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Splatoon 2 |OT2| From Smallfry to FlyFish in 5 Easy Steps!

....they...

...they didn't fix...the splashdown....not working on the fly fish....

They said in the last patch that they made Splashdown effective against the flyfish. It isn't.

They've had another patch to fix that.

They didn't.

Fucking christ, Nintendo.
 

J@hranimo

Banned
Here's a quick translation of Ver 1.3.0 special changes, courtesy of Toadsili T via his twitter. He should have more done later.

Stingray

When firing for 1.5s or more, shockwaves are generated around the ink line, and the range at which damage can be dealt is increased.

Base duration of stingray increased by 0.5s when not using Special Power Up (maximum scaling with Spec Power Up is unchanged)

Inkstorm

Radius of effect increased by 13%

Points needed to build special on many Inkstorm weapons has been reduced.

Splashdown

Time being stuck in the air after activating reduced by 10/60 second (the actual attack now comes out faster after activating)

Splashdown peak height after activation increased by 31%

Minimum Splash Damage increased from 40 to 55

Points needed to build special on many Splashdown weapons has been reduced.


Baller

Knockback on Baller when hit with enemy attacks has been reduced
Base durability of Baller when not using Special Power Up has been increased by 33% (Maximum scaling values when using Special Power Up remains unchanged.

Explosion Radius increase by 17%; paining radius increased by 7%

Minimum Splash Damage from explosion increased to 55 (from 30)
Knockback generated by the explosion against opponents increased


Ink Jet

Hitbox of players using the inkjet has been modified so that that are easier to be shot down.

Radius of indirect explosions reduced by 17%. Painting radius of explosions reduced by 20%

Damage caused by Inkjet exhaust reduced by 75%


Ink Armour


Ink Armour invulnerability frames reduced by 8/60 seconds

When hit by shots that exceed 100 DMG, excess damage is applied to the player after the armour breaks (For example, if a shot deals 140 DMG, the Armoured player will take 40 normal DMG)

*Maximum exceed DMG that can be applied is 80 DMG

Also the Tri-slosher has its damage weakened from 62 to 52 and the range reduced by 9%.
 
....they...

...they didn't fix...the splashdown....not working on the fly fish....

They said in the last patch that they made Splashdown effective against the flyfish. It isn't.

They've had another patch to fix that.

They didn't.

Fucking christ, Nintendo.

I don't remember any of this.
 

backlot

Member
....they...

...they didn't fix...the splashdown....not working on the fly fish....

They said in the last patch that they made Splashdown effective against the flyfish. It isn't.

They've had another patch to fix that.

They didn't.

Fucking christ, Nintendo.
You have to splashdown directly into a bucket. That's what the last patch did. Splashdown under the fly fish won't do anything and I'm pretty sure that's intentional.
 
I don't remember any of this.

1.2.0 Patch notes
"Flyfish can now be defeated by using a Splashdown special on their launchers."

Japanese wording (scroll down and you can expand the view to show past patch notes):
カタパッドの射出口にスーパーチャクチを行った場合に倒せるように変更しました。
Says the same thing as above.

You have to splashdown directly into a bucket. That's what the last patch did. Splashdown under the fly fish won't do anything and I'm pretty sure that's intentional.

How? I die from contact damage from the open pods or their missiles from the open pods during the rising up part of the Splashdown animation and the terrain / Flyfish spawn points make it all but impossible to position yourself above them. Do you have video of this?

Edit: Found one. Fucking hell Nintendo... so many baffling decisions with this game.
 

blu

Wants the largest console games publisher to avoid Nintendo's platforms.
How? I die from contact damage from the open pods or their missiles from the open pods during the rising up part of the Splashdown animation and the terrain / Flyfish spawn points make it all but impossible to position yourself above them. Do you have video of this?

Edit: Found one. Fucking hell Nintendo... so many baffling decisions with this game.
So first time it worked, but second time it didn't? What am I missing?

ed: seems first time it was over a just-closed pod, second time - over a still-open pod.
 

J@hranimo

Banned
The only thing the Trislosher had going for it was that there was no damage fall off when sloshing from above. Also ink armor had too many i-frames when you shoot it off.
 
D

Deleted member 231381

Unconfirmed Member
62 to 52 is not awful, it's still a two-hit kill, it just reduces the ability to get assists. The range debuff is big, though, and that Ink Armour change is huge.

Comparatively, Inkjet wasn't really hurt too much. If you were close enough to get hut by the exhaust, you were close enough to take them out; I rarely used the exhaust for kills.

Tentatek is going to be even more overused now.
 

