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Fighting Game Headquarters |eSports| 4444 Life

Anne

Member
I don't really see anything wrong with modmakers getting paid on their own. What makes it morally more objectionable than cosplayers or fan artists with Patreons?

Depends on who created the assets they are using tbh. It can get pretty grey area.
 

Tripon

Member
It's a guy who's self-admittedly not part of the community doing stuff to damage the community because he was on some high horse that no one else cared about.

I don't really see anything wrong with modmakers getting paid on their own. What makes it morally more objectionable than cosplayers or fan artists with Patreons?

He was part of the community, then left.

And said mod makers got DMCAed, then pretended that never happened, opened new paetron accounts under new pseudonyms, and then tried to defend themselves by claiming they never gated their mods under paywalls. Cosplayers or fan artists aren't using the original game assets and manipulating it. Also, it seems that Capcom is okay with cosplaying and fan art considering how Capcom Fighters or Capcom Unity's twitter account retweets and promotes cosplaying and fan art.

You'll notice that they don't do the same thing for mods. We're going to disagree with this issue, especially because the actions of BrutalAce and khaledantar666 throughout all this I heavily disagree with and find it unethical. Maybe there is a way to get paid for your mods. The way these two jerks tried to do it with trying to lock their mods behind a paetron paywall and then cry and complain when a paying member shared a link before it was officially released to the point where they caught Capcom attention to get DMCA, and then tried to do it all again under different names?

Yeah, I'm just going to say fuck that.
 
usoa_keyart_24x36_rgb_sm-002.jpg

damn rian hart looking good at 40.
 

Sayad

Member
It's a guy who's self-admittedly not part of the community doing stuff to damage the community because he was on some high horse that no one else cared about.

I don't really see anything wrong with modmakers getting paid on their own. What makes it morally more objectionable than cosplayers or fan artists with Patreons?
It's fine when everything they make is their own, when they start making money from using copy righted assets, you better believe the rights owner is going to step in. And this even include slapping a completely original model on the bones of an in game character.

SFxT modes admin being an asshole and them finding a new platform to share their modes is understandable. But if they start allowing paid modes, it wouldn't last long. Really, the only viable form of payment with modes/fan games is under the rug donations, anything official is just asking to be DMCAed!
 

Lemstar

Member
Depends on who created the assets they are using tbh. It can get pretty grey area.
Right, which is why I can't figure out why the reaction to any thought of modders getting paid is so vehemently negative.

There's nothing magical about using game assets that makes them somehow worse. The issue there is copyright violation, which is also the exact same thing that most fan artists of any form are doing when they create derivative works based on intellectual properties owned by others. Deriving profit from it doesn't really have any bearing on that; it just makes it more likely that the IP holder's lawyers might notice you.

Not to tinfoil hat or anything, but modded character skins compete with paid DLC while fan artists produce free marketing material for them. Really, though, there's a lot less bad press involved when publishers DMCA the scum of the earth like modders trying to get paid and pornographers as opposed to hardworking starving artists.

SFxT modes admin being an asshole and them finding a new platform to share their modes is understandable. But if they start allowing paid modes, it wouldn't last long. Really, the only viable form of payment with modes/fan games is under the rug donations, anything official is just asking to be DMCAed!
Are you arguing that he was concerned about the future of the modding community when he threw a fit? That's not really how it went.
 

shaowebb

Member
#ReleasedWhenItsReady
https://twitter.com/Flying_Wonkey/status/903589820412207104
https://twitter.com/NaughtySenpai69/status/903590909413031936
https://twitter.com/NaughtySenpai69/status/903591152695291904

It's crazy how stuff like this isn't memed all across EH and twitter...but, it's not Capcom so it's okay, I guess.

So blatant.

I really do love Tekken 7, I actually like playing it more than Street Fighter and Guilty Gear at the moment. But I do feel a lot of it's issues are being glossed over because of how SF5 was perceived at launch. Like as a game, it is absolutely godlike, but as a product it can be way better, especially since everyone expected much more since there was a delay between arcade to console port. Like wtf, why are the arcade costumes dlc like the bikinis, and why are customs worse than T6? The story, while having hype transitions in fights, why the hell did the narrator inject himself with horse tranquilizer before recording? Also the single player modes are bare bones. It must be a meme that people keep asking for arcade mode because the one in this game was garbage and the character endings were disappointing compared to old Tekkens. Like I understand wanting decent single player mode, I still want another world tour or edgemaster mode myself, but it feels like people gave that shit a pass, like a C- because the words arcade mode exist.
 
