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Media Create Sales: Week 37, 2017 (Sep 11 - Sep 17)

Yoshi

Headmaster of Console Warrior Jugendstrafanstalt
Do you really think it is possible that there won't be more Monster Hunter games on Nintendo Switch?

Well, possible if Sony is paying absurd amounts of money for this, maybe. Likely? Hell no.
 
Even if that were the original plan, it wouldn't be now with how Switch is doing globally.

I also think what exactly they call the possible Switch 5th Gen depends on how World does upfront. If it's more successful they'll retain the World branding, if sales are disappointing it may get Peace Walkered.

Even with the Switch doing well globally that doesn't imply that they will prefer to concurrently localize a portable series and a world series especially if World is successful. XX didn't get localized because they didn't want to harm World's sales in any way. Why would we believe they would partion the western usernase over essentially the same game twice if they can just localize one title?

That is true, I'm giving them a benefit of the doubt where they deserve little.

Basically. Capcom os shit. They haven't done anything of worth to deserve benefit of the doubt. Especially in regards to localizing Monster Hinter Titles.

Monster Hunter World is a riskier project than RE7. Capcom would prioritize everything over it in order not to lose a single sale.

So what makes you think this mentality wont remain for the next Switch game? Hope?
 

Fiendcode

Member
Even with the Switch doing well globally that doesn't imply that they will prefer to concurrently localize a portable series and a world series especially if World is successful. XX didn't get localized because they didn't want to harm World's sales in any way. Why would we believe they would partion the western usernase over essentially the same game twice if they can just localize one title?
The XX localization controversy would play directly into expecting Switch to do well in Japan (as a handheld) but mediocre globally. I think it's also obvious Capcom expected 3DS to fall off faster in the west than it has (hence no XX localization there, no Disney Afternoon port, Nintendo doing MH Stories).

Just because Capcom can't enact a change in strategy regarding Switch in time for more 2017 ports doesn't mean they can't when planning for releases over a year from now. Keep in mind Capcom was also one of the slowest major Japanese 3rd parties to shift to PS4/XBO support.
 

Eolz

Member
If they are going to release a G version or update of World in a year and have it simultaneously released where will they find the time to localize a Switch version? I also thought there was 0 chance they didn't localize XX but they prioritized MHW over it. I don't have any faith Capcom can concurrently support 2 series of MH across 4 platforms and localize them all.



See the above. No reason to believe they will localize it.



And yet by that logic we would be playing XX wouldn't we? Yall should not be so certain. This discussion wouldn't even be happening if Capcom was predictable would it?

As I was saying, they'd wait for a G version to localize it, it would give them more time to do it.
World and XXS is mainly awful time management and production scheduling. World is released in 4 months now, which would give the time to localize whatever they want now.
Not saying this would happen, but that this is a lot more likely than your suggestion.
 
The XX localization controversy would play directly into expecting Switch to do well in Japan (as a handheld) but mediocre globally. I think it's also obvious Capcom expected 3DS to fall off faster in the west than it has (hence no XX localization there, no Disney Afternoon port, Nintendo doing MH Stories).

Just because Capcom can't enact a change in strategy regarding Switch in time for more 2017 ports doesn't mean they can't when planning for releases over a year from now. Keep in mind Capcom was also one of the slowest major Japanese 3rd parties to shift to PS4/XBO support.

See I don't think Capcom wants to go down the path of localizing 2 very similar products. I think they want to keep the West ecosystem transitioned to the playstation, xbox, PC ecosystems and not partition the userbase over multiple games. If World is successful why exactly would they want to concurrently run 2 products that split the userbase and require owning new hardware?

With the way Capcom has planned for the Switch and the other systems it tells me they don't plan on actually treating the system as a priority. And with XX to me it says they really aren't interested in keeping the Nintendo ecosystem engaged in Monster Hunter. We'll see but I think a lot of people are making an assumption that because the Switch is successful that means Capcom will have both the resources and will to run competing MH brands.

To me they already have shown that they don't.

As I was saying, they'd wait for a G version to localize it, it would give them more time to do it.
World and XXS is mainly awful time management and production scheduling. World is released in 4 months now, which would give the time to localize whatever they want now.
Not saying this would happen, but that this is a lot more likely than your suggestion.

I don't think XX was just about time management. I think Capcom wants MH players in the West to play on the ecosystems they have established for World. I don't think this is about whether the Switch does well. And I think that's also why the game is called Monster Hunter World and not MH5.

