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PlayStation Boss Sees Limited Potential for Handheld Gaming

Man God

Non-Canon Member
Isn't the 3DS really close to passing the PSP?

Edit: Shit not even close god damn the PSP had better legs than I thought.

Software outside of Japan fell off a damn cliff but people bought hardware pretty regularly in its last few years for ease of piracy. Also happened to the DS but not as dramatically.
 
But the point is... How many big budget games did they make after Killzone: Mercenaries?

The reason I ask is because that was the last big game Sony made for the system. Then they shit on people like me who supported the system. Yeah, I even had the early release version of th system and Sony shit on me by saying they weren't going to make any more big games for the Vita after Killzone: Mercenaries.

So yes, they absolutely gave up on the Vita. Yet Sony gets a pass for that. If Nintndo or Microsoft said they would stop making big budget games for their system a year and a half after launch then GAF would roast them alive. But Sony gets a pass.
What? 99% of people give them shit for what they did to the Vita. What 'pass' did they get?
 

MCD250

Member
No kidding. And I expect mobile will probably only encroach further into that space.


I'd prefer Sony to concentrate on console gaming, anyway (though I suppose they also have VR). Like someone said, their handheld efforts always gave a sense of fracturing the company rather than expanding it, so to speak.
 

10k

Banned
Just because you failed at launching two handheld devices doesn't mean you need to start blaming the audience now. Don't get salty.
 

Caramello

Member
While also disregarding the difference in context within the market between the time the PSP released and the 3DS. PSP was marketed and sold as a multimedia handheld device which was a boon before more powerful iPods and smartphones became the norm. The 3DS has had to compete with that.

That's the exact context it is showcasing. The market leader, 3DS, in this market will struggle to hit the numbers that the PSP hit which was outsold 2 to 1 by the DS. The PSP, no matter the context, was a successful piece of hardware. It sold more than the current market leader.

I don't think anybody is going to argue that the current market is just as easy to sell dedicated portable gaming systems to as the DS/PSP market was.
 
It's a shame. The Vita's one of the nicest handhelds I've ever had. Its OS was snappy and user experience pleasant all-around.

It's just that it was also hampered by terrible decisions, like grossly overpriced proprietary memory cards (anecdotal, sure, but I've spoken to people who cited this as part of why they skipped it), seemingly arbitrarily blocked off PS1 and PSP titles, and limitations like one account per system. I'd like to see Sony at least attempt a hybrid system down the line, but there's little to no chance of that.
 
As far as I'm concerned, the fact that it's still getting games announced in Japan and translated means the Vita's still alive and kicking. And it's so much better than the PSP ever was that I'll be satisfied mining its library for years.

That said, I've enjoyed both Sony's handhelds greatly. It's a damn shame they're turning their back on that market, when portable devices are in their corporate DNA going back decades. It's fine if people enjoy mobile gaming, but it's just not the same.
 
That's the exact context it is showcasing. The market leader, 3DS, in this market will struggle to hit the numbers that the PSP hit which was outsold 2 to 1 by the DS. The PSP, no matter the context, was a successful piece of hardware. It sold more than the current market leader.

I don't think anybody is going to argue that the current market is just as easy to sell dedicated portable gaming systems to as the DS/PSP market was.

My point being that it's weird to directly compare handheld consoles from preceding and succeeding generations because that doesn't really accomplish anything. I would never argue that the PSP wasn't a success, I just don't see the point in comparing the PSP to the 3DS, which is why I specifically mentioned the DS when it came to people making hyperbolic statements like "The DS sold double so therefore the PSP failed!"
 
J

JeremyEtcetera

Unconfirmed Member
But the point is... How many big budget games did they make after Killzone: Mercenaries?

The reason I ask is because that was the last big game Sony made for the system. Then they shit on people like me who supported the system. Yeah, I even had the early release version of th system and Sony shit on me by saying they weren't going to make any more big games for the Vita after Killzone: Mercenaries.

So yes, they absolutely gave up on the Vita. Yet Sony gets a pass for that. If Nintndo or Microsoft said they would stop making big budget games for their system a year and a half after launch then GAF would roast them alive. But Sony gets a pass.

All released after Killzone M:

Freedom Wars
Fat Princess: Piece of Cake
Doki Doki Universe
Destiny of Spirits
Hohokum
Helldivers

This is just from the A-L list. Hopefully one of these games meets your specific criteria although I have the feeling that the criteria will change again after this post. They didn't give up on the system until 2016 no matter what some here want to believe.

