Polygonal_Sprite
Gold Member
On the one hand, porting a game of this magnitude to an entirely different engine would be a massive undertaking (larger than the complete development of many smaller games I'd say).
On the other hand, on the basis of UE4 they can probably port it to dozens of future platforms over the next decade without too much additional effort
We've all seen how scalable UE4 is, it's one of it's major selling points. Why in your opinion is the FFXV engine not as scalable considering it's a modern engine? Did Square just plan Luminous for the most powerful hardware (which is why PS4/XB1 hardware power shocked them and why FFXV doesn't run too hot on them) or was it just a huge oversight on their part?