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PlayerUnknown on the benefits of working with Microsoft

Yu Furealdo

Member
I don't think it's any coincidence that MS also seems like it will be rolling out M&KB functionality for Xbox in the next few months. The devs for PUBG have said that they want crossplay. Don't worry, they're probably gonna have separate servers for controller only users.

This is might end up being a bigger deal in the console world than people think.
 

Space_nut

Member
I don't think it's any coincidence that MS also seems like it will be rolling out M&KB functionality for Xbox in the next few months. The devs for PUBG have said that they want crossplay. They're probably gonna have separate servers for controller only gameplay.

This is might end up being a bigger deal in the console world than people think.

This would be fucking kickass if they do. Let me play with my pc friends too
 
That's an incredibly short-sighted way of looking at it. Good senior personal is hard to come by, not something you can just throw money at. But I guess you did succeed in managing to downplay this, well done.

nah. this was said numerous times, now
 

Blam

Member
Great fucking work Microsoft. Thanks for helping em out. Love to see how Rare's water tech will look ingame.
 

Head.spawn

Junior Member
They are supporting an independent studio in making sure that this new IP will launch on Xbox sooner and better than it otherwise would have.

This is so much better than paying Square Enix to delay Tomb Raider on PS4

I always wondered about the accuracy of that.

If there was a PS4 version already made and waiting to go, just simply delayed, why hell did Nixxes need to port it? I feel like if there was a PS4 version they just decided to sit on a few months from launch, CD could've just released THAT themselves if that was the entirety of the story of what really happened.

This would be fucking kickass if they do. Let me play with my pc friends too

An instant pool of 10 million players to potentially match with sounds great.

The nicest part about playing right now is I'm not even that bummed when I die because I know I'll be tossed into another startup game of 100 people faster than respawning in some games.
 

cakely

Member
People keep asking this so I'll give my 2 cents.

The game is tense from start to finish and gets progressively more tense the longer you survive. Searching for gear is fun and tense. Maybe you find great gear quickly or maybe you search and search and keep coming up empty knowing that the clock is ticking before the play area shrinks and you will probably have to kill for better gear. Maybe you have almost everything you want/need but that last piece of gear or crucial healing items are nowhere to be found. Maybe someone is hiding behind that next corner/door/rock/tree waiting to kill you. Maybe I should go after that guy and take his stuff. Maybe I should run away. Maybe I should get in that vehicle and make a dash for the center of the next circle. Maybe I should play the edge of the circle, hide in this building, and wait until the last second to move in. Maybe that guy who's footsteps I hear has the same idea but I don't know exactly where he is. Should I go out and try to kill him and take his stuff or should I just wait and hope he leavves or walks into my ambush? I could run ahead now but I might get shot in the back. I could wait but then I might not outrun the circle. Then if you're good enough / lucky enough to make it to the end game, the tension rises exponentially. Every move or non-move is critical. One mistake and it is game over...try again. A good circle in your favor could make it your game to lose. A bad circle could stack the odds against you and all your efforts to this point have gone to waste, or maybe you defy those odds and win anyway by outplaying your opponents who were dealt the better hand. In the end if you win you have bested ~100 other real world human opponents against all odds and it's probably the most exhilirating thing you've ever experienced in a video game.

Anyway, to me that's the hook and I can't put the game down. I think if you enjoy PvP games and are at least a little competitive then it will be a similar experience.

Very accurate description, pretty much every game plays out this way.

There are some frustrating ways to go in this game though that happen quite frequently:

#1. Landing and running for a building with a gun and getting shot and killed 30 seconds into the match by someone who found one a little more quickly.

#2. Getting shot while running across a field by someone you really never had a chance of seeing. It's realistic, that's for sure.

#3. Ending up on the wrong side of the map and playing "chase the circle", eventually leading to #2.

Still, when you die you're only two minutes away from your next match. As I've said before it's both fun and compelling, and it really gets the blood pumping.
 
