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Persona Community Thread |OT9| SPOILER TAGS OR DIE

testtrack321

Neo Member
Hey P-GAF, long time lurker, finally registered and posting. Thanks for all the fun over the years of mysterious old woman anchors, #HardinLied, and more.
 

Sophia

Member
The Dark Hour is part of the cognition too ? , i always see it as a supernatural phenomenon but can be wrong.

I need to look at the P3 club book again, but the Dark Hour itself is not a cognitive existence. It's existence is real, regardless of the one's perception of it. Hence why so many coffins are present in it. However, due to the nature of shadows, cognitive existences could theoretically exist within the Dark Hour.
 

QuadOpto

Member
I thought the Dark Hour was created
due to the experiments the Kirijo group were running in order to find time travel (at least, I think that was the original goal; has been a while.), and the coincidentally just happened to find the Dark Hour and Shadows
, which they then switched their research towards.

Also I wonder if they'll ever talk about the canonicity of those old Persona 3 clubbooks, since some of the ideas (
like Nyx actually being an alien from before Earth's existence
), seem a little....weird in the scope of the Persona world today.
 
Hey P-GAF, long time lurker, finally registered and posting. Thanks for all the fun over the years of mysterious old woman anchors, #HardinLied, and more.

Welcome to PersonaGAF. Here's to plenty of news in the months to come!

I thought the Dark Hour was created
due to the experiments the Kirijo group were running in order to find time travel (at least, I think that was the original goal; has been a while.), and the coincidentally just happened to find the Dark Hour and Shadows
, which they then switched their research towards.

Also I wonder if they'll ever talk about the canonicity of those old Persona 3 clubbooks, since some of the ideas (
like Nyx actually being an alien from before Earth's existence
), seem a little....weird in the scope of the Persona world today.

Wait, did they actually say that? Cause all the game gave us was
Ryoji vaguely saying "In ancient times"
 

Sophia

Member
I thought the Dark Hour was created
due to the experiments the Kirijo group were running in order to find time travel (at least, I think that was the original goal; has been a while.), and the coincidentally just happened to find the Dark Hour and Shadows
, which they then switched their research towards.

Also I wonder if they'll ever talk about the canonicity of those old Persona 3 clubbooks, since some of the ideas (
like Nyx actually being an alien from before Earth's existence
), seem a little....weird in the scope of the Persona world today.

Almost everything in the books has appeared in the games at this point. Only really the stuff you mentioned in the spoilers hasn't. The book foreshadowed elements that would appear in P3FES (
Ryoji implying that Nyx, and by extension himself are not malevolent
), P4 (The nature of Shadow Selves), and Ultimax (
The fact that an artificial Dark Hour could be created.
)

As for the Dark Hour:
That's more or less correct. Basically, Shadows have an ability to manipulate space-time as an inherit power. But this power is insanely weak on it's own. The Kirjiro Group effectively gathered a massive amount of these shadows with the intention of manipulating space time for their own benefit. But then they started embracing nihilism and started heading towards the Fall.

Wait, did they actually say that? Cause all the game gave us was
Ryoji vaguely saying "In ancient times"

Yeah,
Nyx having existed since ancient times is canonical.
 

Makio

Member
but the Dark Hour itself is not a cognitive existence. It's existence is real, regardless of the one's perception of it.

No wonder SEES can use their Persona in the real world (there a couple of scenes of that in Arena) meanwhile the Bond Dancers and Phantom Thieves cant (and the games imply that a couple of times too)
 

Sophia

Member
No wonder SEES can use their Persona in the real world (there a couple of scenes of that in Arena) meanwhile the Bond Dancers and Phantom Thieves cant (and the games imply that a couple of times too)

"bond dancers?" >.>

And to be fair, they very well could with some training. Once you've used your Persona once, as long as you continue to use it, you can call it any time.

The concept of cognition and cognitive existences in Persona 5 is interesting, because the concept has existed as far back as the original Persona. Being extensively used in Persona 2, in fact. It's simply never been named until now.

MASSIVE PERSONA 5 SPOILERS:
And thanks to Morgana basically being an avatar of sorts for Igor, the term is about as official as it gets.
 

