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Resident Evil with action is the best Resident Evil

Jawmuncher

Member
This thread making it sound like adding harder puzzles will make the series a super seller. The puzzles in RE7 were fine. The only issue was they were too reliant on the shadow box stuff. Y'all need to watch some let's play of more "casual" fans. The puzzles in RE7 actually did stump people.

If anything they need to maybe add a puzzle difficulty like Silent Hill. Outside of thy though the market of people looking at RE and going "I'm gonna buy this for the puzzles" is minuscule.

A horror atmosphere comes first and the only thing scary about a puzzle is getting stuck on it .
 

Kazuhira

Member
Reminds me that Silent Hill 3 Hard puzzles were fucking hard. Like holy shit.

Definitely the hardest puzzles i've seen for this type of games(Dino Crisis 1 and Silent Hill are very close though),the library code was the one which 90% of the players got stuck but the rest of the game wasn't that bad in comparison.
Almost every puzzle from RE games are just find item and use it here,the only ones i remember struggling a little were: V-jolt(RE1),Water treatment facility(RE3) and the Family emblem puzzle with Ashley(RE4).
 

luulubuu

Junior Member
Nice nitpick.

"Nice nitpick" said the gaffer getting ready to post the highlight puzzles of the entire series, "that will teach her" he said.

Yeah, of course there are good puzzles, but there are also bad and out of place and tone and jarring ones, one thing won't exclude the other

Definitely the hardest puzzles i've seen for this type of games(Dino Crisis 1 and Silent Hill are very close though),the library code was the one which 90% of the players got stuck but the rest of the game wasn't that bad in comparison.
Almost every puzzle from RE games are just find item and use it here,the only ones i remember struggling a little were: V-jolt(RE1),Water treatment facility(RE3) and the Family emblem puzzle with Ashley(RE4).

Pretty much yeah, puzzles were just in tone with the game, not hard by any means, imo

You kind of fucked your thread over when you settled on that thread title. You were well aware what road that would lead to.

People tend to read more than just the title, I recommend you to read more, Phol
 
I greatly missed the backtracking when I played 4. It's a real shame RE1/REmake is still the best one in the series when it comes to that. It has those qualities people praise Dark Souls for when you open up shortcuts to get back to where you were.

The multi-route level design was what I mostly missed when action RE came around.

RE4 had a little bit of backtracking but not enough, RE5 is just a line, RE6 is a series of explosions

If they want to make an expansive environment but still want action set piece and arenas then they really need to look to Dark Souls for inspiration
 
"Nice nitpick" said the gaffer getting ready to post the highlight puzzles of the entire series, "that will teach her" he said.

Yeah, of course there are good puzzles, but there are also bad and out of place and tone and jarring ones, one thing won't exclude the other

More like merely the first puzzles from the top of my head. The original quotes said that there were no puzzles other than backtracking at all outside of RE3 and that RE4-tier puzzle design wasn't any different in a folluw-up post. I.e. a completely false statement, debunkable in 10 seconds of coming up with examples.
 

RootCause

Member
I'm fine with both styles. My favorite entry is RE4 though. I think that's as close as you can get to making a perfect game. I wish the series hadn't gone over the top with the sequels.

RE7 is on the right path, but they need to include more enemies, bosses, and weapons. Also, a beefy mercenary mode.
 

Jawmuncher

Member
I'm fine with both styles. My favorite entry is RE4 though. I think that's as close as you can get to making a perfect game. I wish the series hadn't gone over the top with the sequels.

RE7 is on the right path, but they need to include more enemies, bosses, and weapons. Also, a beefy mercenary mode.

NAH having contextual melee will end up showing if the First Person view can really support mercenaries style game or not.
 

mao2

Member
Oh man I just watched Resident Evil: Vendetta and I gotta say... give us a new Resident Evil action title Capcom! And bring back boulder punching muscle-bound Chris! Leon can go on a vacation though. :D

BTW the movie is pretty great, I enjoyed it more than the previous 2.
 

