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Final Fantasy XIV: Stormblood |OT| Y'all Need to Calm Down

DarkKyo

Member
I'm hoping they drop the Knight gear for tanks.

I'd give ANYTHING for the FFT Dark Knight outfit. It's my favorite Dark Knight design in the entire franchise.
kDIL4Xk.jpg

I doubt they will because they generally don't give job-specific armor in dungeons and raids, but it would be nice.
 

Leunam

Member
Zenos felt undercooked. I really wish that rivalry between him and us had more time to build over several patches. Win some, lose some, that kind of back and forth, where his ego consumes him.
 
Zenos felt undercooked. I really wish that rivalry between him and us had more time to build over several patches. Win some, lose some, that kind of back and forth, where his ego consumes him.

He was there as the main antagonist during most of stromblood

He kicked everyone ass , then i got back to him , then there was the finale.. 3 key elements showing my progression. Heck it's even highlighted during the dialogue between them before the final boss

I'm quite happy with the result. He could have been better , but it was still great , IMO
 
Should I be worried about being overleveled? I fooled around with a lot of the side content after the ARR MSQ while I was doing the 2.1-2.55 patch stuff and I'm way higher than I should be. Right now I'm starting Heavensward with a level 59 RDM that's already halfway to 60.
No, you'll get level synced anyways. Being overleveled just means you can get into content right away.
 

Kenai

Member
The stromblood credits are in front of me.

Damn , that was a long ride ( Did from 2.3 to 4.0 worth of content in 3 months ) ..it was awesome but i need a break.

That final battle , I had to use 4 parties... and everyone seems to not like it. It's a good boss when people pay attention.I really liked hien , higiri and gotetsu, the samurai storyline was freaking excellent and i did laugh during the summoner storyline.

Overall i liked stormblood much better than heavensward . heavensward was good but had very bad low key moments ( and awesome moments still to compensate ). Stromblood was much more even.
Lyse should had her final robe much earlier.. she's better in that.
Yotsuyu was fine but should have been better. Excellent introduction , lakcluster end.
Zenos was perfect. Your next main vilain better not disapoint, S-E
Susano is an excellent boss , lakshimi is fine but inferior.

Where can i listen to the stromblood SOUNDTRACK ? it's excellent dammit.

Youtube and the like should have every available track, they're pretty good about that.
 

Zomba13

Member
The stromblood credits are in front of me.


That final battle , I had to use 4 parties... and everyone seems to not like it. It's a good boss when people pay attention.

I did the boss on my second party around launch (well, it was the first party but the WAR we had instantly quit and the party fell apart while waiting for a replacement then we did it second try with a full party).

It isn't hard, just needs people to pay attention but apparently nobody wants to pay attention. And everyone always moves when the ground is frozen, like they don't know what the fuck ice is.
 

B.K.

Member
I'm getting my crafting classes up to 50 so I can unlock all the class class skills. Does anyone know any websites with good crafting rotations and explanations on why they should be used? I've seen pages with rotations, but I'd like to know WHY they use those specific abilities. There are so many crafting abilities and most of their descriptions are terrible. I'd like to know why something works and not just blindly follow it.
 

Qvoth

Member
Ehh, Nidhogg and pre-nerf Vishap were both more difficult imo.

steps of faith is not difficult at all compared to shinryu i feel
maybe it's because steps of faith came at the tail end of ARR? can't even remember much, so everyone already understood how their classes play, while shinryu was not long after you reach 70, everyone still had no idea how to play their classes optimally
 

Heartfyre

Member
I'm getting my crafting classes up to 50 so I can unlock all the class class skills. Does anyone know any websites with good crafting rotations and explanations on why they should be used? I've seen pages with rotations, but I'd like to know WHY they use those specific abilities. There are so many crafting abilities and most of their descriptions are terrible. I'd like to know why something works and not just blindly follow it.

With explanations? I'm not sure it exists. I recommend finding a rotation you like and then, in-game, read the tooltips for each ability. And trying them in practice solidified the process for me.

Make sure you do Ixal quests daily and your Grand Company provisions daily! Then you'll be Level 50 in no time.
 

B.K.

Member
With explanations? I'm not sure it exists. I recommend finding a rotation you like and then, in-game, read the tooltips for each ability. And trying them in practice solidified the process for me.

Make sure you do Ixal quests daily and your Grand Company provisions daily! Then you'll be Level 50 in no time.

The tool tips don't really tell me all I want to know. I want to know more about the actual mechanics of the abilities and why to use them, instead of others.
 

iammeiam

Member
I don't know if there's a good SB-era guide that goes into nearly as much depth, but general background concept stuff can be found in Camie's crafting guide. I don't think you'll find information on the SB-era additions in it, but it will give you all you could possibly want to know about ARR and HW crafting. And while SB added skills and traits to make things easier, the basic concepts of quality and progress are still the same, so it might still be a solid background read to make you better able to understand the current rotations.
 