Makio

Member
"bond dancers?" >.>

Thats how they call to the p4 cast in Dancing All Night in the Love meets Bonds festival , official name was "Rise Kujikawa and the Bond Dancers" if not mistaken.

Was a "funny" way to call the IT until last month , i suppose P3 , P4 and P5 are all the "Bond Dancers" now... (and i glad they are).

-----

And interesting concept , i remember reading in this thread how the cognition is part of the whole series and not just p5 , but yeah still interesting , even with the Dark Hour been a special phenomenon.
 

daevious

Member
As for the Dark Hour:
That's more or less correct. Basically, Shadows have an ability to manipulate space-time as an inherit power. But this power is insanely weak on it's own. The Kirjiro Group effectively gathered a massive amount of these shadows with the intention of manipulating space time for their own benefit. But then they started embracing nihilism and started heading towards the Fall.

I've always chuckled over how Kirijo Group essentially turned into nihilism themed Rapture.
 

Sophia

Member
I made a rough flowchart of the relationship between the various aspects of Personas and Shadows. Major spoilers for every installment on here, but especially for Persona 3 and Persona 5

Flowchart

I may expand upon this later. EDIT: I expanded upon it, now contains more stuff from Persona 5 on there.
 
I'm trying to plow through P4: DAN, but my god...this story mode is utter shit. Despite that, I love playing this game lying in bed. I just don't know how long I can listen to 'Snowflakes' and 'Maze of Life' over and over again. Just gimme that 'When the Moon's Reaching Out Stars' remix already.
 
I'm trying to plow through P4: DAN, but my god...this story mode is utter shit. Despite that, I love playing this game lying in bed. I just don't know how long I can listen to 'Snowflakes' and 'Maze of Life' over and over again. Just gimme that 'When the Moon's Reaching Out Stars' remix already.

I actually enjoyed the story mode for Dancing all Night.

There are some rough patches like the dance instructor and the lull in the middle of the game.

But I found it to arguably be the most in character the IT had been characterized since the original(though I admit I don't mind the exagerated characters as much as others.)

The best part for me is easily
the section where your playing as Kanami.

I understand it's not going to be for everyone though. I hope whatever replacement they have for story mode in Dancing Star/Moon Night keeps the fun character interactions. My favorite part of the P4 spin offs.
 

QuadOpto

Member
I made a rough flowchart of the relationship between the various aspects of Personas and Shadows. Major spoilers for every installment on here, but especially for Persona 3.

http://abload.de/img/personaflowchart2yrrma.png

I may expand upon this later.

Nice chart! Laying things out like that really shows the dualism of the series. I like the idea that they've kinda laid a consistent "groundwork" that even encompasses the original(1-2) series. Gives hope that, if there's is a Persona not directed by Katsura Hashino, they'll at least have a sort of "backbone" they can continue to build upon for the series.

I'd guess that "made" beings like the
Velvet Room Attendants
and "transformed" beings like
Metis/Teddie/Morgana
might be possible expansions?
 

Sophia

Member
Nice chart! Laying things out like that really shows the dualism of the series. I like the idea that they've kinda laid a consistent "groundwork" that even encompasses the original(1-2) series. Gives hope that, if there's is a Persona not directed by Katsura Hashino, they'll at least have a sort of "backbone" they can continue to build upon for the series.

The only thing they've truly done a retcon on is the Wild Card. The concept straight up did not exist in Persona 1 and 2, even if no major NPCs (AFAIK) ever switch their Personas. Everything else has been fairly consistent, even if a large amount of it is a byproduct of plot expansion that's done each game.

I'd guess that "made" beings like the
Velvet Room Attendants
and "transformed" beings like
Metis/Teddie/Morgana
might be possible expansions?

Ehh, maybe? The thing about everyone you're referring to in the spoilers is that they are either a part of the collective unconsciousness, or they became part of it over time.

The Velvet Room Attendants are implied to be Shadows that have obtained life somehow, possibly by Igor. Morgana was already a living being by the time he appeared in the story. Teddie was a Shadow at some point, but either around the time of P4, or during the events of it, developed into something more. Metis is perhaps the most unique of the bunch, having returned to Aigis's unconsciousness and the collective unconsciousness after the events of The Answer.
 