Regiruler

Member
I don't think the exhaust deserved to be nerfed, it's like dying to a flying sprinkler.

But it did make them pretty annoying.

I want to see this stingray change. More than anything I want it to get a radius increase for inking long distances.
 
If Flyfish would be nerfed it would make SR too easy imo. Even with these super OP enemies I don't drop out of Profreshional and I am neither particularily good nor do I play in teams, just going solo with randos.

In terms of balance changes I welcome the Trislosher nerf and would have liked to see an Octo nerf too. No one uses sloshers or brushes because tri and octo are just so much better. Tentatek will always be a very good weapon, I don't think it will be nerfed and I don't see it as particularily OP, lots of good mid range alternatives. We could do with some roller buffs I guess but dunno how exactly.
 
We knew that Ink Armour nerf was coming. I know this decision of nerfing the Tri Slosher is divisive. A lot of us had a feeling that was coming. I honestly dont know if that move was right. Personally i never had much a problem with the Tri Slosher. I was always pretty decent in dealing with them.

Depending on how these effects play out, i can also see the Tentatek gaining in even more popularity.
 
If Flyfish would be nerfed it would make SR too easy imo. Even with these super OP enemies I don't drop out of Profreshional and I am neither particularily good nor do I play in teams, just going solo with randos.

In terms of balance changes I welcome the Trislosher nerf and would have liked to see an Octo nerf too. No one uses sloshers or brushes because tri and octo are just so much better. Tentatek will always be a very good weapon, I don't think it will be nerfed and I don't see it as particularily OP, lots of good mid range alternatives. We could do with some roller buffs I guess but dunno how exactly.

As ive mentioned before, whats killing the rollers right now is speed. They need adjustments to their flick speed in my opinion. When even using the lightest/fastest roller (Carbon) in a 1v1 situation, depending on the weapon the opponent is using i can be hit 3 - 5 times before i get a second flick off.
 

Koren

Member
Why would you ever even do this LOL. Fly Fish need to be nerfed.
I don't really see why... There's more and more people that know what they are doing in Salmon run, and it's getting easy. I agree with Phife Dawg, I haven't dropped a rank in a week, and I haven't been under 200x for some time...
 
Supers getting buffed across the board aside from the two most used ones is pretty good.

Aerospray RG special cost dropping to 170 is pretty awesome too.

Sucks about the Splatfest tee change, it now costs less to max it out overall,

EXP needed to unlock skills went from 4000-8000-12000 to 7500-7500-7500
 

Jims

Member
Good patch notes, am glad to see they buffed some of the other specials. I think Splashdown in particular is one of the big winners... The higher jump height and shorter pause is going to make it harder to pick off in advance. Octobrush and Splattershot managed to come away without a weapon nerf, which is a victory for those (personally fine with it), just adjustments to their specials. The Tri-Slosher changes seem fair to me, reminds me of how they treated the Gal weapons. It's always going to be a thing because of its amazing kit, but now it seems positioned that short-ranged specialist it was meant to be. Will be interested to see how its range nerf affects its ability to hit the tower.

Disappointed they didn't buff blasters and rollers. Was hoping for a buff to flick speed or ending lag for rollers. For blasters, was hoping they toned down the level of RNG when jumping a bit.

The Splatfest Tee change is amusing. They're on to us!
 

phanphare

Banned
Here's a quick translation of Ver 1.3.0 special changes, courtesy of Toadsili T via his twitter. He should have more done later.



Also the Tri-slosher has its damage weakened from 62 to 52 and the range reduced by 9%.

ha, that ink jet exhaust nerf. guess they watched inkstorm and saw those hilarious exhaust splats.

also those stingray buffs sound pretty cool. my main way to use stingray is to pump it on and off to stay on target, now there's incentive to hold it longer for that shock wave effect.

loving this patch tbh, hopefully it makes more specials viable. the splashdown buff seems really cool too. gonna check out the vanilla splattershot again to see how that is.
 

Doorman

Member
It's worth mentioning that they already said another patch is coming next month centered around "improving main weapons," so that's when we'll get the buffs people are asking for. This patch seems like it was mostly designed specifically to combat Inkjet/Armor overuse. Armor still having some invul frames but adding overkill damage is interesting, I feel like it's gonna lead to a lot of trades. As for the other specials, I'm really curious to see how these shockwaves are supposed to work on the Stingray, and that with the sprinkler buffs is going to put the Splatling in a pretty nice place. Splashdown, on the other hand, I'm afraid they may have over-buffed. Get ready to see a lot of YOLO-splat rollers and Splooshes curling around everywhere and always having a panic Splashdown at the ready. It definitely didn't need that minimum damage buff.