Microsoft holds sway, but I doubt they hold enough sway to keep this game off the leading console platform sitting at 60+ million units sold.
As said earlier, they'd have to pay exorbitant amounts of cash to offset the potential losses. This is by all accounts a timed exclusive deal.

Certainly Bluehole would like to tap into the PlayStation player-base. However, if MS wanted to buy them out for 100% exclusivity, I doubt the negotiation over how much that payout would be, would be based on the total of PS4's in the wild.

Payout negotiations would likely be based on past selling performance of similar games from the PS4 user base. For example, how many units of BF1 or COD did they move on PS4? They would likely take the average sales history of games like those, probably throw in a little bonus on top of it, and that would be your buyout. No way they'd base it on 60 million consoles.
 

Head.spawn

Junior Member
I'm not shitting on this game in any way, but I've watched a few streams of it now and I don't really get why it's so popular.

A lot of the time there seems to be a lot of walking/running across wide open areas followed by inventory management, with very little combat or action.

Am I just watching the wrong streams, or something?

This depends on how you want to play the game. If you dive out from the moment the plane allows and it's near lota of housing/buildings, the game can instantly turn into a huge FFA in the first minute of the game.

Or you can bide your time find a secluded house far away from populated areas and become a hermit for 20-30 minutes, lol
 

TheYanger

Member
If MS really did get exclusive rights due to working so closely with the dev team, then that was a very smart move for them, considering the explosive popularity of the game itself



i dont think h1Z1 really had anything on this game to be honest

I mean, H1Z1 is basically where this craze started. PU was the one that made the mode there, it was never intended to be the main game, and it became popular enough that they spun it off. You can say it has nothing on it, but it's really not that different, PUBG is better in the same way that pretty much any sequel would be, and mostly that it's made from the ground up to be a Battle Royale game instead of just being a mode tacked onto a survival game. Still, they're VERY VERY similar. If Daybreak had the backing of Sony still and the resources a game like that needs, it could be huge still instead of pubg. This was still very much Sony's loss.
 
It's obvious that MS want to minecraft that game if they get the chance.

It wont be a surprise if it's exclusive but it'll be weird to see MS pour a lot of effort into it and it comes out on PS4 (where MS wont get a penny unless they own the game).
 

Venfayth

Member
People keep asking this so I'll give my 2 cents.

The game is tense from start to finish and gets progressively more tense the longer you survive. Searching for gear is fun and tense. Maybe you find great gear quickly or maybe you search and search and keep coming up empty knowing that the clock is ticking before the play area shrinks and you will probably have to kill for better gear. Maybe you have almost everything you want/need but that last piece of gear or crucial healing items are nowhere to be found. Maybe someone is hiding behind that next corner/door/rock/tree waiting to kill you. Maybe I should go after that guy and take his stuff. Maybe I should run away. Maybe I should get in that vehicle and make a dash for the center of the next circle. Maybe I should play the edge of the circle, hide in this building, and wait until the last second to move in. Maybe that guy who's footsteps I hear has the same idea but I don't know exactly where he is. Should I go out and try to kill him and take his stuff or should I just wait and hope he leavves or walks into my ambush? I could run ahead now but I might get shot in the back. I could wait but then I might not outrun the circle. Then if you're good enough / lucky enough to make it to the end game, the tension rises exponentially. Every move or non-move is critical. One mistake and it is game over...try again. A good circle in your favor could make it your game to lose. A bad circle could stack the odds against you and all your efforts to this point have gone to waste, or maybe you defy those odds and win anyway by outplaying your opponents who were dealt the better hand. In the end if you win you have bested ~100 other real world human opponents against all odds and it's probably the most exhilirating thing you've ever experienced in a video game.

Anyway, to me that's the hook and I can't put the game down. I think if you enjoy PvP games and are at least a little competitive then it will be a similar experience.

Good post.