Given that Sony seems unlikely to drop the mainline Playstation console, short of a Wii U-level disaster, it kind of doesn't make sense for them to pursue a hybrid console as well. Every time Sony tries to split its attention between two devices, one of them inevitably suffers.

The very definition of hybrid implies this wouldn't be a split though. I'm saying make their next mainline PS numbered system a hybrid, not make a hybrid on top of making the PS5 as well. Then it would just be the handheld PS again.
 

NSESN

Member
Even Nintendo was afraid of doing a handheld only device again. They even dubbed a home console that you take on the go.
 

Sami+

Member
Nintendo's approach is absolutely perfect for them and Sony already knocked the home console market out of the park 3/4 times. I think they could do a Switch competitor and see a lot of success in that space in a few years, but for now they're doing fine.

🤷
 

ggx2ac

Member
It would have been nice if the reporter asked Andrew House for PS Vita sales numbers instead of making a graph using vg chartz "numbers" for the article.
 

Caramello

Member
Kind of?

I don't think people here remember, but the Vita launched with quite possibly one of the strongest list of launch games for new hardware and even then, everyone joked about how the Vita was dead on arrival in the age of smartphones.

Even the Vita OT was something like "Why are you buying this? It's already dead"

Yes, I remember and agree. The Vita as it was conceived and sold was never going to succeed. The value proposition wasn't there for most people, including myself. It was too expensive for a device that did things like other devices, just not as well and required proprietary memory cards. Again.

The launch line up was fine but similarly to the Wii U, there was no killer app. Also like the Wii U, the overall value proposition was not adequate.

My point, and perhaps I should have been clearer, is that a follow up to the PSP was not doomed from the start. The Vita as it was conceived was unfortunately always going to fail. However that doesn't mean it was destined to if Sony had made different choices and positioned it differently.
 

Man God

Non-Canon Member
All released after Killzone M:

Freedom Wars
Fat Princess: Piece of Cake
Doki Doki Universe
Destiny of Spirits
Hohokum
Helldivers

This is just from the A-L list. Hopefully one of these games meets your specific criteria although I have the feeling that the criteria will change again after this post. They didn't give up on the system until 2016 no matter what some here want to believe.



The very definition of hybrid implies this wouldn't be a split though. I'm saying make their next mainline PS numbered system a hybrid, not make a hybrid on top of making the PS5 as well. Then it would just be the handheld PS again.

Yep, that list CLEARLY demonstrates full effort by Sony's first party studios in promoting the Vita as a go to destination for their titles. Right.
 
J

JeremyEtcetera

Unconfirmed Member
Yep, that list CLEARLY demonstrates full effort by Sony's first party studios in promoting the Vita as a go to destination for their titles. Right.

That's not what he asked for(not to mention the list isn't complete), but like I said the criteria would change after my post and here it is right in your post.
 

antonz

Member
Sony absolutely could have been a bigger force in handheld gaming and its migration to hybrid nature. They bungled it from the get go and never bothered to recommit though so results are what they are.
 
All released after Killzone M:

Freedom Wars
Fat Princess: Piece of Cake
Doki Doki Universe
Destiny of Spirits
Hohokum
Helldivers

This is just from the A-L list. Hopefully one of these games meets your specific criteria although I have the feeling that the criteria will change again after this post. They didn't give up on the system until 2016 no matter what some here want to believe.

None of those are big games in the slightest to the point that I've never even heard of three of them, and two of the ones I have heard of were multiplatform.

Freedom Wars is probably the only one on that list which would count as a big budget Vita game.
 

DigSCCP

Member
Glad to hear it.
Playstation best experiences always were and still on home consoles. Keep all the resources on them.
 

EdgeXL

Member
All released after Killzone M:

Freedom Wars
Fat Princess: Piece of Cake
Doki Doki Universe
Destiny of Spirits
Hohokum
Helldivers

This is just from the A-L list. Hopefully one of these games meets your specific criteria although I have the feeling that the criteria will change again after this post. They didn't give up on the system until 2016 no matter what some here want to believe.

Oh, please. Don't act like I have arbitrary standards. I'll give you Freedom Wars but that was due to the game's development time. Everything else you listed was not a big budget game and they killed Destiny of Spirits like a year after it was released.

Point remains. Sony gave up on Vita.
 
Isn't the 3DS really close to passing the PSP?

Edit: Shit not even close god damn the PSP had better legs than I thought.

You have to take into account that the DS/PSP era was largely untouched by the Mobile market as Smart Phones were new and game apps like Infinity Blade or Chaos Ring were considered a novelty.
 

