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Final Fantasy VII Remake shifts to internal dev under Mobius project leader

TrueBlue

Member
From an outside perspective, the protracted development of this game makes me question the point of announcing this at E3 2015.

Yeah yeah, year of dreams and all that, but still.
 

Asd202

Member
From an outside perspective, the protracted development of this game makes me question the point of announcing this at E3 2015.

Yeah yeah, year of dreams and all that, but still.

They had team on the game and they were developing it for 2+ years but well they decided to take the game away from them lol
 
It's not going to show up don't do this to yourself.

;__;

Also, how many people are in the "will no longer release episodically camp? The whole point of it being episodic is so that it fans wouldn't have to wait as long for the game, or so Kitase said. But it's been 2 and a half years, so I can only assume they're just releasing a big, complete game.

They had team on the game and they were developing it for 2+ years but well they decided to take the game away from them lol

I would love to know why. Seems extremely counter productive.
 
So they started this in 2014 right? What's the point of breaking it into parts if the first part will more than likely be out like a year before the gen is maybe over. I don't see it coming out next year at all. Square have lost sphere,octopath,left alive, Dq11, dissidia and kh3(lol maybe) they aren't releasing this baby next year
 
Knee jerk reactions aside, wasn't CC2 just doing outsourced support work (ala the company/companies that worked on pre-rendered backgrounds to speed up development of the original, but perhaps in a more robust capacity)? Was there info that led us to believe possibly the biggest game development of S-E's history would be handled solely by CC2?

I was under the impression that development always had some internal element and, two years (+?) later it has just shifted to all-hands-on-deck, full internal. That would make sense to me.

But yeah... I see why the doom & gloom/this project is fucked/S-E is incompetent angle is more fun. 🤓
 

Koozek

Member
I'm pretty sure we had stretches of 2 years, if not more, without seeing anything new from Versus. Hell wasn't there a significant gap between the January 2011 trailer to the E3 2013 XV reveal trailer with next to nothing new being shown? My memory is hazy.

Either way, if FFVII Remake doesn't show up at PSX then I don't even know what to think anymore.
Well, technically it wasn't Versus anymore in 2012 🤓
Okay, you got me.
But iirc that's the only 2 years span without anything at all. There were trailers/footage in '06, '07 (extended version of the first one), '08, '09, and '11. Correct me if I'm wrong.
 
;__;

Also, how many people are in the "will no longer release episodically camp? The whole point of it being episodic is so that it fans wouldn't have to wait as long for the game, or so Kitase said. But it's been 2 and a half years, so I can only assume they're just releasing a big, complete game.

I'm kind of this camp. It made a lot of sense when Cyberconnect2 was revealed to be their main developer for it. Since the had experience with multi-part games and carrying over your data from them with the .Hack// series.

Now that's it's internal and they haven't really said much about the game since then I question if the scope is really the same.
 

Asd202

Member
Knee jerk reactions aside, wasn't CC2 just doing outsourced support work (ala the company/companies that worked on pre-rendered backgrounds to speed up development of the original, but perhaps in a more robust capacity)? Was there info that led us to believe possibly the biggest game development of S-E's history would be handled solely by CC2?

I was under the impression that development always had some internal element and, two years (+?) later it has just shifted to all-hands-on-deck, full internal. That would make sense to me.

But yeah... I see why the doom & gloom/this project is fucked/S-E is incompetent angle is more fun. ��

This does not go in line with what is said in the OP and also considering this was only part 1 of a bigger whole.
 

TrueBlue

Member
They had team on the game and they were developing it for 2+ years but well they decided to take the game away from them lol

Even at E3 2015, there were a lot of people saying "2017/2018!" for a release. The long dev time was expected. Assuming nothing is shown at PSX, no one has any real clue as to when it might come.

Just makes me question the wisdom of such an early announcement. Nintendo made the same error with BOTW.
 
Well, technically it wasn't Versus anymore in 2012 🤓
Okay, you got me.
But iirc that's the only 2 years span without anything at all. There were trailers/footage in '06, '07 (extended version of the first one), '08, '09, and '11. Correct me if I'm wrong.

We did, that's true. We were drip fed through random short trailers and dengeki playstation scans but it was still something. Not even getting that with VII Remake.

I'm kind of this camp. It made a lot of sense when Cyberconnect2 was revealed to be their main developer for it. Since the had experience with multi-part games and carrying over your data from them with the .Hack// series.