Also: Doing sick bike stunts

https://streamable.com/mwo5o
 

Varg

Banned
Microsoft holds sway, but I doubt they hold enough sway to keep this game off the leading console platform sitting at 60+ million units sold.
As said earlier, they'd have to pay exorbitant amounts of cash to offset the potential losses. This is by all accounts a timed exclusive deal.

I don't believe Path of exile is paid to stay Xbox exclusive ? It's just easier to develop and move over games to the Xbox platform now . If Sony doesn't show any effort into helping them move it onto that platform, i wouldn't hold my breath for a release . Just doesn't magically happen .
 

JaggedSac

Member
Microsoft holds sway, but I doubt they hold enough sway to keep this game off the leading console platform sitting at 60+ million units sold.
As said earlier, they'd have to pay exorbitant amounts of cash to offset the potential losses. This is by all accounts a timed exclusive deal.

If we were to assume 10 million in sales for the PlayStation, at full price of $30 and minus the 30% cut, MS would have to pony up around $200 million dollars in direct or indirect compensation to offset that loss.
 
I hope this game comes to all consoles but at the same time I hope Bluehole tells Sony that the only way they'll allow this game to be on their system is if they do cross-platform play.
 

black070

Member
I hope this game comes to all consoles but at the same time I hope Bluehole tells Sony that the only way they'll allow this game to be on their system is if they do cross-platform play.

If they said no to Minecraft & Rocket League, they'll say no to this - that being said, the more games the incorporate it, excluding the PS4, the liklier they are to reconsider.. or so we can only hope.
 
Microsoft holds sway, but I doubt they hold enough sway to keep this game off the leading console platform sitting at 60+ million units sold.
As said earlier, they'd have to pay exorbitant amounts of cash to offset the potential losses. This is by all accounts a timed exclusive deal.

Certainly Bluehole would like to tap into the PlayStation player-base. However, if MS wanted to buy them out for 100% exclusivity, I doubt the negotiation over how much that payout would be, would be based on the total of PS4's in the wild.

Payout negotiations would likely be based on past selling performance of similar games from the PS4 user base. For example, how many units of BF1 or COD did they move on PS4? They would likely take the average sales history of games like those, probably throw in a little bonus on top of it, and that would be your buyout. No way they'd base it on 60 million consoles.

If we were to assume 10 million in sales for the PlayStation, at full price of $30 and minus the 30% cut, MS would have to pony up around $200 million dollars in direct or indirect compensation to offset that loss.

Yes ^^^ that's a much better way of explaining what I was trying to say. Thank you.
 

Hoo-doo

Banned
If we were to assume 10 million in sales for the PlayStation, at full price of $30 and minus the 30% cut, MS would have to pony up around $200 million dollars in direct or indirect compensation to offset that loss.

Even assuming your napkin math is in any way correct, that kind of money would fund like 4 or 5 Uncharted 4-tier AAA blockbuster games. Or ten Bloodbornes. Just to keep this game off the PS4.

Yeah, I don't think it's happening either way. This discussion has gotten silly.
 

JaggedSac

Member
Even assuming your napkin math is in any way correct, that kind of money would fund like 4 or 5 Uncharted 4-tier AAA blockbuster games. Or ten Bloodbornes. Just to keep this game off the PS4.

Yeah, I don't think it's happening either way. This discussion has gotten silly.

I gave no indication of whether I thought it would be a good idea or not.
 

Tarrin

Member
Good on Microsoft.

The whole Xbox/Windows play anywhere intuitive does make porting games easier. One "platform" instead of two. With porting to the PS4, you have to make new controller prompts and fine tune it for the system, plus coding for a new network.

Plus having an early access program helps as well.

Why would people even want this to be console exclusive ?

Console wars.
 

Chittagong

Gold Member
You know, I love PUBG, even if I have never played it - I have watched several days of feeds of people playing it, it's a real joy to watch. But that said, a part of me does wonder, how well it translates to a console controller.

