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DigitalFoundry: RotTR Xbox One X vs PS4 Pro First Look Graphics Comaprison

I'm not sure how to feel about this. i don't think he's lying but something is fishy here.

He had comparisions of jacket textures and didn't think a face with bruising, cuts, and mud on one and nothing on the other one wouldn't cause a stir?

Is Xbox pushing this game as a system seller for X? It seems like it.

Is this a joke account trolling way in tons of Xbox threads with a nickname like that? Come on, this is shit is getting out of hand.
 

Raide

Member
Damn, not seen a DF thread explode/devolve like this in ages! Future DF 1X comparisons are going to be fascinating. Expecting something like BF1 to appear down the line. Should be an interesting DF look.
 
Not sure shy the big fuss, a clear error in judgement regarding dirt/damage textures. That's all it was a misunderstanding. The XBX is quite obviously going to stand higher than the PS4 Pro, it's more powerful and has a shed more RAM for 4K textures.
 
Yeah, that's kind of the issue especially in this case. The higher quality textures are not always easy to see, admittedly. Someone on Twitter DEMANDED that I find the difference between the PS4 Pro and Xbox One X using a 680x383 shot which shows a fundamental lack of understanding of how this works.

You can see this here. At 4K, the difference is pretty obvious right?

Pa3c.jpg


...but when you look at a tiny version of that image it's not exactly clear to see.

Qa3c.jpg


It gets much worse once heavy compression comes into play and details are smeared. Twitch is just about the worst possible place for that right now.

Definitely noticeable for sure and i am watching this on my Surface screen. Ah well, sounds like we'll be waiting a bit longer for the proper comparisons then.

I just don't get the denial of some here....hell even DF explained when they revealed the Scorpio specs that it allowed for PC quality textures and 4K assets.
 
I used to think Nintendo fans were the worst and most biased, but the PlayStation Generation have taken it to a new level in this thread and all because a game looks that little better on the XBox X (and unfished code at that)

Utterly pathetic.
 
Not sure shy the big fuss, a clear error in judgement regarding dirt/damage textures. That's all it was a misunderstanding. The XBX is quite obviously going to stand higher than the PS4 Pro, it's more powerful and has a shed more RAM for 4K textures.

Of course it is, but you know fanboys will enter there first phase of plastic box worship insanity:

DENIAL
 
It's going to be a rough winter for Digital Foundry. All the upcoming Pro/X/PC comparisons, I hope the people working there get a lot of rest before the onslaught begins.
 
It's going to be a rough winter for Digital Foundry. All the upcoming Pro/X/PC comparisons, I hope the people working there get a lot of rest before the onslaught begins.

If all upcoming comparison threads will end up like this? Hoo boy! And there's going to be quite a lot of multiplatform games coming. I guess the good thing is X comes out in November so yeah...DF has time to prepare ;)
 
It's going to be a rough winter for Digital Foundry. All the upcoming Pro/X/PC comparisons, I hope the people working there get a lot of rest before the onslaught begins.

Think you're going OTT. When the One X comes out and is out in the wild, it be clear to all its got the power advantage and the better GPU. No different from people being ablle to see the advantage SONY PS4/Pro has over the XBox One/S now.

You'll look a complete burk if you argue and have a go at Digital Foundry saying games look better on the Pro than the One X when the system ships
 
Of course it is, but you know fanboys will enter there first phase of plastic box worship insanity:

DENIAL

Haha well yeah, I've been in Sony camp since PS1 days but I'm under no illusion that once the XBX comes out, multiplats are going to be better there (between consoles) When it comes to exclusives then it's going to be harder to tell, but again the Xbox "should" be able to do more with it's hardware than the Pro can muster. Just depends how the developers get to the power.
 

EvB

Member
Some png's from the capture feature on PS4 PRo would be nice....

Yes, looks better, it will be interesting to compare that with the shot DF used for that green jacket.

Yes, it's sharper, but that was never the contention, even in that comparison, there is no DOF on the XBONEX and the AA method is not as strong or blur inducing....We can't do anything about AA, but at least DOF ON should give an accurate account of the actual difference...

