• Hey, guest user. Hope you're enjoying NeoGAF! Have you considered registering for an account? Come join us and add your take to the daily discourse.

DigitalFoundry: RotTR Xbox One X vs PS4 Pro First Look Graphics Comaprison

Frozone

Member
It's possible, but I doubt you'll see this specific sort of thing across the board (particularly with games like Battlefront 2, where Sony has the marketing).

What could happen (and something I always encourage game developers to do) is having assets built with the highest res their budgets can support and then downsample for those consoles that can't hold the top level of detail. Everytime I bring it up to developers, the answer is budget costs.. so with the XboxX coming on the scene, we could see this on several multiplats. The PC wasn't enough to justify the costs. The intro to the XboxX could change that.
 
Has anyone tried to disable settings on PC to the scene featured here?
7XphzqI.png


You can see 2160cb is not up to the resolution of PC or XBX, the details are simply not there on Pro but the same resolution details in the PC/XBX like the eye lashes, PC has some processing or blur of some sort, focal DOF?

I have the game and a 1070 but it's been a while.
 

nekkid

It doesn't matter who we are, what matters is our plan.
It's possible, but I doubt you'll see this specific sort of thing across the board (particularly with games like Battlefront 2, where Sony has the marketing).

I really hope that marketing deals don't limit performance on the other console.
 

etta

my hard graphic balls
I really hope that marketing deals don't limit performance on the other console.
It shouldn’t, since the settings are already there on PC. Shouldn’t be hard for devs to use the majority/all of the already-existent settings.
 

belvedere

Junior Butler
It's possible, but I doubt you'll see this specific sort of thing across the board (particularly with games like Battlefront 2, where Sony has the marketing).

And this was the case with RotTR on Xbox One, right? This certainly seems like a sort of showcase promotion like some titles saw on PS4 Pro.

Its an impressive achievement regardless, though knowing these assets simply don't exist on either PC or PS4 Pro sort of makes the comparison a bit odd in the first place.
 

GLAMr

Member
It looks like they did a fair bit of texture/decal work for the OneX version. The PS4 pro looks like a lazy res bump by comparison. I'd be interested to see if the Pro could handle those improved assets.
 
7XphzqI.png


Can anyone explain me this comparison?/QUOTE]

I cannot. The main difference seems to be blurryness on the PS4 vs slightly sharper image on the Xbox.

But I don't see how a simple software patch couldn't easily close the gap here. If I was looking at this picture through my pair of leupold binoculars or vortex scope, all I would need to do is adjust the focus slightly until the image sharpened up perfectly. Why can't a console be told to do the same exact thing? That's why I'm dubious of these "incurable variances."

The Wise Old Man, lol.
 

Nikana

Go Go Neo Rangers!
I really hope that marketing deals don't limit performance on the other console.

Witcher 3 and Dragon age both were Xbox marketing deals and looked better on PS4 so I don't see why the opposite would happen with One X
 

FLAguy954

Junior Member
Ok so here's what I see in the difference: they painted Lara's jacket a slightly darker brown and added a few more white dots in the air in the XboneX version. That's how this shows up on my iPhone screen and I'm pretty sure it's a 4K screen. So, by my deduction, the variances are minimal at best.

But look, you people seem all roused up by the variances here.

Who's to say that these "erection-worthy" variances aren't due to the CPU of the PS4 just having a bad day? Sometimes my PC chugs along and sometimes it doesn't when I load up excel. Consoles work the same way.

I think there's a lot more subtle variances at work here that we all need to be cognizant of before we allow ourselves to be engorged by teasing out pixels.

e38.gif
 

Head.spawn

Junior Member
If I was looking at this picture through my pair of leupold binoculars or vortex scope, all I would need to do is adjust the focus slightly until the image sharpened up perfectly. Why can't a console be told to do the same exact thing? That's why I'm dubious of these "incurable variances."

Is this a real post?
 
It's possible, but I doubt you'll see this specific sort of thing across the board (particularly with games like Battlefront 2, where Sony has the marketing).

If the game has higher resolution textures on PC then the outcome should be similar. Take every PC/PS4 Pro texture comparison and X1X should be somewhere inbetween or a match for the PC texture quality.
 

