Imp the Dimp
Member
The ranged combat in Dragon's Dogma feels tighter than some A-tier shooters out there but hell, I don't even expect games to nail it to this extent. Just let me press L2 to aim, R2 to shoot and possibly have some different skills on the face buttons like x5 Arrows or spread shot or whatever. I'm not a coder but this doesn't sound so hard compared to many other things these games pull off. I remember creating a melee class in DD and ending up pewpewing for the majority of the end game because it felt so goddamn good and it was strong as hell.
Ranged combat in Souls? Shameful. Witcher 3? Crap (anything else but a crossbow in that game?). Nioh? Closer to DD but not quite there. And surely some others games with equally unsatisfying combat in the genre.
In a genre that sure seems to trade a lot of ideas and inspiriations back and forth, this one mechanic didn't make it? Come on. It would improve all these games by a ton.
Ranged combat in Souls? Shameful. Witcher 3? Crap (anything else but a crossbow in that game?). Nioh? Closer to DD but not quite there. And surely some others games with equally unsatisfying combat in the genre.
In a genre that sure seems to trade a lot of ideas and inspiriations back and forth, this one mechanic didn't make it? Come on. It would improve all these games by a ton.