The depth of field is shallow, I've run the PC version through some software to see which areas are in focus. (I've run the PC version through as it has the highest precision DOF of the version we have, so it will give us the best indication of where the in game camera across all versions is set to focus)


As you can see, the table , artifact and Lara's body are totally in focus. So we can use the table and jacket as a very good indication of texture quality , free of blur caused by DOF or light point spread.

I think if you want a fair comparison, you want to wait for the game to be released. The 3 visual modes in the console versions of the game may not be the same between platforms.
The thing that nobody has really mentioned is that these cutscenes which we are nitpicking represent a 900p to 4K increase in resolution on Xbox, something that we had been understood that would not be a common occurrence. As this marked increase represents a x5.75 multiplication in pixels on a machine which is 4.5x as powerful.
This fits in with the choices seen in the 4K mode so far, where they have perhaps turned off some effects in order to hit that raw native 4K image.

However, if you are really still missing those effects, you have the enriched visuals mode, which should categorically be the best looking console version, putting aside the resolution differences.

Here is a little chart with some notes about each mode
 

dark10x

Digital Foundry pixel pusher
Question...

Rich is taking another look at the game on PC trying to replicate the dirt textures. He's literally blowing himself up on top of urns, rolling around in the dirt and doing everything possible to trigger it but it's just not showing up like in that shot. I don't have the game handy right now to test but what exactly are people doing to trigger it? He's trying to get a PC comparison shot with the dirt layer.

He's using the chapter selection, by the way, since there are no saves anywhere near this point that we could use.

Thoughts? Trying to get like for like shots if possible.

He is getting dirt to appear, mind you, but by the time it gets to that part of the cutscene it fades out.
 
Haha well yeah, I've been in Sony camp since PS1 days but I'm under no illusion that once the XBX comes out, multiplats are going to be better there (between consoles) When it comes to exclusives then it's going to be harder to tell, but again the Xbox "should" be able to do more with it's hardware than the Pro can muster. Just depends how the developers get to the power.

Yeah, I guess I'll never understand the mentality of people getting angry and jealous that there's a more powerful hardware piece on the market than what they own/worship. Plus getting further angry/jealous that other companies actually make consoles and games other than their worshipped multi-billion brand that doesn't give a fuck about them on a personal level.
 

EvB

Member
Question...

Rich is taking another look at the game on PC trying to replicate the dirt textures. He's literally blowing himself up on top of urns, rolling around in the dirt and doing everything possible to trigger it but it's just not showing up like in that shot. I don't have the game handy right now to test but what exactly are people doing to trigger it? He's trying to get a PC comparison shot with the dirt layer.

He's using the chapter selection, by the way, since there are no saves anywhere near this point that we could use.

Thoughts? Trying to get like for like shots if possible.

My guess would be that it is directly tied to damage. The alpha level seemed to be the same as the blood.

Increase the difficulty to the highest, this stops health regen on Lara
 

dark10x

Digital Foundry pixel pusher
My guess would be that it is directly tied to damage. The alpha level seemed to be the same as the blood.

Increase the difficulty to the highest, this stops health regen on Lara
Actually, he just tried the higher difficulty. What is happening in this instance is this...

Dirt and blood textures are present upon triggering cut-scene -> they fade out during cut-scene -> are visible again once the cut-scene is finished.

He's done it multiple times now using multiple difficulties. Every time, this is the result. Clearly it's possible but we're having a heck of a time actually getting it to work.

Edit - OK, actually, he was using the Survival mode which is the highest selectable in this instance (are there higher options?). Still no dice. The deals DO NOT remain during the cut-scene. It's obviously possible but, man, this is annoying.

I ran through it three times myself and got the same results in the first place on PS4 Pro so I ran with it. Now that we're investigating further, it's proving to be quite annoying.

Edit 2 - Are there other modes which allow this? After ten runs, it does not work. Period. The decals are always there before and after cutscenes but never during.

For those that posted "dirty Lara" shots, how did you do it? We used the Expedition Menu (Replay Chapter) and it does not work. Did you use a normal save perhaps? We don't have one that works, unfortunately, without hours of play as the remaining saves are all well past this point.
 

EvB

Member
Actually, he just tried the higher difficulty. What is happening in this instance is this...