BadWolf

Member
Oh man I just watched Resident Evil: Vendetta and I gotta say... give us a new Resident Evil action title Capcom! And bring back boulder punching muscle-bound Chris! Leon can go on a vacation though. :D

BTW the movie is pretty great, I enjoyed it more than the previous 2.

Yup, it's so awesome.

Would also love for Rebecca to come back as a playable lead.
 

erlim

yes, that talented of a member
Oh man I just watched Resident Evil: Vendetta and I gotta say... give us a new Resident Evil action title Capcom! And bring back boulder punching muscle-bound Chris! Leon can go on a vacation though. :D

BTW the movie is pretty great, I enjoyed it more than the previous 2.

I thought the action was bonkers in Vendetta, but damnation is the only one that was actually interesting to me on a character and plot basis.
 

mao2

Member
I thought the action was bonkers in Vendetta, but damnation is the only one that was actually interesting to me on a character and plot basis.
The action sequences are definitely over the top, but that's why I like it. I enjoyed Damnation too, it's a close second for me.
 

erlim

yes, that talented of a member
The action sequences are definitely over the top, but that's why I like it. I enjoyed Damnation too, it's a close second for me.

I mean Vendetta's action design and choreography is top notch. It's even better than Resident Evil 5's cutscenes, which I thought was pretty legendary; RE6 actually took a step back. Arias was kinda whatever as a villain, and it always seems like Chris is kind of a jobber nowadays, but honestly the cut scenes even going back to 4 have been total action fan paradise. Movies could use more weird sci-fi grotesque Akira + Sammo Hung 80s battles.
 

ZenTzen

Member
Oh man I just watched Resident Evil: Vendetta and I gotta say... give us a new Resident Evil action title Capcom! And bring back boulder punching muscle-bound Chris! Leon can go on a vacation though. :D

BTW the movie is pretty great, I enjoyed it more than the previous 2.
No, f chris, hes been for me, the most boring of the RE protagonists, give me everyone else and especially more RE4/Damnation leon in terms of personality, no RE6/vendetta leon ever again please

Still dont get why, vendetta spoilers
they gave RE6 chris same character arc to leon
 

FaustusMD

Unconfirmed Member
Metal Gear is anime
Ace Combat is anime
Classic Resident Evil is anime as fuck

Vendetta is anime. 6 is anime. CV:X is definitely anime. The original CV is not quite as much.

1/2/REmake are not anime (if they were, anime might be worth watching more).
 

Neiteio

Member
Vendetta is anime. 6 is anime. 1/2/REmake are not anime (if they were, anime might be worth watching more).
1/2/Remake are still anime, right down to the sentai-style color-coordinated outfits (Jill's blue beret, Chris' green vest, Barry's red vest, etc).
 
Ok you jerks are getting me to daydream about the few moments I had a good time in RE6 and second guessing my distaste for the game

I swear if I see this on a Steam sale and I pick it up there'll be he'll to pay

Still pretty sure the campaign sux tho



...was Mercs available right from the start?
 

BadWolf

Member
Ok you jerks are getting me to daydream about the few moments I had a good time in RE6 and second guessing my distaste for the game

I swear if I see this on a Steam sale and I pick it up there'll be he'll to pay

Still pretty sure the campaign sux tho



...was Mercs available right from the start?

The thing about RE6 is that it becomes more enjoyable on subsequent playthroughs since you know how to easily deal with moments or sections that you may have found frustrating during the first playthrough, so the sailing is a lot smoother.

Did a playthrough of Leon's campaign after getting a new PC and had a blast. Will probably revisit Sherry's campaign the next time.

Mercs is unlocked by default iirc.
 
If RE2 Remake reveals itself to be an over the shoulder action gun fu fiesta I'm blaming this thread OP. You hear me?!

Haha just messing. I bought RE6 awhile ago trying to get a buddy to play. It looks like visual nonsense OP, but I want to see for myself.

