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Media Create Sales: Week 32, 2017 (Aug 07 - Aug 13)

Vena

Member
Considering that you have retail releases with sales lower than 5k units pretty much weekly I don't see how printing small launch shipment would had been that risky. Well hopefully it does well enough as PSN release. Great game.

Because that comes from established (low-sales) publishers, not 8-4. New kid on the block gets treated with skepticism, even for low numbers.

They obviously didn't *not* consider it, they had good reason for not doing retail. I am merely providing a possible explanation.
 

Scum

Junior Member
Two things.

1. Did Capcom ever release SF Puzzle whatchamacallit on mobiles?

2. Is MHW launching day & date on the PC with the PS4/Xbox One?

Thanks.
 

Mr Swine

Banned
Two things.

1. Did Capcom ever release SF Puzzle whatchamacallit on mobiles?

2. Is MHW launching day & date on the PC with the PS4/Xbox One?

Thanks.

1. Dunno

2. Nope, it's coming at a later date (presumably around Autumn I think)
 

Scum

Junior Member
1. Don't know.
2. No.

1. Dunno

2. Nope, it's coming at a later date (presumably around Autumn I think)

1. Google search says there's a clone, and No.

2. No.
Fucking hell, Capcom!
MouWorried.png
 
Theoretically, would a FFXV Switch version flop in Japan?

It will do better than FFXV for XBONE in Japan!

I don't think they release 15 in japan on XBONE

Sengoku Basara and Breath of Fire seem like obvious fits if helmed by competent developers. There are large audiences for both female-targeted and nostalgia RPG mobile gaming.

Monster Hunter could work, but you would need a very good developer to extract what people like about the series in a way that makes sense for mobile.

Mega Man is a maybe. Children's IP can be a bit harder to work with in the space, which is what Mega Man has been positioned as for quite a while now. It's not as obvious a fit for a nostalgia RPG either as people are less attached to the specific characters.

Street Fighter is a bit more awkward as something like Marvel or Injustice (the mobile versions) makes the most sense, but I'm not sure Capcom would want to license to Western studios who would be more likely to run that kind of game successfully.

Resident Evil is an odd one, since there is a lot of enthusiasm for the series and its characters, but it runs into the same issue as Monster Hunter.

You could probably get Nexon to make their style of mobile game for Devil May Cry, but I'm not sure if that brand has any meaning in Korea.

Outside of that... the other IPs are less obvious.

Just dump all of them into one game.
Capcom have enough IPs to make a gacha Mobile RPG/Card games.
 

Zedark

Member
Theoretically, would a FFXV Switch version flop in Japan?
I don't think so. Whenever FF gets (re)introduce to a new ecosystem, the series tend too immediately be successful to a large degree: debut on PS was big, entry to Xbox was good as well. Combine that with tooohe fact that Nintendo handheld systems often foster a JRPG-friendly environment, and I feel it will do well enough. It is a late port of the game, so we shouldn't expect sales to be as big as the PS4 or even the XB1 version imo, but that would still be successful for a port imo.
 

Zedark

Member
It will do better than FFXV for XBONE in Japan!

I don't think they release 15 in japan on XBONE



Just dump all of them into one game.
Capcom have enough IPs to make a gacha Mobile RPG/Card games.
They actually did, it sold 5k or so first week!

Edit: Sorry about the double post!
 

LordRaptor

Member
Whenever FF gets (re)introduce to a new ecosystem, the series tend too immediately be successful to a large degree: debut on PS was big, entry to Xbox was good as well.

I honestly got the impression that XIII underperformed given its multiplatform debut, hence the huge amount of spin offs and asset reuse entries.

Much like FFXV is currently doing.
 
You asked the question, what other things do we have planned in the future? We can’t give you any complete, solid details right at the moment but for our policy writers we very much do want to move out and do as much as we can with the game, with the franchise. There’s another certain console out there people may be thinking of; sounds little bit like you guys, your name, “Twitch”… I think we’ll just leave it there.

Everyone on Final Fantasy XV, they love this specific console that sounds a lot like “Twitch” – you may want to think something about that in the future.

Tabata is subtle, lol.
 
Theoretically, would a FFXV Switch version flop in Japan?
Maybe? Depends on what version and if they do anything special for it.
Local multiplayer Hunts could be a selling point if they implement it.
I can see SE just using the pocket edition (which is a weird product all around. Kind of like the DQXI PS4 vs 3DS)
 
Recycling every asset they can into spinoffs to recoup costs.
Recoup costs for what? They broke even day one.

