More accurately just replace "Nintendo platform" with "successful platform".Replace "Nintendo platform" with Switch and you are correct. At this point it's obvious Switch will dominate Japan.
More accurately just replace "Nintendo platform" with "successful platform".Replace "Nintendo platform" with Switch and you are correct. At this point it's obvious Switch will dominate Japan.
Any idea on the ranking order for the switch bundles this week?
Maybe something like a wii u gamepad that you plug into the TV?
Dont' imagine the docking system was as clean as the final model that early on
The last one was the musou game from my understanding
That's not how the normal games play, right?
What are you doing pointing out the obvious lol. Just play along.I think we can all agree that:
A publisher that support Nintendo platforms = smart publisher.
A publisher that doesn't support Nintendo platforms = stupid publisher.
A publisher that supported Nintendo platforms but then doesn't = hahaha stupid publisher.
A publisher that didn't initially support a Nintendo platform fully but now publicly stated will do so= hahaha what a mess of a company.
We can use this going forward and save ourselves pages of pointless discussion about Capcom of all things.
Looks like most everything will be holding the same positions. Curious how big of a drop Splatoon 2, DQXI, and Snack World will have. Snack World seems to be doing better than GAF expected especially if it is above Splatoon 2 this week. They seem to be showing a rise in ARMS but this may just be statistical noise. Hey Pikmin has had some insane legs as well. Slowly selling under the radar.Tsutaya Sales Ranking Aug 14 - Aug 20
Top 20:
http://store-tsutaya.tsite.jp/rank/game.html?s=3
July:
http://store-tsutaya.tsite.jp/rank/game.html?s=4
What are you doing pointing out the obvious lol. Just play along.
What is this? Lol. None of your points apply to the Wii U. No one was saying any of this about Wii U, ever.I think we can all agree that:
A publisher that support Nintendo platforms = smart publisher.
A publisher that doesn't support Nintendo platforms = stupid publisher.
A publisher that supported Nintendo platforms but then doesn't = hahaha stupid publisher.
A publisher that didn't initially support a Nintendo platform fully but now publicly stated will do so= hahaha what a mess of a company.
We can use this going forward and save ourselves pages of pointless discussion about Capcom of all things.
Sony could have more successful systems than what they currently have in Japan if they actually tried to give Japan the product they want. They have obvious reasons they don't do that, but that does not mean MC is biased towards Nintendo.
I ain't the one constantly looking out for reasons to shit on publishers every chance I get for not supporting my preferred platform but carry on.You have absolutely no room to talk
I ain't the one constantly looking out for reasons to shit on publishers every chance I get for not supporting my preferred platform but carry on.
I think Vita could have done better for sure, IMO another Capcom blunder was not giving MH a good go on it. But PS4 is IMO a very, very western focused system, designed from the ground up for western PC developers' ease of use. It's a large power hungry noisy x86 PC box - bizarrely it is literally the modern equivalent of the original Xbox.I don't know. I think the products are there, it's the support that's lacking.
Sony lives in a world were they don't have to do anything to prop their system up and as a result, their domestic sales are suffering. Their mismanagement of the PSP (which succeeded despite Sony), the Vita and the PS4 domestically are testament to that (and Vita's failure can be linked to Sony's failures as a plateforme holder all the way back to the PSP days)
I think Vita could have done better for sure, IMO another Capcom blunder was not giving MH a good go on it. But PS4 is IMO a very, very western focused system, designed from the ground up for western PC developers' ease of use. It's a large power hungry noisy x86 PC box - bizarrely it is literally the modern equivalent of the original Xbox.
Sony chased Microsoft down the large PC box as a console route, and Japan hasn't really cared much since. The last normal (aka not 'different' like the Wii or hybrid like the Switch) home console that was suited to Japanese tastes was the PS2/GC era, and PS2 sold 20 million.
You had no problems port begging for MH for years in those threads like just don't add to the garbage pile as it stands.