Dirt and blood textures are present upon triggering cut-scene -> they fade out during cut-scene -> are visible again once the cut-scene is finished.

He's done it multiple times now using multiple difficulties. Every time, this is the result. Clearly it's possible but we're having a heck of a time actually getting it to work.

Edit - OK, actually, he was using the Survival mode which is the highest selectable in this instance (are there higher options?). Still no dice. The deals DO NOT remain during the cut-scene. It's obviously possible but, man, this is annoying.

I ran through it three times myself and got the same results in the first place on PS4 Pro so I ran with it. Now that we're investigating further, it's proving to be quite annoying.

Survivor is th highest setting, with no heal regen.
Perhaps using a bandage might “seal” the current status?
 

MilkyJoe

Member
Haha well yeah, I've been in Sony camp since PS1 days but I'm under no illusion that once the XBX comes out, multiplats are going to be better there (between consoles) When it comes to exclusives then it's going to be harder to tell, but again the Xbox "should" be able to do more with it's hardware than the Pro can muster. Just depends how the developers get to the power.

Considering there's over 100 enhanced games already and it's not released, I'm more optimistic that we will see X1 enhancements, especially in games with a PC release.
 

dark10x

Digital Foundry pixel pusher
Survivor is th highest setting, with no heal regen.
Perhaps using a bandage might ”seal" the current status?
Asked and he's tried that.

Even entering the cut-scene with the screen fully gray, covered in blood doesn't help. Lara looks awful just before the scene but is perfectly clean once it starts. Every time. After the scene, she's back at death's door.

We're more than ten times now and it just does not work. He's going to try PS4 Pro next.

It doesn't seem possible when using the Chapter Select menu or we've hit a bug.

This is incredibly frustrating.
 

EvB

Member
Actually, he just tried the higher difficulty. What is happening in this instance is this...

Dirt and blood textures are present upon triggering cut-scene -> they fade out during cut-scene -> are visible again once the cut-scene is finished.

He's done it multiple times now using multiple difficulties. Every time, this is the result. Clearly it's possible but we're having a heck of a time actually getting it to work.

Edit - OK, actually, he was using the Survival mode which is the highest selectable in this instance (are there higher options?). Still no dice. The deals DO NOT remain during the cut-scene. It's obviously possible but, man, this is annoying.

I ran through it three times myself and got the same results in the first place on PS4 Pro so I ran with it. Now that we're investigating further, it's proving to be quite annoying.

Edit 2 - Are there other modes which allow this? After ten runs, it does not work. Period. The decals are always there before and after cutscenes but never during.

For those that posted "dirty Lara" shots, how did you do it? We used the Expedition Menu (Replay Chapter) and it does not work. Did you use a normal save perhaps? We don't have one that works, unfortunately, without hours of play as the remaining saves are all well past this point.

There are some skills that affect healing, maybe he has one of those?

http://tombraiders.net/stella/walks/TR10walk/skills.html

Inner Strength

Health is instantly restored once per combat encounter when critically injured.

sounds like it could cause that kind of thing?

Also:
http://www.xpgamesaves.com/threads/...er-save-editor-0-9a-xbox-360-mod-tool.135857/

This lets you change those things if you are lucky you can remove her entire skill tree. It appears to be compatible with XboxONe/360save files, the PC version might work too,
 

dark10x

Digital Foundry pixel pusher
This seems like way too much work for such a small thing. Just add some text to the article saying that the bruises and blood are random and move on.
The thing is - it doesn't appear random. After 12 runs, it's identical every time. Not randomized in any way. Using the Chapter Replay option, it just doesn't seem possible to trigger - at least using this save on this PC. Does not work at all.

Edit - guys, this is just eating up too much time now. It doesn't work. Unless we have explicit instructions on how to trigger the dirt textures during cutscenes, there's nothing more that can be done. If it involves playing through the game normally, that's impossible as well due to the time investment. This is just a direct consequence of being stuck without our own capture hence why it is preliminary. When the final version is available, we'll have the complete results.

I think it's possible to look beyond the dirt layer and see the differences. This is just what we're stuck with in this early state.
 
It's a work in progress game right now on the X.

FFS, let Dark enjoy his holiday and let's all reconvene when the game is finished and out and we can compare it till the cows come home.
 
