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Media Create Sales: Week 32, 2017 (Aug 07 - Aug 13)

horuhe

Member
Any idea on the ranking order for the switch bundles this week?

They weren't selling any other bundle than the Splatoon one which is #2 (higher than last week). So it's quite biased in that way. However, that SKU is between the 3DS ver. of DQ and the PS4 ver. so, less than 50k is expected.
 
Maybe something like a wii u gamepad that you plug into the TV?
Dont' imagine the docking system was as clean as the final model that early on

The last one was the musou game from my understanding
That's not how the normal games play, right?

considering this is under extella title not extra, it'll definitely be musou. as usual I might be wrong lol
 

sense

Member
I think we can all agree that:

A publisher that support Nintendo platforms = smart publisher.
A publisher that doesn't support Nintendo platforms = stupid publisher.
A publisher that supported Nintendo platforms but then doesn't = hahaha stupid publisher.
A publisher that didn't initially support a Nintendo platform fully but now publicly stated will do so= hahaha what a mess of a company.

We can use this going forward and save ourselves pages of pointless discussion about Capcom of all things.
What are you doing pointing out the obvious lol. Just play along.
 
Looks like most everything will be holding the same positions. Curious how big of a drop Splatoon 2, DQXI, and Snack World will have. Snack World seems to be doing better than GAF expected especially if it is above Splatoon 2 this week. They seem to be showing a rise in ARMS but this may just be statistical noise. Hey Pikmin has had some insane legs as well. Slowly selling under the radar.
 
I think we can all agree that:

A publisher that support Nintendo platforms = smart publisher.
A publisher that doesn't support Nintendo platforms = stupid publisher.
A publisher that supported Nintendo platforms but then doesn't = hahaha stupid publisher.
A publisher that didn't initially support a Nintendo platform fully but now publicly stated will do so= hahaha what a mess of a company.

We can use this going forward and save ourselves pages of pointless discussion about Capcom of all things.
What is this? Lol. None of your points apply to the Wii U. No one was saying any of this about Wii U, ever.


As others have said, replace 'Nintendo platforms' with successful systems.
 

KtSlime

Member
Sony could have more successful systems than what they currently have in Japan if they actually tried to give Japan the product they want. They have obvious reasons they don't do that, but that does not mean MC is biased towards Nintendo.
 

Fularu

Banned
Sony could have more successful systems than what they currently have in Japan if they actually tried to give Japan the product they want. They have obvious reasons they don't do that, but that does not mean MC is biased towards Nintendo.

I don't know. I think the products are there, it's the support that's lacking.

Sony lives in a world were they don't have to do anything to prop their system up and as a result, their domestic sales are suffering. Their mismanagement of the PSP (which succeeded despite Sony), the Vita and the PS4 domestically are testament to that (and Vita's failure can be linked to Sony's failures as a plateforme holder all the way back to the PSP days)
 

Fularu

Banned
I ain't the one constantly looking out for reasons to shit on publishers every chance I get for not supporting my preferred platform but carry on.

You had no problems port begging for MH for years in those threads like just don't add to the garbage pile as it stands.
 

D.Lo

Member
I don't know. I think the products are there, it's the support that's lacking.

Sony lives in a world were they don't have to do anything to prop their system up and as a result, their domestic sales are suffering. Their mismanagement of the PSP (which succeeded despite Sony), the Vita and the PS4 domestically are testament to that (and Vita's failure can be linked to Sony's failures as a plateforme holder all the way back to the PSP days)
I think Vita could have done better for sure, IMO another Capcom blunder was not giving MH a good go on it. But PS4 is IMO a very, very western focused system, designed from the ground up for western PC developers' ease of use. It's a large power hungry noisy x86 PC box - bizarrely it is literally the modern equivalent of the original Xbox.

Sony chased Microsoft down the large PC box as a console route, and Japan hasn't really cared much since. The last normal (aka not 'different' like the Wii or hybrid like the Switch) home console that was suited to Japanese tastes was the PS2/GC era, and PS2 sold 20 million.
 