I really do love Tekken 7, I actually like playing it more than Street Fighter and Guilty Gear at the moment. But I do feel a lot of it's issues are being glossed over because of how SF5 was perceived at launch. Like as a game, it is absolutely godlike, but as a product it can be way better, especially since everyone expected much more since there was a delay between arcade to console port. Like wtf, why are the arcade costumes dlc like the bikinis, and why are customs worse than T6? The story, while having hype transitions in fights, why the hell did the narrator inject himself with horse tranquilizer before recording? Also the single player modes are bare bones. It must be a meme that people keep asking for arcade mode because the one in this game was garbage and the character endings were disappointing compared to old Tekkens. Like I understand wanting decent single player mode, I still want another world tour or edgemaster mode myself, but it feels like people gave that shit a pass, like a C- because the words arcade mode exist.

People wanted something to shit on SFV, so there you go. It will not change, because SFV burned their village down :)
 

MechaX

Member
I really do love Tekken 7, I actually like playing it more than Street Fighter and Guilty Gear at the moment. But I do feel a lot of it's issues are being glossed over because of how SF5 was perceived at launch. Like as a game, it is absolutely godlike, but as a product it can be way better, especially since everyone expected much more since there was a delay between arcade to console port. Like wtf, why are the arcade costumes dlc like the bikinis, and why are customs worse than T6? The story, while having hype transitions in fights, why the hell did the narrator inject himself with horse tranquilizer before recording? Also the single player modes are bare bones. It must be a meme that people keep asking for arcade mode because the one in this game was garbage and the character endings were disappointing compared to old Tekkens. Like I understand wanting decent single player mode, I still want another world tour or edgemaster mode myself, but it feels like people gave that shit a pass, like a C- because the words arcade mode exist.

I personally have more fun with T7 over SFV myself, but I do agree that T7 does need to get more scrutiny for its content thus far and its online issues introduced in the last patch, if for no other reason than to see it improve beyond its current state so it can better thrive in the future. A big issue with a lot of current fighting games in general is that Injustice 2 set the standard in a lot of ways for fighting games as of now, but yet either a lot of the Japanese companies have simply not caught up in offline or online play (or simply just didn't have the opportunity for what IJ2 did well), or the community is resisting against it somewhat.
 

MrCarter

Member
#ReleasedWhenItsReady
https://twitter.com/Flying_Wonkey/status/903589820412207104
https://twitter.com/NaughtySenpai69/status/903590909413031936
https://twitter.com/NaughtySenpai69/status/903591152695291904

It's crazy how stuff like this isn't memed all across EH and twitter...but, it's not Capcom so it's okay, I guess.

So blatant.

Harada should have delayed it to "early Winter". SFV netcode is inconsistent but the whole CFN system is pretty innovative yet T7 can't even do a robust RQ system after all these years in the making.
 
Harada should have delayed it to "early Winter". SFV netcode is inconsistent but the whole CFN system is pretty innovative yet T7 can't even do a robust RQ system after all these years in the making.
It took Capcom like 3 or something months to implement their rage quit system. Don't remember how long but it was long enough that I stopped playing Ranked for a while.
 
Why u no post in the marvel thread no more? :(
I've been feeling really apathetic towards fighting games in general recently, and I've long given up hope on MvC:I being a worthwhile game for me day-1, that's not even counting the fact that finding people to play against online is gonna be a struggle.
 

Anne

Member
A lot of people don't spend too much time shitting on Tekken because it mostly delivered what people wanted as a fighting game. It's pretty simple. People will still point out issues and hopefully they get fixed. The updates for T7 so far tend to be pretty good. The only thing that's still fucky with no improvement in sight is the latency. The game still plays well in spite of that, but it still sucks.

Basically, even with all of its flaws, Tekken 7 delivered way better than SFV did so it ends up getting less scrutiny. I'm not saying it's fair, but it is how the world works.
 
Z

ZelbZelb

Unconfirmed Member
Woops forgot about JoJo since I was busy yesterday:

Shigechi VS Mista:
http://www.mmcafe.com/nico.html#http://www.nicovideo.jp/watch/sm27458090

Shigechi counts as a 'Stand' character, but does not have typical Stand-On/Stand-Off mechanics of other stand characters. Instead, pressing the Style button increases the size of his Harvest colony. The more Harvest stands he has boosts the attack power and hit stun of his specials. In the beginning he was thought of as not very good/fun to fight as or play against. Like most of these cases, due to discoveries (and a patch), he has become a menace that kills very quickly. This is due to three factors:

1)It turns out a lot of his moves hit OTG (including his super), increasing his overall damage output.
2)He has so much hit and block stun that it's possible to sneak in extra Style presses during strings to replenish Harvest and do longer combos and pressure.
3)Because of this, he gains a very large supply of meter. Don't be surprised if Shegechi combos into ultra for 60% or more right off the bat.