Makio

Member
I made a rough flowchart of the relationship between the various aspects of Personas and Shadows.

Pretty interesting tbh

I actually enjoyed the story mode for Dancing all Night.
But I found it to arguably be the most in character the IT had been characterized since the original
The best part for me is easily
the section where your playing as Kanami.

This , DAN story is not a masterpiece but for sure a better story than people give credit for it. The characterization of the IT is way better than Arena / Ultimax or Q (but this one people give it a free card since the team is still "growing" during that one , despite the characters are turned into 1 joke) ...

And Kanamin is a good character , no easy to dig a char which first line is " Sup everybody im your delicious cow , eat me dear fans ..." but in the end of it is still a good character and she grow in me , enough to care by the end of the story.
 

Setsu00

Member
This , DAN story is not a masterpiece but for sure a better story than people give credit for it. The characterization of the IT is way better than Arena / Ultimax or Q (but this one people give it a free card since the team is still "growing" during that one , despite the characters are turned into 1 joke) ...

And Kanamin is a good character , no easy to dig a char which first line is " Sup everybody im your delicious cow , eat me dear fans ..." but in the end of it is still a good character and she grow in me , enough to care by the end of the story.

Q gets a pass because it tells the best story out of all the spin-offs once the plot finally gets going. One thing I liked about Q was also that it added something new from a thematic perspective to both P3 and P4. The game doesn't retread the same stuff you already saw in the other games. Q also doesn't turn flanderize everybody (even though those that are indeed hit by flanderization suffer quite a lot) and actually manages to pull off the incredible feat of making Marie likeable after her disastrous S.Link in P4G.
 

Sophia

Member
I haven't played DAN, but as far as Arena, Ultimax, and Q go I don't really have a problem with the story in any of them? Sure, they have their flaws, but they do what I want them to do and expand upon the worlds presented in the main game.
 

PK Gaming

Member
P4A - The story's alright. It attempts to capture the tone of the original Persona games, but it's not quite on the mark. There are a couple amount of good moments, and Labrys's short-story is enjoyable, but characterization issues and the weak main antagonist bring down the experience.

PQ - The game doesn't even remotely try to capture the tone of the Persona games, but it doesn't care. It's basically a Saturday morning cartoon mixed in with some appropriate dark moments. Rei and Zen are pretty good as characters and it ultimately tells a fun story. The strolls and quests are absolutely God tier, and aside from a handful of terrible takes on certain characters, it's a fun experience. (Favorite spinoff)

P4U - Shonen garbage.

P4D - On the one hand, this game is the closest to capturing the characterization present in the original game. It does a fantastic job of selling the Investigation Team as the best of friends, Ochimizu is bae, and I really like Kanamin's fellow dancers. On the other hand, Kanamin herself is a weak character, the story is repetitive, and it falls flat on its face when leaning on the darker themes. Overall the story is so-so. It doesn't really impress, but it doesn't fail miserably like P4U.
 

kromeo

Member
Guess I'm done with persona 1, Pandora's unbeatable with my current personas and I'm not backtracking through that huge dungeon then coming all the way back again.. how much of the game was left?
 

Sophia

Member
Guess I'm done with persona 1, Pandora's unbeatable with my current personas and I'm not backtracking through that huge dungeon then coming all the way back again.. how much of the game was left?

Pandora is the final boss of the SEBEC route. You're literally at the end.
 

kromeo

Member
Pandora is the final boss of the SEBEC route. You're literally at the end.

guess I'll just watch the ending on youtube, 3 of my characters only have personas weak to ice so nothing I can do, the last save room is miles from the boss as well... do you just start the game again from the beginning to go the other route?
 

Sophia

Member
guess I'll just watch the ending on youtube, 3 of my characters only have personas weak to ice so nothing I can do, the last save room is miles from the boss as well... do you just start the game again from the beginning to go the other route?

Yes, to start the Snow Queen route, play the game from the beginning. When you return to the school, do not go through the hole in the wall to meet Maki. Instead talk to the various NPCs at the school until you find the Snow Queen mask.
 