Wait, why do you/people expect it to release on Switch?
That's one of the more unlikely Capcom games to see release on Switch IMO.
This is demonstrably false. Those who were there early benefited immensely with outside the norm sales results. This time around, those companies just happen to be Konami, NIS, and indies. Even Capcom benefited from the surprising sales of SFII but that wasn't because of any effort Capcom put into it, but because its SFII. Capcom planned poorly for forward support, even by Japanese standards, that's all on them. Book is more or less written at this point. Namco or those still slow to the Switch are either much more successful global players, or serve a comfortable niche.
Nintendo, though, ya they probably aren't losing much right now.
With rumored games like Okami and the street fighter collection (which will likely retail for the same price as USFII Switch and include USFII) seemingly skipping Switch I'm not sure I could bet on anything modern from Capcom coming.
As for either losing out or not; I'm not entirely sure. Capcom made a bunch off a low effort product. Wasn't even out for launch which likely would've helped it sell more.
Switch likely doesn't "need" Capcom to be a success like Vita and PSP in the past, but they'd also benefit.
Absolutely. There is a full market scism, 3DS is the 'PS4 of Japan'. And MH is a Japanese-first franchise with a 'bonus sales' side business in the west.I definitely agree that Sony went down Microsoft's rabbit hole and chased them there and I believe Nintendo were wise to nope out of it.
Now we have 3 systems that are basically the same (PC/PS4/XB) and Nintendo. By sheer virtue of install base, you'd be crazy to not plan for the first system(s) mainly. That'S why Capcom's efforts aren't stupid on a fundamental level. What people are questionning is the foregoing of the domestic market like Sony did.
I don't think I ever port begged for the game but maybe you know more than me. I may have predicted the next mh would be on PS4 a few times or even vita at some point but I never really was interested in the game that much to port beg. The new one looks easy on the eyes for a change so I might give that a shot thoughYou had no problems port begging for MH for years in those threads like just don't add to the garbage pile as it stands.
Damn, looks like a nerve was struck. Capcom deserves a bit of stick for a lot of things but them not being at switch launch all guns blazing combined with mhw platform announcement has really ruffled some feathers and it really shows in some of the overblown reactions. if you guys don't see that then I don't know what to say.Hush. Let Sense act like he is the only sounds of justice in MC while everyone who troll Capcom is just Nintendo fanbois lol.
I think Vita could have done better for sure, IMO another Capcom blunder was not giving MH a good go on it. But PS4 is IMO a very, very western focused system, designed from the ground up for western PC developers' ease of use. It's a large power hungry noisy x86 PC box - bizarrely it is literally the modern equivalent of the original Xbox.
Sony chased Microsoft down the large PC box as a console route, and Japan hasn't really cared much since. The last normal (aka not 'different' like the Wii or hybrid like the Switch) home console that was suited to Japanese tastes was the PS2/GC era, and PS2 sold 20 million.
The PS3 was already chasing Microsoft down the PC box route, the only difference was it was PowerPC not x86 - just like the Xbox 360 was. It was a huge, noisy, powerful box with a HDD designed around the preferences of graphics-centric western development. Sony rushed to follow Microsoft's lead even though they just dominated them with the PS2.Sony did not chase MS down a large PC box route .
They went that way since that is there only option.
Making there own hardware was a fail after PS3 .
Also are you really comparing Japan in the PS2 days to now ?
Back in the PS2 days Japanese devs used make software rather fast .
Sony put out PS4 later in Japan and Japanese companies still took forever to get software done .
Also Japanese tastes and the market has change since the PS2 days anyway .
The PS3 was already chasing Microsoft down the PC box route, the only difference was it was PowerPC not x86 - just like the Xbox 360 was. It was a huge, noisy, powerful box with a HDD designed around the preferences of graphics-centric western development. Sony rushed to follow Microsoft's lead even though they just dominated them with the PS2.