TGO

Hype Train conductor. Works harder than it steams.
Those dirt assets have been added for the X version. And the more shocking difference there is the clarity of the native 4K vs. checkerboard 4K on PS4.


I know, right? Lazy bums.
? No the amount of dirt on her face is random depending on gameplay, that's not new
I can go get a shot off my Pro with just as much if not more dirt
In this case it's a gameplay playthrough vs an edited trailer which has probably been purposely turn up for Trailer reasons.
The jacket on the otherhand is definitely improved.
But the softness of the Pro image is bizarre as I can't even replicate it unless I load it on a PC and apply mosaic effect to it or something.
There's obviously gonna be a difference with the X1X being sharper but that shot looks soft even for 1080p standards and it's suppose to be 4k?
Just like the PC version, someone did a comparison earlier with their captures and the PC version looked a lot better than the comparison version.
 
Well, at least its the first time someone blames the CPU for having a bad day.

Obviously, the age old practice of whispering sweet nothings to your electronics wasn't employed by DF for those comparison shots.

I find that presenting a bouquet of roses to my X1S when it acts up does wonders.

Gotta start slow
 

nekkid

It doesn't matter who we are, what matters is our plan.
It shouldn’t, since the settings are already there on PC. Shouldn’t be hard for devs to use the majority/all of the already-existent settings.

I hope so. I'd be pissed if I bought the X and it turned out my copy of Battlefront 2 looked as good as the Pro.
 

borges

Banned
So we are comparing Apple to Oranges here... well I remember the same happened with TR 2013 and PC never got the patch with new graphic/details added.

Comparing two versions of a game does not look like comparing apples to oranges.
This thread is about that, comparing versions of RoTR, not if X is more capable or not than a high end PC.
 

mrklaw

MrArseFace
It seems a bit silly to be zooming in 1000% and comparing stills 18” away from your face on a PC monitor or tablet to see noticeable differences. I realise that maybe what is necessary for a comparison, but then having 10 pages of discussion hanging off that specific element seems OTT. Viewed on a TV 8ft away will be way less noticeable. I appreciate the technical comparisons though.
 

leeh

Member
It seems a bit silly to be zooming in 1000% and comparing stills 18” away from your face on a PC monitor or tablet to see noticeable differences. I realise that maybe what is necessary for a comparison, but then having 10 pages of discussion hanging off that specific element seems OTT. Viewed on a TV 8ft away will be way less noticeable. I appreciate the technical comparisons though.
I've just viewed this on a monitor for the first time and was going to mention the difference was larger than I expected. Zooming 1000% is a bit of a far reach...
 

scently

Member
It seems a bit silly to be zooming in 1000% and comparing stills 18” away from your face on a PC monitor or tablet to see noticeable differences. I realise that maybe what is necessary for a comparison, but then having 10 pages of discussion hanging off that specific element seems OTT. Viewed on a TV 8ft away will be way less noticeable. I appreciate the technical comparisons though.

This is the way this has always been done so I am not sure why its a problem all of a sudden.
 

mrklaw

MrArseFace
I've just viewed this on a monitor for the first time and was going to mention the difference was larger than I expected. Zooming 1000% is a bit of a far reach...

Looking at the images on the first page they look zoomed in easily 8x to get that face crop
 

thelastword

Banned
Has anyone tried to disable settings on PC to the scene featured here?
7XphzqI.png


You can see 2160cb is not up to the resolution of PC or XBX, the details are simply not there on Pro but the same resolution details in the PC/XBX like the eye lashes, PC has some processing or blur of some sort, focal DOF?

I have the game and a 1070 but it's been a while.
With DOF
eIBasrz.jpg


Without DOF
OhnmgCH.jpg


Note that the textures on the wall are no longer blurred out, also look at how sharper the belt and parts of her clothing below the belt is with DOF off...


This is papersleeve's shots btw...Papersleeve, could you take some shots of the game with DOF on and off... where she takes the artifact? The one with the green jacket.....
 

mrklaw

MrArseFace
As resolutions bget higher, it's natural to have to zoom more and more to get a good look at the pixels.

