wait to find a game is about 8 seconds. Even in the mornings.

Last night on PS4 east coast I was in a ton of matches that had were delayed so teams could fill. I was also placed into games that were almost finished. One game I entered I was in for 30 seconds and won! 😂
 
I had to switch to US West to get games. US East kept giving me lobbies that wouldn't fill. Wonder if there's an issue with US East.

Juggernaut has to be the weakest character in the game right? I mean he sucks besides blocking doors with his wall.

Edit* now can't get games on US West either. Warm up starts with 3 vs 3 no timer and never backfills.

Yeah he's straight up bad. They keep saying use his melee bread and butter, but no one gets that close to you if you're jugg. It just doesn't work. If there even 10 feet away then jugg has no good mobiity to close the gap, and is just stuck in a combat encounter where he can't have a real impact

He's a sitting duck in 90% of the playing space, and not even that effective in the 10% of the map where he should be useful.

Buffing his shotgun wouldn't really change anything either, unless they also increased its range.
 
I don't know if US haven't just picked this game up or what is it. E92 M3 says he has to look for matches for 5 minutes on PS4. I'm playing PC and EU and it's almost always pretty much instant. But today the game assigned me to US East for some reason and I had to play warm up for several minutes until the lobby was filled. So personally I have no problems at all with the speed of matchmaking in my region. Should probably try that US East again to see if the waiting is indeed so much longer.

PS4 EU here, i always find a game in 10 seconds.
 

arimanius

Member
I play on US East. The longest I wait to find a game is about 8 seconds. Even in the mornings.

Yea, i play on US East. I get in fast always. PC version.

On the PS4 games were taking around 5 mins to fill. I had to keep exiting and trying to rejoin new games. Was frustrating as hell. Never had that issue until last night. Even tried US West and still had the same problem. This was during prime time too.
 

arimanius

Member
Yeah he's straight up bad. They keep saying use his melee bread and butter, but no one gets that close to you if you're jugg. It just doesn't work. If there even 10 feet away then jugg has no good mobiity to close the gap, and is just stuck in a combat encounter where he can't have a real impact

He's a sitting duck in 90% of the playing space, and not even that effective in the 10% of the map where he should be useful.

Buffing his shotgun wouldn't really change anything either, unless they also increased its range.

Yeah he is. He seems only good for defending in a tight area. I've tried using his melee last night and it just doesn't connect as easily as wraiths and assassins. He needs a buff but it sure to what. His shotgun is trash compared to everyone else.
 

E92 M3

Member
The games take long to find because of my MMR. SBMM really hurts people in the upper bracket. Really not fair to be punished for being good.

Please buff shotgun for jugg lol.
 

Budi

Member
Since we have BossKey employees posting in this thread, could we get a clarification how exactly the matchmaking makes the groups right now? So people didn't need to take guesses at it all the time.
 

SublimeO12

Neo Member
Since we have BossKey employees posting in this thread, could we get a clarification how exactly the matchmaking makes the groups right now? So people didn't need to take guesses at it all the time.

I didn't write the matchmaking but there is an MMR used in quick play to balance matches. In general it will try to create two teams of roughly equal MMR, and obviously does stuff like keep parties together. While waiting in queue the matchmaker will expand the MMR window if it's taking too long to find a match. Yes it's true that if you're on the top end of the skill curve you're going to wait longer, same as with the extreme bottom end.

The reason we use MMR in quickplay instead of pure random is because the game is only really fun if the teams are roughly balanced. In a game like CoD or Battlefield where the TTK is is like 0.3 seconds, the skill gap gets compressed considerably. Meaning that there's a really good chance that a low skill player can score kills on higher skill players just by being in the right place at the right time, seeing them first, etc. In LawBreakers the skill gap is much, much larger, and a higher skill player can completely dominate a match. Before we added skill based match making we saw a lot of this, and yeah the game was fun in a mindless casual way for the top-aiming dudes who just wanted to frag out and get 60 kills or whatever, but for everyone else the experience was awful.

The intent is never to punish anyone with long queue times, just to make the game as fun as possible.
 