RE7 is a nice return to form. Hoping they continue to build upon that, and I hope they continue to work with VR. I'm just excited that they have a vision for survival horror again, and I can't wait to see where they can take us in a sequel.
 

luulubuu

Junior Member
Ok you jerks are getting me to daydream about the few moments I had a good time in RE6 and second guessing my distaste for the game

I swear if I see this on a Steam sale and I pick it up there'll be he'll to pay

Still pretty sure the campaign sux tho



...was Mercs available right from the start?

Yes ;)
 

Jawmuncher

Member
Looks like melee is here to stay at least for any returning veterans

DJJQPdMUMAAgEXA
 

FaustusMD

Unconfirmed Member
Ok you jerks are getting me to daydream about the few moments I had a good time in RE6 and second guessing my distaste for the game

I swear if I see this on a Steam sale and I pick it up there'll be he'll to pay

Still pretty sure the campaign sux tho

...was Mercs available right from the start?

The campaign in 6 is better with the "you can't get game over from missing QTEs" option on that was patched in later. Some other small fixes increased the QoL significantly, too. As for Mercs, in the original release, you had to beat the entire game to unlock all of the non-DLC stages if I recall and that was not so good. The first stage was pretty great though.

1/2/Remake are still anime, right down to the sentai-style color-coordinated outfits (Jill's blue beret, Chris' green vest, Barry's red vest, etc).

Is the color palette all that you use to determine whether it is anime? Metal Gear is hardcore anime and is as bland in its palette as is Gears. Sorry, not buying into this line of reasoning.

If you want a better argument to use, you could point to Rebecca in the original. Much of her characterization is pure anime. Thankfully, she's not in the better of the two scenarios and her role there is minimal outside of her involvement in the Richard saga. Even Mikami has never been a fan of hers:

Shinji Mikami in Guardian Interview said:
”If I had to name the woman character I most disliked in my games it would be Rebecca Chambers," he says. ”She's submissive, she's not independent. I didn't want to include her but the staff wanted that kind of character in the game, for whatever reason. I'm sure it made sense to them. And in Japan, that character is pretty popular." He shrugs despondently.

Rebecca is so anime that I can see why Mikami wouldn't have wanted her in. Thankfully the weakness of that character isn't enough to mar an otherwise excellent game that, fortunately, is distanced from anime as a whole. RE1/2 borrow a lot from something, but it's not anime; it's western horror.
 

Neff

Member
I hope there's no puzzles in not a hero.

I just want more of the same, albeit with a character I like and care about.

It should have puzzles if it's of any decent length.

1/2/Remake are still anime, right down to the sentai-style color-coordinated outfits (Jill's blue beret, Chris' green vest, Barry's red vest, etc).

The costume palettes are Japanese as hell, as is RE generally, but I don't think anime is quite right a description for classic RE.

RE5 was the first time where I felt the series truly succumbed to anime trappings, at least in terms of story and presentation.
 

erlim

yes, that talented of a member
Looks like melee is here to stay at least for any returning veterans

DJJQPdMUMAAgEXA

It makes sense that anybody that has the explicit knowledge that they have the punch force to move one-ton boulders would be comfortable punching monsters or whatever, but really to me, I'd rather just unload a flurry of punches than use a dinky pocket knife.
 

luulubuu

Junior Member
Okay,action RE, the question of the century

  • SUPLEX
  • PUNCHES
  • THE WESKER DOES WITH HIS HANDS
  • GRAPPLING KUNG FU

I might do some frames to show support, I am in Team Suplex
 

Raptomex

Member
I would have never even given 4 a shot if it didn't focus on action. I even enjoyed 5 for the most part. I thought I would enjoy 6 but it was all downhill.
 
I never said RE4 copied Gears of War. I said Gears of War shit meaning that is the style that came from it. Should I have said progenitor of Gears of War shit?


The fact that it spawned that genre is example enough that RE turned into something (awful) it never used to be. Thankfully Revelations is keeping it real.