How many times do I have to share this link. Also like the poster above said, it is not even the same comparison. XIII-2 reused assets with 2 sequels. Monsters were repeated. Character models re-used. FFXV is doing something completely different.
 

LordRaptor

Member
Recoup costs for what? They broke even day one.

I'm sure from his perspective the costs he was responsible for were covered, but I find it hard to believe the near decade worth of work prior to his salvaging the project into something that would ship are just written off as though they never happened, in the same way that Overwatch was profitable on its own merits day one, but also launched with a highly aggressive additional monetisation system because it needed to recoup the losses of what was formerly Project Titan.

My impression that SE want to recoup their losses is not based on todays announcements; it is based on their VR fishing game spinoff, and I expect to see more spinoff titles reusing assets.

If my use of "recoup costs" bothers you, just pretend I said "Increase profitability" instead.
 

Aters

Member
Monster Hunter Gacha mobile Game, problem solved.

You see this is the problem. Does Monster Hunter has memorable cast like Final Fantasy or Fire Emblem? Does it have a turn-based tradition like Dragon Quest? Does it have "moe" artstyle? The strength of MH is the action gameplay, and that cannot be translated into mobile game. Same with most of Capcom's franchises. You can probably imagine what a FF or DQ mobile game will be like - it will just be an old classic style JRPG. But what will a mobile Street Fighter be like? Or DMC? Or RE? Capcom as a company is too action-oriented, and mobile is the least favorable platform for all the nuances of control in an action game. They need to come up with something entirely new to have true success in the mobile space.
 

LordRaptor

Member
Capcom as a company is too action-oriented, and mobile is the least favorable platform for all the nuances of control in an action game. They need to come up with something entirely new to have true success in the mobile space.

Namco X Capcom / Project X-Zone is a fairly obvious gacha template if they wanted to
 
You see this is the problem. Does Monster Hunter has memorable cast like Final Fantasy or Fire Emblem? Does it have a turn-based tradition like Dragon Quest? Does it have "moe" artstyle? The strength of MH is the action gameplay, and that cannot be translated into mobile game. Same with most of Capcom's franchises. You can probably imagine what a FF or DQ mobile game will be like - it will just be an old classic style JRPG. But what will a mobile Street Fighter be like? Or DMC? Or RE? Capcom as a company is too action-oriented, and mobile is the least favorable platform for all the nuances of control in an action game. They need to come up with something entirely new to have true success in the mobile space.

Monster Hunter Go except instead of throwing Pokeballs you shoot bowgun ammo at Popos near Walmart.
 

LordKano

Member
I'm sure from his perspective the costs he was responsible for were covered, but I find it hard to believe the near decade worth of work prior to his salvaging the project into something that would ship are just written off as though they never happened, in the same way that Overwatch was profitable on its own merits day one, but also launched with a highly aggressive additional monetisation system because it needed to recoup the losses of what was formerly Project Titan.

My impression that SE want to recoup their losses is not based on todays announcements; it is based on their VR fishing game spinoff, and I expect to see more spinoff titles reusing assets.

If my use of "recoup costs" bothers you, just pretend I said "Increase profitability" instead.

I think they just want to use the lore they've created to increase the current brand popularity by shoving it in the face of absolutely everyone.
 

cw_sasuke

If all DLC came tied to $13 figurines, I'd consider all DLC to be free
Does Skyrim Switch have a JP release date ? Should do relatively well.
 

Busaiku

Member
You see this is the problem. Does Monster Hunter has memorable cast like Final Fantasy or Fire Emblem? Does it have a turn-based tradition like Dragon Quest? Does it have "moe" artstyle? The strength of MH is the action gameplay, and that cannot be translated into mobile game. Same with most of Capcom's franchises. You can probably imagine what a FF or DQ mobile game will be like - it will just be an old classic style JRPG. But what will a mobile Street Fighter be like? Or DMC? Or RE? Capcom as a company is too action-oriented, and mobile is the least favorable platform for all the nuances of control in an action game. They need to come up with something entirely new to have true success in the mobile space.
There are thousands of Monster Hunter doujins.
They can easily do a gatcha with different armor sets from different artists.
 
I'm sure from his perspective the costs he was responsible for were covered, but I find it hard to believe the near decade worth of work prior to his salvaging the project into something that would ship are just written off as though they never happened, in the same way that Overwatch was profitable on its own merits day one, but also launched with a highly aggressive additional monetisation system because it needed to recoup the losses of what was formerly Project Titan.