So guys, now that we're on the topic of TR anyway.... think we still will get the reveal of Shadow of the Tomb Raider this year? Because shit man, I really really want to hear about it and see it.

Curious to see if they're gonna come with new things, this being developed by a different developer.
 
Question...

Rich is taking another look at the game on PC trying to replicate the dirt textures. He's literally blowing himself up on top of urns, rolling around in the dirt and doing everything possible to trigger it but it's just not showing up like in that shot. I don't have the game handy right now to test but what exactly are people doing to trigger it? He's trying to get a PC comparison shot with the dirt layer.

He's using the chapter selection, by the way, since there are no saves anywhere near this point that we could use.

Thoughts? Trying to get like for like shots if possible.

He is getting dirt to appear, mind you, but by the time it gets to that part of the cutscene it fades out.

If you get close to the urn blockage and shoot. Those other urns lying around near the atlas don't do much. I also roll around near the fire but playing more last night it seems the big cut on Lara's face came just after getting close and shooting the urn barricade and maybe try and be more central or right hand sideish when shooting. On a couple I did I was on the left and only incurred medium cuts.

Edit, on my end I get can get to the atlas completely fresh faced, medium scuff and the full scratch all from the same save file.
 

dark10x

Digital Foundry pixel pusher
If you get close to the urn blockage and shoot. Those other urns lying around near the atlas don't do much. I also roll around near the fire but playing more last night it seems the big cut on Lara's face came just after getting close and shooting the urn barricade and maybe try and be more central or right hand sideish when shooting. On a couple I did I was on the left and only incurred medium cuts.
He tried getting close to the blockage while exploding it.

As noted earlier, he's getting the wound and dirt textures on the character model before and after the cut-scene but it disappears once the scene is triggered. That's the problem right now.

Possibly a bug? Not sure but it doesn't work.

When I get back to my system I'll give it a whirl, of course.
 
He tried getting close to the blockage while exploding it.

As noted earlier, he's getting the wound and dirt textures on the character model before and after the cut-scene but it disappears once the scene is triggered. That's the problem right now.

Possibly a bug? Not sure but it doesn't work.

When I get back to my system I'll give it a whirl, of course.

Weird. Anyway to use my save some how?

Thing is I can avoid getting hurt and walk to the atlas and be completely clean in the cut scene and get Lara roughed up and be fully cut in the cut scene. Sounds like a bug your end then.

Also try to roll around in the fire strewn second platform before dropping down. Lara can get really close to the fire there.
 

dark10x

Digital Foundry pixel pusher
Weird. Anyway to use my save some how?

Thing is I can avoid getting hurt and walk to the atlas and be completely clean in the cut scene and get Lara roughed up and be fully cut in the cut scene. Sounds like a bug your end then.

Also try to roll around in the fire strewn second platform before dropping down. Lara can get really close to the fire there.
Are you using chapter select?

We'll revisit it down the line, I guess. Are you on PC or PS4?
 

sirap

Member
Also consider that real-time DOF is hilariously inaccurate, even more so with moving cameras and objects. Even in perfect scenarios where developers lock the camera's focus on a character's face, you're still going to get unwanted blur because they jack up the DOF setting so high it causes the focal plane to become razor thin.

It's kinda like getting a perfectly focused shot with a 200mm lens at f/1.2.

If all you want to do is compare texture quality, it's best to disable those effects.
 
Was there a big stink such as this when the PS4 Pro version appeared in DF for the first time? I honestly don't remember.

Nah, because then it was just PlayStation owners on their own without competition. Going up against the PC version was always going to be futile. Lots of Pro owners in this thread desperately trying to find faults about the One X version they are never going to even touch or watch outside of Youtube.

People just need to love the games and love that advancements are being made with better hardware, even though you have some weird hate against a company brand.
 
OK, my suspicion is that Chapter Replay might be the issue here.

Is it possible to trade saves in Steam? I haven't honestly messed with that previously.

Not sure. Thought you'd might know.

Someone in this thread will probably know. Quick search suggest yes for a lot of games.
 

dark10x

Digital Foundry pixel pusher
Was there a big stink such as this when the PS4 Pro version appeared in DF for the first time? I honestly don't remember.
Yes.

