• Hey, guest user. Hope you're enjoying NeoGAF! Have you considered registering for an account? Come join us and add your take to the daily discourse.

Square Enix trying to port full version of FF15 to Switch, maybe via UE4

It's more clear with Capcom considering they're re-releasing games on newer hardware that came out on past system weaker than the Switch, and yet the Switch still isn't getting them.

If you compare it with other AAA games like Ass Creed Origins or SW BF2, there's clearly more technical limitations that come into play. But there's nothing actually stopping Okami or Dragon's Dogma releasing on Switch other than Capcom.

I find that bizarre, honestly. I'll be very surprised if DD and Okami HD don't come to Switch at some point though. Capcom is being slow on the uptake, but I'm willing to give them the benefit of the doubt for a little while longer. The Switch is still a new system. The reason this feels worse for some of you is because you're seeing games announced for mature systems that are already comfortably factored into publishers' release and development pipelines, even if some of those games are "just ports".
 

Azelover

Titanic was called the Ship of Dreams, and it was. It really was.
LOL!

Although being fair Square leaving Nintendo in the 90s was way more than just cartridge sizes. It was also the cost of producing them and Nintendo being assholes with third parties back then. But you already knew this.

That was Yamauchi's doing, and it had his personality all over it. He's gone though, not just from Nintendo. We've had three consoles where no restrictions were put on third parties, versus the first three where they did. It's buried.
 

Eolz

Member
Define way more. The shade that Switch owners on this site throw at Capcom is insane, when they're no worse than most big publishers save for maybe Bethesda and Square Enix. The support will come. Capcom is not an edge case.

Should be easy to compare.
S-E:
- Dragon Quest X (upgrade promotions from Wii and WiiU versions)
- Dragon Quest XI (nobody knows yet if it's a port or another version)
- Dragon Quest Builders 1 (old port) and 2
- Dragon Quest Heroes 1 and 2 (port at launch)
- Fear Effect Reinvented
- I am Setsuna (port at launch window)
- Lost Sphear
- Spelunker (new version removing the F2P limits)
- Re: Legend
- Seiken Densetsu Collection
- Project Octopath Traveller (exclusive JRPG by the Bravely team)

Capcom:
- USF2 (enhanced port of an XBLA game at a way higher price)
- RER 1&2 (port announced after the Switch started to be successful)
- Monster Hunter XX Switch (basic HD port and japan exclusive despite having most of the localization done)
- nothing else announced yet.

But sure, we could also compare with Ubisoft, Koei Tecmo, NIS, 2K, and other publishers. Should be easy too...
 

Oersted

Member
Define way more. The shade that Switch owners on this site throw at Capcom is insane, when they're no worse than most big publishers save for maybe Bethesda and Square Enix. The support will come. Capcom is not an edge case.



Yes, but Switch will no doubt get it's own 5th Generation game. It's all hands on deck at Capcom for World's launch, but they're not so stupid that they'd completely abandon their home market. Patience. The Switch is barely 6 months old. It's just unfortunate that the Switch released so close to the announcement of the next big MH game, so news on what's coming after that won't be ready to share for a while.

While I don't necessarily disagree....

there is no excuse for Mega Man showing up.

Audience is there, it really can't need that many resources...

Hell in the last one is still the Nintendo logo at the end
 

Indelible

Member
Makes me very happy to see devs trying to port games to the Switch, we have seen that it is possible with games like NBA 2K18 and Doom.
 

Koozek

Member
Except for the fact that no other game uses it and at least the Kingdom Hearts Team had trouble with it.
Come on, at least read up a bit on the matter. The engine wasn't far and mature enough at that point when development on FFXV and KH3 had just started and the FFXV team wouldn't have had the time and ressources to simultaneously assist the KH3 team on the engine usage so they decided they would make one game with the engine first and then use it for other stuff after it proved itself and is more mature. That's something other studios did too, like with Frostbite or Fox Engine.

Former Square Enix Worldwide Technology Director Julien Merceron explains why Luminous is only being used for FFXV (for now)
Merceron explained that it's difficult to share an engine without first creating a game on it. Some companies do that, but he wouldn't. When he creates an engine, a game also has to be developed with that engine. After the engine proves itself in said game, then the technology can be shared, as the developers can finally say that it works.

If the engine hasn't proved its worth, there's a constant risk of problems. In fact, with the Fox Engine, the team did not start working on Pro Evolution Soccer before finishing Metal Gear Solid V: Ground Zeroes. The decision to use Fox Engine in PES was taken after Ground Zeroes was completed, and the team was sure that the engine could deliver.