My impression that SE want to recoup their losses is not based on todays announcements; it is based on their VR fishing game spinoff, and I expect to see more spinoff titles reusing assets.

If my use of "recoup costs" bothers you, just pretend I said "Increase profitability" instead.
Square Enix posts "record-high" revenue and profits

They considered FFXV a massive success for them unless you think they lied to the investors.

Please bring out actual facts with links that back up your claim instead of making random assumptions about dev costs. The game wasn't even in full production until late 2011 and then was rebooted in 2013 so they lost what? a little over 1 year of dev costs. So your claim of 'years of development' doesn't even make any sense. It had the same development cycle as a typical AAA game from 2013 to 2016.

The VR Fishing game was a collaboration with Sony and they were committed to it since revealing FFXV VR at E3 2016. It was meant to be the headline that FFXV is also supporting PSVR hence making it a more appealing product in the eyes of the general public, like it happened with RE7. The scope of the project changed in development they finally settled on a VR fishing game instead of whatever weird shooting game they had planned in jest.


Your logic is that any game that has microtransactions, spin-offs on mobile and handhelds, strong post-launch support, is just trying hard to recoup its costs. In reality, this is just how game development works now where the developers aim to squeeze every last drop out of a project.

P.S here is the link to back my statement about full production. Posted on September 2011.
 

Nirolak

Mrgrgr
Generally speaking, companies make decisions on how to optimize growth and profits for the future, as opposed to looking at individual sunk costs in a vacuum and trying to make those look positive.

This is why, for example, companies cancel games, even though they'll never make money back on the stuff they made for the game that got canceled.
 

LordRaptor

Member
Please bring out actual facts with links that back up your claim instead of making random assumptions about dev costs. The game wasn't even in full production until late 2011 and then was rebooted in 2013 so they lost what? a little over 1 year of dev costs. So your claim of 'years of development' doesn't even make any sense. It had the same development cycle as a typical AAA game from 2013 to 2016.

The project that became FFXV began production in 2006.
You can split hairs about "full production" all you want, there had been significant amounts of work done on that project before it was rebranded, and significant amounts of work done under Tabata built on top of that existing work when he came aboard to salvage it.

I mean, I don't even know what you're arguing - that for 6 years it was just Nomura sat at a cubicle by himself doing sketches and rough plot beats with no other staff? Come on.

It can still be successful without living up to their expectations for the franchise.
Do you believe that SE are 100% satisfied with how it has performed at market as their premier franchise?
Do you believe that they consider FFXVs development an exemplar for how to develop a modern AAA titles, and they will do everything they did with it over again in their next project because it was such a trouble free project that was so stress free and enjoyable to work on?

It was a troubled project that they successfully brought to market, that in no way diminishes that that is an achievement in and of itself but - again - my impression is that they wanted more that it achieved, and will continue to produce spin offs reusing assets because those can contribute to what they want the franchise to be, and can be made cheaply on top of those already sunk costs.

Generally speaking, companies make decisions on how to optimize growth and profits for the future, as opposed to looking at individual sunk costs in a vacuum and trying to make those look positive.

This is why, for example, companies cancel games, even though they'll never make money back on the stuff they made for the game that got canceled.

Yes, but they learn from those sunk costs; their company wide movement towards middleware engines and away from developing their own engines for example is almost certainly as a result of things they learnt during FFXVs troubled development and their collaboration with Silicon Studio.
 

Chris1964

Sales-Age Genius
sinobi didn't share details for the amount of amazon special Switch bundles with Arms or Mario Kart, just that they were sold out immediately. There is another one scheduled for August 23 with a Quick Pouch Collection.

It depends on how high Nintendo went with shipments this week but maybe we won't see the usual post Obon big drop for Switch at next one. Except for MHXX bundle, for some reason amazon has a LE special bundle too.

Apparently the reason for the special bundle is Splatoon 2 update and amazon was informed for it for it many weeks before in advance. This looks another good week for Switch shipments.
 

Principate

Saint Titanfall
Generally speaking, companies make decisions on how to optimize growth and profits for the future, as opposed to looking at individual sunk costs in a vacuum and trying to make those look positive.

This is why, for example, companies cancel games, even though they'll never make money back on the stuff they made for the game that got canceled.
Sunk cost fallacy basically.

Nintendo seems to be pushing ARMS again with the update and testpunch. I imagine they'll 've producing some more ARMS bundles of they'rd serious about it.
 

Fdkn

Member
I guess XII is the only good performing FF in the last 17 years, because that's the only one they didn't milk to death in that timeframe.