PS2 (well, technically Gamecube) was the last non-gimmick home console to cater to Japanese consumer preferences. Nobody has even tried since.
599 US Dollars.PS3 was design just like PS2 was which was the way Crazy Ken wanted it and he was working on CELL for years .
It was not designed around western development since most 3rd parties western or otherwise had trouble programming for it .
Which is why you saw so many bad ports early in PS3 life and something they change with PS4.
Also Sony always chase power half of there early marketing for PS2 was power and PS2 had HDD bay so adding hard drive was the next step after PS2.
Also having that much power carry up TDP but they did not really had a choice if they wanted cutting edge gfx .
Is Capcom betting that MH will sell better than the RE franchise?
599 US Dollars.
And lost billions even at that price.
Monster Hunter Switch bundle is a one time print.Ōkami;246584188 said:I did mentioned some time ago, but yes MHXX interest died when World was announced for everything for Switch, not the announcement of the game itself, but to what it was coming out for.
Think of it as if after Monster Hunter 3G had been announced for 3DS then two weeks later Monster Hunter 4 gets announced for Vita and 4 being shown as a huge improvement over 3G.
The game should do alright anyway because for a few weeks if you want to get a Switch you'll be getting the game too.
People have been discussin what happenned with Resident Evil 4, and it is somewhat similar, interest on the NGC just dissapeared after the PS2 version was announced, but the NGC/PS2 situation was quite different, in 2005 everyone already had PS2 and nobody wanted to have an NGC.
MH World Switch would outsell the PC version even on a sub 10 million install base.
Today, Forwardworks announced the Everybody's Golf for Smartphones has hit 3 million downloads.
Exactly a month ago they announced they hit 2 million downloads and later on released a TV commercial for the game.
Remember that this is a f2p game, not a premium price mobile game.
Is Capcom betting that MH will sell better than the RE franchise?
Saturn was decent, it lacked RE2 and Capcom's RPGs but had the best versions of their 2D games. Dreamcast had one of the strongest Capcom lineups for its short lifespan. All their best fighting games, ports of RE 1-3 and Dino Crisis, Power Stone, etc... This was mainly due to the fact that Capcom moved their arcade development to Sega's NAOMI board after the failure of their own CPS3.
Terrible. Nothing of note aside from ports of RE2 and the first Megaman Legends.
Worst out of the three but still decent.
We all know that weak link here is XBO. Why it got precedent over the PC baffles me.
Thats kinda slow. I remember several other original mobile IP hit more than 3 million in less than a month. Does Sony not push the title hard there?
That is the issue. MH on 3DS didn't fail in the west. Furthermore, Capcom didn't even support it the West. Nintendo was doing the all of the heavy lifting for franchise in the West. Yet, Capcom somehow is able to pull a major advertising push for Monster Hunter World on the x86 twins in the West and simultaneously release MHW globally(something that was NEVER done with 3DS in the West). That is clearly betting against Nintendo platforms.
Yes. And it will be interesting to see how the investor react again when they failed to reach their crazy expectation.
Q. Concerning the licensing agreements in Capcom's mobile business, what kind of agreements have been made, and when will the games be released?
A. We are unable to share any specific details regarding which IP we will use, the names of potential business partners or when service for games will begin at this time. The mobile business is an important matter for us, and we see these licensing agreements as the first step toward building alliances there.
Q. Having booked licensing revenue this quarter, how will Capcom approach mobile going forward?
A. The contract in question is a single milestone within our larger endeavors in the mobile space. Our ultimate goal is to increase the value of our IP by launching games and growing our user base. We are moving forward with efforts to produce a hit title while looking at all available options, including strengthening internal development as well as building alliances with other companies.
Q. Are there any other licensing matters on the horizon for the Mobile business this fiscal year?
A. There is nothing further that we can communicate regarding alliances at the present time. We believe it is possible to achieve our full-year plan through strengthening our existing titles and through contributions from new titles.