_________

Again I dont know why you guys have faith in Capcom localizing a Switch game. Why wouldn't you localize the HD port if you wanted to habe more MH switch games in the West? Is this how you inspire a userbase? I feel like before we knew MHXX wouldn't be localized what yall were saying had some base. But now? Feels more like you just have blind faith Capcom will do the right thing. Since when has Capcom earned that benefit of the doubt? Was it when they didn't localize a half localized game?
 
See I don't think Capcom wants to go down the path of localizing 2 very similar products. I think they want to keep the West ecosystem transitioned to the playstation, xbox, PC ecosystems and not partition the userbase over multiple games. If World is successful why exactly would they want to concurrently run 2 products that split the userbase and require owning new hardware?

With the way Capcom has planned for the Switch and the other systems it tells me they don't plan on actually treating the system as a priority. And with XX to me it says they really aren't interested in keeping the Nintendo ecosystem engaged in Monster Hunter. We'll see but I think a lot of people are making an assumption that because the Switch is successful that means Capcom will have both the resources and will to run competing MH brands.

To me they already have shown that they don't.



I don't think XX was just about time management. I think Capcom wants MH players in the West to play on the ecosystems they have established for World. I don't think this is about whether the Switch does well. And I think that's also why the game is called Monster Hunter World and not MH5.

_________

Again I dont know why you guys have faith in Capcom localizing a Switch game. Why wouldn't you localize the HD port if you wanted to habe more MH switch games in the West? Is this how you inspire a userbase? I feel like before we knew MHXX wouldn't be localized what yall were saying had some base. But now? Feels more like you just have blind faith Capcom will do the right thing. Since when has Capcom earned that benefit of the doubt? Was it when they didn't localize a half localized game?

After all the dumb shit Capcom has done I pretty much agree with you.

Capcom does not deserve the benefit of doubt. It really boggles my mind how Capcom have been able to keep afloat. Probably because of that MH money but they even wasted that lol.

It's sad too because they were one of my favorite Japanese video game companies.
 
After all the dumb shit Capcom has done I pretty much agree with you.

Capcom does not deserve the benefit of doubt. It really boggles my mind how Capcom have been able to keep afloat. Probably because of that MH money but they even wasted that lol.

It's sad too because they were one of my favorite Japanese video game companies.

I personally just don't see why after XX everyone thinks they would localize a Switch MH. MH isn't on the PS4 and friends for domestic sales. It's there to expand the brand in the West. MH (if it is being developed for the Switch, we'll see) is being done for the domestic market first and foremost. They have never needed to localize handheld MH. They did to grow the brand. But now they have switched platforms in an attempt to grow the brand.

What reason do they have to localize a Switch game again? I'm not saying this to be pessimistic. To me, XX sends a clear message about the future of the franchise im the West. Only chance I see a Switch MH being localized is if MHW bombs in the West which is certsinly wont.
 

D.Lo

Member
Better start with a port of Monster Hunter 4. Then make a Monster Hunter: Umbrella Chronicles minigame collection. Gotta get dem tests going.
 
For money? Its not like Switch is only selling well in Japan.

And they didn't localize XX why then? The only argument anyone is providing is timing. But it's not like they don't control the timing of every single game they release.

Better start with a port of Monster Hunter 4. Then make a Monster Hunter: Umbrella Chronicles minigame collection. Gotta get dem tests going.

Considering how good MH4U is I would buy the fuck outta that haha
 

Eolz

Member
And they didn't localize XX why then?

Because:
1) they want people to focus on World, official excuse
2) XXS was already late in Japan and they didn't want to waste more time on it
3) they put all their localization teams on World, which is doubtful, and a dumb excuse since X was already localized and they've paid third parties to localize their games in the past

We all know that if Capcom was smart, XXS would have been there at launch like 3U was, and localized soon after to build some hype for World.
That's not what happened. But for the next game, they have time to plan that, and can't say anymore they didn't know the userbase woukd be big enough, both in japan and the west.
Again, I don't expect them to localize it before a G version in 2019 anyway.

Classic Cacpcom.
 

Fiendcode

Member
See I don't think Capcom wants to go down the path of localizing 2 very similar products. I think they want to keep the West ecosystem transitioned to the playstation, xbox, PC ecosystems and not partition the userbase over multiple games. If World is successful why exactly would they want to concurrently run 2 products that split the userbase and require owning new hardware?