I guess I’d never considered it before. You’re right and it makes sense, but then the more you need to zoom in to make comparisons clear, the less the effective difference is, surely?
 

HeWhoWalks

Gold Member
If the game has higher resolution textures on PC then the outcome should be similar. Take every PC/PS4 Pro texture comparison and X1X should be somewhere inbetween or a match for the PC texture quality.

Higher resolution, yes. But not new textures added, overall, as is the case here.
 

Crayon

Member
I guess I’d never considered it before. You’re right and it makes sense, but then the more you need to zoom in to make comparisons clear, the less the effective difference is, surely?

Depends on the viewing situation and the user. But that's why we have a feature like the rendering mode switching. You can switch to checkerboard or 1080 modes if the native 4k is lost on you.

There is a solid history of major games sacrificing resolution for effects or whatever- Presumably to make more graphical impact - and a lot of people haaaaattte that. So it depends alot on the user and their expectations.
 

thelastword

Banned
I guess I'd never considered it before. You're right and it makes sense, but then the more you need to zoom in to make comparisons clear, the less the effective difference is, surely?
Zooming is fine to make a point, but if you're making a point of how great the textures are on a particular platform, it makes sense and it is only fair that a blur inducing effect is not absent from the version you declare to have the best textures. No one is denying that better textures may not be present on the XBONEX here and there, but the case here is not properly made. We can't see the actual differences 'not the exaggerated ones" under these circumstances....

Also, be sure to click on the photos I posted above to see it in full rez....
 

Crayon

Member
Zooming is fine to make a point, but if you're making a point of how great the textures are on a particular platform, it makes sense and it is only fair that a blur inducing effect is not absent from the version you declare to have the best textures. No one is denying that better textures may not be present on the XBONEX here and there, but the case here is not properly made. We can't see the actual differences 'not the exaggerated ones" under these circumstances....

I can decipher between the texture difference and whatever the blur is. The upgraded textures are without a doubt there.
 

scently

Member
It looks like the X1X version is just using the face asset from this part of the game. Not a new texture, just re-allocated? The face markings are in the exact same areas.

Wow, good that you spotted that. Yeah, they just used a more appropriate texture that was already in the game, they didn't create any new texture here.
 
As resolutions bget higher, it's natural to have to zoom more and more to get a good look at the pixels.

No, this attitude is EXACTLY THE PROBLEM here that needs to be cured.

Let me use a good analogy to spell out the issue clearly. My 2013 Honda Accord is infinitely more complex than the car that i drove 20 years ago. There are a myriad of complex computer systems, safety systems, and the like. Does that mean I now need to tear apart my car to understand how it works? Absolutely not. It's about how the car FEELS when I drive it. That's where happiness is derived from.

Same goes for this academic exercise in attempting to measure and compare something that cannot and should not be measured. I know how those pictures of Lara make me FEEL. And that's all that matters.

CPUs of computers and consoles can't be pinned down like this. My xbox360 was a launch model and never crapped out once. It was a goddamned workhorse pumping out true blue dependable graphics. My current Xbox one makes a high pitched whining noise after I play SMITE that requires me to wear noise cancelling headphones.

What's the lesson learned here? Trends and numbers don't mean anything. Computers are unpredictable. And these screenshots cannot be trusted not can any conclusions be extrapolated from them.
 
So we know that the X version is Native 4K but what is the Pro version at? Checkerboard 4K I assume? If that's the case then it's odd how much crisper the X version looks and I'm not talking about the dirt and blood on her face but how clear it all looks.

And didn't DF say they had a hard time seeing the difference between C4K and Native? So this is interesting then.
 

thelastword

Banned
It looks like the X1X version is just using the face asset from this part of the game. Not a new texture, just re-allocated? The face markings are in the exact same areas.
I can agree with that they are definitely tweaking somethings in the game for more impact I suppose...Now one thing I think is different is the hair on Lara on XBONEX...No one is talking about that though, whether it looks better or worse...

I can decipher between the texture difference and whatever the blur is. The upgraded textures are without a doubt there.
I have no problem that it's there, I just want to see the actual differences instead of an exaggerated one tbh. Ultimately, when the game is done with all effects in, we can see 1:1 screens that will show the actual disparity and how widespread the improved textures are....but for now the comparison against the trailer is less than ideal.

