*About Luminous Engine
In 2012, Square Enix announced Luminous Studio, a next generation game engine. In 2016, Luminous Studio was integrated with Ebony, the proprietary engine with which FINAL FANTASY XV was developed, and evolved into Luminous Studio Pro. The PlayStation 4 and Xbox One versions of FINAL FANTASY XV were developed with Luminous Studio Pro. As development for FINAL FANTASY XV WINDOWS EDITION commenced, the engine moved another generation forward by integrating NVIDIA GameWorks technology, resulting in Luminous Engine.
'Cause Square-Enix naming shenanigans.Why is it called Windows Edition? Is it exclusive to MS Store?
Why is it called Windows Edition?
Steam version even have russian voice-over, what?
From last year:
https://www.youtube.com/watch?v=CzIsbgDt5oM
No publishers are gonna release Microsoft Store only. Even Microsoft does staggered releases.Scared me for a bit. I don't even think I'd ever get the game but if it was Microsoft Store only that would spell bad news for FFXII Zodiac Age PC.
Got to be honest.
170 gigs turned me off completely. I aint got the bandwidth for that.
4K assets, uncompressed music, etc.Wait, what??
170GB?!? O_O
How???
Be warned for those who haven't played through FFXV, there's a random poster trolling on the comments section of the Nvidia page responding to every post with late game spoilers.
I'm personally not as bothered because I'm not expecting a fantastic story out of this title due to the development miasma it went through, but I really enjoyed the gameplay when I played the Episode Duscae demo, so I'm looking forward to the PC release.
I am curious if this game will support HBAO+ for an ambient occlusion solution for those whose performance gets hit too hard by VXAO?
Does the new engine enhancements and name change indicate that Luminous will be used by future SE titles? With the work to deeply integrate high-end Gameworks features into the engine, it kind of suggests to me that Luminous might be Square's go to engine for the next generation of game consoles.
4K assets, uncompressed music, etc.
Any chance they will put the more advanced lighting engine in they removed?
Be warned for those who haven't played through FFXV, there's a random poster trolling on the comments section of the Nvidia page responding to every post with late game spoilers.
I'm personally not as bothered because I'm not expecting a fantastic story out of this title due to the development miasma it went through, but I really enjoyed the gameplay when I played the Episode Duscae demo, so I'm looking forward to the PC release.
I am curious if this game will support HBAO+ for an ambient occlusion solution for those whose performance gets hit too hard by VXAO?
Does the new engine enhancements and name change indicate that Luminous will be used by future SE titles? With the work to deeply integrate high-end Gameworks features into the engine, it kind of suggests to me that Luminous might be Square's go to engine for the next generation of game consoles.
So they are actually calling their tech 'Luminous Engine' for the PC Version. Console version utilized Luminous Studio Pro. More explanation below:
This is the logo btw (taken from the official trailer):
So they are actually calling their tech 'Luminous Engine' for the PC Version. Console version utilized Luminous Studio Pro. More explanation below:
i wonder if we will get a complete game ......
omfg, i need this so much.brb waiting for Supernatural mod that turns the car into a Impala and changes the squad to Dean, Sam, Crowley and Castiel
Got to be honest.
170 gigs turned me off completely. I aint got the bandwidth for that.
Been waiting a while for a PC version.
I honestly hope there's a 60FPS option. Looks great, has the usual PC features and all that, but I'd trade 4K for 60FPS any day.
Replace the bros with Cindy, Aranea and Luna/Gentiana. Poor Noctis won't know what to do.Cannot wait for the model swapping mods. Cindy and Aranea in my party? Yes please.
That's more the result of a very talented, well funded, and dedicated animation team over some specific or unique animation blending technology. Instead the need to make major improvement to their cutscene workflow and model creation. Keyframed facial animation and really limited blendshapes really isn't cutting it anymore.Back in 2016 the devs said they were making this engine for future Final Fantasies and not just XV. Guess we'll see when XVI is announced, but the Luminous team and XV team are already hiring for R&D research in further improving its development efficiency and rendering on a broad scale as well as for XV team's new IP.
http://www.jp.square-enix.com/recruit/career/english/
http://www.jp.square-enix.com/recruit/career/group/2bd/
I'm looking forward to seeing what improvements they'll make to their animation system, which is already fantastic.