I'm getting my crafting classes up to 50 so I can unlock all the class class skills. Does anyone know any websites with good crafting rotations and explanations on why they should be used? I've seen pages with rotations, but I'd like to know WHY they use those specific abilities. There are so many crafting abilities and most of their descriptions are terrible. I'd like to know why something works and not just blindly follow it.

Interested in this to.
 
I'm getting my crafting classes up to 50 so I can unlock all the class class skills. Does anyone know any websites with good crafting rotations and explanations on why they should be used? I've seen pages with rotations, but I'd like to know WHY they use those specific abilities. There are so many crafting abilities and most of their descriptions are terrible. I'd like to know why something works and not just blindly follow it.
Rotations vary by the level of the craft you're doing. But basically your goal is to increase Inner Quiet as much as you can before using a Great Strides + Byregots Blessing combo then finishing the craft as that will lead you to HQ.
 

iammeiam

Member
Random info stuff. Yoshida continues hyping up Ultimate Final Go Home And Be A Family Man Savage:
Yoshi-p previously said that the top players (world first level) might clear Bahamut (Ultimate) in 2~3 days, but during the orchestra concert preview stream he had today, he said "Forget about what i said back then". His current opinion is "Will anyone really be able to clear this?". The 2 hints he mentioned are "When people expect mechanics in this fight, i think those 2 mechanics come to mind". He teased us with "Twister dives (he mixed both words into one)" and "A lot of dragons showing up".

Twister dives. This will be fine.

Next live letter two weeks from today, will include more Ivalice, more squadron information, housing information.

4AM Pacific on the 29th; 4.1 hitting in the first or second week of October seems pretty likely based on that.
Wait Rin's a scholar now? Disgusting.

It's not really a disastrous bonus raid night unless we make Rin go SCH for some completely stupid reason.
 

rubius01

Member
Random info stuff. Yoshida continues hyping up Ultimate Final Go Home And Be A Family Man Savage:


Twister dives. This will be fine.

Next live letter two weeks from today, will include more Ivalice, more squadron information, housing information.

4AM Pacific on the 29th; 4.1 hitting in the first or second week of October seems pretty likely based on that.


It's not really a disastrous bonus raid night unless we make Rin go SCH for some completely stupid reason.


Is itgoing to be the original twister during dive bombs?
 

Akuun

Looking for meaning in GAF
Twister dives. Twister dives?

Are people going to have to do the Twister circle and avoid divebombs at the same time or something? Or will it be something worse, like divebombs that don't go in straight lines?
 

Sorian

Banned
Twister dives. Twister dives?

Are people going to have to do the Twister circle and avoid divebombs at the same time or something? Or will it be something worse, like divebombs that don't go in straight lines?

Probably the first, which doesn't really sound that bad.

It's always hard to gauge this stuff because yoship is trash at the game so he is always overhyping difficulty.
 

Akuun

Looking for meaning in GAF
Probably tethers to black holes, which direct divebombs that correspond to Twintania spawns that land in an explosion of twisters. I dunno.

Add height mechanics in there somehow too.
 

dramatis

Member
I'm getting my crafting classes up to 50 so I can unlock all the class class skills. Does anyone know any websites with good crafting rotations and explanations on why they should be used? I've seen pages with rotations, but I'd like to know WHY they use those specific abilities. There are so many crafting abilities and most of their descriptions are terrible. I'd like to know why something works and not just blindly follow it.
If you want to understand why, the simplest way to describe the process of crafting is "optimizing chances of producing a high quality item without breaking the production".

If you think of crafting as a turn-based battle system, then
Durability = the number of turns you have to complete the craft
Quality = the percent chance you can finish with a higher score
Progress = the hp bar, except you have to reach 100% instead of 0%

Ideally you want a high quality (HQ) item because 1) you get more exp from a craft if the quality is higher, and 2) the stats of an HQ item is better than a normal quality (NQ). Food with status buffs, potions with buffs, and equipment all have better stats in HQ form than NQ form. Equipment also has an unseen bonus of being able to spiritbond faster if HQ. For many job quests, an HQ turn in is also required, so for those cases you would have to craft an HQ item.

So what all those abilities boil down to are:
  1. Increase Quality: Using ____ Touch abilities increase Quality. What differs between them are % chance of success (Success Rate), how much Quality it will actually increase (Efficiency), and CP cost. In the beginning the Touch abilities all use 10 Durability per action, but at higher levels there are Touch abilities that use 5 Durability instead.
  2. Affect Durability: Since Durability is the 'amount of turns' you can have, then ideally you try to increase the number of turns you have to increase quality and also complete the craft. There are abilities that flat restore Durability, restore Durability in specific way, reduce Durability cost of actions for X number of actions, etc. These often play with another type of ability.
  3. Increase Progress: You need to hit the enemy for it to take hp damage. In turn, you have to actually make the item, not only increase its quality. ____ Synthesis abilities are roughly the same as Touch abilities: they cost 10 (or 5) Durability to use, they vary on Success, Efficiency, and CP cost. There are a few special abilities that use specific situations that may affect the order of your actions when crafting.
  4. Replenish CP: Most actions cost CP to do. Sometimes you need more CP.
  5. Status effect abilities: Some abilities can give you status effects that either last for X number of actions, such as Steady Hand which gives a flat 20% increase to Success for the next 5 actions. Other abilities allow you to 'build stacks' such as Inner Quiet, which used in conjunction with certain special abilities could boost quality farther than a Touch ability would. This is where reading tooltips is necessary.
  6. Special abilities: There are definitely some poop actions in this category that you basically never use. However, many special abilities are essential to crafting if you want to HQ, and they can be very, very useful. You'll have to read tooltips to understand why, because the why is evident if you understand the basics.

