For the most part, the Xbox One game hands in identical performance metrics - but only if you are lucky enough not to experience any game-breaking bugs or performance hitches. Assuming you encounter a bug-free run, Dead or Alive 5 Last Round runs at a solid 60fps during gameplay, with only the occasional single torn frame to set it apart from its PS4 counterpart. That's with the game running at its best. Unfortunately, due to some significant bugs, it's pot luck as to what kind of experience you actually get on the Microsoft console.
In its current state, Dead or Alive 5 Last Round is prone to crashing, in addition to suffering from brief hitches in gameplay that pause the action during a fight. When we first tried out the game we encountered frequent crashes on a regular basis in addition to significant pauses between 150-400ms during gameplay. Curiously, when testing the game on two other Xbox One consoles we initially found no problems whatsoever. However, replaying the game later on saw the same hitches manifest, suggesting some kind of intermittent bug.
Tecmo acknowledges that problems exist, promising to deliver a fix, but right now the crashing and frame-rate issues spoil the game - the experience is badly compromised and Last Round on Xbox One should not have shipped in this state. The totally arbitrary and random nature of the issues makes the situation even more frustrating, as while things might initially appear fine, they may not stay that way for long.