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Driveclub still has the best environments and vegetation in any racing game

VanWinkle

Member
No it's a Samsung 4K 55 inch.

Well how about some PNG, 1080p pics then. This is what it looks like when I play it:

https://abload.de/img/driveclub_20170921215a7jmq.png[/IMG
[IMG]https://abload.de/img/driveclub_20170923103nxjcf.png[/IMG
[IMG]https://abload.de/img/driveclub_2017092310394kvg.png[/IMG
[IMG]https://abload.de/img/driveclub_20170923103nqkan.png[/IMG

I still find it miles beyond the photomode pics people try to believe is how the game looks like when playing. Sure those photomode pics are beautiful and are really well taken by the players uploading them, but that just isn't representative when you boot up the game and play imo.[/QUOTE]

That's certainly more indicative, although they obviously aren't showing the game in a flattering light.

[img]https://image.ibb.co/iHJzw5/DRIVECLUB_20150930210437.png
DRIVECLUB_20150930210448.png

DRIVECLUB_20150930210942.png
 

Gaenor

Banned
Both ResidentDante and VanWinkle's pics are representative of the game. The lightning makes things so different, that's the beauty of the game.

Well tbf, it's only recently since I'm hearing that Forza is not a sim...All those years I've been saying that the series was leaning more towards arcade, but people always denied that and for years we've been comparing Forza to GT and other sims...I played lots of PGR on OG XBOX, especially the first one at 60fps and Forza never felt more realistic or more of a simulation than that.

Physics always felt a bit off in Forza and does so even today, the cars have never felt like they had weight and it always felt like you were gliding on the road surface a bit too much...It's even worse now that they make this all driving assists as default.....

As for DC's input lag... I don't know if you're aware, but do you know that DC has some of the lowest input latency for a 30fps racer and it's sense of speed is better than the majority if not all 60fps racers on conosles currently. Yes, at 60fps I would imagine DC would scream, but Evo did lots to ensure that controller input to visual/physics feedback was ace for this 30fps racer.

He said FH...aka Forza Horizon. But i'm sure you knew that and just wanted to spout nonsense about Forza Motorsport nonetheless. You're pretty transparent man.
 

GHG

Member
No it's a Samsung 4K 55 inch.

Well how about some PNG, 1080p pics then. This is what it looks like when I play it:

driveclub_20170921215a7jmq.png

driveclub_20170923103nxjcf.png

driveclub_2017092310394kvg.png

driveclub_20170923103nqkan.png


I still find it miles beyond the photomode pics people try to believe is how the game looks like when playing. Sure those photomode pics are beautiful and are really well taken by the players uploading them, but that just isn't representative when you boot up the game and play imo.

I'm not denying it looks better in photomode. However it doesn't mean you need to show the game that is highly dynamic in only worst case scenarios in order to try and make some kind of point which is equally as incorrect as those who say that photomode is representative of gameplay.

I don't understand the need to live in a world of extremeties. Putting down opinions you deem to be extreme with opposite extremes doesn't achieve anything.
 

Sygma

Member
I played nice on these ;)









VS









Also kind reminder that the thread is about foliage ... lol.

All screens are in 4k in one way or another
 

BiGBoSSMk23

A company being excited for their new game is a huge slap in the face to all the fans that liked their old games.
I find DRIVECLUB to have something about its track design and handling model that gets me in the zone like no other racer does, except maybe WipEout.

Awesome racing game with a very stylish vibe, in a big way thanks to Hybrid's boss ass OST.
 

thelastword

Banned
He said FH...aka Forza Horizon.
Yes he did, but I spoke of Forza 7 in the post he quoted too...Also, I think we all know that Horizon is not a sim, but it doesn't mean because it's not a sim that a car should go through everything in it's path and that there's no collision in the environments.

Also DC is about proper racing and it's not a sim either. Also, I've never seen a pack of racers say they'll be ploughing through forests and water with supercars to get to the other side of Australia faster. Making a racer with proper collisons and physics is much more tasking than making one that's lacking...
 

Joe White

Member
Also, I think we all know that Horizon is not a sim, but it doesn't mean because it's not a sim that a car should go through everything in it's path and that there's no collision in the environments.

