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R.I.P Denuvo - Tekken 7 and Dishonored 2 cracked

Paragon

Member
Is this what we think will happen, or what we know will happen?
It's what has happened with many other games using old DRM systems that no longer work today for various reasons - including Microsoft preventing SafeDisc and older versions of SecuROM running at all on Windows 10 due to them being a security risk.
 

ChryZ

Member
Is this what we think will happen, or what we know will happen?
I got PC games "protected" by SecuROM and SafeDisc. I can't play those games anymore without a crack.

You know who made SecuROM and SafeDisc? The people who created Denuvo.

SecuROM and SafeDisc were abandoned and even created OS level security issues. MS had to remove their drivers via system update and completely refused to support the tech under Win10.

Denuvo is a service with a product life cycle. It will expire someday and then all paying customers will be at the mercy of the publisher to make things right.
 
Can publishers stop using this bullshit yet? Please? Do they really think pirates, the people that would rather download a game over the span of two weeks can't wait 3-4 days? If they removed it after these games were cracked or after a reasonable time frame (let's say a year, long after the game has been cracked), I wouldn't have a problem but the fact that I have to crack games I've paid $60 for is ridiculous and at that point, why even pay for them at all? Denuvo has made no attempt to ease our concerns and I'm shocked that the publishers using their service haven't made a stink about it since every time a game uses Denuvo, it gets a sizable negative reaction. Why not include an automated mechanism that disables after a period of time? Why not include a clause that makes removal mandatory? One of these three things would extinguish the PR disaster Denuvo has on their hands and the publishers would get more sales, as they always do upon a Denuvo removal announcement. Hell, sometimes it isn't announced and their numbers still shoot up on SteamSpy.

I'm sick of having my games' longevity threatened by a DRM mechanism that was cracked over a decade ago and I don't see any reason why Denuvo will be any different. As always, some games will remove it when the auth servers shit the bed, some won't and I'm done making that gamble with my purchases.
 

alr1ght

bish gets all the credit :)
At this rate, how long until they close up shop and those authentication servers go poof (along with your purchases)?
 
100k € for less than a week protection, just give it to charity next time you dumbass devs..

It's not the devs and honestly it isn't even the publishers in a lot of cases. Notice how a lot of these companies are publicly traded? They're trying to avoid the investors up in arms about how they're not "protecting THEIR investments".
 

jmga

Member
Looking at the concurrent users, Denuvo didn't help MvCI at all.

At53bu6.png
 

Stygr

Banned
I really hope Bethesda will step down with DENUVO, Fallout 4 didn't have DENUVO and it was a huge success on Steam, but after that, DOOM with DENUVO, cracked,Dishonored 2 with DENUVO, cracked, Prey with DENUVO, cracked, DDOTO with DENUVO cracked, and Wolfenstein 2, TEW2 are the next games.
 

JaseC

gave away the keys to the kingdom.
I sincerely doubt the cost of implementing Denuvo is worthwhile at all at this point. Every new release is being cracked no later than a week or two after launch and those inclined to pirate aren't going to pay for a game when they can just wait a little while longer.
 
I really hope Bethesda will step down with DENUVO, Fallout 4 didn't have DENUVO and it was a huge success on Steam, but after that, DOOM with DENUVO, cracked,Dishonored 2 with DENUVO, cracked, Prey with DENUVO, cracked, DDOTO with DENUVO cracked, and Wolfenstein 2, TEW2 are the next games.

I'm shocked they didn't patch out Denuvo from Dishonored 2 or Prey after patching it out of Doom, I was hoping it'd be a company policy going forward...
which makes me think important people at ID Software recognized the threat it posed and made a fuss out of it

Not surprised Doom got a removal though. I mean, this is a sequel to a game that people have got running on every device imaginable, from graphing calculators to the Macbook's Touch Bar
https://youtu.be/GD0L46y3IqI
 

JaseC

gave away the keys to the kingdom.
Is it really 100k? I thought it's like 20-30k at most

Reportedly, there's a lump sum model and a per-unit model:

The standard pricing models:

Lump sum model:
AAA title (bigger 500k units on PC): 100.000 EUR
AA title (smaller 500k units on PC): 50.000 EUR
Indie title (less than 100k units on PC): 10.000 EUR

Or

Per unit pricing:
2.500 EUR setup fee.
0,15 EUR per unit reported monthly based on Steam,... owners.
(optional) cost covering for on-site visit if requested.
 

Mifec

Member
lets see
patch released on
September 6, 2017 – 09:54:16 UTC (steamdb)
cracked version appeared on
September 6, 2017 – 18:54:54 CEST (layer13)

soo that makes it - 7 hours, 0 minutes and 38 seconds ;-)

Missed the patch part of your post.
 