For example, if I have an 80 Durability craft, I can
  1. Start with [Muscle Memory] (CUL 54 ability) because, as the tooltip says:
    Increases progress by 33%.
    Success Rate: 100%
    Available only on the first step.
  2. Since I don't have any buffs up ticking away, I use [Inner Quiet] because then I don't waste Durability or buffs on this action:
    Grants a bonus to control with every increase in quality.
    Bonus stacks up to 11 times.
  3. Now I use [Steady Hand II] so I have bonus 30% Success Rate on my next 5 actions. My goal would be to use quality-increasing actions (Touch abilities) so I can build the Inner Quiet stack to 9, maybe 10, and then expend it all on a quality boost ability.
At this point I've spent CP and my Durability should be 70/80.

The point is, we're not telling you to read tooltips just because. We're telling you to read tooltips because you'll actually learn the WHY that you want when you read tooltips and put everything together.
 
I did the boss on my second party around launch (well, it was the first party but the WAR we had instantly quit and the party fell apart while waiting for a replacement then we did it second try with a full party).

It isn't hard, just needs people to pay attention but apparently nobody wants to pay attention. And everyone always moves when the ground is frozen, like they don't know what the fuck ice is.

I don't understand , there are like 5 bosses before in the game where you don't move when ice in on the floor. It's a general gameplay mecanic , like the 4 arrow target where everyone must stacvk together to mitigate damage ..At this point , people SHOULD know those mecanics and what to do when they appear. At LV70 , hours and hours later , seeing people miss that is so frustrating, the only new mecanic in that fight is "smash button to escape".

Feel like so many players don't pay attention and only complete bosses because they are overgeared ..so annoying
 

EndcatOmega

Unconfirmed Member
I have the Genji book for SMN but I haven't figured out how to pass my licensing exams to actually SMN again.

I look back fondly when it was just "man, that half a second wait to Fester after Bio is shit."

I never noticed Akh Morn's icon looks like you're holding a bowl of food up to Bahamut's face. Fuck books, give SMN pet bowls.
 

Frumix

Suffering From Success
Probably the first, which doesn't really sound that bad.

It's always hard to gauge this stuff because yoship is trash at the game so he is always overhyping difficulty.

He's actually about average from what we could see on streams. He knows his 101 at least which is more than you could say about 95% of the playerbase.
 

Rua

Member

Kenai

Member
Fat Moogle Mount Giveaway!

Okay so I have two of these mounts to give away. Instead of just randomly doing it, I figured we could have a kind of screenshot contest. To enter, just quote this and post your screenshot in the thread. The theme is just well... anything related to Stormblood! Can be a cool moment or just your character posed a certain way. You get the idea. If you don't have Stormblood, whatever else will work too, haha.

I'll pick one winner that I like the most and the other mount will be randomly given to someone that enters.
If no one enters I'll just post both codes here buuut I'd rather not have lurkers take them

Deadline is in a week so there's time!

bla_1505728800.png


I was considering a mass d/c picture of Ixion I had but Ixion isn't actually in the shot except for my focus target
 

Atolm

Member
Uhhh, can't wait for 4.1, content drought is really starting to set in.

I'm even doing the moogle beast tribes to have something to do daily. Otherwise I would only log on Tuesdays for raid. Other tribes aren't worth it since only the Bomb Palanquin flies and I already have it. I'm also slowly grinding MGP for the Archon chair mount.

Hopefully I'll be able to grab a mansion when 4.1 hits and spend time decorating.
 
Uhhh, can't wait for 4.1, content drought is really starting to set in.

I'm even doing the moogle beast tribes to have something to do daily. Otherwise I would only log on Tuesdays for raid. Other tribes aren't worth it since only the Bomb Palanquin flies and I already have it. I'm also slowly grinding MGP for the Archon chair mount.

Hopefully I'll be able to grab a mansion when 4.1 hits and spend time decorating.

Same. I resubbed a few days ago because a friend wanted to get into the game, and because I for some reason thought 4.1 was hitting sooner. I've been doing something even less productive, however. I decided to ahead and finish the Anima step I was on to finally get Majestas.


I still hate Keeper of the Lake.
 
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