Have you played any of the FH games? There are proper collisions and physics under the hood, but they have reduced the penalty of those non-disruptive collisions going from FH1 to FH2 to FH3. It makes the game more fun for those "plowing through forest" races and events:
d838424c-7e46-498d-8587-417019496ece.jpg


Anyway, for the topic, the best environments and vegetation in racing games currently is in Forza Horizon 3 and it's DLCs. But the upcoming Crew 2 might bring something new.
 

Gaenor

Banned
Also, I think we all know that Horizon is not a sim, but it doesn't mean because it's not a sim that a car should go through everything in it's path and that there's no collision in the environments.

Also DC is about proper racing and it's not a sim either. Also, I've never seen a pack of racers say they'll be ploughing through forests and water with supercars to get to the other side of Australia faster. Making a racer with proper collisons and physics is much more tasking than making one that's lacking...

Forza Horizon's ploughing through forests and water is a design choice, nothing more. It has nothing to do with physics and whatnot. It's meant for frantic races, for enjoyment and for bringing something different to the table for arcade racing fans.

Also, are you implying that Forza Horizon doesn't have proper "collisions"? In Driveclub, you collide with rails, rock walls and other cars. The very same thing applies for Forza. They react in the same way. And Forza also have car physics, just like Driveclub. Both doesn't really duplicate the real life though, so not sure where you're getting at.

Man, this game would shine with a Pro patch.

The closure of Evolution is really a shame (for my tastes only, I know Sony must had done it for economical reasons).
 

Synth

Member
I played lots of PGR on OG XBOX, especially the first one at 60fps and Forza never felt more realistic or more of a simulation than that.

Congrats. You've posted the dumbest fucking statement in a thread filled with dumb statements.

The first PGR still had fucking Dreamcast MSR physics. There's a reason it doesn't get mentioned in comparison to the other entries.
 
... all untouchable behind the rail at 30fps.

Honestly, if you are going to be a 30fps racer, you need to be open world.

Horizon 3 looks better and is open world.

Driveclub is a dead game from a dead studio. Like the Jedi, it's power is gone from this world. Let it go.

As much as I enjoyed DC and think it's a beautiful game... yeah, what you said is true.
 

Hawk269

Member
Every time I see Driveclub screenshots, I think I have to give the game another chance. Then I do and quickly lose interest. Something about it has never felt right to me, despite numerous attempts to make it click. But yeah, game looks amazing.

I feel the same. The driving model is not that great. it is a very "arcade" type of game. The physics and driving model is not that great and you can latterly bounce around the barriers and still win in the game. I know it was not meant to be a simulator, but when you are able to save precious resources by having not great physics and driving model, you can use that to put towards others things. The OP though is correct in that it is one of the most great looking racing games, but when the actual racing is not that great it is hard to give it that many props. Still, the design behind the game was imho to make a great looking arcade type of racing game at 30fps.
 

Goalus

Member
Also, I think we all know that Horizon is not a sim, but it doesn't mean because it's not a sim that a car should go through everything in it's path and that there's no collision in the environments.

I think we all know that Driveclub is not a sim, but it doesn't mean because it's not a sim that a car should bump into an invisible wall as soon as it goes off-road.
 

Melchiah

Member
The first few races are meh, then get ready for the best racer of this gen.

Yeah, the main campaign's start with Hot Hatch cars is pretty underwhelming, but it teaches you the basics. It really begins to shine when you get to drive the Super cars. They're available right from the start in single races and time trials though.
 
That's certainly more indicative, although they obviously aren't showing the game in a flattering light.

DRIVECLUB_20150930210437.png

DRIVECLUB_20150930210448.png

DRIVECLUB_20150930210942.png

I'm not denying it looks better in photomode. However it doesn't mean you need to show the game that is highly dynamic in only worst case scenarios in order to try and make some kind of point which is equally as incorrect as those who say that photomode is representative of gameplay.

I don't understand the need to live in a world of extremeties. Putting down opinions you deem to be extreme with opposite extremes doesn't achieve anything.
Well I think us at least are reaching a mutual agreement at least. Every game has it's good and bad looking sides I guess.

I do agree that Driveclub favours a darker sky and the weather effects are awesome. It's cool to see some of the "normal" screenshots here as to how it is to actually play too.