Fularu

Banned
I think Vita could have done better for sure, IMO another Capcom blunder was not giving MH a good go on it. But PS4 is IMO a very, very western focused system, designed from the ground up for western PC developers' ease of use. It's a large power hungry noisy x86 PC box - bizarrely it is literally the modern equivalent of the original Xbox.

Sony chased Microsoft down the large PC box as a console route, and Japan hasn't really cared much since. The last normal (aka not 'different' like the Wii or hybrid like the Switch) home console that was suited to Japanese tastes was the PS2/GC era, and PS2 sold 20 million.

I definitely agree that Sony went down Microsoft's rabbit hole and chased them there and I believe Nintendo were wise to nope out of it.

Now we have 3 systems that are basically the same (PC/PS4/XB) and Nintendo. By sheer virtue of install base, you'd be crazy to not plan for the first system(s) mainly. That'S why Capcom's efforts aren't stupid on a fundamental level. What people are questionning is the foregoing of the domestic market like Sony did.
 

casiopao

Member
You had no problems port begging for MH for years in those threads like just don't add to the garbage pile as it stands.

Hush. Let Sense act like he is the only sounds of justice in MC while everyone who troll Capcom is just Nintendo fanbois lol.
 

cw_sasuke

If all DLC came tied to $13 figurines, I'd consider all DLC to be free
Wait, why do you/people expect it to release on Switch?

That's one of the more unlikely Capcom games to see release on Switch IMO.

Because its the next big "new" RE release and i dont think they ported the RE Engine over for a late RE7 Switch version. Also dont expect them to go all out budget wise on a RE2 Remake - so yeah i totally expect it on Switch as well.
This is demonstrably false. Those who were there early benefited immensely with outside the norm sales results. This time around, those companies just happen to be Konami, NIS, and indies. Even Capcom benefited from the surprising sales of SFII but that wasn't because of any effort Capcom put into it, but because its SFII. Capcom planned poorly for forward support, even by Japanese standards, that's all on them. Book is more or less written at this point. Namco or those still slow to the Switch are either much more successful global players, or serve a comfortable niche.

Nintendo, though, ya they probably aren't losing much right now.

They benefited because they usually sell next to zero units - you cant compare NIS to Capcom, sure what SF2 sold helped in some ways but its not like they missed out on mayor bucks by not being on Switch day 1. Most ports that could have sold well like RE4 will still sell well when they drop them at a later point on a higher installed base since there wont be much competition on Switch anyway.

Its easy to shit on publishers for lackluster support...but what great titles did PS4/XBO get from Capcom in its first couple months ? The fact that MHW was announced blindsided a couple people here and now everything Capcom puts out on Switch seems like lackluster...but MHXX HD, USF2 and Revelation 1+2 for the first couple months wouldnt have sound that outlandish as a prediction prior to the Switch launch.

For some reason people think that Switch should get the same support as more established systems from day 1......i dont know why. If Switch keeps selling the games will appear there...just like with every other successful system.

With rumored games like Okami and the street fighter collection (which will likely retail for the same price as USFII Switch and include USFII) seemingly skipping Switch I'm not sure I could bet on anything modern from Capcom coming.

As for either losing out or not; I'm not entirely sure. Capcom made a bunch off a low effort product. Wasn't even out for launch which likely would've helped it sell more.
Switch likely doesn't "need" Capcom to be a success like Vita and PSP in the past, but they'd also benefit.

Well i never said every Capcom 2017 release will or has to come to Switch - projects like Okami HD and co. were probably on slate for a 2017 for HD system for a while and getting them on Switch as well wasnt a priority.

They couldnt bother with putting out the latest Ace Attorney title or Mega Man Legacy Collection 2 out on Switch at the same time....so no one expected Okami or the SF Collection considering how slow Capcom is.
 

D.Lo

Member
I definitely agree that Sony went down Microsoft's rabbit hole and chased them there and I believe Nintendo were wise to nope out of it.