Makio

Member
I still dont know if is necessary or not , but i give up a P3 Remake is happening sooner or later... and part of me is happy about it.
 

kromeo

Member
Not getting my hopes up, it's for P3D until I see proof otherwise

I just started P3 again last night, don't know whether to wait..
 

Lynx_7

Member
Not to rain on anyone's parade or anything but that was most likely done to test the new engine or whatever very early on in development. Best case scenario they might've planned a trip to Iwatodai but scrapped the idea somewhere along the road.

I mean, Lisa has a fully fledged character model on Nocturne and P2 fans are still waiting for their remake :p
 
Not to rain on anyone's parade or anything but that was most likely done to test the new engine or whatever very early on in development. Best case scenario they might've planned a trip to Iwatodai but scrapped the idea somewhere along the road.

I mean, Lisa has a fully fledged character model on Nocturne and P2 fans are still waiting for their remake :p

Wouldn't there have been a place holder for Inaba instead? In P4 they visited Gekkoukan High so if they kept that event it'd be Tokyo to Inaba?
 
I don't know how else to say that they were obviously not simultaneously working on the biggest game the company has ever made (P5) and a Persona 3 remake even if it was just in the earliest stages possible. These kind of tests are in all kinds of games too.
 
I think the only precedent for assets of an actual unreleased game would be some DDS stuff in Nocturne Maniax?

But DDS's release was only a few months after Maniax anyway.
 
I don't know how else to say that they were obviously not simultaneously working on the biggest game the company has ever made (P5) and a Persona 3 remake even if it was just in the earliest stages possible. These kind of tests are in all kinds of games too.

This also helps debunk the P3D theory, in the sense that they probably weren't working on P3D way back in 2016.
 
Maya had a model in Nocturne, doesn't mean anything really. I would love a remake (though I would be a bit salty if a P3 remake came before a P1-P2IS/EP remake), but I hope it actually is something substantial.
 

Nictel

Member
Maya had a model in Nocturne, doesn't mean anything really. I would love a remake (though I would be a bit salty if a P3 remake came before a P1-P2IS/EP remake), but I hope it actually is something substantial.

P1/P2 remake is arguably more work. Because they would want to include a ton of qol improvements too but the play mechanic is different from P3 onwards.

P3 remake will probably be improved graphics + P3P + some mechanics from P5.

Those are my thoughts anyway
 

Lynx_7

Member
I love Mr Edogawa's TV classes. I was thinking how cool would it be for P5 to have something similar but as I watch more of them I realize he pretty much already explains everything P5 touches upon so there wouldn't be much left to explore lol

Unless they took a more social approach rather than focusing on psychology and myths.
 

Zeroro

Member
Considering how much time they spent redoing all of the demon models, I imagine Atlus/P Studio really wants to put them to use. The only other game they're being used for aside from P5 is that SMT Switch game we still know nothing about.
 
Considering how much time they spent redoing all of the demon models, I imagine Atlus/P Studio really wants to put them to use. The only other game they're being used for aside from P5 is that SMT Switch game we still know nothing about.

The mobile game too. That should be a good source of new models for other games to use if nothing else as well.
 
If a sequel to Catherine is in development, it'll throw a wrench into the development of other titles. We might wait another 6-8 years before we get Persona 6...

giphy.gif
 

Lynx_7

Member
I'm kinda okay with that. P-Studio just lost its most important creative staff to Re Fantasy and they're hiring young blood. Gotta let the new team practice first before throwing them on the big stage.
 

Makio

Member
We might wait another 6-8 years before we get Persona 6...

Im more interested in a sequel of Catherine or Persona 6 than a p3 remake tbh.

The way they tease it that new "Catherine" game feels is gonna be a Studio Zero game...so is gonna take a while since they are with the Fantasy game RN.

Persona 6 can became sooner , just bc im curious what direction the series is gonna take without Hashino... but we are in p5 train now , and is gonna be like for the next 5 years at least ... lets see how much P3-P4 they can hold on too until Atlus decide to move on from those too.

P3-P4-P5-P6
crossover imagine that haha.
 
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