The photomode pics though, for me they are still just a terrible representation for casuals passing by wondering if they should purchase or not. But we live in an age with HD Youtube gameplay vids, guess it's an easy way to check before purchase anyhow.
 

Plumpman

Member
Regardless of how the in-game looks, its impressive the amount of work went into the terrain when the game is completely focused on never touching the terrain. Just ironic.
 

RedRum

Banned
Also DC is about proper racing and it's not a sim either. Also, I've never seen a pack of racers say they'll be ploughing through forests and water with supercars to get to the other side of Australia faster. Making a racer with proper collisons and physics is much more tasking than making one that's lacking...

UnsteadyGregariousCaribou.gif
 

Fox Mulder

Member
It's a gorgeous game, but gets dinged for being a 30 fps closed road racer. If you do that it should be fucking gorgeous. Forza Horizon still looks great and is open world.

I went through the campaign and had fun, but Sony shutting it down and me being into other racing games at the time meant I never stuck with it or got the courses nailed. Loved their dlc support and have been wanting to go back and play the bikes stuff.
 

DSPEED

Member
I agree with the OP. There is such a wide variety of vegetation that’s not seen in other games. I was always amazed at how dense Driveclub can feel at times. Between the lakes/water, bridges, houses/buildings, smoke/particles, vegetation, weather, animals, and lighting it can look incredible at times.
 

drotahorror

Member
... all untouchable behind the rail at 30fps.

Honestly, if you are going to be a 30fps racer, you need to be open world.

Horizon 3 looks better and is open world.

Driveclub is a dead game from a dead studio. Like the Jedi, it's power is gone from this world. Let it go.

fuck the fuck off
 

N21

Member
While it's not nice to see these comments, they are correct. A beautiful corridor racer at 30fps isn't that all impressive. I mean come on, do you think Turn 10 couldn't do the same with Forza?
 

Synth

Member
While it's not nice to see these comments, they are correct. A beautiful corridor racer at 30fps isn't that all impressive. I mean come on, do you think Turn 10 couldn't do the same with Forza?

To be fair, we'd never know either way unless they actually tried. Similarly, we'd never know how well Evo would have handled a locked 60fps racer on 1.3TF.

But Bizarre Creations' PGR2 definitely looked better than Turn 10's 30fps FM1. But then again, I'd argue that the PGR games were more impressive for their time than Driveclub is also.
 

drotahorror

Member
While it's not nice to see these comments, they are correct. A beautiful corridor racer at 30fps isn't that all impressive. I mean come on, do you think Turn 10 couldn't do the same with Forza?

It's pretty ridiculous that you downplay the graphics because they wanted closed courses (which are superior in basically every way to open world courses). They set out to make the most beautiful racer, they went with 30fps to achieve that. It's unfortunate. If this was a multiplatform title that was on PC and was 60fps, you'd be singing a different tune though.

Have you seen what Evolution Studios did with Motorstorm on PS3? Once again it's 30fps, and closed courses (with multiple paths for all types of vehicles), but also some of the best looking racers from last gen. What they did with Apocalypse is insane.
 

BiGBoSSMk23

A company being excited for their new game is a huge slap in the face to all the fans that liked their old games.
Some random FH3 pics all in game drone not photo mode

Nfv0fnC.jpg


vd5GKI0.jpg


LyXfTXZ.jpg


9TYeUpK.png


xKyxJpT.png


nfMY2oo.png

FH3 textures looks pretty muddy on console.

Very jagged IQ overall too, especially the vegetation.

Although it does have nice clean lighting and colours, so that's something.

I prefer the tight flow of the racing in DC.

Nailing those turns in the Hennessy Venom Hot Lap event had me going like:

QSEqx7B.gif
 

Synth

Member
FH3 textures looks pretty muddy on console.

Very jagged IQ overall too, especially the vegetation.

Although it does have nice clean lighting and colours, so that's something.

I prefer the tight flow of the racing in DC.

Nailing those turns in the Hennessy Venom Hot Lap event had me going like:

QSEqx7B.gif

Honestly I don't see how anyone can refer to any part of FH3's IQ as muddy, whilst talking about DC. FH3's IQ even on console is dramatically better.
 