Now that's it's internal and they haven't really said much about the game since then I question if the scope is really the same.

Exactly. Outsourcing to Cyberconnect 2, developing on UE4 instead of Luminous, episodic release, everything was meant to speed up the process of getting the game to market and yet here we are...
 

AAMARMO

Banned
Well, technically it wasn't Versus anymore in 2012 🤓
Okay, you got me.
But iirc that's the only 2 years span without anything at all. There were trailers/footage in '06, '07 (extended version of the first one), '08, '09, and '11. Correct me if I'm wrong.

Well the Final Fantasy XV we got started development early 2014.
 
This does not go in line with what is said in the OP and also considering this was only part 1 of a bigger whole.

Hamaguchi said a whole lot of nothing.
'Shifting development' from outsourced support to internal doesn't seem crazy and radical.
'Quality assurance' sounds like "Hey, we have a multi-million dollar production that we need to get done + we have an entire talented development division (BR1 or whatever they call it) ready to roll full-speed".

As with almost everything with this production, all I see is a lot of vague details and naturally a ton of assumptions due to it (my own included, of course :p)
 

Asd202

Member
They ditched CC2 because they weren't pleased with the work they were putting out. Why would they keep that?

For the reasons they stated as to why they went with episodic format. That the original FF VII is too big in scope to be made into one game.
 

IaN_GAF

Member
I remember when they announced the remake and I quickly started the old game again because I wanted to remember what it was like before playing the new version.

I was young and naive.
 
I mean, realistically, this game is going to be on the PS5 in some form. Unless Square has suddenly got their shit together and decided to release the full game all at once in 2018 (lol), they're going to need to cross-gen this baby across PS4 and 5. Nomura's going to be Nomura-ing it for the next decade, and it won't make sense to release Part 3 exclusively for the PS4 in 2025.

Part 1 on PS4 and PS5 in 2019
Part 2 on PS4 and PS5 in 2022
Part 2.8 on PS5 only, pissing off the dwindling PS4 userbase and causing outrage but ultimately not affecting Square's bottom line
Part 3 Part 1 in 2025
Part 3 Part 2 in 2026, cross gen across PS5 and PS6
 

jett

D-Member
member when people thought this might release on FF7's 20th anniversary? I member.

We didn't even get a new trailer or something.

I don't believe FF7R is ahead of KH3 on any level.
For the reasons they stated as to why they went with episodic format. That the original FF VII is too big in scope to be made into one game.

What?

They thought CC2's work on FF7R was crap. So they fired them. Why would they keep the work CC2 did?
 

AAMARMO

Banned
Which Western developer is going to close this time to eat the cost of this game

Well, I think they basically did that with IO Interactive.

What?

They thought CC2's work on FF7R was crap. So they fired them. Why would they keep the work CC2 did?

Fun Fact: There were several other studios who were working on Final Fantasy 7 Remake than just CC2. People only know about CC2 because that got leaked during the E3 2015 and Square Enix pubically announce that was one of their partners.
 

Aggelos

Member

Lord Nomura back at it again.
I was wondering how he wanted to show footage at the Monaco anime event back in Spring 2017. And Square-Enix wouldn't let him do that, so he released a couple of screenshots instead. How couldn't he just show footage of it now at TGS?
I don't expect this be present at the forthcoming PSX in December. Happy 2018 for the next info update.
 
giphy.gif
 
This is some bullshit man. You split a game down to smaller pieces, knowing the story, settings characters, and you still have fuck all to show years later. I can't believe this.

member when people thought this might release on FF7's 20th anniversary? I member.

We didn't even get a new trailer or something.


I don't believe FF7R is ahead of KH3 on any level.


What?

They thought CC2's work on FF7R was crap. So they fired them. Why would they keep the work CC2 did?
I thought it had a chance, completely forgetting about Nomura and his shitty track record for games. *cue large swath of Nomustans defending him via semantics to show that his games don't take a laughable about of time to come out.


Sakaguchi pls come back :'(
 

Ahasverus

Member
Which Western developer is going to close this time to eat the cost of this game
Those 4 million copies of Tomb Raider and that flopping Deus Ex will make Eidos pay. And yes Nomura San, here's your 100M check, you better use it well... Wait, you spent half of it taking photos of rocks around the world to use as reference to your textures? OK then. (That actually happened).
 
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