-MD-
Member
Greetings -
It's only been four weeks since LawBreakers launched... as you can imagine it's been an exciting and challenging time. We are all extremely proud of LawBreakers, and we're thankful to our fans who found it, love it, and are sharing their feedback about the game with us.
As we approach the 1 month post launch mark, we want to share our vision for the rest of the LawBreakers year. While we have mentioned some of the planned updates in tweets, or talked about potential new modes, and even teased new features in the game...we have never made a full announcement of what we on the LawBreakers team are committed to bringing our players in 2017 (and beyond). That changes right now.
New maps:
- Ranked mode
- Skirmishes
Skirmishes
Our content update coming soon isn't just about a new map, we're also experimenting with entirely new modes. We call these Skirmishes, and each one is temporary. They're all about playing the game different than you can in Quick Match, and to start things out we're going to drop our Team Deathmatch Skirmish in a brand-new playspace. - 3 new maps
- A new tutorial
- A new class
- New skins
Regarding the player count
PLAYER ENGAGEMENT
The big question everyone is asking is about CCU... we are all acutely aware of this and realize that it is an issue that not only impacts gameplay, but community morale. Depending on your region, we've seen how it takes some people longer than others to find a match, and we're working around the clock to improve this by optimizing the game, adding lots of new content and onboarding to increase the number of players.
When we made LawBreakers, we did so with a long lifecycle in mind. We have planned and designed new features to bring new players into the action every month also to challenge and excite LawBreakers players. This dual pronged approach is actually a design philosophy that we will implement every post-launch update: make the game better for those who already have it, and to make the game more exciting and appealing for those who don't.
In game terms, we believe this philosophy will bear more players short and long term, which should drive CCU increases with each improvement.
http://lawbreakers.nexon.net/en/news/article/25113/lawbreakers-q4-2017-content-roadmap