You do know what Predatory Pricing is right?
I was quoting the first part of the predatory pricing wiki in that reply to them. They haven't read it, and they have no idea what they're asking for.
Think I'll just ignore them now.
You do know what Predatory Pricing is right?
Holy shit you can't possibly be this daftIf it isn't an assumption tell me where the border lies.
You can't.
The theory isn't an assumption, you artificially setting the border at xy% is.
Psst - there is a reason i wrote "normal case".
If you are the next big thing you can find success outside steam.
For the average indie dev who is on it's own the situation is a "little" different.
I'm not sure "Steam is a monopoly if you ignore every single major AAA publisher, a few indie titles, the entire console market and GOG" will hold up in an anti-trust suit but you do you.
The cut is artificially set.So what you're saying is that the market leader lowering their sales cut below every competition's for no reason would not fuck over the competition entirely? lmao
They would still need a Steam storefront page though, right?
This is wrong.Holy shit you can't possibly be this daft
The border is whatever the market is doing. If everyone is doing 30% then going well below 30% is predatory pricing, it's not fucking rocket science.
No, I'm pretty sure you can't sell Steam keys without selling your game on Steam. And you're also not allowed to have your Steam version cost 1000$ and sell your game for 30$ or something on your own site. Developers have to give Steam users 'fair prices'.Nope.
I mean, it'd be pretty dumb not to, because then anyone browsing steam looking to buy your game definitely won't be able to, but if they wanted they could sell steam keys only via epicgames.com
No, I'm pretty sure you can't sell Steam keys without selling your game on Steam. And you're also not allowed to have your Steam version cost 1000$ and sell your game for 30$ or something on your own site. Developers have to give Steam users 'fair prices'.
The cut is artificially set.
It could be at 20,30,40 or whatever amount and you would make the same post.
Your "argument" can be made against any price cut ever made in every market.
Fwiw, I think being able to take 30% of basically every transaction on a platform is ridiculous, whether its Valve or Apple.
I'm a little less vexxed about the practice on game consoles, since that hardware is often sold for a very meagre profit (that doesn't cover overall R&D costs) with the expectation it will be made up via software cuts. Apple doesn't have this argument with the iPhone, and the only thing Valve actually creates is the Steam client, which is hardly the pinnacle of software engineering.
It's only shocking if it fits people's agenda about how evil valve really is.I thought this 30% cut was common knowledge, didn't realise it was shocking news to some.
Valve does way more than just the Steam client lolFwiw, I think being able to take 30% of basically every transaction on a platform is ridiculous, whether its Valve or Apple.
I'm a little less vexxed about the practice on game consoles, since that hardware is often sold for a very meagre profit (that doesn't cover overall R&D costs) with the expectation it will be made up via software cuts. Apple doesn't have this argument with the iPhone, and the only thing Valve actually creates is the Steam client, which is hardly the pinnacle of software engineering.
No, I'm pretty sure you can't sell Steam keys without selling your game on Steam. And you're also not allowed to have your Steam version cost 1000$ and sell your game for 30$ or something on your own site. Developers have to give Steam users 'fair prices'.
I wonder, however, if you could get away with consistently selling a game at a 30% higher base price on Steam.
Comparing Steam to Visa or Mastercard is idiotic, but I do agree that a 30% cut on digital storefronts is killing developers and something needs to be done.
Side note, does GoG charge 30%? If I was GoG, I'd try and undercut Steam, maybe convince Ubisoft and EA their storefronts aren't worth it and killing potentials sales, and negotiate PC exclusivity. If that were to happen, it would create pressure on Steam to compete.
People who don't use Steam features and hardware regularly have the tendancy to ignore the existence of these.Steam Link. Steam Controller. Steam Machines. Steam VR. SteamOS. Steam API for workshop, cards, market, VAC.
Let's acknowledge Valve do more than just chuck out a client and nothing more.
This thread reads like one about a console maker.
Lots and lots of people defending an effective monopoly with nonsense arguments.
"Sell elsewhere if you don't like it" - ...
"30% is standard, everyone takes 30%" - So if everyone took 50% it would be okay? What if they took 70%, 90%? By that logic it's ok as long as everyone does it.
That the big guys don't throw away money by lowering the cut without pressure should be obvious.
30% is more than console manufactures take/took as their physical cut.
30% is more than a retail store gets.
Steam takes 30% - for what?
They take 30% because they have the market power, not because of any service they provide.
In other news, you know hilariously nothing about what you're talking about.30% is more than console manufactures take/took as their physical cut.
30% is more than a retail store gets.
Steam takes 30% - for what?
They take 30% because they have the market power, not because of any service they provide.
People are up in arms about this 30%, but get this: if you're a writer and want to self-publish an e-book on Amazon, unless you're planning to stay Amazon-exclusive, all you get is 35% percent of the sale.
B-but, Steam taking a 30% cut is killing developers.People are up in arms about this 30%, but get this: if you're a writer and want to self-publish an e-book on Amazon, unless you're planning to stay Amazon-exclusive, all you get is 35% percent of the sale.
Yeah and this isn't true.(GafMobile is so frustrating. Can't find ignore user button)
Context matters. If GOG, Origin, Humble all lowered their cuts, then the onus would be on Valve to lower their cut to stay competitive. But because Valve is the dominant market leader, if they lowered the price first it would be seen as a predatory pricing move to bull-out the competition.