Have you played Gears of War? RE 4 may have been the progenitor, but execution wise they are far different.


RE 4 is about manipulating enemy placement, manipulating your own placement to make sure you don't get surrounded, taking head shots to open up melee, and later on about positioning yourself for finishers.

tumblr_oldciuGnW51v8nmmwo1_500.gif

large.gif




Gears of War is a "stop and pop" shooter with an emphasis on taking cover

Bj4GL1M.gif


There is overlap due to Gears of War being inspired from RE 4 (melee kills and such), but they have very different emphasis on how those mechanics are brought to life.


The "Gears of Evil" pejorative has never particularly made sense.
 

nded

Member
I would be okay with Capcom splitting action RE and horror RE into separate franchises/continuities/whatever. Sort of like how those terrible live action movies are their own separate thing.
 

dlauv

Member
The dynamic is already largely different when you're fighting against primarily analog weaponry vs hitscan.

It's similar to why Doom plays so well in comparison to many other FPS (altho Doom and RE4 themselves are worlds apart obviously).
 
The thing about RE6 is that it becomes more enjoyable on subsequent playthroughs since you know how to easily deal with moments or sections that you may have found frustrating during the first playthrough, so the sailing is a lot smoother.

Did a playthrough of Leon's campaign after getting a new PC and had a blast. Will probably revisit Sherry's campaign the next time.

Mercs is unlocked by default iirc.


The campaign in 6 is better with the "you can't get game over from missing QTEs" option on that was patched in later. Some other small fixes increased the QoL significantly, too. As for Mercs, in the original release, you had to beat the entire game to unlock all of the non-DLC stages if I recall and that was not so good. The first stage was pretty great though.

Oh thank god thanks.

Also happy to hear they toned the QTEs down? Some of those like the climbing ones were awful

Okay,action RE, the question of the century

  • SUPLEX
  • PUNCHES
  • THE WESKER DOES WITH HIS HANDS
  • GRAPPLING KUNG FU

I might do some frames to show support, I am in Team Suplex

Oh its suplex, falcon punch as a close second

Also HUNK neck snap!
 

antitrop

Member
Gears of War is a "stop and pop" shooter with an emphasis on taking cover

There is overlap due to Gears of War being inspired from RE 4 (melee kills and such), but they have very different emphasis on how those mechanics are brought to life.


The "Gears of Evil" pejorative has never particularly made sense.

Kill.Switch was the direct influence on Gears' gameplay. The director of Kill.Switch even went to work for Epic on GoW1 after leaving Namco (and then on to BioWare to help with the cover system in Mass Effect 1). When Cliffy said Gears was inspired by RE4, I always figured he meant more in atmosphere than actual gameplay mechanics.

Gears plays like Kill.Switch with the camera and grotesque atmosphere of RE4. I just feel like RE4 is slightly over-credited as an inspiration for Gears, just because it's a more well-known game than KS.
 
RE 4 is about manipulating enemy placement, manipulating your own placement to make sure you don't get surrounded, taking head shots to open up melee, and later on about positioning yourself for finishers.

tumblr_oldciuGnW51v8nmmwo1_500.gif

large.gif


.

Man, what I wouldnt do to erase my memory of RE4. It was so fucking incredible in the day. That chainsaw sack guy - you can hear it coming. Absolutely terrifying. Amazing game. Wish they'd kept to the tone of this for 5 and 6.
 
I can't quite explain it, but there was something wholly unique and visceral with the melee moves in 4 and 5. 6 never gave me that satisfaction that I got from those previous titles
 
I think desperately looking for where the next reaper in the Mercenaries mine stage is going to come in from while trying to keep hordes of majini off you might be the essence of survival horror, actually.
 
I'll take classic RE third person random camera view over "action" RE any day. Besides the fact that classic RE is still fairly action based, it's the fact that I dislike the "action" REs. They're just not good in my opinion.
 
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