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Splatoon 2 over LAN has built-in voice chat

Were they scared for the data usage over Wi-Fi, or about the Switch having a very bad (in an order of magnitude) Wifi card?
(Tick rate is also related to amount of information sent right?)

Wild (likely wrong) speculation
 

boiled goose

good with gravy
Well I hope this puts to rest the notion that they are too incompetent to even make this feature...bright side? ...Anyone?

Of course it's not technical incompetence. It's design incompetence. As in competently designing a good integrated online system.
 

Krakatoa

Member
Searched but didn't find anything.

So this isn't about normal local wireless play, it's the one where you are all connected to the same router and you press a button combination (I think it's L+R+Left stick). It then uses the router in a LAN configuration. This is much more stable than just wirelessly interconnected Switches.

Which is why we did it last week for our Splatoon game in a pub. One of us had a microphone on his headphones, and the second we switched into the LAN lobby we heard what he was saying VERY LOUDLY in our speakers. Was quite a shock really.

This means they implemented seamless voice chat, no app required, but allowed using it only for LAN play (not even normal local wireless, WTF?) which, frankly, is probably the least useful scenario for voice chat, since you're probably all in the same room anyway.

Lock if old etc.

Could you use something like Xbconnect to spoof remote Switches into thinking they are on the same LAN?
 

tsundoku

Member
Could you use something like Xbconnect to spoof remote Switches into thinking they are on the same LAN?

absolutely
net lans are definitely a thing
but why bother and why not just use discord and get specific individual volume controls if you're over the net
 
Well I hope this puts to rest the notion that they are too incompetent to even make this feature...bright side? ...Anyone?
Was there ever anyone who believed their terrible online features were a product of incompetence? It's always pretty clearly been some blend of apathy about competing platforms, developers with little personal familiarity with playing online games, and corporate paranoia about what happens to kids online.
 

CTLance

Member
Bwahaha...

Truly a head->desk moment.

I wonder if there is significance in making this LAN only.

Maybe the Wifi chip is (still) bad? I do remember having loads of problems in that regard prior to fw 3.x.

Even now, one out of ten times I will drop out or lag out from local MK8/ARMS matches when the switches lose direct line of sight (beer glass, table, waitress, etc) and it doesn't really want to connect to my smartphone in hotspot mode without some back and forth in the settings menu. My friends' switch is the same, so either both of us got bum wireless chips or the something just doesn't work quite yet. I also reliably hard-locked my switch when I connected to a faulty router during my holidays recently. I mean, it was faulty, but all other devices on that router simply disconnected after a while with an error message.

Wireless drivers are notorious for being complex and buggy pieces of crap, regardless of manufacturer or OS, so I wouldn't raise an eyebrow if that eventually turns out to be the reason.

But it's probably just a beta test for their voicechat functionality that they forgot to disable.
 

Neiteio

Member
giphy.gif
 

PetrCobra

Member
While it's quite easy to get to the LAN lobby, it can get confusing if you don't know exactly what you're doing, so I added a few tips to the OP. Looking forward for some of you guys to double check on this. Quite nervously, too, because I know it happened, but nobody else is talking about it, so maybe... it was a mass hallucination?

Joking aside, I really hope this is one of those situations where Nintendo develops something fully functional and then withholds it from us for whatever reason. Hopefully they will enable it for online play soon enough. Waiting as long as we did for Starfox 2 to come out would really suck.
 
Bwahaha...

Truly a head->desk moment.

I wonder if there is significance in making this LAN only.

Maybe the Wifi chip is (still) bad? I do remember having loads of problems in that regard prior to fw 3.x.

Even now, one out of ten times I will drop out or lag out from local MK8/ARMS matches when the switches lose direct line of sight (beer glass, table, waitress, etc) and it doesn't really want to connect to my smartphone in hotspot mode without some back and forth in the settings menu. My friends' switch is the same, so either both of us got bum wireless chips or the something just doesn't work quite yet. I also reliably hard-locked my switch when I connected to a faulty router during my holidays recently. I mean, it was faulty, but all other devices on that router simply disconnected after a while with an error message.

Wireless drivers are notorious for being complex and buggy pieces of crap, regardless of manufacturer or OS, so I wouldn't raise an eyebrow if that eventually turns out to be the reason.

But it's probably just a beta test for their voicechat functionality that they forgot to disable.
Yeah, we recently had a Meetup and tried to play MK8D locally (8 players), even with LAN, but we couldn't get everyone into the lobby and even mid race some people dropped and only 3 players could finish.