Now we have 3 systems that are basically the same (PC/PS4/XB) and Nintendo. By sheer virtue of install base, you'd be crazy to not plan for the first system(s) mainly. That'S why Capcom's efforts aren't stupid on a fundamental level. What people are questionning is the foregoing of the domestic market like Sony did.
Absolutely. There is a full market scism, 3DS is the 'PS4 of Japan'. And MH is a Japanese-first franchise with a 'bonus sales' side business in the west.

I really don't understand if they really wanted to do this game why they didn't just make a new property with MH elements to it for x86 boxes. MH is essentially a brand new property as far as PCS4Bone market is concerned - this is proven by them not wanting to name it MH5 so it seems like a safe entry point for all the new to the series consumers they are targeting.
 

sense

Member
You had no problems port begging for MH for years in those threads like just don't add to the garbage pile as it stands.
I don't think I ever port begged for the game but maybe you know more than me. I may have predicted the next mh would be on PS4 a few times or even vita at some point but I never really was interested in the game that much to port beg. The new one looks easy on the eyes for a change so I might give that a shot though

Hush. Let Sense act like he is the only sounds of justice in MC while everyone who troll Capcom is just Nintendo fanbois lol.
Damn, looks like a nerve was struck. Capcom deserves a bit of stick for a lot of things but them not being at switch launch all guns blazing combined with mhw platform announcement has really ruffled some feathers and it really shows in some of the overblown reactions. if you guys don't see that then I don't know what to say.
 

cw_sasuke

If all DLC came tied to $13 figurines, I'd consider all DLC to be free
All Guns blazing is probably not what most hoped for anyway....but they could have had more out than USF2 by now. As of said its no mayor issue...but they clearly left some money on the table.

I think its fair to call them out on the early Switch support - even though it wont make a difference in the long run since the games will appear sooner or later on the system.
 

ggx2ac

Member
Today, Forwardworks announced the Everybody's Golf for Smartphones has hit 3 million downloads.

Exactly a month ago they announced they hit 2 million downloads and later on released a TV commercial for the game.

Remember that this is a f2p game, not a premium price mobile game.
 
I think Vita could have done better for sure, IMO another Capcom blunder was not giving MH a good go on it. But PS4 is IMO a very, very western focused system, designed from the ground up for western PC developers' ease of use. It's a large power hungry noisy x86 PC box - bizarrely it is literally the modern equivalent of the original Xbox.

Sony chased Microsoft down the large PC box as a console route, and Japan hasn't really cared much since. The last normal (aka not 'different' like the Wii or hybrid like the Switch) home console that was suited to Japanese tastes was the PS2/GC era, and PS2 sold 20 million.

Sony did not chase MS down a large PC box route .
They went that way since that is there only option.
Making there own hardware was a fail after PS3 .

Also are you really comparing Japan in the PS2 days to now ?
Back in the PS2 days Japanese devs used make software rather fast .
Sony put out PS4 later in Japan and Japanese companies still took forever to get software done .
Also Japanese tastes and the market has change since the PS2 days anyway .
 

D.Lo

Member
Sony did not chase MS down a large PC box route .
They went that way since that is there only option.
Making there own hardware was a fail after PS3 .

Also are you really comparing Japan in the PS2 days to now ?
Back in the PS2 days Japanese devs used make software rather fast .
Sony put out PS4 later in Japan and Japanese companies still took forever to get software done .
Also Japanese tastes and the market has change since the PS2 days anyway .
The PS3 was already chasing Microsoft down the PC box route, the only difference was it was PowerPC not x86 - just like the Xbox 360 was. It was a huge, noisy, powerful box with a HDD designed around the preferences of graphics-centric western development. Sony rushed to follow Microsoft's lead even though they just dominated them with the PS2.

PS2 (well, technically Gamecube) was the last non-gimmick home console to cater to Japanese consumer preferences. Nobody has even tried since.
 
