Toadthemushroom
Member
Edit: Write-up on Eurogamer here.
New Digital Foundry video here.
John looks at Rayman Legends on Switch. Some things have been lost, and some issues have been introduced.
-1080p on Switch like other console releases.
-New content includes tournament mode for Kung Foot and all previously exclusive characters from other systems in one place
-Load screens generally the longest of any platform with the game to date (both via SD card and internal memory) - load times were even 50% faster on Wii U off disc on average. John suspects this is due to the need for decompression as the Switch version only weighs 2.9GB (versus 6.7GB on Wii U and 9GB on PS4).
-Framerate mostly a rock-solid 60fps.
-Asymmetric multiplayer with Murphy now missing - no option to link two Switch systems either where Switch 1 had four players, and Switch 2 had player five as Murphy.
This is a shame. I suspect PastaGames needed more time to work on this port.
New Digital Foundry video here.
John looks at Rayman Legends on Switch. Some things have been lost, and some issues have been introduced.
-1080p on Switch like other console releases.
-New content includes tournament mode for Kung Foot and all previously exclusive characters from other systems in one place
-Load screens generally the longest of any platform with the game to date (both via SD card and internal memory) - load times were even 50% faster on Wii U off disc on average. John suspects this is due to the need for decompression as the Switch version only weighs 2.9GB (versus 6.7GB on Wii U and 9GB on PS4).
-Framerate mostly a rock-solid 60fps.
-Asymmetric multiplayer with Murphy now missing - no option to link two Switch systems either where Switch 1 had four players, and Switch 2 had player five as Murphy.
This is a shame. I suspect PastaGames needed more time to work on this port.