E92 M3

Member
I didn't write the matchmaking but there is an MMR used in quick play to balance matches. In general it will try to create two teams of roughly equal MMR, and obviously does stuff like keep parties together. While waiting in queue the matchmaker will expand the MMR window if it's taking too long to find a match. Yes it's true that if you're on the top end of the skill curve you're going to wait longer, same as with the extreme bottom end.

The reason we use MMR in quickplay instead of pure random is because the game is only really fun if the teams are roughly balanced. In a game like CoD or Battlefield where the TTK is is like 0.3 seconds, the skill gap gets compressed considerably. Meaning that there's a really good chance that a low skill player can score kills on higher skill players just by being in the right place at the right time, seeing them first, etc. In LawBreakers the skill gap is much, much larger, and a higher skill player can completely dominate a match. Before we added skill based match making we saw a lot of this, and yeah the game was fun in a mindless casual way for the top-aiming dudes who just wanted to frag out and get 60 kills or whatever, but for everyone else the experience was awful.

The intent is never to punish anyone with long queue times, just to make the game as fun as possible.

BK's intentions were pure, but my experience has been horrible. The system is more negative than positive in the long run. New players always learn and get better. It's been like that for years. SBMM is designed to protect beginners and hurt players like myself.

I'm not bitching for the hell of it. My experience is literally being ruined. I posted some games from last night as example.

I wouldn't care if I actually got teammates of my skill.
 

Budi

Member
I didn't write the matchmaking but there is an MMR used in quick play to balance matches. In general it will try to create two teams of roughly equal MMR, and obviously does stuff like keep parties together. While waiting in queue the matchmaker will expand the MMR window if it's taking too long to find a match. Yes it's true that if you're on the top end of the skill curve you're going to wait longer, same as with the extreme bottom end.

The reason we use MMR in quickplay instead of pure random is because the game is only really fun if the teams are roughly balanced. In a game like CoD or Battlefield where the TTK is is like 0.3 seconds, the skill gap gets compressed considerably. Meaning that there's a really good chance that a low skill player can score kills on higher skill players just by being in the right place at the right time, seeing them first, etc. In LawBreakers the skill gap is much, much larger, and a higher skill player can completely dominate a match. Before we added skill based match making we saw a lot of this, and yeah the game was fun in a mindless casual way for the top-aiming dudes who just wanted to frag out and get 60 kills or whatever, but for everyone else the experience was awful.

The intent is never to punish anyone with long queue times, just to make the game as fun as possible.
Thanks for the quick reply, appreciated! Seems like my skill level is juuuuust right, since I get matches so fast =D And I can only agree that I'm having a blast when I can keep up and not just get dominated by few OP players.
 

Flcl

Neo Member
I understand why MMR is used in QP but right now there are too few players for it to work well in all brackets it seems.

There is a thread on the offical forums now talking about the issue. Maybe go in and give som feedback?
http://forums.lawbreakers.nexon.net...making-current-problems-and-suggestion-on-fix

BK's intentions were pure, but my experience has been horrible. The system is more negative than positive in the long run. New players always learn and get better. It's been like that for years. SBMM is designed to protect beginners and hurt players like myself.

I'm not bitching for the hell of it. My experience is literally being ruined. I posted some games from last night as example.

I wouldn't care if I actually got teammates of my skill.
Agreed.
 
BK's intentions were pure, but my experience has been horrible. The system is more negative than positive in the long run. New players always learn and get better. It's been like that for years. SBMM is designed to protect beginners and hurt players like myself.

I'm not bitching for the hell of it. My experience is literally being ruined. I posted some games from last night as example.

I wouldn't care if I actually got teammates of my skill.

I don't think a post of two games really proves anything. SBMM is gathering data from a much larger sample size, and there are a ton of things that could have explained your teammates playing like shit. Showing a bunch of defeats in match history doesn't say much either. It really requires kind of a deep dive to buy what you're actually saying, and you're not really providing much of an avenue to do so.
 