The tri-slosher nerfs, while I can understand them, definitely come off as a slap in the face to folks using it when it's literally the only main weapon directly nerfed. Meanwhile the Tentatek gets to continue laughing all the way to the bank just as it did in the first game. They must really be hoping that inkjet being easier to shoot down is going to check them enough to get some people to consider other options, but I somehow doubt it.

Fingers crossed for some October buffs for the Flingza hitboxes.
 

DrArchon

Member
Seems like a solid patch across the board. Still not sure how good the Baller is going to be if it still takes as long as it does to blow up though, and I don't know how to evaluate the 17% extra range.

Making the Splashdown come out faster is a godsend. Hopefully it'll actually be useful beyond superjump shenanigans.

Also, fuck yeah InkJet and armor nerfs. Making the jet user easier to kill is great, but they can still get all of those juicy OHKOs with good aim. And reducing the invincibility on Armor sounds fantastic.
 
Seems like a solid patch across the board. Still not sure how good the Baller is going to be if it still takes as long as it does to blow up though, and I don't know how to evaluate the 17% extra range.

Making the Splashdown come out faster is a godsend. Hopefully it'll actually be useful beyond superjump shenanigans.

Also, fuck yeah InkJet and armor nerfs. Making the jet user easier to kill is great, but they can still get all of those juicy OHKOs with good aim. And reducing the invincibility on Armor sounds fantastic.

Still looks like a panic patch to me, never seen a patch being mentioned multiple times before it's released, besides ver2.0.0 in S1.

Image the reaction if they didn't nerf one of tri/armor/inkjet...
 

Koren

Member
Making the jet user easier to kill is great, but they can still get all of those juicy OHKOs with good aim.
It's insanely random to kill people with inkjet... I usually use it to paint turf, but I usually don't even bother aiming for inklings. I find it far harder than with a sniping rifle.

*Plays all night getting repeatedly killed as soon as I launch ink jet
*Reads ink jet nerfs
Yes... that's my experience... I won't use it except as an emergency measure (need to paint turf quickly) or when there's no inkling around. Once you launch, your chances at survival are lower than in the middle of a highway.

The Splatfest Tee change is amusing. They're on to us!
Well, the trick is...it was a far too efficient way to farm chunks. They probably thought that you would need 3 wins (1500 for a win during splatfest) but forgot that during the week before splatfest, a win in ranked is 2500.

And they couldn't give the tee only when splatfest begin, the idea was probably to get some abilities before the splatfest begins.
 

Branduil

Member
I don't understand how people still don't know how to play Goldie Seeking waves. Once you get the Goldie, you need to get eggs into the basket. Each player should get at least 2 eggs from each Goldie appearance. I don't know why people fuck around and cause us to miss the quota.
 

Nightii

Banned
Heh, the patch notes went down exactly as I expected.

Enjoy your Tentatek + N-Zap meta folks, plenty of skill and aiming to be had there, of course.

The only thing the Trislosher had going for it was that there was no damage fall off when sloshing from above. Also ink armor had too many i-frames when you shoot it off.

This is false lmao.

All sloshers do less damage and become 3HKO when sloshing from above to someone on lower ground.
 

DrArchon

Member
Heh, the patch notes went down exactly as I expected.

Enjoy your Tentatek + N-Zap meta folks, plenty of skill and aiming to be had there, of course.

I have to assume they thought the nerfs to the Ink Jet would be enough to make the Tenta less dominant. That's the only thing I can think. That or they plan on addressing it latter.
 
I don't understand how people still don't know how to play Goldie Seeking waves. Once you get the Goldie, you need to get eggs into the basket. Each player should get at least 2 eggs from each Goldie appearance. I don't know why people fuck around and cause us to miss the quota.

Never fails, after the first goldie leaves, you try running eggs back and-

"THERE'S THE GOLDIE!"
 

DrArchon

Member
If there's one extra upside to nerfing the Tri, it's that I now have that much more of a reason to use my Hero Slosher. When the ranges were closer together, it was hard to convince myself to use it when it didn't have Ink Armor and fired a tad slower, but if that 9% range drop is really noticeable, then the normal Slosher is going to feel great.

Odd that they didn't touch the missiles at all. I personally don't think they're terribly great, but I guess they aren't awful either, so no buffs were needed.
 

Koren

Member
I don't understand how people still don't know how to play Goldie Seeking waves. Once you get the Goldie, you need to get eggs into the basket. Each player should get at least 2 eggs from each Goldie appearance. I don't know why people fuck around and cause us to miss the quota.
Many people think eggs will stay, and try to spawn as much as they can...