StarVigil

Member
Do they really think pirates, the people that would rather download a game over the span of two weeks can't wait 3-4 days?
People still pre-order video games. People pay premium to play a game a day earlier. Even if it's just a week until it's cracked. Denuvo does it's job in the eyes of the publishers to have the paying users play the game before the pirates. So I doubt DRM is going anywhere for the time being.
 

Paragon

Member
I sincerely doubt the cost of implementing Denuvo is worthwhile at all at this point. Every new release is being cracked no later than a week or two after launch and those inclined to pirate aren't going to pay for a game when they can just wait a little while longer.
Especially not if they have already delayed the PC release so that it launches weeks or months after the console release.

EU Commission: "No evidence that piracy affects video games sales"
http://www.gamesindustry.biz/articl...vidence-that-piracy-affects-video-games-sales
Pretty interesting data in the quoted study and relevant to the uselessness of Denuvo.
One section of the report actually claims that piracy has a positive effect on legal sales in the games industry. A table shows the displacement rate for video games is +24%, "implying that illegal consumption leads to increased legal consumption."
I'm shocked.

I'm shocked they didn't patch out Denuvo from Dishonored 2 or Prey after patching it out of Doom, I was hoping it'd be a company policy going forward... which makes me think important people at ID Software recognized the threat it posed and made a fuss out of it
It is very disappointing that it hasn't been removed from these games yet. I was hoping the same thing, and I suspect that you're correct about id.
 

synce

Member
Day 1 Denuvo crack... now the real test for Denuvo's salesmen. I'd be amazed if they can keep peddling this malware after today
 

BiggNife

Member
Total Warhammer 2 already cracked.

Day 1 Denuvo crack.

I can't for the life of me understand why Sega Europe forces this shit on all of their new PC stuff even though all it does is generate bad press.

From the way people like Aaron Webber reacted to Sonic Mania having Denuvo it sounded like Sonic America isn't happy about this stuff but they don't have a choice.
 

iiicon

Member
Total Warhammer 2 already cracked.

Day 1 Denuvo crack.
Wow. Ridiculous.

I'd love to read up on this arms race between anti-piracy software and hackers because from the outside it's very fascinating and this is a subject I'm completely ignorant about.
 
I get the hate for Denuvo, as the reasons for it have been pointed out so many times.

But, aren't there legitimate reasons to fear that publishes will get cold feel releasing games on PC again with Denuvo getting cracked faster and faster.

It happened before, and, even as a PC gamer, I gotta admit it can be a headache releasing games on PC in some regards, and I am not sure it is commercially reasonable at some point, if sales weren't that good, and the only thing you'd be doing is hurting your game brand.

I am not making excuses for the negative practices, such as using piracy as a scapegoat for all of these odd decisions.

All I am saying is, I believe Denuvo, as bad as it is as a solution, might have encouraged some publishers to give the PC market another chance, but now, I feel it might be easier for publishes to skip the PC release all together and focus on supporting consoles, which is where most of their sales are coming from anyway.
 
A game having denuvo or not releasing at all on PC is exactly the same to me.

So, go cracking groups. Maybe the some will stop using it and if some think it´s better to not release games on PC anymore because of that, well good riddance.
 

MUnited83

For you.
I get the hate for Denuvo, as the reasons for it have been pointed out so many times.

But, aren't there legitimate reasons to fear that publishes will get cold feel releasing games on PC again with Denuvo getting cracked faster and faster.

It happened before, and, even as a PC gamer, I gotta admit it can be a headache releasing games on PC in some regards, and I am not sure it is commercially reasonable at some point, if sales weren't that good, and the only thing you'd be doing is hurting your game brand.

I am not making excuses for the negative practices, such as using piracy as a scapegoat for all of these odd decisions.

All I am saying is, I believe Denuvo, as bad as it is as a solution, might have encouraged some publishers to give the PC market another chance, but now, I feel it might be easier for publishes to skip the PC release all together and focus on supporting consoles, which is where most of their sales are coming from anyway.

Not all unless those publishers are monomentously stupid.
Games started selling better and better on PC without Denuvo
Not a single game with Denuvo had noticeably higher sales than the average that'd be expected from it
 

Chobel

Member
I get the hate for Denuvo, as the reasons for it have been pointed out so many times.

But, aren't there legitimate reasons to fear that publishes will get cold feel releasing games on PC again with Denuvo getting cracked faster and faster.

It happened before, and, even as a PC gamer, I gotta admit it can be a headache releasing games on PC in some regards, and I am not sure it is commercially reasonable at some point, if sales weren't that good, and the only thing you'd be doing is hurting your game brand.

I am not making excuses for the negative practices, such as using piracy as a scapegoat for all of these odd decisions.

All I am saying is, I believe Denuvo, as bad as it is as a solution, might have encouraged some publishers to give the PC market another chance, but now, I feel it might be easier for publishes to skip the PC release all together and focus on supporting consoles, which is where most of their sales are coming from anyway.

Not this shit again.
 