With the way Capcom has planned for the Switch and the other systems it tells me they don't plan on actually treating the system as a priority. And with XX to me it says they really aren't interested in keeping the Nintendo ecosystem engaged in Monster Hunter. We'll see but I think a lot of people are making an assumption that because the Switch is successful that means Capcom will have both the resources and will to run competing MH brands.

To me they already have shown that they don't.



I don't think XX was just about time management. I think Capcom wants MH players in the West to play on the ecosystems they have established for World. I don't think this is about whether the Switch does well. And I think that's also why the game is called Monster Hunter World and not MH5.

_________

Again I dont know why you guys have faith in Capcom localizing a Switch game. Why wouldn't you localize the HD port if you wanted to habe more MH switch games in the West? Is this how you inspire a userbase? I feel like before we knew MHXX wouldn't be localized what yall were saying had some base. But now? Feels more like you just have blind faith Capcom will do the right thing. Since when has Capcom earned that benefit of the doubt? Was it when they didn't localize a half localized game?
I think your rationale would hold a lot more weight if Switch weren't selling the way it is globally. Capcom might be wrongheaded sometimes but even they're capable of course correction, albeit slowly.

And World already splits userbase due to lack of crossplay and the delayed PC launch. I'm not sure that's really a good rationale for skipping another release, particularly to the Nintendo handheld audience that bought over 3m MH games in the west before. It's not like Capcom didn't release MH everywhere they could before. And if World underperforms that might the end of support on those platforms anyway (see: Tri).
 
Because:
1) they want people to focus on World, official excuse
2) XXS was already late in Japan and they didn't want to waste more time on it
3) they put all their localization teams on World, which is doubtful, and a dumb excuse since X was already localized and they've paid third parties to localize their games in the past

We all know that if Capcom was smart, XXS would have been there at launch like 3U was, and localized soon after to build some hype for World.
That's not what happened. But for the next game, they have time to plan that, and can't say anymore they didn't know the userbase woukd be big enough, both in japan and the west.
Again, I don't expect them to localize it before a G version in 2019 anyway.

Classic Cacpcom.

Not that I agree with points 1 through 3 but ultimately it doesn't matter cause no one will be playing a new MH game on switch until at least mid 2019 so it's irrelevant either way. But when it isn't localized at least people would have had hope lol. But hey if they do localize the vanilla version we can all spend another year worrying about the G version which will coincide with the release of Monster Hunter World 2 🤣

This fuckery is pretty much why I'm done with the series lol.
 

Fiendcode

Member
And they didn't localize XX why then? The only argument anyone is providing is timing. But it's not like they don't control the timing of every single game they release.
Because they didn't expect global success for Switch. That would also be the reasoning for it's lack of 2017 remasters and rom collections.
 
Because they didn't expect global success for Switch. That would also be the reasoning for it's lack of 2017 remasters and rom collections.

It's one thing to not port over easy rom titles and say w/e on some missed sales. It's another thing entirely to change course with your second biggest franchise that you are trying to transition into a bigger western entity.

Again, do you think they will want to localize what will essentially be 2 series of the same franchise that (for all intents and purposes are the same game honestly) will cause question about the future iterations of the franchise? I don't frankly. Capcom said they don't want anything distracting from World. As soon as they release a Switch Monster Hunter people now know that they can get monster hunter outside the "World" ecosystem. I don't see why they would abandon this thought process.

Especially since XX is far less of a threat to any future MHW branded titles than whatever the Switch ends up getting. You guys say the Switch is selling well and that changes everything. I don't think Capcom cares about that more than making the Western userbase know you go to these ecosystems to get MH from now on.
 

Vena

Member
Assuming this isn't crossed messaging, this just goes back to something Nirolak and I discussed a few months back on the assumption of MHW adopting a GaaS model in that Capcom will start competing with itself in the west (less so in Japan). (Also probably not the best type of messaging to send out *before* your release in Japan but what do I know.)

Doesn't make particularly good sense, since you'd want GaaS games to have long tails and continued support, and another release on another console will only dilute your tail end performance (if not outright destroy it). Releasing *anything* in late-2018 or early 2019 will just undermine the whole idea of GaaS as youd further split the userbase (beyond its already potentially paperthin split on X1, a late PC port, and the PS4). Of course this could suggest that MHW will not adopt GaaS but given the limited monsters at launch and, well, attempt at penetrating western markets and the series' penchant for G-releases (which won't fly on console)... I am unsure how this *wouldn't* be a GaaS game.