Q. What are your criteria for selecting mobile alliance business partners?
A. We are negotiating with companies that possess both high-level knowhow and a track record of results running games as a service. Further, whether a company can understand the value and characteristics of our IP while utilizing them is a criterion.
Q. Do you expect to continue booking the licensing revenue in mobile from this quarter into the second quarter of this year?
A. This licensing revenue was a one-time occurrence for this quarter that sprang from progress in building our alliances.
Q. Who will carry out service operations under the [mobile] licensing agreement in question?
A. Currently, we plan to have our business partners carry out operations, with Capcom receiving a set amount of revenue.
Q. Is Capcom considering working with [mobile] companies in the Asian region, including those in China?
A. We are open to considering alliance opportunities in all regions, including China.
Q. When will Capcom experience real growth in mobile?
A. We are currently taking the appropriate steps to position ourselves for growth from the next fiscal year onward. If efforts, including approaching new genres, proceed smoothly, it is possible we will start to see some results beginning this fiscal year.
At the moment, Capcom's investors seem very concerned with one particular thing: http://www.capcom.co.jp/ir/english/data/pdf/explanation/2017/1st/explanation_2017_1st_02.pdf
And that was just one fiscal call.
What mobile games do they current have running now that BoF is done?
I think we can all agree that:
A publisher that support Nintendo platforms = smart publisher.
A publisher that doesn't support Nintendo platforms = stupid publisher.
A publisher that supported Nintendo platforms but then doesn't = hahaha stupid publisher.
A publisher that didn't initially support a Nintendo platform fully but now publicly stated will do so= hahaha what a mess of a company.
We can use this going forward and save ourselves pages of pointless discussion about Capcom of all things.
I think we can all agree that:
A publisher that support Nintendo platforms = smart publisher.
A publisher that doesn't support Nintendo platforms = stupid publisher.
A publisher that supported Nintendo platforms but then doesn't = hahaha stupid publisher.
A publisher that didn't initially support a Nintendo platform fully but now publicly stated will do so= hahaha what a mess of a company.
We can use this going forward and save ourselves pages of pointless discussion about Capcom of all things.
The PS3 was already chasing Microsoft down the PC box route, the only difference was it was PowerPC not x86 - just like the Xbox 360 was.
...
I assume you are referring to "CELL," the new microprocessor chip that you will be jointly developing together with U.S. IBM Corp and Toshiba. Won't the chip be embedded into the next generation game console?
Kutaragi: Whether CELL would be built in to the game console or not is not an essential matter. Should the era of packaging continue, I guess PlayStation3 and PlayStation4 would be worth a topic to discuss, but what I would like to stress is that the concept of packaging, or box, would disappear in the broadband era. Same thing can be said of the concept of servers and clients. A band of CELL would assume the role of the existing computer system and would establish a living organism like the real cell. World's broadband will consist of an aggregation of CELL. One CELL has a capacity to have 1TFLOPS performance and an aggregation of 1,000 CELLs would have 1P (Pets) FLOPS. The capacity of 1P is an equivalent to the information processing ability of one human being. Thus creation of another world is possible if we were able to collect CELLs that equal to the capacity of 5 billion people.
...
I ponder that the development of CELL will bring renovation - the first in 50 years of computer history. Nothing has changed ever since ENIAC appeared until now -- where we have Itanium. To date, network-linked computers have existed as stand-alone islands. That was not much of a problem because operating systems were unevenly distributed to each island and were interchanging data among themselves.
Takashi Mochizuki (@mochi_wsj)
BGC Partners Anvarzadeh: For USF II, MH XX and RE Revelations on Switch, Capcom has estimated sales at around 300,000-500,000 copies each.
The next tweet has MHW at 1.5 million.
Classic reasonable expectations from Capcom.
Classic reasonable expectations from Capcom.
BGC Partners Anvarzadeh: Marvel vs Capcom Infinite (2mn copies) and MH World (with a very cautious estimate of 1.5mn units);