The same goes for Luminous. Merceron recommended to Square Enix to release Final Fantasy XV and then see what happened with it, before using Luminous Engine with other games.​
 
While I don't necessarily disagree....

there is no excuse for Mega Man showing up.

Audience is there, it really can't need that many resources...

Hell in the last one is still the Nintendo logo at the end

Bizarre, well and truly. If things are still looking like this as we move into mid-2018 then my opinion will change significantly.

Should be easy to compare.
S-E:
- Dragon Quest X (upgrade promotions from Wii and WiiU versions)
- Dragon Quest XI (nobody knows yet if it's a port or another version)
- Dragon Quest Builders 1 (old port) and 2
- Dragon Quest Heroes 1 and 2 (port at launch)
- Fear Effect Reinvented
- I am Setsuna (port at launch window)
- Lost Sphear
- Spelunker (new version removing the F2P limits)
- Re: Legend
- Seiken Densetsu Collection
- Project Octopath Traveller (exclusive JRPG by the Bravely team)

Capcom:
- USF2 (enhanced port of an XBLA game at a way higher price)
- RER 1&2 (port announced after the Switch started to be successful)
- Monster Hunter XX Switch (basic HD port and japan exclusive despite having most of the localization done)
- nothing else announced yet.

But sure, we could also compare with Ubisoft, Koei Tecmo, NIS, 2K, and other publishers. Should be easy too...

See, looking at that list, I can seldom think of another publisher who has pledged as much support as Square Enix. Namco Bandai's support so far is comparable to Capcom's, and given their presence on 3DS, it's just as mindboggling I think.
 

LordKasual

Banned
Except for the fact that no other game uses it and at least the Kingdom Hearts Team had trouble with it.

?????

Kingdom Hearts had trouble with it because it wasn't finished

FFXV came out not even a year ago, and was developed alongside the engine and its tools


Even if they completely stopped supporting FFXV the day it dropped and started on another game, you still wouldn't be seeing another project on Luminous. They moved KH3 and FF7R to Unreal 4 because UE4 was already fully capable of shipping a game at that point in time.
 

The End

Member
I'll be shocked if Square remakes FFXV twice.

My money is on them loudly commenting on how hard they've tried to get FFXV running on the switch for another few months then announcing a port of Pocket Edition in January or so.
 

TDLink

Member
See, looking at that list, I can seldom think of another publisher who has pledged as much support as Square Enix. Namco Bandai's support so far is comparable to Capcom's, and given their presence on 3DS, it's just as mindboggling I think.

Namco is definitely doing a bit better than Capcom.

They've got DB Xenoverse 2 in terms of a late port, the brand new enchanced port of One Piece Unlimited World (same day as PS4 version), an announced Tales of game, an upcoming Taiko Drum game, and Namco Museum. Plus they've stated that Dragonball Fighterz is possible on the system and that it's something they're looking into doing. Namco also developed Pokken DX for the system, and has maintained a close relationship with Nintendo throughout the past generation.

The only big thing from Namco that has missed Switch so far is Tekken 7.
 
Bizarre, well and truly. If things are still looking like this as we move into mid-2018 then my opinion will change significantly.
There is no excuse for a few snes roms to skip the console,especially at that time.Capcom of all people must have known that even on a failed console,the megaman audience is still the biggest on nintendo consoles.Waiting until 2018 for them to arrive is bullshit.
 

Mariolee

Member
I'll be shocked if Square remakes FFXV twice.

My money is on them loudly commenting on how hard they've tried to get FFXV running on the switch for another few months then announcing a port of Pocket Edition in January or so.

I think they either get this port up or they don't do anything at all. Porting only the Pocket Edition to the Switch would be a PR mistake.
 

Principate

Saint Titanfall
Bizarre, well and truly. If things are still looking like this as we move into mid-2018 then my opinion will change significantly.



See, looking at that list, I can seldom think of another publisher who has pledged as much support as Square Enix. Namco Bandai's support so far is comparable to Capcom's, and given their presence on 3DS, it's just as mindboggling I think.
KT for one.
 
I honestly think KH might be a better fit. You could get the HD collections going, then start porting 3 as it develops. I think the scope might be easier to handle than FFXV

I hope Switch will get everything plus exclusives ;) It's another team, they can get FF 15 over and learn more about the hardware and share it with the other teams. At this point it would be shocking for me if KH3 or FF7R wouldn't find their way to Switch at some point, if SE even thinks about porting Luminous and FF 15.
 