I guess they could skirt GaaS for Season Pass and short DLC runs, but that seems odd for a title like this. This is a very online-focused, multiplayer-centric title (especially with the drop of local play of any kind), so if you're not adopting GaaS, you're basically squandering the title's potential.

Something about this seems ill conceived.
 

Datschge

Member
There is also the possibility Switch is getting a port of MHW eventually (or so I was told last time when MHW being GaaS was discussed). *shrugs*
 

Alrus

Member
They could also just port MHW to switch eventually and work from there if they're planning it as a GaaS game.
 

D.Lo

Member
How have GaaS done in Japan so far?

(Technically Splatoon is, but all content is free so isn't really the same thing)
 
There is also the possibility Switch is getting a port of MHW eventually (or so I was told last time when MHW being GaaS was discussed). *shrugs*

They could also just port MHW to switch eventually and work from there if they're planning it as a GaaS game.

It's possible they port it. But if that was going to be the case they could have just said that. Like with the PC version. Maybe they wanna save the Japanese versions sales. But to me the messaging with World is targeted to the West.

MH on Switch is for the Japanese market. May as well just make a new titles as opposed to let World be put for months and then announce a late port which will have a lot of its sales potential exhausted.

Capcom's messaging with World has been pretty on point. Fuck other systems, this is where you play MH now. I don't see why the system they pegged to flop would change that.
 

Datschge

Member
The X team wouldn't likely be porting World, I don't think.
I doubt that as well. Last time I was using MHW being GaaS as an argument that Switch likely won't see a 1:1 port of it. The responses were 1) it's not so much GaaS but the usual post release support MHs get 2) Switch could support the GaaS aspect just fine. Personally I expect the "X team" to continue building/expanding on the XXS foundation and integrate all the MHW assets. Depending on how MHW fares the result will be positioned either as a portable side game/expansion of MHW, or as MH5.
 
How have GaaS done in Japan so far?

(Technically Splatoon is, but all content is free so isn't really the same thing)
Speaking of Splatoon,will the game keep the momentum when they apply the online service mext year.This is a kid-friendly game after all
 

Balb

Member
It's possible they port it. But if that was going to be the case they could have just said that. Like with the PC version. Maybe they wanna save the Japanese versions sales. But to me the messaging with World is targeted to the West.

MH on Switch is for the Japanese market. May as well just make a new titles as opposed to let World be put for months and then announce a late port which will have a lot of its sales potential exhausted.

Capcom's messaging with World has been pretty on point. Fuck other systems, this is where you play MH now. I don't see why the system they pegged to flop would change that.

Because it's a portable system (where the current MH market has largely been for the last decade) and it'd be crazy for Capcom to not consider a port unless Sony paid them not to which I doubt.
 
Because it's a portable system (where the current MH market has largely been for the last decade) and it'd be crazy for Capcom to not consider a port unless Sony paid them not to which I doubt.

What stopped them from announcing a Switch version at E3?

But even so whatever the director is talking about definitely isn't a port of World. His team has had a lot of time to work on a new title since XX came out given they definitely didn't need full staff for it. If it was a World port it would be weird for them to hint at it here.
 

Nanashrew

Banned
Wasn't sure where to put this but seemed relevant to this Capcom discussion and TGS.

https://twitter.com/gibbogame/status/910738721250488320
Capcom CEO at #TGS2017 says for some Switch users the Switch is their first console

For anyone curious, David Gibson is an analyst and would often live tweet Nintendo investor meetings and Q&As before a policy change at the company he works for.

But yeah, I would think this to be the case too with how Japan has responded to the Switch, and reading (lurking) Media Create threads a lot. General software sales being very good/great for most titles. Just makes it that more baffling at Capcom's support despite their knowledge with how well the reach Switch has in grabbing people's interest.
 

L~A

Member
Wasn't sure where to put this but seemed relevant to this Capcom discussion and TGS.

https://twitter.com/gibbogame/status/910738721250488320


For anyone curious, David Gibson is an analyst and would often live tweet Nintendo investor meetings and Q&As before a policy change at the company he works for.

