Toadthemushroom
Member
I'm guessing review copy for this went out recently - here's a new Gamexplain video featuring 10 gameplay changes in Superstar Saga's 3DS remake:
10 Gameplay Changes in Mario & Luigi: Superstar Saga 3DS
There's also 10 minutes of new gameplay footage.
10: There's a brief story synopsis and reminder of what you're doing next accessible from the menu (and presumably, the save/load screen
9: Interactive touchscreen map
8: Fast forward any event or dialogue scenario with R/touchscreen button
7: Switch between overworld Bros. moves using the touchscreen or L/R triggers. Micromanagement of Mario and Luigi's positions is now automated.
6: The X button makes Mario and Luigi jump simultaneously.
5: Battle opening animation varies depending on how a battle begins
4: Emergency Guard from Paper Jam Bros. makes it in to battles
3: Bros. Attack refinements
2: New easy mode available
1: Save anywhere
I don't think a lot of these new changes are particularly groundbreaking, rather just a case of Alphadream applying a few quality of life changes from recent games to Superstar Saga.
It also answers a few questions raised after my hands-on report a few months ago. The three difficulty settings for Bros. attacks are gone, for instance.
I'm a bit disappointed that they didn't mention how the hammers have been changed, which I found to be a major gameplay change. Previously defending too long (holding down the hammer buttons for Mario and/or Luigi) would see the Bros buckle under the weight of the tools. This no longer happens, making an element of battles easier as there's always a reliable timing window for readying your hammer when defending.
10 Gameplay Changes in Mario & Luigi: Superstar Saga 3DS
There's also 10 minutes of new gameplay footage.
10: There's a brief story synopsis and reminder of what you're doing next accessible from the menu (and presumably, the save/load screen
9: Interactive touchscreen map
8: Fast forward any event or dialogue scenario with R/touchscreen button
7: Switch between overworld Bros. moves using the touchscreen or L/R triggers. Micromanagement of Mario and Luigi's positions is now automated.
6: The X button makes Mario and Luigi jump simultaneously.
5: Battle opening animation varies depending on how a battle begins
4: Emergency Guard from Paper Jam Bros. makes it in to battles
3: Bros. Attack refinements
2: New easy mode available
1: Save anywhere
I don't think a lot of these new changes are particularly groundbreaking, rather just a case of Alphadream applying a few quality of life changes from recent games to Superstar Saga.
It also answers a few questions raised after my hands-on report a few months ago. The three difficulty settings for Bros. attacks are gone, for instance.
I'm a bit disappointed that they didn't mention how the hammers have been changed, which I found to be a major gameplay change. Previously defending too long (holding down the hammer buttons for Mario and/or Luigi) would see the Bros buckle under the weight of the tools. This no longer happens, making an element of battles easier as there's always a reliable timing window for readying your hammer when defending.