Crayon

Member
The first few races are meh, then get ready for the best racer of this gen.

Slow download. Been playing ten minutes... First impressions:

Graphics: nice but not all that.

Gameplay and handling: Interesting take on racing sports cars. I like it so far. It reminds me a lot of motorstorm.

I can't play that much today but I'm going to try to keep on here for at least another hour and see what I can see.
 

Hzoltan69

Member
Driveclub can look really great in screenshots, but every time I launch the game it feels I'm playing a completely different game. The graphics are average at best and all I see are jaggies everywhere. The flybys look especially atrocious.
Forza Horizon on PC is in a whole other league graphically, imo.
 

pixelation

Member
This game needs a pro patch, the IQ is lacking to say the least. It takes away from the visual presentation which is stellar.
 

Crayon

Member
The control and gameplay is excellent. Hopefully the prior evolution personnel can continue doing this kind of thing at codemasters.
 
Forza Horizon 3 + DLCs on PC is the best all around looking racing game ever imo. You literally have photomode image quality during gameplay. Tons of different environments and weather effects with great lighting. Best presentation, and the most fun. On PC it's sublime, and 60+ fps

It's definitely my pick.

 

atr0cious

Member
It looks cool, but I feel The Crew is a next level achievement. It has its share of beautiful moments, but you can drive through them and find even better ones off road, on the sides of mountaintops and the like.
 

Sygma

Member
It looks cool, but I feel The Crew is a next level achievement. It has its share of beautiful moments, but you can drive through them and find even better ones off road, on the sides of mountaintops and the like.

It just gets literally shit on by both Driveclub and Forza Horizon tho. Crew isn't really a nice looking game
 

shandy706

Member
Game looks awful (minus snow and night) on a 4K screen during gameplay. Anything more than 20-40 yards from the car is a mess.
 
Driveclub can look really great in screenshots, but every time I launch the game it feels I'm playing a completely different game. The graphics are average at best and all I see are jaggies everywhere. The flybys look especially atrocious.
Forza Horizon on PC is in a whole other league graphically, imo.

This and I love Driveclub. The game looks pretty in motion but not even close to photo mode shots.
 

rodrigolfp

Haptic Gamepads 4 Life
Well tbf, it's only recently since I'm hearing that Forza is not a sim...All those years I've been saying that the series was leaning more towards arcade, but people always denied that and for years we've been comparing Forza to GT and other sims...I played lots of PGR on OG XBOX, especially the first one at 60fps and Forza never felt more realistic or more of a simulation than that.

Physics always felt a bit off in Forza and does so even today, the cars have never felt like they had weight and it always felt like you were gliding on the road surface a bit too much...It's even worse now that they make all these driving assists as default.....

As for DC's input lag... I don't know if you're aware, but do you know that DC has some of the lowest input latency for a 30fps racer and it's sense of speed is better than the majority, if not all 60fps racers on consoles currently. Yes, at 60fps, I would imagine DC would scream, but Evo did lots to ensure that controller input to visual/physics feedback was ace for this 30fps racer.

I said FH = Forza Horizon. Physics are unrealistic on Motorsport too, but the topic here is Horizon and this is not called a sim by anyone sane.

Lowest input lag for a 30fps racer or other 60fps racing games on consoles means nothing to me, since i don't play on consoles only, so i have zero reasons to play DC because i have tons of racing games with better gameplay.
 
DC has its moments, but FH3 is consistently gorgeous. On PC it's stunning. If we're talking about foliage, FH3 is far better looking.
 

kubev

Member
Physics always felt a bit off in Forza and does so even today, the cars have never felt like they had weight and it always felt like you were gliding on the road surface a bit too much...It's even worse now that they make all these driving assists as default.....

I can't say for sure which is more "realistic" in this sense, but I have to say that I agree that the weight of the cars in Forza games does feel a bit "off" to me, although I think that's just because my favorite racing game is GRID, and I love how intensely the cars in GRID slam down against the road when you're going downhill on a road with an inconsistent grade. Also, yeah, driving assists in Forza are configured far too aggressively for my liking. It's an odd choice, and I'd argue that it barely feels like you're playing at times. I still love Forza Horizon 3, though, and it's easy enough to alter the assists that it isn't an issue.
 
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