/opposite world logic
 

Mory Dunz

Member
hm, weird statement that I'm not sure I fully believe.

But if FFXV and luminous somehow get working on switch decently, does that say anything about the chances FF7R since it's already on UE4 at least (and a timed exclusive). I wonder....

I'll be getting both on pc even if it takes forever, so I don't care. But the performance would be interesting.

What are we looking for in tomorrow numbers?
Dq and Splatoon hold?

Switch numbers.

Every week.

On the week.
and other stuff
 

KtSlime

Member
hm, weird statement that I'm not sure I fully believe.

But if FFXV and luminous somehow get working on switch decently, does that say anything about the chances FF7R since it's already on UE4 at least (and a timed exclusive). I wonder....

I'll be getting both on pc even if it takes forever, so I don't care. But the performance would be interesting.



Switch numbers.

Every week.

On the week.
and other stuff

If SE's past release performance is any indication for how FF7R will be released, it is possible it won't even make it out on PS4. (Yeah, I know they said it would, SE says a lot of things)
 

Eolz

Member
hm, weird statement that I'm not sure I fully believe.

But if FFXV and luminous somehow get working on switch decently, does that say anything about the chances FF7R since it's already on UE4 at least (and a timed exclusive). I wonder....

I'll be getting both on pc even if it takes forever, so I don't care. But the performance would be interesting.

FFVIIR could run on it anyway. But FFXV's sales performance would be more important than its game performance.
That said, if Luminous somehow runs on Switch, maybe some people will start shutting up about how nothing can run on this platform outside of indie games and old ports, and how it's barely more powerful than a PS3.
 
If they get FFXV and DQXI HD running on Switch it's a good sign for their future projects.
Though I'm not sure SE will bother with full FFXV. That would require porting the engine and all those assets. Wonder if it would make more sense to make ambitious mobile title targeting Switch like with Pocket Edition.
 

Yagami_Sama

Member
If they are porting the FF XV : Pocket Edition and Dragon Quest XI is the 3DS version, people will riot.

But I am not sure what will be worse FF XV : Pocket Edition be announced for Switch or 3DS.
 
If they are porting the FF XV : Pocket Edition and Dragon Quest XI is the 3DS version, people will riot.

But I am not sure what will be worse FF XV : Pocket Edition be announced for Switch or 3DS.
Pocket Edition is equivalent to the 3DS release of DQXI. Wonder if they got the idea from that. Would've likely been a good fit for 3DS
 
If they are porting the FF XV : Pocket Edition and Dragon Quest XI is the 3DS version, people will riot.

But I am not sure what will be worse FF XV : Pocket Edition be announced for Switch or 3DS.

Honestly, I like this idea of Switch getting the real game and 3DS getting the (ugly) chibi edition. I'd be keen on trying out both that way.

Just keep the Pocket Edition FAAAAAAR away from Switch thank you very much.
 

KtSlime

Member
Honestly, I like this idea of Switch getting the real game and 3DS getting the (ugly) chibi edition. I'd be keen on trying out both that way.

Just keep the Pocket Edition FAAAAAAR away from Switch thank you very much.

I'm not fond of this kind of wording, it makes it sound like smartphone games aren't real or something.
 
I'm not fond of this kind of wording, it makes it sound like smartphone games aren't real or something.

Well, I mean... LOOK at the Pocket Edition, you see my point. :p

To clarify, it's not because it's a mobile version, I'm talking purely on how it looks. Really with how good mobile tech is (hell Switch IS mobile tech), I would've expected FAR better than this.
 
Well, I mean... LOOK at the Pocket Edition, you see my point. :p

To clarify, it's not because it's a mobile version, I'm talking purely on how it looks. Really with how good mobile tech is (hell Switch IS mobile tech), I would've expected FAR better than this.

no matter how it looked, it's still a real game. the way you worded earlier seems dismissing it as non-real game, which is shitty
 
Monster Hunter Gacha mobile Game, problem solved.

I dont know if its still online but japan did have a online(moe) type monster hunter game with gacha elements

Basically the armor was the gacha (with female male huntersjust being added in i dont think they had names...)
 

Fukuzatsu

Member
Pocket Edition is equivalent to the 3DS release of DQXI. Wonder if they got the idea from that. Would've likely been a good fit for 3DS

Obviously this is Square Enix and not Capcom, but if they did go with the Pocket Edition for Switch, this would also fit the trend of up-ressed 3DS game on Switch + current-gen home title on other platforms.
 
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