The PS3 was already chasing Microsoft down the PC box route, the only difference was it was PowerPC not x86 - just like the Xbox 360 was. It was a huge, noisy, powerful box with a HDD designed around the preferences of graphics-centric western development. Sony rushed to follow Microsoft's lead even though they just dominated them with the PS2.

PS2 (well, technically Gamecube) was the last non-gimmick home console to cater to Japanese consumer preferences. Nobody has even tried since.

PS3 was design just like PS2 was which was the way Crazy Ken wanted it and he was working on CELL for years .
It was not designed around western development since most 3rd parties western or otherwise had trouble programming for it .
Which is why you saw so many bad ports early in PS3 life and something they change with PS4.
Also Sony always chase power half of there early marketing for PS2 was power and PS2 had HDD bay so adding hard drive was the next step after PS2.
Also having that much power carry up TDP but they did not really had a choice if they wanted cutting edge gfx .
 

D.Lo

Member
PS3 was design just like PS2 was which was the way Crazy Ken wanted it and he was working on CELL for years .
It was not designed around western development since most 3rd parties western or otherwise had trouble programming for it .
Which is why you saw so many bad ports early in PS3 life and something they change with PS4.
Also Sony always chase power half of there early marketing for PS2 was power and PS2 had HDD bay so adding hard drive was the next step after PS2.
Also having that much power carry up TDP but they did not really had a choice if they wanted cutting edge gfx .
599 US Dollars.

And lost billions even at that price.
 
599 US Dollars.

And lost billions even at that price.

Yes they lost that money trying to push Cell ( which they wanted in other hardware )
Along with trying to push Blu ray which they thought would be as big as DVD but that did not happen .

Them pushing Blu Ray ( along with XB having one )is one of the reason why people though that Pro would have a UHD drive .
But unlike PS3 it seem Kaz rather the PS business do there own thing than be used hardware wise.
 

Chris1964

Sales-Age Genius
Ōkami;246584188 said:
I did mentioned some time ago, but yes MHXX interest died when World was announced for everything for Switch, not the announcement of the game itself, but to what it was coming out for.

Think of it as if after Monster Hunter 3G had been announced for 3DS then two weeks later Monster Hunter 4 gets announced for Vita and 4 being shown as a huge improvement over 3G.

The game should do alright anyway because for a few weeks if you want to get a Switch you'll be getting the game too.

People have been discussin what happenned with Resident Evil 4, and it is somewhat similar, interest on the NGC just dissapeared after the PS2 version was announced, but the NGC/PS2 situation was quite different, in 2005 everyone already had PS2 and nobody wanted to have an NGC.
Monster Hunter Switch bundle is a one time print.

It won't last more than a week and Nintendo won't give more than a few 10ks for a low profile release.
 

casiopao

Member
Today, Forwardworks announced the Everybody's Golf for Smartphones has hit 3 million downloads.

Exactly a month ago they announced they hit 2 million downloads and later on released a TV commercial for the game.

Remember that this is a f2p game, not a premium price mobile game.

Thats kinda slow. I remember several other original mobile IP hit more than 3 million in less than a month. Does Sony not push the title hard there?

Is Capcom betting that MH will sell better than the RE franchise?

Yes. And it will be interesting to see how the investor react again when they failed to reach their crazy expectation.
 
Saturn was decent, it lacked RE2 and Capcom's RPGs but had the best versions of their 2D games. Dreamcast had one of the strongest Capcom lineups for its short lifespan. All their best fighting games, ports of RE 1-3 and Dino Crisis, Power Stone, etc... This was mainly due to the fact that Capcom moved their arcade development to Sega's NAOMI board after the failure of their own CPS3.


Terrible. Nothing of note aside from ports of RE2 and the first Megaman Legends.
Worst out of the three but still decent.

Probably would have had RE2 had the Dreamcast not come out in 98.
 

ggx2ac

Member
We all know that weak link here is XBO. Why it got precedent over the PC baffles me.

Numerous reasons.