Never fails, after the first goldie leaves, you try running eggs back and-

"THERE'S THE GOLDIE!"
The thing is, people shouldn't even wait for the goldie to go away... You have an egg, you go back to the basket asap. More than half of the time, you won't find again the eggs you leave when you come back, and you often have time, in a single goldie appearance, to bring 2 eggs.

What annoys me a bit (I think it's worse than "ink your spawn" :) ) are people that think it's a good idea to protect 2 eggs at the opposite end of the map, doing nothing but protecting them and calling others. That's insanely unefficient, it's like being 3 instead of 4 but without the reduce quota :/
 

blu

Wants the largest console games publisher to avoid Nintendo's platforms.
Roller barely 500p ... Get a friggin grip, people!
 
I don't understand how people still don't know how to play Goldie Seeking waves. Once you get the Goldie, you need to get eggs into the basket. Each player should get at least 2 eggs from each Goldie appearance. I don't know why people fuck around and cause us to miss the quota.
This so much....one player was just shooting ennemies after getting the goldie, without moving, while our timer was finishing.well at least this time we didn't miss the quota. Also many times player disconnect and we miss thé quota. It almost never happens in turf war but it happened 3 times in a row in SR :_(
 

True Fire

Member
These nerfs and buffs are from heaven above.

Feels really good to main Splattershot Pro right now. Buffed rain storm, easier to go face-to-face with buckets. Loving life.
 

Koren

Member
This so much....one player was just shooting ennemies after getting the goldie, without moving, while our timer was finishing.well at least this time we didn't miss the quota. Also many times player disconnect and we miss thé quota. It almost never happens in turf war but it happened 3 times in a row in SR :_(
Really? I don't think I've seen 3 disconnections in my last 50 SR...

And more often than not, disconnections helped reaching the quota (though surviving wave 3 is harder)

What is your multiplier?


By the way, is there a cap on multiplier? (well, 18 quota is becoming hard with some waves like grillers', so I guess that even without cap, there's a limit)
 

J@hranimo

Banned
Heh, the patch notes went down exactly as I expected.

Enjoy your Tentatek + N-Zap meta folks, plenty of skill and aiming to be had there, of course.



This is false lmao.

All sloshers do less damage and become 3HKO when sloshing from above to someone on lower ground.

Welp, guess I'm wrong! Trislosher had it coming though so lol.

Now that you mention it...N-Zaps will definitely gain much more usage overall when everyone drops it. Ah well, here's to the October patch. This game is so rushed, like the Switch haha.

Stingray buffs are what I'm looking forward to the most. Will reward folks who've been using it this whole time and got competent with it.
 

J@hranimo

Banned
If the rollers don't have the most changes in the next patch then idk what to think about the dev team.

I'm pretty confident the Dynamo will return to its former glory. So many Japanese people on Twitter tweet the official Splatoon Twitter page about when it'll get buffed it's crazy.
 
If the rollers don't have the most changes in the next patch then idk what to think about the dev team.

I'm pretty confident the Dynamo will return to its former glory. So many Japanese people on Twitter tweet the official Splatoon Twitter page about when it'll get buffed it's crazy.

Well, it doesn't help that they made the 'pro player' in the anime/manga, Rider, a dynamo wielder :p

5cadd21382fdba6b40b16d583c10f594-da9nz7j.png
( source )
 

Nightii

Banned
Welp, guess I'm wrong! Trislosher had it coming though so lol.

Now that you mention it...N-Zaps will definitely gain much more usage overall when everyone drops it. Ah well, here's to the October patch. This game is so rushed, like the Switch haha.
That last sentence has nothing to do with balance, you sholdn't post like everything is about business decision and behind-the-scenes stuff, the leak twitter era can rest for now, you know?

And Tri had nothing coming, you of all people here should know better than to be a scrub.
 

KJA

Member
Are the Splatoon servers down? I'm getting an Error Code: 2306-0811 The server is currently undergoing maintenance.
 

Jims

Member
Wow, the width of the Tri-Slosher is so much more narrow now. It doesn't even seem to have dead zones in its slosh any more, it's so much more condensed.

9% is a lot.
 

D.Lo

Member
I was really enjoying the Tri and it had nothing to do with it being OP, it was great to battle other Tri users too. Will try a few games tonight and see how it plays still.

IMO Most people's complaints about the Tri were actually complaints about Ink Armour. They should have nerfed only the armour, not the bucket.

Oh well, what will be the next weapon people complain about being OP? They'll always complain about something.
 
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