Some png's from the capture feature on PS4 PRo would be nice....
Yes, looks better, it will be interesting to compare that with the shot DF used for that green jacket.
Yes, it's sharper, but that was never the contention, even in that comparison, there is no DOF on the XBONEX and the AA method is not as strong or blur inducing....We can't do anything about AA, but at least DOF ON should give an accurate account of the actual difference...
The depth of field is shallow, I've run the PC version through some software to see which areas are in focus. (I've run the PC version through as it has the highest precision DOF of the version we have, so it will give us the best indication of where the in game camera across all versions is set to focus)
As you can see, the table , artifact and Lara's body are totally in focus. So we can use the table and jacket as a very good indication of texture quality , free of blur caused by DOF or light point spread.
I think if you want a fair comparison, you want to wait for the game to be released. The 3 visual modes in the console versions of the game may not be the same between platforms.
The thing that nobody has really mentioned is that these cutscenes which we are nitpicking represent a 900p to 4K increase in resolution on Xbox, something that we had been understood that would not be a common occurrence. As this marked increase represents a x5.75 multiplication in pixels on a machine which is 4.5x as powerful.
This fits in with the choices seen in the 4K mode so far, where they have perhaps turned off some effects in order to hit that raw native 4K image.
However, if you are really still missing those effects, you have the enriched visuals mode, which should categorically be the best looking console version, putting aside the resolution differences.
Here is a little chart with some notes about each mode