I mean, I am old enough to remember how excited we were about how this scoop would really boost OG Xbox:


Counter%2BStrike%2BCOVER.jpg
 
If they said no to Minecraft & Rocket League, they'll say no to this - that being said, the more games the incorporate it, excluding the PS4, the liklier they are to reconsider.. or so we can only hope.

Minecraft and Rocket league are already on Ps4
BUPG would've leverage in that regard unless the other 2
 

Yu Furealdo

Member
I'll have to agree with those that think Microsoft is probably just more than happy to be getting the game first and all of the benefits that might bring. Ps4 could still get PUBG later but, depending on how Sony and Microsoft handle themselves, it is very likely that Xbox will be seen as the place to play it for consolers well before a Playstation version is even in the works.
 

xxracerxx

Don't worry, I'll vouch for them.
You know, I love PUBG, even if I have never played it - I have watched several days of feeds of people playing it, it's a real joy to watch. But that said, a part of me does wonder, how well it translates to a console controller.

I mean, I am old enough to remember how excited we were about how this scoop would really boost OG Xbox:

If they allow KB+M it will all be good (well that and performance, especially on the OG XBO).
 

Head.spawn

Junior Member
If we were to assume 10 million in sales for the PlayStation, at full price of $30 and minus the 30% cut, MS would have to pony up around $200 million dollars in direct or indirect compensation to offset that loss.

I dunno, that sounds a little absurd that it would work like that.

Would that same math apply to Street Fighter V? I couldn't imagine Sony paying that much to make that game exclusive. Or Injustice 2 etc etc...
 

Shpeshal Nick

aka Collingwood
EA fucked TF2 over.

TF 2 delivered everything players on this forum ask for:

*Great campaign
*Great Reviews
*Fantastic Multiplayer
*Dedicated Servers
*Free DLC
*Recently added co-op mode
*60 FPS
*PS4 Pro Patch

TF2 did everything right, but EA stuck them between BF1 and CoD and had poor marketing. That's why TF2 suffered.

The release was but ONE reason Titanfall 2 suffered.

The other major reason was all the completely fucking stupid and unnecessary changes to the multiplayer, which Respawn have now set about correcting for the last year.

That beta absolutely killed the game before it even launched. Titanfall 1 players mostly HATED it. The game never stood a chance regardless of release. The release merely finished the job the beta started.
 
The release was but ONE reason Titanfall 2 suffered.

The other major reason was all the completely fucking stupid and unnecessary changes to the multiplayer, which Respawn have now set about correcting for the last year.

That beta absolutely killed the game before it even launched. Titanfall 1 players mostly HATED it. The game never stood a chance regardless of release. The release merely finished the job the beta started.

Yeah, whatever game mode they had in the beta was garbage, the one with the bounties or some bullshit like that?

The poor reception (for the beta) combined with the awful release date meant the game was in trouble from the start.
 

black070

Member
The release was but ONE reason Titanfall 2 suffered.

The other major reason was all the completely fucking stupid and unnecessary changes to the multiplayer, which Respawn have now set about correcting for the last year.

That beta absolutely killed the game before it even launched. Titanfall 1 players mostly HATED it. The game never stood a chance regardless of release. The release merely finished the job the beta started.

Nah, it was mainly the release date, there's been plenty of shit betas for successful games.
 
I always wondered about the accuracy of that.

If there was a PS4 version already made and waiting to go, just simply delayed, why hell did Nixxes need to port it? I feel like if there was a PS4 version they just decided to sit on a few months from launch, CD could've just released THAT themselves if that was the entirety of the story of what really happened.

Because that's how Crystal Dynamics works. They only develop one version of their games (typically the Xbox versions), then Nixxes (and sometimes another dev) ports those games to other systems. Crystal Dynamics didn't develop the PC or PS3 versions of Tomb Raider 2013, Nixxes did, and that came out on all three platforms day-and-date.

I dunno, that sounds a little absurd that it would work like that.

Like with SF V, they were probably expecting 4-5 million minimum sales per console.. would that math still apply there? I couldn't imagine Sony dishing out $160-200 million for SF V.

