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Games that have bad menus or UI

Title says it all. The quality of the game itself is irrelevant.

I'm currently playing World of Final Fantasy. While the menu can be pretty at times, it's really sluggish. Messing around the sphere grid and changing myrages with L1/R1; changing the myrage in your formation. It's so slow. Even talking to NPCs. When you're done talking to them and try to walk away, you have to wait for the fade-out animation of the subtitles to finish before you gain control of your character again. It's just long enough that you notice it every time and it's super annoying.
 

mrmickfran

Member
Dissidia

latest
 

krpiper

Member
Any game on console that has a "cursor" style of navigation, examples like Steep, Destiny and No Man's Sky. So much slower than just selecting the item you want to select
 

Zukkoyaki

Member
A lot of Ubisoft games struggle with UI in my opinion

Battleborn has a terrible UI

Dragon Age Inquisition and Witcher 3 both had pretty rough UX in terms of their menus. Honestly, UX is where devs usually drop the ball
 

Crayon

Member
Dragons Dogma menus were bad.

Botw ones are not bad but they are not up to the standard of the rest of the game considering how much time you spend in them.
 
untitledp4slu.png


This is hilariously bad, even for a Kickstarter indie game. For a AAA game made by one of the biggest third parties, for a Marvel game.... it's just the funniest thing I've seen all week. I love seeing Capcom do stupid ass Capcom things.
 

jelly

Member
I absolutely hated GRID or was it GRID 2. I get they were going for some fancy real life garage but the visual noise was just horrible and I didn'tget on with the menu within it.
 

Joey Ravn

Banned
No mans sky is terrible

Yep. And Destiny's, if you ask me. The cursor, the long press to interact with the items, grid-based layout... It makes navigating and managing your inventory a chore.

This is hilariously bad, even for a Kickstarter indie game. For a AAA game made by one of the biggest third parties, for a Marvel game.... it's just the funniest thing I've seen all week. I love seeing Capcom do stupid ass Capcom things.

They could have unified the portrait style for all characters. The Darkstalkers guy next to Red Arremer, Mega Man X and Zero, Spencer... they all look like characters from a completely different game. MUGEN-tier indeed.
 

gogojira

Member
Just started playing Horizon and the HUD is a nightmare. Thankfully you can adjust the crap out of it and I basically turned every damn element to only show when I call for it (dynamic mode). Horizon is waaaay too pretty to be fucked up with that HUD.
 

DorkyMohr

Banned
I hated Destiny's UI, seemed like too much style over function. This was way back during the alpha though, don't know if it's been improved.
 

Trace

Banned
I hated Destiny's UI, seemed like too much style over function. This was way back during the alpha though, don't know if it's been improved.

Destiny in general is considered to have one of the best console UIs, so no it hasn't been improved really. Doesn't need anything.
 

laxu

Member
Dirt 3. If you don't delete the audio files you are stuck waiting in menus for announcers to make inane banter and overall the menus are not great.
 

Van Bur3n

Member
Generally every Bethesda game that isn't Morrowind. The epitome of wasting space.

Oblivion:
Oblivion_UI_Screen_Space.jpg


Fallout 3:
99c1b3ddbebcb557b2bbcfdc8208cc5a.jpg


Skyrim:
8566761_f520.jpg


Fallout 4 (this image is actually from an old NeoGAF thread regarding bad UI in games):
1532171741046545296.jpg
 
Ghost Recon Wildlands.

The game is a lot more fun and interesting when you turn various hud elements off. You don't need to give the player all this dumb information that only clogs up the screen and makes the game far easier than it really should be.
 
Mass Effect Andromeda has some of the worst menus and in-game UI that I've seen in a long time.

The crafting menu is close to unusable.
 

tootie923

Member
A lot of Ubisoft games struggle with UI in my opinion

Battleborn has a terrible UI

Dragon Age Inquisition and Witcher 3 both had pretty rough UX in terms of their menus. Honestly, UX is where devs usually drop the ball

Witcher 3 UI drove me crazy and was still terrible and even after playing this year with all the PS4 patches. I think the worst part was the slowness and input delays.
 
I'll give it that it's colourful and stuff but... Man it's terrible:

latest

Smash Wii U's menu actually makes me irrationally angry whenever I see it. It's simple enough to learn and memorize where every mode is, so it's not that big of a deal, but....why it laid out like that? Just why?
 
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