We're not arguing that it won't hit it, we're arguing that's still too low given the development costs and the sales forecast they've already given to shareholders.Am I misunderstanding or people actually think MHW won't hit 1.5 million (this is lifetime sales right, and worldwide or just Japan)? That sounds like an outrageously low estimate for their frontier franchise debuting on the latest consoles does it not?
2M has been the case since the last financial briefing. And yeah that ain't looking good right now.MVCI at 2M is kind of high given that SFV hasn't reached that in like a year and a half.
Marvel branding is stronger than ever but the negativity is considerably worse than SFV's pre release.2M has been the case since the last financial briefing. And yeah that ain't looking good right now.
The tweets from Mochizuki suggest that 1.5 million was a "cautious prediction," which tells me it is interpreted as the WW prediction for the current fiscal year. That is quite low imo.It's too bullish for Japan only and too bearish for worldwide.
West, regarding the ~1 million copies sold.What country are we talking about? There isn't a whole lot of overlap between 3DS owners and PS4 owners here.
I have no idea. Could also be that a lot of people bought into the 3DS because of Monster Hunter. Like you mention, its impossible to say for sure.Let's say only 300k of the western MH 3DS buyers own a PS4/Bone. I think that's plausible? The other 700k are either Nintendo-only gamers (it was a game given a push by Nintendo themselves, so plays into that cohort) or handheld only gamers or kids or whatever. I can't see too many of a cohort like that getting a PS4 just for MH. It may push some over the edge who were interested already, but it's likely a lot will just abandon the series.
That said unless someone has exact market data on demographics of western 3DS MH buyers there is no way to know for sure. Maybe they are all hardcore gamers who have every platform so this is exactly what they have been dreaming of. I think that's unlikely given it's quite a quirky very Japanese series, but who knows.
MVCI at 2M is kind of high given that SFV hasn't reached that in like a year and a half.
Wasn't Rise of the Tomb Rider known as a timed exclusive quiet early? If memory serves me right after the announcement at the MS press conference it was actively devated in the forums. This contrats with REmake, Zero and RE4 which were announced as GC exclusives. In the case of Zero and Remake ports took up until the 8th gen to appear so, at the conception of the announcement, that was the intention until plans changed years later with RE4.Capcom in particular almost exclusively makes multiplatform games, especially for the types of products that make sense to port, so you would actually have to go to another publisher like Square Enix and look at Rise of the Tomb Raider for a similar example.
They did announce Dead Rising 4 was coming to Steam a few months after the Windows 10 release, which would have slowed their sales on the Windows 10 store if you really want a Capcom specific example. Similarly they announced that Marvel vs. Capcom 3 was a timed PS4 exclusive that would be out on Xbox One and PC shortly after. We did cover Monster Hunter World's PC version as well.
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Rise was presented as an exclusive and then got a release window nailed down on PS4 shortly before release on Xbox One.Wasn't Rise of the Tomb Rider known as a timed exclusive quiet early? If memory serves me right after the announcement at the MS press conference it was actively devated in the forums. This contrats with REmake, Zero and RE4 which were announced as GC exclusives. In the case of Zero and Remake ports took up until the 8th gen to appear so, at the conception of the announcement, that was the intention until plans changed years later with RE4.
im not familiar with Dead Rising 4 case, but according to what you write there, the Steam version was made public some months after release which makes matters different to what we are discussing.
How was the PS2 version of Code Veronica managed by Capcom? i honestly don't know save for the fact that it came like a year later after the DreamCast version.
At the moment, Capcom's investors seem very concerned with one particular thing: http://www.capcom.co.jp/ir/english/data/pdf/explanation/2017/1st/explanation_2017_1st_02.pdf
And that was just one fiscal call.
SFIV sold pretty well including over a million on 3DS, didn't stop SFV from selling <2M during a year and a half from launch.I disagree.
I know there's a lot of shitposting for this game (and most of the criticism is justified), but it's a game appealing to casuals, that will attract some hardcore players anyway, and some SFV players are interested in a transition to this game instead.
MvC3 is at 2.2M, UMvC3 at 1.2M on PS360, and the release is at nearly 100k on Steam (and probably the same on PS4). Disney will push a bit in terms of marketing too.
They'll do 2M a lot more easily than SFV imo.
Wonder why more devs didn't have something to show for launch. Bomberman of all thing sold half a million despite not being super goodThe only mistake campcom made with Street Fighter on Switch was not having it ready for day one. Probably could have doubled sales from the one time people are absolutely desperate for more games.
It still blew away their expectations despite being a bit later.
To be fair, that's just a face plate, so theoretically you could get that system and swap the Lloyd faceplate for the default one.When was the last time that Nintendo had a bundle of its home console with a third party game? MH3U? I remember a Tales of Symphonia bundle for GC that was also comprised of 20-25.000 units IIRC (that week GC beat PS2 too I think).
Man, I loved that colour (but not the tackled Lloyd in the middle)
Bandai-Namco bringing the big guns for Nintendo Switch this year. They're bringing 2017 GOTY, the Dark Souls of party-game... Gotouji Tetsudou for Nintendo Switch!!
No, it's not me beign super excited, they really did put !! in the title
https://www.gamer.ne.jp/news/201708210070/
(Port of the Wii U version of the game with extra content, but missing features like Miiverse)
I remember this game did quite well right? On Switch, it probably should do quite well till Mario Party drop there.
It cratered on wiiu, but did relatively well on the 3ds. If i remember right, It sold something like 15k on the U and almost 100k on the 3ds.I thought it cratered? Maybe just on Wii U and did well on 3DS?