But yeah, I would think this to be the case too with how Japan has responded to the Switch, and reading (lurking) Media Create threads a lot. General software sales being very good/great for most titles. Just makes it that more baffling at Capcom's support despite their knowledge with how well the reach Switch has in grabbing people's interest.

First console, as in first home console, or console period? The latter would be surprising, given the popularity of 3DS and especially DS.
 

Nanashrew

Banned
First console, as in first home console, or console period? The latter would be surprising, given the popularity of 3DS and especially DS.

Makes it sound like first console period. Unfortunately, that's his last tweet and he hasn't been back on to clarify.
 

Chris1964

Sales-Age Genius
PS2 was huge but Wii was the first console ever for many, what is so strange with what he said. Japanese market was in decline for a decide, it doesn't go up again with the same customers.
 

Eolz

Member
Capcom thinking it's the first console for most people is probably the reason for the weird port choices and tests ;)
 

Ōkami

Member
Dengeki

First week shipment of Winning Eleven (PS3+PS4) was of 124.000, Metroid shipped 43.000.

Retail software LTD difference between PS4 and PSV now less than 300k
 

saichi

Member
Everyone in China knows who and what Mario is, you are right about that. I even noticed a boutique shop the other day in one of the main high end shopping strips with a bunch of Nintendo branded merchandise. Nintendo IP is well known and even loved here. With their turn to mobile they are only gonna get bigger in China too.

Nintendo doesnt sell Switch or 3DS here officially, but every electronic mall has Nintendo consoles and games avaiable. It's not like just because they aren't officially sold that they don't exist. I mentioned in the last MC thread I believe that I've seen 2 people in Shanghai streets playing Switch, and I know a handful of people in China with Switches. My entire friends list is made up of people in China. (Mostly from China-GAF though to be honest)

I was visiting my wife's relatives in China in May and saw someone playing Zelda on a domestic flight. I couldn't believe it!
 
First console, as in first home console, or console period? The latter would be surprising, given the popularity of 3DS and especially DS.

Given how many units of hardware weew sold in Gen 7 and how many have been sold im Gen 8 is it actually surprising? The Vita, WiiU and PS4 together still haven't outsold the PSP and that was second place. No system has even come close to reaching the sales of the 4th place system ignoring the 3DS. The Switch being a lot of people's first system isn'r actually strange at all.
 

test_account

XP-39C²
what constitutes big?
Kirby and FE could flirt with 400k-500k, but it may be too early in switch's life.

your point stands in any case
I didnt know about a new Fire Emblem for Switch, and i forgot about Kirby. If both of those are expected to do 400k-500k, then i would consider those as big titles. But yeah, not many games are known for 2018.


Yes and the PS4 was selling 10-20k for much of it's initial two years sometimes lower. Things change or in this case didn't. Difference between the ps4 and vita is that the vita lacked numerous high profile releases. What's the PS4's excuse
Thats a different topic though (PS4 vs Vita). I see now that i misunderstood what you were saying, sorry. I first thought that you ment that the PS4 was getting many Vita games now, and that this was going to boost sales, thats why i commented regarding Vita. Now i see that you ment that Sony was killing off Vita support in favor for PS4. Its been quite a while since Sony did this though. Its not a more recent event that would change the PS4 going from ~25k a week to 30k at a minimum. Thats why i wondered why you expected this change to happen at this point in time. If you were talking in a more general sense, that is fair enough, but it looked to me that it was said in relation to some newer changes in the PS4 sales, and that hasnt really happened in more recent time.

EDIT: I added some text.
 
PS2 was huge but Wii was the first console ever for many, what is so strange with what he said. Japanese market was in decline for a decide, it doesn't go up again with the same customers.
I thought the ds was actually the first console for many.It has the same appeals to the mainstream audience at that time like the wii and sold better than the wii
 
That's a pretty good debut for Metroid given the standard of the series in Japan and the state of the 3DS at this point in its life.

Nice hold for Switch and Splatoon, but hopefully the next couple weeks have boosts with the releases of FEW and Pokken DX.
 

L~A

Member
Given how many units of hardware weew sold in Gen 7 and how many have been sold im Gen 8 is it actually surprising? The Vita, WiiU and PS4 together still haven't outsold the PSP and that was second place. No system has even come close to reaching the sales of the 4th place system ignoring the 3DS. The Switch being a lot of people's first system isn'r actually strange at all.

But... why would you ignore the 3DS?

***

Completely OT, but honestly couldn't resist.

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