I get the hate for Denuvo, as the reasons for it have been pointed out so many times.

But, aren't there legitimate reasons to fear that publishes will get cold feel releasing games on PC again with Denuvo getting cracked faster and faster.

It happened before, and, even as a PC gamer, I gotta admit it can be a headache releasing games on PC in some regards, and I am not sure it is commercially reasonable at some point, if sales weren't that good, and the only thing you'd be doing is hurting your game brand.

I am not making excuses for the negative practices, such as using piracy as a scapegoat for all of these odd decisions.

All I am saying is, I believe Denuvo, as bad as it is as a solution, might have encouraged some publishers to give the PC market another chance, but now, I feel it might be easier for publishes to skip the PC release all together and focus on supporting consoles, which is where most of their sales are coming from anyway.

This is just vastly overrating the significance of Denuvo. .

1. Console-centric publishers increased their output of PC releases before Denuvo took off.
2. Based on the data we can see on Steamspy, there's nothing that shows that Denuvo games are more succesful then others.
3. Divinity: Original Sin 2 is a recent example of how a high profile game sells well on PC, despite having a DRM free release on GOG day 1.
 

Nilua

Member
I get the hate for Denuvo, as the reasons for it have been pointed out so many times.

But, aren't there legitimate reasons to fear that publishes will get cold feel releasing games on PC again with Denuvo getting cracked faster and faster.

It happened before, and, even as a PC gamer, I gotta admit it can be a headache releasing games on PC in some regards, and I am not sure it is commercially reasonable at some point, if sales weren't that good, and the only thing you'd be doing is hurting your game brand.

I am not making excuses for the negative practices, such as using piracy as a scapegoat for all of these odd decisions.

All I am saying is, I believe Denuvo, as bad as it is as a solution, might have encouraged some publishers to give the PC market another chance, but now, I feel it might be easier for publishes to skip the PC release all together and focus on supporting consoles, which is where most of their sales are coming from anyway.

I don't think there were any games on PC that wouldn't be on PC if Denuvo didn't exist. The big AAA publishers were already putting stuff on PC pretty consistently, japanese publishers mostly don't use denuvo (NISA, Spike Chunsoft, Idea Factory, Koei Tecmo, none of them). Bandai Namco uses, but started doing so recently, and not all of their games have denuvo. Square Enix (japanese side) is maybe a valid example, but only a few of their games uses denuvo (and Nier was cracked relatively fast, didn't stop it being a sucess). So, yeah, I get it, but at the same time, I don't see it being the cause of the PC releases.
 
Not all unless those publishers are monomentously stupid.
Games started selling better and better on PC without Denuvo
Not a single game with Denuvo had noticeably higher sales than the average that'd be expected from it

Okay, again I am not saying that using Denuvo will definitely increase sales, or piracy will instantly vanish because of it, or that it is the right call commercially, ethically, or otherwise

I am asking: doesn't publishes see Denuvo as the safeguard that allow them to release games on PC, at least in recent years? (and again that is not true from an actual standpoint) but I think Denuvo is the answer publishes have for investors as to what they are going to do protect their investments.

I'd like to think that major publishes have a mentality where they are confident that supporting their releases on PC with good ports, loyalty programs, appealing features etc..... can get them to establish a strong, solid market base on PC, but I think that is hardly the case at the moment.
 

MUnited83

For you.
Okay, again I am not saying that using Denuvo will definitely increase sales, or piracy will instantly vanish because of it, or that it is the right call commercially, ethically, or otherwise

I am asking: doesn't publishes see Denuvo as the safeguard that allow them to release games on PC, at least in recent years? (and again that is not true from an actual standpoint) but I think Denuvo is the answer publishes have for investors as to what they are going to do protect their investments.

I'd like to think that major publishes have a mentality where they are confident that supporting their releases on PC with good ports, loyalty programs, appealing features etc..... can get them to establish a strong, solid market base on PC, but I think that is hardly the case at the moment.
Have you looked at the list of games with Denuvo?
The majority of them are not exactly from struggling publishers, and that majority is also made up from games that literally would have a PC version either way.
 
This is just vastly overrating the significance of Denuvo. .

1. Console-centric publishers increased their output of PC releases before Denuvo took off.
2. Based on the data we can see on Steamspy, there's nothing that shows that Denuvo games are more succesful then others.
3. Divinity: Original Sin 2 is a recent example of how a high profile game sells well on PC, despite having a DRM free release on GOG day 1.

I am aware of the shift you are referring to. On the other hand, Denuvo became a trend for most major publishes once it proved it can withhold cracks after Lords of the Fallen, and then the second iteration with Just Cause 3 and Rise of the Tomb Raider, as both games took over a year to be cracked.

I also know that good games get great sales on PC, but the focus here on AAA multi-platform publishers who doesn't seem to be too concerned with the PC market, and only think of it as an afterthought
 
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