Fun fact, this was by Grounding. Yep, Crimson Dragon/Sakura Samurai Grounding.
I thought it cratered? Maybe just on Wii U and did well on 3DS?
Fun fact, this was by Grounding. Yep, Crimson Dragon/Sakura Samurai Grounding.
I'd say Capcom should downport the MHW engine onto Switch. Using that engine reuse assets from MHW. Call it Monster Hunter 5 Portable have it play similar to a more classic MH style. Have a new campaign, lots of new content intermixed with some content from MHW. Release it late 2018/ Early 2019. That way Capcom, Nintendo, Sony, MH fans and Switch owners can have their cake and eat it too. If MHW is successful there is no reason that they can't have multiple successful MH based franchises.I think Monster Hunter World will continue a decline for the series in Japan. It really doesn't matter the platform. I'm sure Switch will get a portable version in a year or so.
I think Capcom is afraid a series decline is happening and so a stronger focus is being made towards Western markets. I do think they have some mismanagement issues as a company, but I don't think MHW missing Nintendo systems is that big of a deal. Nintendo maybe unhappy but they should invest into the company if they want more control. Now if they completely abandon portable markets then that would be suicide.
I'd say Capcom should downport the MHW engine onto Switch. Using that engine reuse assets from MHW. Call it Monster Hunter 5 Portable have it play similar to a more classic MH style. Have a new campaign, lots of new content intermixed with some content from MHW. Release it late 2018/ Early 2019. That way Capcom, Nintendo, Sony, MH fans and Switch owners can have their cake and eat it too. If MHW is successful there is no reason that they can't have multiple successful MH based franchises.
Lol. Those investor is even more incompetent lol.
Betting on Capcom to do well on Mobile is like hoping no delay will happen to L-5 mobile game.
They're not betting on Capcom to do well on mobile. They want the people licensing their IPs to do well.
I am not even sure if Capcom had any proper IP which can be suitable for mobile market here lol.
I would actually agree on Capcom giving other more competent mobile company to actually do their works as i feel that had much bigger chance of doing well vs Capcom striking gold in mobile market.
Regarding those low MHW expectations... maybe Sony will announce a new handheld for next year and they're getting all in early. I don't following gaming news like I use to... Have there been any rumblings to make that feasible? I'm tired of always using the "It IS Capcom" excuse... So let's go with that.
Monster Hunter Gacha mobile Game, problem solved.
Sengoku Basara and Breath of Fire seem like obvious fits if helmed by competent developers. There are large audiences for both female-targeted and nostalgia RPG mobile gaming.I am not even sure if Capcom had any proper IP which can be suitable for mobile market here lol.
I would actually agree on Capcom giving other more competent mobile company to actually do their works as i feel that had much bigger chance of doing well vs Capcom striking gold in mobile market.
Sengoku Basara and Breath of Fire seem like obvious fits if helmed by competent developers. There are large audiences for both female-targeted and nostalgia RPG mobile gaming.
Monster Hunter could work, but you would need a very good developer to extract what people like about the series in a way that makes sense for mobile.
Mega Man is a maybe. Children's IP can be a bit harder to work with in the space, which is what Mega Man has been positioned as for quite a while now. It's not as obvious a fit for a nostalgia RPG either as people are less attached to the specific characters.
Street Fighter is a bit more awkward as something like Marvel or Injustice (the mobile versions) makes the most sense, but I'm not sure Capcom would want to license to Western studios who would be more likely to run that kind of game successfully.
Resident Evil is an odd one, since there is a lot of enthusiasm for the series and its characters, but it runs into the same issue as Monster Hunter.
You could probably get Nexon to make their style of mobile game for Devil May Cry, but I'm not sure if that brand has any meaning in Korea.
Outside of that... the other IPs are less obvious.
SFIV sold pretty well including over a million on 3DS, didn't stop SFV from selling <2M during a year and a half from launch.
I guess marketing will be the deciding factor as well as the game's quality outside of the poor visuals
With Capcom expectation for mhxx switch at 500k, with it being reiterated as a Japanese only release, maybe my issues with YSO predictions and possible negative consequences about Capcom support are clearer (is that a correct word or should I say more clear?)
where was that 500K number confirmed?
where was that 500K number confirmed?
Everything is possible if you try very hard.
I know Media Create threads are paradise for misinformation but if you want to play the same song every week at least try not to contribute so much to it. You made a whole scenario labelling an analyst's predictions as Capcom's official forecast and YSO predictions as official numbers. This must be the first time we are supposed to have a forecast with range.You discovered my true identity..
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Ōkami;246673984 said:Not like it was expected to do well but Sonic Mania wasn't even Top 10 on PSN last week, 4 out of the top 5 games were Dragon Quest titles.
Best selling digital game in Japan last week was Undertale, good as the retail version didn't do anything.
Well no wonder it didn't have anything in Amazon. Kinda weird that they didn't bother with retail version for Japan considering how retail heavy market it still is. Game itself has kinda cult following in japan even before this official release so it could had done decent numbers in retail too (going by steamspy it has sold over 70k units in Japan on PC without official translation).
Well that following is on PC, so what's the guarantee any one would go out and buy this on any other platform at retail (and we don't really know how many people bought this on PSN, it could be anywhere from (ballparked) 10k and up)? Its a big risk that could result in a bunch of dead stock, I doubt you can make a great case for retailers to buy it from you or for someone to do a print run, even if small.
Also 8-4 is still fledgling in this part of their business, so, walk before you run.