The 👏 30% 👏 cut 👏 is 👏 used 👏 for 👏 many 👏 other 👏 things 👏 than 👏 just 👏 paying 👏 for 👏 the 👏 bandwidth
The 👏 30% 👏 cut 👏 is 👏 used 👏 for 👏 many 👏 other 👏 things 👏 than 👏 just 👏 paying 👏 for 👏 the 👏 bandwidth
They handle:
- Credit card processing, including payment processing for every payment processor in every country
- Historically, giving you literally hundreds of thousands of front page impressions -- not sure if they still guarantee this but historically they did; I know they currently guarantee tons of patch update impressions on the front page
- Unlimited keys for external sales which they take 0% on
- All handling of refunds and chargebacks
- A marketplace for item content, which they only take 10% on
- A marketplace for trading cards, which are free for developers, where each sale they take 10% on
- Custom art and promotion in major sale events
- Hosting every download and redownload, all patches and patch downloads, all costs associated with patch certification
- Hosting preloads
- Closed beta tests and interactive branching for deployment
- Cloud saves and storage for all your users in perpetuity
- Coupons and targeted user contacts
- A pretty effective anti-cheat system, yours for free
- A community discussion forum and an unlimited supply of free labour to moderate it if you need it
- Purchase support in every major language
- Steam Days
- Matchmaking
- Leaderboards
- Several engine tech stacks, including the major tech stack for VR, completely free
- An audience of 100 million users
Of course you might say you can do without some of these and roll your own for some of these (also, when you discontinue your roll-your-own service 3 years from now because you can't afford it, I hope you enjoy an unending torrent of complaints for your customers because you demanded not to have to pay 30%). But the idea that "lol if u add up mastercard and my cdn costs steam ain't worth 30%" is stupid as hell.
The monopoly / monopsony arguments seem totally incoherent; maybe 6 or 7 of the the 10 biggest games on PC aren't on Steam at all.
This is what pisses me off so much about the gaming community. Imagine EA would have created steam and be the main online store for games and they would take such a cut and have bad support like steam (unlike the real ea origins which as amazing support), they would get so much shit from neogaf and all the other gamers. but because its steam its always right what they do no matter how greedy and anti consumer and anti dev they are.
Yeah, because Steam wasn't fucking crucified at the start.This is what angers me so much about the gaming community. Imagine EA would have created steam and be the main online store for games and they would take such a cut and have bad support like steam (unlike the real ea origins which as amazing support), they would get so much shit from neogaf and all the other gamers. but because its steam its always right what they do no matter how greedy and anti consumer and anti dev they are.
Valve may not offer the sexy stuff for PC gamers, but I remain gobsmacked how much they do, and how many services they maintain.
"If you walked into [Epic's Offices] six years ago, Epic was a PC company. We did one PS2 launch title, and everything else was PC. And now, people are saying Why do you hate the PC? You're a console-only company.'"
"And guess what?" says Capps, "It's because the money's on console."
"We still do PC, we still love the PC, but we already saw the impact of piracy: it killed a lot of great independent developers and completely changed our business model."
"So, maybe Facebook will save PC gaming, but it's not going to look like Gears of War."
Yeah and this isn't true.
It depends on the circumstances, a market leader lowering it's price to the lowest doesn't automatically mean it's predatory pricing.
There can be endless reasons why a company may lower the price of it's product.
And this was my last post to you, because i don't need an ignore button to ignore you.
So is this just a general Valve shitposting thread where idiots posts without reading anything at all?This is what angers me so much about the gaming community. Imagine EA would have created steam and be the main online store for games and they would take such a cut and have bad support like steam (unlike the real ea origins which as amazing support), they would get so much shit from neogaf and all the other gamers. but because its steam its always right what they do no matter how greedy and anti consumer and anti dev they are.
Strange how you only allow for nuance and complicating factors when it supports your fantasy narrative.
So is this just a general Valve shitposting thread where idiots posts without reading anything at all?
http://store.steampowered.com/stats/supportThis is what angers me so much about the gaming community. Imagine EA would have created steam and be the main online store for games and they would take such a cut and have bad support like steam (unlike the real ea origins which as amazing support), they would get so much shit from neogaf and all the other gamers. but because its steam its always right what they do no matter how greedy and anti consumer and anti dev they are.
I read it as Mastercard only take 2% and bandwidth costs nothing so why is Steam taking 30%? Not Steam should only be taking 2%
If you sell your game on your own website for the same price as Steam sells it, you make 30% extra per sale.
This is also how websites like GMG and Humble can sell steamkeys cheaper than steam day one - they buy at a discount from the publisher, and then sell at a reduced price to undercut steam.
I think Apple taking 30% of the cut from the App Store is more of an insult than Steam doing the same. On the PC, devs do atleast have other options. No choice on the matter when it comes to IOS, it's either the App Store or nothing.
It costs money to develop and and sell consoles.
This doesn't make any sense at all. EA, Ubisoft or whatever pay their 30% to allow the console market to exist. Not so Sony can use the money to make a new movie or MS a new office.
Fwiw, I think being able to take 30% of basically every transaction on a platform is ridiculous, whether its Valve or Apple.
I'm a little less vexxed about the practice on game consoles, since that hardware is often sold for a very meagre profit (that doesn't cover overall R&D costs) with the expectation it will be made up via software cuts. Apple doesn't have this argument with the iPhone, and the only thing Valve actually creates is the Steam client, which is hardly the pinnacle of software engineering.
I wonder, however, if you could get away with consistently selling a game at a 30% higher base price on Steam.
Fwiw, I think being able to take 30% of basically every transaction on a platform is ridiculous, whether its Valve or Apple.
I'm a little less vexxed about the practice on game consoles, since that hardware is often sold for a very meagre profit (that doesn't cover overall R&D costs) with the expectation it will be made up via software cuts. Apple doesn't have this argument with the iPhone, and the only thing Valve actually creates is the Steam client, which is hardly the pinnacle of software engineering.
It's an issue with Valve/Steam threads. People push a narrative, ignore what's been happening recently, work off old info, use incorrect terms, ignore posts or entire pages...It's honestly impressive how the thread managed to get worse as time went on.