Cuburt

Member
Even if this doesn't come to fruition, this news is a fascinating peek behind the curtain at SE.

It tells me Switch and UE4 are the future of their multiplatform support, and the overlap between the two is not a coincidence.

Even their response to the tests not running the game well of not giving up but looking into porting it with UE4 speaks to the potential they've seen with the Switch and UE4 imo. FF15 could get some good sales for them on Switch, but I think this goes beyond a port of just this game.


Plus, another benefit of them porting it to UE4 if it performs better is being able to re-release a definitive edition on other platforms as well for people disappointed in it's performance. If that is the plan, I really expect them to really try to make this haopen, but if nothing else, I think this is a great sign for future SE support on the Switch.

Not so great sign for the future of Luminous. Seems like it may be dunzo if they aren't already developing any games with it currently.
 
I hope Square Enix pulls it off, I'm not sure I'd buy it as much of a die hard as I am, I already have the Ultimate collectors edition on PS4 so that was some serious cash plus I have the seasons pass which has been well worth the $20 I paid for it.

Its a HUGE positive if this turns out to be true though, I enjoy when Nintendo and Square Enix play together nicely. Wouldn't it just be an internet breaking announcement if Square Enix announced that they were doing a Switch exclusive, FF6 remake.
 

RDreamer

Member
I honestly think KH might be a better fit. You could get the HD collections going, then start porting 3 as it develops. I think the scope might be easier to handle than FFXV

HD Collections of KH on Switch feels like a no-brainer. I'd absolutely love to play them there.
 

Jubenhimer

Member
Sounds ambitious. But honestly, I think porting the whole game to UE4 is probably not going to happen. I think what would make more sense for S-E is a mid-tier spin-off project exclusively for the Switch with some assets from XV ported to UE4 like character models and textures, but with newly created material better tailored to the Switch hardware. The game already has trouble running on even the vanilla Xbox One, though that could be the fault of the luminous engine. I'd still say an Unreal Engine 4 based spin-off with some assets from XV would likely be faster, cheaper, and much better suited for the Switch hardware than trying to port the whole game over to a new engine, then port it over to a less powerful console.
 

Eolz

Member
Bizarre, well and truly. If things are still looking like this as we move into mid-2018 then my opinion will change significantly.



See, looking at that list, I can seldom think of another publisher who has pledged as much support as Square Enix. Namco Bandai's support so far is comparable to Capcom's, and given their presence on 3DS, it's just as mindboggling I think.

Fair enough for the first part, but it's already worrying enough as others pointed out. It's worse than the Wii tests, and there's no ports that should have been no brainers, be it recent or not.

Namco is a bit weird right now, but has still done more, and also announced Taiko, Tales of, and more.
 

what-ok

Member
Sounds like a great way to test out a port for the system, but I'm excited to see what they come up with that's built around what Switch is best at. Octopath and beyond.
FFVI 3D
please
 

Zoon

Member
I'd have to double dip if it gets ported. Will probably finish the game on Switch then mess with the mods on the PC version.
 

Wadiwasi

Banned
I think they are seeing the ease and potential of the Unreal Engine compared to their own Luminous. I know bigger companies don't want to give a slice of the pie to Epic for using it, but from everything that has been said and done with regards to Luminous and UE they may realize they could be far more productive with an engine that allows them to scale games properly.

I hope they stick with UE4 for a while and get really used to it. I think they could make some awesome games with it.
 

Zedark

Member
I think they are seeing the ease and potential of the Unreal Engine compared to their own Luminous. I know bigger companies don't want to give a slice of the pie to Epic for using it, but from everything that has been said and done with regards to Luminous and UE they may realize they could be far more productive with an engine that allows them to scale games properly.

I hope they stick with UE4 for a while and get really used to it. I think they could make some awesome games with it.
They already have realised it, in fact. Games like FFVII, KH3 and ptoject Octopath Traveler are all developed using UE4. This would complete the transition to full UE4 (although Tabatas next project is said to be Luminous as well).
 
Just create a new mainline FF game specifically for the Switch. It will sell and it will sell well. Porting this to UE4 and then porting that to thew Switch seem way more trouble than its worth.

Or even create a mainline FF for all three consoles plus PC using UE4 and then use the scalability of the engine to get it running on the Switch. Call it FFXV: Quadrant Anthology.
 

Wadiwasi

Banned
They already have realised it, in fact. Games like FFVII, KH3 and ptoject Octopath Traveler are all developed using UE4. This would complete the transition to full UE4 (although Tabata said his next project is said to be Luminous as well).