Special moves of note are a move that starts as a shield of Harvest, then shoots out as a multi-hitting projectile. The shield will nullify almost any attack (but throws or moves that can go around the shield will hit Shigechi). Holding down the attack button will keep the shield up and create mind games. The projectile part of it has great priority, builds great amounts of meter, and has enough hit-stun to start a combo from a distance, or hit Style during a combo. The other moves is where he drops projectiles from the ceiling, which is useful in neutral or okizeme. It can be used for taunt combos as well.

Mista is in a similar boat. He's a Stand character with a unique style button. In his case, the Style button gives commands to his team of smaller stands called The Sex Pistols. Pressing the Style button will force one his stands into a bullet to power up his gunshots. Up to three can enter, and the more that enter, the more hits the bullet does and the more the gunshot will home in on the opponent. This is the crux of some of his more ridiculous combos, and requires the player to hit the Style button three times in between inputs. Most players map the Style button to all the shoulder buttons to compensate. Mista can also use Style to set up ricochet points for his gunshots around the stage. Mita can then use a special command to have his bullets bounce off of them to create strange blockstrings or a confusing long-range projectile system.

Mista uses a six-shooter, which means he has to reload often. Simply firing a bullet after running out will make him reload. You can spend meter to reload faster, but honestly, hearing him slam each bullet into the gun after a big combo is very satisfying. You can also get all your bullets back by doing a super.

Mista seems overly simple and not much too him, but as with most characters, changing up the timing or getting creative with his moves gives him a lot more options.
 
I put off learning hitbox for months cause I was too lazy to spend any time practicing it. Ended up entering an online tournament and just using it for the first time during that. It worked out pretty well. Practicing Garou on it now.
 

Spuck-uk

Banned
A lot of people don't spend too much time shitting on Tekken because it mostly delivered what people wanted as a fighting game. It's pretty simple. People will still point out issues and hopefully they get fixed. The updates for T7 so far tend to be pretty good. The only thing that's still fucky with no improvement in sight is the latency. The game still plays well in spite of that, but it still sucks.

Basically, even with all of its flaws, Tekken 7 delivered way better than SFV did so it ends up getting less scrutiny. I'm not saying it's fair, but it is how the world works.

Tekken players are giving Harada loads of shit over the recent ranked changes and ragequitter situation in general.

The thing is, the core gameplay of Tekken still plays miles above SFV, they nailed the most crucial part of the game, while SF is still (in my opinion and that of most of the FGC people I know offline) floundering.
 

shaowebb

Member
6 hours of Million Arthur Arcana Blood*potato quality*
https://www.youtube.com/watch?v=Iq8e_c71uv0

1 hour Million Arthur Arcana Blood * decent quality*
https://www.youtube.com/watch?v=40-HVaATWUs
3uxAOID.jpg

For those that missed this announcement back during th Arcana Heart Six Stars fundraiser, Examu is doing a licensed fighting game based on the hit Square Enix cel phone game "Million Arthur". All I know is there are a million "king arthurs" and each has their own unique "Excalibur" and you play as some of them in this game. Looks like cards might come into play like a heroes and heralds thing or possibly for different levels of assist or something.

Anyhow just figured I'd throw this out there so that another really exciting fighting game doesn't slip past anyones radar here.
 

MrCarter

Member
Tekken players are giving Harada loads of shit over the recent ranked changes and ragequitter situation in general.

The thing is, the core gameplay of Tekken still plays miles above SFV, they nailed the most crucial part of the game, while SF is still (in my opinion and that of most of the FGC people I know offline) floundering.

I think that's subjective really, especially when you compare apples to oranges. The formulas for both series are vastly different - Tekken keeps most of its gameplay (and animation) in tact from the 90's whereas the SF series actually tries to create something new with each iteration. SFV is no exception to this.

This obviously leads to "SF3 was better than SF4!" etc. from certain parts of the FGC due to how long they've been dedicated to a particular title in the series. As for T7, I've seen many people frustrated with it here and in real life and have even refunded the game due to lack of tutorial, broken online, glitches etc and I don't blame them.
 
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