Even when we praised the heck out of a PS4 Pro game, posters like thelastword would stroll on in angry that we weren't positive enough. It has to be 1000% positive when discussing PS4 with posters like that and anything else is unacceptable.

This is why I prefer making "feature" style videos focused on exclusive games or the Retro series - a lot less hostility and much more rewarding.

Not sure. Thought you'd might know.

Someone in this thread will probably know. Quick search suggest yes for a lot of games.
Yeah, I've never bothered simply because we have a shared Steam account for testing. For my own account I never had any reason to move saves around either.
 

Snubbers

Member
Not sure shy the big fuss, a clear error in judgement regarding dirt/damage textures. That's all it was a misunderstanding. The XBX is quite obviously going to stand higher than the PS4 Pro, it's more powerful and has a shed more RAM for 4K textures.

Just saw this thread.

This is pretty much how I see things going, the X1X has more of everything, a little more CPU, a chunk more GPU, a chunk more RAM and bandwidth, so depending on the developer, you may get any/all of the following.
- More detailed textures
- More post processing effects
- More stable framerate
- Higher Framerates or framerate options.

In some cases, as this game shows, you get pretty much all the above, which can end up being very very noticeable improvements..
Some games the developers won't want to invest time/money on redoing textures to support 4K etc, so you may end up with marginal improvements.

I think as always, those with inferior hardware will 'see no real difference' and those with the superior hardware will think it's night and day.. thats how life is.. we've been through this several times as it swings between MS and Sony.
 
This is the window on the soul of dark10x.

Full credit to you my good man. Really enjoyed reading the thread and seeing what good work goes into your comparisons.
 
Yes.

Even when we praised the heck out of a PS4 Pro game, posters like thelastword would stroll on in angry that we weren't positive enough. It has to be 1000% positive when discussing PS4 with posters like that and anything else is unacceptable.

This is why I prefer making "feature" style videos focused on exclusive games or the Retro series - a lot less hostility and much more rewarding.


Yeah, I've never bothered simply because we have a shared Steam account for testing. For my own account I never had any reason to move saves around either.

Like I said, it's complete nonsense. Sorry, man. Those feature videos ARE awesome though! More of those are never a bad thing.
 

KageMaru

Member
Yes.

Even when we praised the heck out of a PS4 Pro game, posters like thelastword would stroll on in angry that we weren't positive enough. It has to be 1000% positive when discussing PS4 with posters like that and anything else is unacceptable.

This is why I prefer making "feature" style videos focused on exclusive games or the Retro series - a lot less hostility and much more rewarding.


Yeah, I've never bothered simply because we have a shared Steam account for testing. For my own account I never had any reason to move saves around either.

I know it's easier said than done but I would just ignore people like that. You guys do great work at providing content for those of us genuinely interested in gaming technology.
 

thelastword

Banned
The thing that nobody has really mentioned is that these cutscenes which we are nitpicking represent a 900p to 4K increase in resolution on Xbox, something that we had been understood that would not be a common occurrence. As this marked increase represents a x5.75 multiplication in pixels on a machine which is 4.5x as powerful.

This fits in with the choices seen in the 4K mode so far, where they have perhaps turned off some effects in order to hit that raw native 4K image.

However, if you are really still missing those effects, you have the enriched visuals mode, which should categorically be the best looking console version, putting aside the resolution differences.
Yeah, that was my point earlier too...in order to sustain native 4k with graphical improvements something has to give one way or the other, people forget that Native 4k has a larger footprint over 4K CB, but then, if you are going to increase effects and graphical settings over vanilla XB1 at such a high resolution you may very well run into some perf issues where you have to make some tradeoffs....

As you said 900p to 4k is alot, especially since they would also heighten the quality of effects in cutscenes for the most part...Curiously, vanilla PS4 was able to maintain 1080p in cutscenes, but apart from the DOF and other blur inducing effects, the Pro pic in this analysis looks a tad blurry, more so than the active in-game shots TGO posted earlier at 4k CB (the very first one he posted}....So it's can only be a case of two things, the effects are blurring the pro shots (DOF.FXAA), which is my stance, or the pro falls below 4kCB in cutscenes ......
 
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