Wat.

But no, that math doesn't apply because it's a silly comparison. Sony didn't just moneyhat SFV, they helped fund its development. Dead Rising 3 and Titanfall are the games you want to compare it to, not PUBG.
 
Because that's how Crystal Dynamics works. They only develop one version of their games (typically the Xbox versions), then Nixxes (and sometimes another dev) ports those games to other systems. Crystal Dynamics didn't develop the PC or PS3 versions of Tomb Raider 2013, Nixxes did, and that came out on all three platforms day-and-date.



Wat.

But no, that math doesn't apply because it's a silly comparison. Sony didn't just moneyhat SFV, they helped fund its development. Dead Rising 3 and Titanfall are the games you want to compare it to, not PUBG.
Sfv is nothing but a moneyhat just like rise of the tomb raider. The game came out half done half finished with tons of excuses of why sony was needed. If sony was needed and provided why did the game come out missing essential modes and characters at launch? Imo it's nothing but a money hat, funds were just received to just keep it off xbox. The game itself didn't benefit
 

JaggedSac

Member
I dunno, that sounds a little absurd that it would work like that.

Would that same math apply to Street Fighter V? I couldn't imagine Sony paying that much to make that game exclusive. Or Injustice 2 etc etc...

Of course it isn't as simple as I put it. Firstly, not all sales would be at full price. I'm sure they have numbers on how much a particular game/genre is likely to sell over time and at different price points bringing that number down a bit. Guaranteed money up front is sometimes preferred to money over time that is not guaranteed.

Advertising is also very expensive in most cases so a platform holder could offer to manage that part of a games release.

Offering staff for development work.

Perhaps they offer to drop the 30% platform fee to something lower to guarantee more revenue per copy.

There are any number of ways for platform holders to negotiate deals without solely relying on a cash transfer from one party to the next.
 

Yu Furealdo

Member
Nah it just wasn't a good game and didn't deserve at released to be called the successor to one. People bought the better games.

And while the first game was good, the extreme hype for it drove sales more than its actual quality imo. It seemed revolutionary but no one felt that way leading up to TF2.
 
Sfv is nothing but a moneyhat just like rise of the tomb raider. The game came out half done half finished with tons of excuses of why sony was needed. If sony was needed and provided why did the game come out missing essential modes and characters at launch? Imo it's nothing but a money hat, funds were just received to just keep it off xbox. The game itself didn't benefit

Wat. You do realise that just because SFV was "half done half finished", doesn't mean they didn't spend a shitload of time and money getting it to that state, right? That doesn't prove a fucking thing.
 
D

Deleted member 325805

Unconfirmed Member
Rare water being in this game confirms this game will be 30fps on X1X isn't it?

Without a doubt, I drop under 60fps in certain areas with 970 / 3570k @ 4.3GHz, and that's on very low settings. I'd be surprised if they get 30fps stable on console.
 

Shpeshal Nick

aka Collingwood
Nah, it was mainly the release date, there's been plenty of shit betas for successful games.

As a hardcore Titanfall 1 player, I disagree wholeheartedly. Titanfall 1 sold millions on Xbox One. Those millions didn't carry over because the beta was terrible. As I said, release date made it worse, but even in April 2017 the multiplayer would have still been trash and turned people off.

Sony isn't going to keep this game off the platform because it carries an 'early access' label. Come on now.
I bet both console versions of the game end up hitting in 2018 with a 6 month delay between them or so.

6 months? Yeah no. It's coming out in PREVIEW in 3. It'll be in preview for probably close to a year. I'll be legit surprised if it's on PS4 by the end of 2018.

This is some kind of comedy routine, right?

Is anything he said in that post technically wrong though?
 

VeeP

Member
The release was but ONE reason Titanfall 2 suffered.

The other major reason was all the completely fucking stupid and unnecessary changes to the multiplayer, which Respawn have now set about correcting for the last year.