Xbox One and PS4 are very alike in specs so development resources wouldn't be too difficult to cover the platforms.

Easier for Capcom to achieve sales forecasts since they could ship a lot of Xbox One copies even if they don't sell. Compare that to PC on Steam where you'd have to wait for actual sales to occur directly from the consumer and not a retailer.

I can't find the article but I posted it before, it's the same one where a developer reiterated that it's a mainline title, he mentioned how resources are thin to be able to work on the PC version so it wouldn't be until after they finished the console versions that they want to get the PC version to work on many systems to get a large audience. Hence, they want it to run on systems weaker than an Xbox One and not just having work done to get it running with settings higher than what PS4 Pro can do.

Thats kinda slow. I remember several other original mobile IP hit more than 3 million in less than a month. Does Sony not push the title hard there?

I wouldn't know.
 

Eolz

Member
That is the issue. MH on 3DS didn't fail in the west. Furthermore, Capcom didn't even support it the West. Nintendo was doing the all of the heavy lifting for franchise in the West. Yet, Capcom somehow is able to pull a major advertising push for Monster Hunter World on the x86 twins in the West and simultaneously release MHW globally(something that was NEVER done with 3DS in the West). That is clearly betting against Nintendo platforms.

Replace MH with Dragon Quest and Capcom with Square-Enix, works just as well :p
 

Nirolak

Mrgrgr
Yes. And it will be interesting to see how the investor react again when they failed to reach their crazy expectation.

At the moment, Capcom's investors seem very concerned with one particular thing: http://www.capcom.co.jp/ir/english/data/pdf/explanation/2017/1st/explanation_2017_1st_02.pdf

Q. Concerning the licensing agreements in Capcom's mobile business, what kind of agreements have been made, and when will the games be released?

A. We are unable to share any specific details regarding which IP we will use, the names of potential business partners or when service for games will begin at this time. The mobile business is an important matter for us, and we see these licensing agreements as the first step toward building alliances there.

Q. Having booked licensing revenue this quarter, how will Capcom approach mobile going forward?

A. The contract in question is a single milestone within our larger endeavors in the mobile space. Our ultimate goal is to increase the value of our IP by launching games and growing our user base. We are moving forward with efforts to produce a hit title while looking at all available options, including strengthening internal development as well as building alliances with other companies.

Q. Are there any other licensing matters on the horizon for the Mobile business this fiscal year?

A. There is nothing further that we can communicate regarding alliances at the present time. We believe it is possible to achieve our full-year plan through strengthening our existing titles and through contributions from new titles.

Q. What are your criteria for selecting mobile alliance business partners?

A. We are negotiating with companies that possess both high-level knowhow and a track record of results running games as a service. Further, whether a company can understand the value and characteristics of our IP while utilizing them is a criterion.

Q. Do you expect to continue booking the licensing revenue in mobile from this quarter into the second quarter of this year?

A. This licensing revenue was a one-time occurrence for this quarter that sprang from progress in building our alliances.

Q. Who will carry out service operations under the [mobile] licensing agreement in question?

A. Currently, we plan to have our business partners carry out operations, with Capcom receiving a set amount of revenue.

Q. Is Capcom considering working with [mobile] companies in the Asian region, including those in China?

A. We are open to considering alliance opportunities in all regions, including China.

Q. When will Capcom experience real growth in mobile?

A. We are currently taking the appropriate steps to position ourselves for growth from the next fiscal year onward. If efforts, including approaching new genres, proceed smoothly, it is possible we will start to see some results beginning this fiscal year.

And that was just one fiscal call.
 

Nirolak

Mrgrgr
What mobile games do they current have running now that BoF is done?

Their main one is Monster Hunter Explore.

They were supposed to have four new internally developed games this fiscal year (in the Monster Hunter, Sengoku Basara, and Mega Man brands), but it's not clear if they still exist.

They announced they would be licensing out their IPs to various mobile companies though, since their internal stuff didn't take off, and the stuff they hired work-for-hire devs to make didn't work either.
 