Tabata needs to see the light....
 
KT for one.

That's a good pick. Although that's still three publishers out of the dozens that claimed they're working on Switch games or looking into Switch development. We're six months in and not exactly hurting for games.

Fair enough for the first part, but it's already worrying enough as others pointed out. It's worse than the Wii tests, and there's no ports that should have been no brainers, be it recent or not.

Namco is a bit weird right now, but has still done more, and also announced Taiko, Tales of, and more.

We still don't really know what Tales of is. To me, it's no better than them having their logo up on a conference presentation slide. I do think they're being slow on the uptake, and obvious ports are weirdly missing, but it's early days. Switch is going to be around for years. There's plenty of time for Capcom, for many third parties to ramp up support. I guess I'm just not really concerned, yet!
 

sphinx

the piano man
I think there's part of the story we don't know yet.

one thing I am sure of, the port is happening, not Pocket version but the main version.

it's extremely uncommon for devs to talk about ports that are not going to happen.

Tabata has talked way too much about the switch port at this point and in his tone you can see he's clearly stating they are figuring out how they're going to bring it over, not if they are going to bring it over to switch.

seeing the massive success of the switch in Japan, where they can EASILY get another 300k~500k~ out of the game if done well, I think it's a no-brainer
 
Def still think we are getting some fucked up mobile version compromise. Barf.
From the sound of it, the option of the mobile version being what the Switch gets is in the same position as the last time he brought it up. They still haven't considered it and would have to gauge the market to see if there's a desire for that version to be on the Switch.

(There was no desire)
 

benzy

Member
Sounds ambitious. But honestly, I think porting the whole game to UE4 is probably not going to happen. I think what would make more sense for S-E is a mid-tier spin-off project exclusively for the Switch with some assets from XV ported to UE4 like character models and textures, but with newly created material better tailored to the Switch hardware. The game already has trouble running on even the vanilla Xbox One, though that could be the fault of the luminous engine. I'd still say an Unreal Engine 4 based spin-off with some assets from XV would likely be faster, cheaper, and much better suited for the Switch hardware than trying to port the whole game over to a new engine, then port it over to a less powerful console.

It runs fine on Xbox One, which doesn't have the frame-pacing issues of the PS4 version.

People thinking UE4 is going to magically make the game run better than the current version on Luminous, let alone run the game better on Switch... UE4 has its own performance problems on Xbox/PS4.

A UE4 open world game (ARK) with similarly dynamic lighting and weather on PS4 runs at 640p on base mode, max res of 720p on detailed mode, constant tearing, fps dips to 20s, noticeable object pop-in. The normal mode on PS4Pro even runs at a locked 720p.

http://www.eurogamer.net/articles/digitalfoundry-2017-ark-survival-evolved-performance-analysis

This just seems like Tabata throwing out a bunch of various options that they have. Would be interesting to see them downscale the game on UE4 for switch but considering their focus is soon to be on the next-gen console cycle, I expect this to go the same route as Tabata's talk about XV using Just Cause streaming tech.
 

Scrawnton

Member
It runs fine on Xbox One, which doesn't have the frame-pacing issues of the PS4 version.

People thinking UE4 is going to magically make the game run better than the current version on Luminous, let alone run the game better on Switch... UE4 has its own performance problems on Xbox/PS4.

A UE4 open world game (ARK) with similarly dynamic lighting and weather on PS4 runs at 640p on base mode, max res of 720p on detailed mode, constant tearing, fps dips to 20s, noticeable object pop-in. The normal mode on PS4Pro even runs at a locked 720p.

http://www.eurogamer.net/articles/digitalfoundry-2017-ark-survival-evolved-performance-analysis

This just seems like Tabata throwing out a bunch of various options that they have. Would be interesting to see them downscale the game on UE4 for switch but considering their focus is soon to be on the next-gen console cycle, I expect this to go the same route as Tabata's talk about XV using Just Cause streaming tech.

For what it's worth a lot of games are just poorly optimized. My gaming PC can run most UE4 games I played on max settings 1080p with a rock solid 60fps. But when I play PUBG (UE4) I barely get above 50fps on MEDIUM settings and the game looks like trash compared to the other games.
 
I'd rather they'd try the VII remake. that's already in UE4 no? Why go through all that hassle and using resources on a game that is already out instead of trying to make a game that's highly anticipated and not out yet work.. I don't get it. Almost Capcom levels of reasoning.

VII will come to Switch after the Sony exclusivity deal is over.
 
Top Bottom