I didn't write the matchmaking but there is an MMR used in quick play to balance matches. In general it will try to create two teams of roughly equal MMR, and obviously does stuff like keep parties together. While waiting in queue the matchmaker will expand the MMR window if it's taking too long to find a match. Yes it's true that if you're on the top end of the skill curve you're going to wait longer, same as with the extreme bottom end.

The reason we use MMR in quickplay instead of pure random is because the game is only really fun if the teams are roughly balanced. In a game like CoD or Battlefield where the TTK is is like 0.3 seconds, the skill gap gets compressed considerably. Meaning that there's a really good chance that a low skill player can score kills on higher skill players just by being in the right place at the right time, seeing them first, etc. In LawBreakers the skill gap is much, much larger, and a higher skill player can completely dominate a match. Before we added skill based match making we saw a lot of this, and yeah the game was fun in a mindless casual way for the top-aiming dudes who just wanted to frag out and get 60 kills or whatever, but for everyone else the experience was awful.

The intent is never to punish anyone with long queue times, just to make the game as fun as possible.

Honestly I think SBMM is the right way to go so long as the population allows it. I'm not going to doom and gloom about population, but I think BK's mindset behind SBMM is correct.
 

E92 M3

Member
I don't think a post of two games really proves anything. SBMM is gathering data from a much larger sample size, and there are a ton of things that could have explained your teammates playing like shit. Showing a bunch of defeats in match history doesn't say much either. It really requires kind of a deep dive to buy what you're actually saying, and you're not really providing much of an avenue to do so.

It's not a game or two, it's been affecting me shortly after launch. And it wasn't just defeats - I don't mind losing. The problem was that the system uses beginners as fodder to balance the MMR between the teams when there aren't enough skilled players around.

What more should I talk about? I took a half hour break and was put into the same lobby I left. Most games last night started at 4v4 because we couldn't get people for 5v5. SBMM does not belong anywhere outside of ranked - it's a horrible system. Bungie is taking it out of quickplay for D2 because of how much people hated it in D1 - it ruined D1 pvp for many folks. In Titanfall 1 I was always matching the same exact people because of SBMM that they enabled later on (they disabled it for Titanfall 2).

We can't always be protecting new players. When I started playing shooters, I would get destroyed badly, but that's how we learn to get better. LawBreakers can't have the #skilledaf slogan and punishing me for actually getting good (still learning a lot of things as well).
 

Flcl

Neo Member
Honestly I think SBMM is the right way to go so long as the population allows it. I'm not going to doom and gloom about population, but I think BK's mindset behind SBMM is correct.
I think the population is fine for the "average" player but for those in the higher MMR the queueing is hell... Not sure how many players it affects but I think it's something they need to look into asap.
 

arimanius

Member
BK's intentions were pure, but my experience has been horrible. The system is more negative than positive in the long run. New players always learn and get better. It's been like that for years. SBMM is designed to protect beginners and hurt players like myself.

I'm not bitching for the hell of it. My experience is literally being ruined. I posted some games from last night as example.

I wouldn't care if I actually got teammates of my skill.

I completely agree and I'm not even good at the game.

I understand why MMR is used in QP but right now there are too few players for it to work well in all brackets it seems.

There is a thread on the offical forums now talking about the issue. Maybe go in and give som feedback?
http://forums.lawbreakers.nexon.net...making-current-problems-and-suggestion-on-fix

Yeah it may work if there was enough people to fill the game and have more in each skill bracket.

I don't think a post of two games really proves anything. SBMM is gathering data from a much larger sample size, and there are a ton of things that could have explained your teammates playing like shit. Showing a bunch of defeats in match history doesn't say much either. It really requires kind of a deep dive to buy what you're actually saying, and you're not really providing much of an avenue to do so.

It's not just two games and a ton of people are having issues. If you're not that's awesome but a lot of us are.
 

E92 M3

Member
I think the population is fine for the "average" player but for those in the higher MMR the queueing is hell... Not sure how many players it affects but I think it's something they need to look into asap.

Yes, especially since the core players stick around the game the longest as well. Hell, I've spent a lot of money on boxes myself as well to support the studio. I want to see them caring for players like myself and not just protecting the interests of everyone but me.
 
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