So we know that the X version is Native 4K but what is the Pro version at? Checkerboard 4K I assume? If that's the case then it's odd how much crisper the X version looks and I'm not talking about the dirt and blood on her face but how clear it all looks.

And didn't DF say they had a hard time seeing the difference between C4K and Native? So this is interesting then.
I think it has to do with DOF on the PRO version + FXAA...Obviously Native will look a bit crisper than CB, especially with lots of zoom.....I guess it adds up..Dont forget the CB version on PRO is not the highest settings like on PC. The PC on the other hand is at the highest settings at native 4k..I don't have the PC version, so I don't know if it has an AA solution that also blurs less than the FXAA strength used on PS4PRO. I also can't confirm that AA is on or off in this PC comparison either, but these are the things you would need to know and of course they will all contribute to how you see these zoomed images...At full rez, in motion, you may notice the missing effects much easier than you do these upgraded textures though....
 

Zeta Oni

Member
No, this attitude is EXACTLY THE PROBLEM here that needs to be cured.

Let me use a good analogy to spell out the issue clearly. My 2013 Honda Accord is infinitely more complex than the car that i drove 20 years ago. There are a myriad of complex computer systems, safety systems, and the like. Does that mean I now need to tear apart my car to understand how it works? Absolutely not. It's about how the car FEELS when I drive it. That's where happiness is derived from.

Same goes for this academic exercise in attempting to measure and compare something that cannot and should not be measured. I know how those pictures of Lara make me FEEL. And that's all that matters.

CPUs of computers and consoles can't be pinned down like this. My xbox360 was a launch model and never crapped out once. It was a goddamned workhorse pumping out true blue dependable graphics. My current Xbox one makes a high pitched whining noise after I play SMITE that requires me to wear noise cancelling headphones.

What's the lesson learned here? Trends and numbers don't mean anything. Computers are unpredictable. And these screenshots cannot be trusted not can any conclusions be extrapolated from them.


Out of everything you said, this is the one that's unbelievable.
 

TGO

Hype Train conductor. Works harder than it steams.
So we know that the X version is Native 4K but what is the Pro version at? Checkerboard 4K I assume? If that's the case then it's odd how much crisper the X version looks and I'm not talking about the dirt and blood on her face but how clear it all looks.

And didn't DF say they had a hard time seeing the difference between C4K and Native? So this is interesting then.
Yeah that was compared to 4k PC, that is odd now you mentioned it.
I'm sure there's a video somewhere.
 

Detective

Member
Ok so here's what I see in the difference: they painted Lara's jacket a slightly darker brown and added a few more white dots in the air in the XboneX version. That's how this shows up on my iPhone screen and I'm pretty sure it's a 4K screen. So, by my deduction, the variances are minimal at best.

But look, you people seem all roused up by the variances here.

Who's to say that these "erection-worthy" variances aren't due to the CPU of the PS4 just having a bad day? Sometimes my PC chugs along and sometimes it doesn't when I load up excel. Consoles work the same way.

I think there's a lot more subtle variances at work here that we all need to be cognizant of before we allow ourselves to be engorged by teasing out pixels.

Man.. you must be really really old. Try wear better glasses.
 
Looking at the image in photoshop its the same texture. The dirt on her face in the X1X shot is there on the PS4 Pro/PC shots as well its just that the opacity of the dirt effect is turned down to 25% or something.
 

HeWhoWalks

Gold Member
Man.. you must be really really old. Try wear better glasses.

Yeah, and never mind that these differences have much less to do with CPU power (the closest thing the Pro and X1X have in common). Stuff like this is stored in memory first (usually VRAM), and then moves system memory in the case of need. That is why the X1X shouldn't ever have any problems comfortably besting the Pro.

The CPU should take care of performance (hence why the most open levels even gave high-specked PCs some trouble).
 

lowrider007

Licorice-flavoured booze?
Right, so one has extra assets, the other two do not? doesn't seem like a fair comparison, also why is the PC version blurry @ 4K and the X1X not?
 
Top Bottom