LordKano

Member
I think we can all agree that:

A publisher that support Nintendo platforms = smart publisher.
A publisher that doesn't support Nintendo platforms = stupid publisher.
A publisher that supported Nintendo platforms but then doesn't = hahaha stupid publisher.
A publisher that didn't initially support a Nintendo platform fully but now publicly stated will do so= hahaha what a mess of a company.

We can use this going forward and save ourselves pages of pointless discussion about Capcom of all things.

This post smells salt like I've rarely seen.
 
I think we can all agree that:

A publisher that support Nintendo platforms = smart publisher.
A publisher that doesn't support Nintendo platforms = stupid publisher.
A publisher that supported Nintendo platforms but then doesn't = hahaha stupid publisher.
A publisher that didn't initially support a Nintendo platform fully but now publicly stated will do so= hahaha what a mess of a company.

We can use this going forward and save ourselves pages of pointless discussion about Capcom of all things.

Thanks for your contribution. You can leave now.
 

dracula_x

Member
The PS3 was already chasing Microsoft down the PC box route, the only difference was it was PowerPC not x86 - just like the Xbox 360 was.

...

You are delusional. Why would they "chase" failed console? Ken Kutagari designed Cell for another reason. He (and Sony) chased something bigger than just "PC box" –
http://techon.nikkeibp.co.jp/english/NEWS_EN/20060623/118484/

I assume you are referring to "CELL," the new microprocessor chip that you will be jointly developing together with U.S. IBM Corp and Toshiba. Won't the chip be embedded into the next generation game console?

Kutaragi: Whether CELL would be built in to the game console or not is not an essential matter. Should the era of packaging continue, I guess PlayStation3 and PlayStation4 would be worth a topic to discuss, but what I would like to stress is that the concept of packaging, or box, would disappear in the broadband era. Same thing can be said of the concept of servers and clients. A band of CELL would assume the role of the existing computer system and would establish a living organism like the real cell. World's broadband will consist of an aggregation of CELL. One CELL has a capacity to have 1TFLOPS performance and an aggregation of 1,000 CELLs would have 1P (Pets) FLOPS. The capacity of 1P is an equivalent to the information processing ability of one human being. Thus creation of another world is possible if we were able to collect CELLs that equal to the capacity of 5 billion people.

...

I ponder that the development of CELL will bring renovation - the first in 50 years of computer history. Nothing has changed ever since ENIAC appeared until now -- where we have Itanium. To date, network-linked computers have existed as stand-alone islands. That was not much of a problem because operating systems were unevenly distributed to each island and were interchanging data among themselves.

btw, ^ that intereview was published in Apr 9, 2001, before even original Xbox launch.
 

KtSlime

Member
While I would disagree with D.Lo in simply calling the PS3 internally a PC box, it is still a rather unattractive product to your average Japanese consumer who has been trending towards mobility over power when it comes to computing in general.

The CELL's use in the PS3 is also not very close to Kutaragi's dream, and had to be supplemented in the end by a PC graphics card to remain competitive. (I don't think many people would have found that product attractive anyway though, so I suppose it doesn't matter that it turned out different.)

The PS3's CELL was pretty much just an exotic CPU, which there is nothing wrong with that, nor is there anything wrong with going x86 as the Japanese are concerned, it's the packaging and how the power is used where the xbox and PlayStation fall short.
 

cw_sasuke

If all DLC came tied to $13 figurines, I'd consider all DLC to be free
Classic reasonable expectations from Capcom.

They are pretty reasonable for worldwide numbers. Doubt they would bother if they expected less than 300k sales.

Edit:

Are these even Capcom estimates ?
 
Yeah is that actually Capcom's internal estimates for MHW or is that just BGC making a cautious speculation alongside the official 2 mil estimate for MvC:I?
 

Aostia

El Capitan Todd
Wait
MHW expectation are 1.5 million ww?
And if not... Are those switch figures Japan only?

In any case... There is something off there
 
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