So we played MK7 on 3DS which went flawlessly. A shame.
 

blu

Wants the largest console games publisher to avoid Nintendo's platforms.
While it's quite easy to get to the LAN lobby, it can get confusing if you don't know exactly what you're doing, so I added a few tips to the OP. Looking forward for some of you guys to double check on this. Quite nervously, too, because I know it happened, but nobody else is talking about it, so maybe... it was a mass hallucination?

Joking aside, I really hope this is one of those situations where Nintendo develops something fully functional and then withholds it from us for whatever reason. Hopefully they will enable it for online play soon enough. Waiting as long as we did for Starfox 2 to come out would really suck.
http://en-americas-support.nintendo...how-to-use-the-lan-play-feature-of-splatoon-2

It's at steps 3 & 4.
 
Bwahaha...

Truly a head->desk moment.

I wonder if there is significance in making this LAN only.

Maybe the Wifi chip is (still) bad? I do remember having loads of problems in that regard prior to fw 3.x.

Even now, one out of ten times I will drop out or lag out from local MK8/ARMS matches when the switches lose direct line of sight (beer glass, table, waitress, etc) and it doesn't really want to connect to my smartphone in hotspot mode without some back and forth in the settings menu. My friends' switch is the same, so either both of us got bum wireless chips or the something just doesn't work quite yet. I also reliably hard-locked my switch when I connected to a faulty router during my holidays recently. I mean, it was faulty, but all other devices on that router simply disconnected after a while with an error message.

Wireless drivers are notorious for being complex and buggy pieces of crap, regardless of manufacturer or OS, so I wouldn't raise an eyebrow if that eventually turns out to be the reason.

But it's probably just a beta test for their voicechat functionality that they forgot to disable.
If it's fully functional over lan, it's almost certainly for team battles in person like the esports arena scene in the switch debut trailer.
 

blu

Wants the largest console games publisher to avoid Nintendo's platforms.
This is absurd.
I would have done exactly the same if was designing a casual + competitive title that should function on a HH as well. /shrug
 

R.D.Blax

Member
Nintendo really doesn't like the idea of people being able to freely commicate online in their games huh?

My guess is that everytime they think about putting something like that, they have swapnote flashback and then decide to deliberately sabotage themselves instead of dealing with this sort of thing ever again. That the only way I can rationlize how they can srew up so badly
 
They are pushing their phone shit guys.

Come on, stop being naive.
But... why? Are they going to start selling cell phones?

Ironically shit like the way Splatoon 2 functions is the primary reason that I won't be paying for their network when it goes live. I'm not giving any company my money for the privilege of p2p over my own network and devices. Feels like they must have lost their minds calling this a "service".
 

OryoN

Member
I thought this was already known(or at least the fact that it is currently possible on the Switch).

I'm pretty certain that during the Splatoon 2 E3 tournament, one Treehouse rep(Eric) did mention that while the teams were chatting natively, the game - when released - will require the ap to voice chat. I'm on mobile right now, so please feel free to double check. It was near the beginning of the tournament.
 

tkscz

Member
Searched but didn't find anything.

So this isn't about normal local wireless play, it's the one where you are all connected to the same router and you press a button combination (I think it's L+R+Left stick). It then uses the router in a LAN configuration. This is much more stable than just wirelessly interconnected Switches.

Which is why we did it last week for our Splatoon game in a pub. One of us had a microphone on his headphones, and the second we switched into the LAN lobby we heard what he was saying VERY LOUDLY in our speakers. Was quite a shock really.

This means they implemented seamless voice chat, no app required, but allowed using it only for LAN play (not even normal local wireless, WTF?) which, frankly, is probably the least useful scenario for voice chat, since you're probably all in the same room anyway.

Lock if old etc.

EDIT:

Hopefully someone is going to double check and maybe even properly test this before I get to try it again. If you are, here are some tips for going to the LAN lobby:

- go to the local multiplayer lobby (The Shoal)
- press and HOLD the combination of buttons: L + R + Left Stick for a few seconds, until the game fades out of the lobby. It then fades back in to the same lobby but in LAN setup
- obviously, you all need to be in the same local network, which means all of you connected to the same router (WiFi hotspot)

Also:

Wait... would this work over something like Hamachi VPN?
 
I think is a NOJ decision to avoid another Swapnote situation but the commercials and consumers have been largely adult male. But we seen NOA do some weird decisions before so who knows.

They are pushing their phone shit guys.

Come on, stop being naive.

This is possible too.
 

PantsuJo

Member
Ooops I'll edit that, but yes.
I don't think it will work because an overlay network (especially a VPN) isn't exactly the same thing of a physical, addressable group of network interfaces.

I had lots of problems with Hamachi and similar software regarding multiplayer in games.
 
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