That beta absolutely killed the game before it even launched. Titanfall 1 players mostly HATED it. The game never stood a chance regardless of release. The release merely finished the job the beta started.

The beta was a problem, but the game literally launched on a whole new console (PS4) who had never experienced the original. The Xbox One version still outsold the PS4 version (no official data, but X1 always had a higher population online). It wasn't because PS4 owners played TF2 and decided that it wasn't as fun as TF1, it was because of EAs shenanigans.

The game literally had glowing reviews, with people both on forums and game critics fawning over the campaign. The multiplayer was still fun. You really think if EA didn't give the game a better release date slot and market it like Microsoft marketed TF1 it wouldn't be a lot bigger? Do you really think the fact the game had a mediocre beta would affect it more than releasing in between a Battlefield set in WWI and a Call of Duty 4 remaster that includes Advanced Warfare?

The release wasn't ONE of the reasons, it was the MAIN reason.
 

Shpeshal Nick

aka Collingwood
The beta was a problem, but the game literally launched on a whole new console (PS4) who had never experienced the original. The Xbox One version still outsold the PS4 version (no official data, but X1 always had a higher population online). It wasn't because PS4 owners played TF2 and decided that it wasn't as fun as TF1, it was because of EAs shenanigans.

The game literally had glowing reviews, with people both on forums and game critics fawning over the campaign. The multiplayer was still fun. You really think if EA didn't give the game a better release date slot and market it like Microsoft marketed TF1 it wouldn't be a lot bigger? Do you really think the fact the game had a mediocre beta would affect it more than releasing in between a Battlefield set in WWI and a Call of Duty 4 remaster that includes Advanced Warfare?

The release wasn't ONE of the reasons, it was the MAIN reason.

Honest question, how many major-ish franchises have dramatically changed the multiplayer for their game (for the worse) and done BETTER than the previous entry?

Halo 4's major gripe was the dramatic negative multiplayer changes. Sales dropped dramatically on a console with an at the time 75 mill or so install base. That's just one example.

But I can't think of a game whose sequel ruined the multiplayer that then went on to sell better.
 

black070

Member
Honest question, how many major-ish franchises have dramatically changed the multiplayer for their game (for the worse) and done BETTER than the previous entry?

Halo 4's major gripe was the dramatic negative multiplayer changes. Sales dropped dramatically on a console with an at the time 75 mill or so install base. That's just one example.

But I can't think of a game whose sequel ruined the multiplayer that then went on to sell better.

Ghosts -> Advanced Warfare. :p
 

Surface of Me

I'm not an NPC. And neither are we.
Why are we talking about TF2 in a PUBG thread?


Anyways, not surprised they mentioned Rare helping out. They have a history of doing that sort of thing. I am surprised Coalition is mentioned, considering the magic they did for Gears 4 on X1.
 

VeeP

Member
Honest question, how many major-ish franchises have dramatically changed the multiplayer for their game (for the worse) and done BETTER than the previous entry?

Halo 4's major gripe was the dramatic negative multiplayer changes. Sales dropped dramatically on a console with an at the time 75 mill or so install base. That's just one example.

But I can't think of a game whose sequel ruined the multiplayer that then went on to sell better.

Only one I can think of off the top of my head is Gears 2. Multiplayer was broken beyond belief and it outsold Gears 1.

But like I said it my post earlier, that wasn't the main reason TF2 sold poorly.
 
You know, I love PUBG, even if I have never played it - I have watched several days of feeds of people playing it, it's a real joy to watch. But that said, a part of me does wonder, how well it translates to a console controller.

I mean, I am old enough to remember how excited we were about how this scoop would really boost OG Xbox:


Counter%2BStrike%2BCOVER.jpg

I dont think pubg will have as many issues in terms of gunplay regardless of any m/k updates coming.....most times you die are from spray and pray or someone in prone aiming

They need to lock down the quick inventory more than the guns imo as thats usually what gets you killed when you are not looking

Counterstrike was not a bad effort on the xbox but the lack of servers really killed it
 
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