NumberThree
Member
This is hilarious if true.
Fuck 'em.
Fuck 'em.
Best first post in a very long time lolYou gotta be squidding me
Well I hope this puts to rest the notion that they are too incompetent to even make this feature...bright side? ...Anyone?
Searched but didn't find anything.
So this isn't about normal local wireless play, it's the one where you are all connected to the same router and you press a button combination (I think it's L+R+Left stick). It then uses the router in a LAN configuration. This is much more stable than just wirelessly interconnected Switches.
Which is why we did it last week for our Splatoon game in a pub. One of us had a microphone on his headphones, and the second we switched into the LAN lobby we heard what he was saying VERY LOUDLY in our speakers. Was quite a shock really.
This means they implemented seamless voice chat, no app required, but allowed using it only for LAN play (not even normal local wireless, WTF?) which, frankly, is probably the least useful scenario for voice chat, since you're probably all in the same room anyway.
Lock if old etc.
Could you use something like Xbconnect to spoof remote Switches into thinking they are on the same LAN?
absolutely
net lans are definitely a thing
but why bother and why not just use discord and get specific individual volume controls if you're over the net
Was there ever anyone who believed their terrible online features were a product of incompetence? It's always pretty clearly been some blend of apathy about competing platforms, developers with little personal familiarity with playing online games, and corporate paranoia about what happens to kids online.Well I hope this puts to rest the notion that they are too incompetent to even make this feature...bright side? ...Anyone?
Yeah, we recently had a Meetup and tried to play MK8D locally (8 players), even with LAN, but we couldn't get everyone into the lobby and even mid race some people dropped and only 3 players could finish.Bwahaha...
Truly a head->desk moment.
I wonder if there is significance in making this LAN only.
Maybe the Wifi chip is (still) bad? I do remember having loads of problems in that regard prior to fw 3.x.
Even now, one out of ten times I will drop out or lag out from local MK8/ARMS matches when the switches lose direct line of sight (beer glass, table, waitress, etc) and it doesn't really want to connect to my smartphone in hotspot mode without some back and forth in the settings menu. My friends' switch is the same, so either both of us got bum wireless chips or the something just doesn't work quite yet. I also reliably hard-locked my switch when I connected to a faulty router during my holidays recently. I mean, it was faulty, but all other devices on that router simply disconnected after a while with an error message.
Wireless drivers are notorious for being complex and buggy pieces of crap, regardless of manufacturer or OS, so I wouldn't raise an eyebrow if that eventually turns out to be the reason.
But it's probably just a beta test for their voicechat functionality that they forgot to disable.
http://en-americas-support.nintendo...how-to-use-the-lan-play-feature-of-splatoon-2While it's quite easy to get to the LAN lobby, it can get confusing if you don't know exactly what you're doing, so I added a few tips to the OP. Looking forward for some of you guys to double check on this. Quite nervously, too, because I know it happened, but nobody else is talking about it, so maybe... it was a mass hallucination?
Joking aside, I really hope this is one of those situations where Nintendo develops something fully functional and then withholds it from us for whatever reason. Hopefully they will enable it for online play soon enough. Waiting as long as we did for Starfox 2 to come out would really suck.
If it's fully functional over lan, it's almost certainly for team battles in person like the esports arena scene in the switch debut trailer.Bwahaha...
Truly a head->desk moment.
I wonder if there is significance in making this LAN only.
Maybe the Wifi chip is (still) bad? I do remember having loads of problems in that regard prior to fw 3.x.
Even now, one out of ten times I will drop out or lag out from local MK8/ARMS matches when the switches lose direct line of sight (beer glass, table, waitress, etc) and it doesn't really want to connect to my smartphone in hotspot mode without some back and forth in the settings menu. My friends' switch is the same, so either both of us got bum wireless chips or the something just doesn't work quite yet. I also reliably hard-locked my switch when I connected to a faulty router during my holidays recently. I mean, it was faulty, but all other devices on that router simply disconnected after a while with an error message.
Wireless drivers are notorious for being complex and buggy pieces of crap, regardless of manufacturer or OS, so I wouldn't raise an eyebrow if that eventually turns out to be the reason.
But it's probably just a beta test for their voicechat functionality that they forgot to disable.
I would have done exactly the same if was designing a casual + competitive title that should function on a HH as well. /shrugThis is absurd.
Nintendo really doesn't like the idea of people being able to freely commicate online in their games huh?
But... why? Are they going to start selling cell phones?They are pushing their phone shit guys.
Come on, stop being naive.
Haha, sorry :-3fucking hell neiteio i literally took a big gulp of water before i swa this and it took a lot of effort not to spray it all over my monitor
Searched but didn't find anything.
So this isn't about normal local wireless play, it's the one where you are all connected to the same router and you press a button combination (I think it's L+R+Left stick). It then uses the router in a LAN configuration. This is much more stable than just wirelessly interconnected Switches.
Which is why we did it last week for our Splatoon game in a pub. One of us had a microphone on his headphones, and the second we switched into the LAN lobby we heard what he was saying VERY LOUDLY in our speakers. Was quite a shock really.
This means they implemented seamless voice chat, no app required, but allowed using it only for LAN play (not even normal local wireless, WTF?) which, frankly, is probably the least useful scenario for voice chat, since you're probably all in the same room anyway.
Lock if old etc.
EDIT:
Hopefully someone is going to double check and maybe even properly test this before I get to try it again. If you are, here are some tips for going to the LAN lobby:
- go to the local multiplayer lobby (The Shoal)
- press and HOLD the combination of buttons: L + R + Left Stick for a few seconds, until the game fades out of the lobby. It then fades back in to the same lobby but in LAN setup
- obviously, you all need to be in the same local network, which means all of you connected to the same router (WiFi hotspot)
Also:
They are pushing their phone shit guys.
Come on, stop being naive.
Hamachi VPN you mean...?Wait... would this work over something like Hitachi VPN?
Hamachi VPN you mean...?
I don't think it will work because an overlay network (especially a VPN) isn't exactly the same thing of a physical, addressable group of network interfaces.Ooops I'll edit that, but yes.
This is quite interesting actually ? I wonder if it is an experimental feature...