Caramello

Member
Lumines: Electronic Symphony. Might well be the best puzzle game ever.

It was the people who failed the Vita, not the other way around.

Maybe, but obviously it wasn't something that sold people on a Vita like BotW has with the Switch or Wii Sports did with Wii or Mario 64 did with the N64.

It wasn't a killer app.

A good launch line up doesn't really matter unless there's one killer app that people flock to and/or the overall value proposition is there for a large amount of people.
 

jman2050

Member
The PSP is a weird console to judge in hindsight because it sold a lot of hardware units but it's not entirely clear how much of that was due to piracy. It was clearly a successful hardware platform, especially in Japan, but software sales absolutely cratered in the west early on and never recovered.
 
J

JeremyEtcetera

Unconfirmed Member
Oh, please. Don't act like I have arbitrary standards. I'll give you Freedom Wars but that was due to the game's development time. Everything else you listed was not a big budget game and they killed Destiny of Spirits like a year after it was released.

Point remains. Sony gave up on Vita.

"Oh please, you were right but to me you're still wrong."

You're also twisting my previous words up. I never said that they didn't give up on Vita. I said they gave up in 2016, not 2013 when Killzone released. I'm sorry that you felt burned by them after the release of Killzone M but the point still stands.
 

EdgeXL

Member
Maybe, but obviously it wasn't something that sold people on a Vita like BotW has with the Switch or Wii Sports did with Wii or Mario 64 did with the N64.

It wasn't a killer app.

A good launch line up doesn't really matter unless there's one killer app that people flock to and/or the overall value proposition is there for a large amount of people.

I remember people bitching that Lumines was a full priced game without a platinum trophy. It may well be great but it was quickly overlooked.
 

EdgeXL

Member
"Oh please, you were right but to me you're still wrong."

You're also twisting my previous words up. I never said that they didn't give up on Vita. I said they gave up in 2016, not 2013 when Killzone released. I'm sorry that you felt burned by them after the release of Killzone M but the point still stands.

Now you're putting words in my mouth. You are also changing your position. Don't say that you never said Sony didn't give up on Vita when your first reply to me in this thread was:

They didn't give up on it.


And yes, after Killzone: M Sony gave up on Vita. Freedom Wars was only released because they had been working on it since 2012 but tell me: how many big budget games did Sony develop for Vita after Killzone: M was launched?
 

NolbertoS

Member
Only on NeoGAF is the PSP considered a failure, even when it sold over 70mil units.

PSP was a pirates greatest dream. CFW drove those sales moreso than software or PSP’s hardware. Vita sadly died with sony making propietary memory cards and thus harder to CFW it too. Also Sony abandoned Vita too soon.
 
J

JeremyEtcetera

Unconfirmed Member
Now you're putting words in my mouth. You are also changing your position. Don't say that you never said Sony didn't give up on Vita when your first reply to me in this thread was:

And then read the next sentence in that very post, and my next post. Why are we going in circles here? We are even agreeing here in general but disagreeing on the year. Why not just leave it at that?

And yes, after Killzone: M Sony gave up on Vita. Freedom Wars was only released because they had been working on it since 2012 but tell me: how many big budget games did Sony develop for Vita after Killzone: M was launched?

Here is a url to the google search I have made for you:

http://tinyurl.com/yaocwrsa

I'm not doing your work for you man. If you're really interested in Sony Published and Developed Vita games, there you go. I don't like debating with someone who moves goal posts. I gave you an answer earlier. You can do the rest. Once again, I'm sorry you feel burned by Sony but all it takes is one search engine.
 

AmyS

Member
Duh.

Put all PlayStation hardware R&D funding into PS5 and next gen PSVR.

I loved PSP and I love my OLED Vita, but clearly there's no practical reason for Sony to have a new handheld anytime soon if ever.
 

EdgeXL

Member
I don't like debating with someone who moves goal posts. I gave you an answer earlier. You can do the rest. Once again, I'm sorry you feel burned by Sony but all it takes is one search engine.

The only one who moved goalposts was you. And your link proves me right. Sony gave up making big budget games for Vita after they released Killzone M.
 

RedSwirl

Junior Member
I don't think he's wrong. I think the ultimate appeal of dedicated handhelds is going to be limited compared to mobile. I think the Switch is successful right now at least partly because it's squeezing every last bit of that market it can.

Right now, it looks like the Switch is going to ultimately consolidate the audiences of the 3DS, Vita, and Wii U. With all that combined you have a pretty healthy platform, but not a mainstream phenomenon on the level of mobile, the Wii, or the original DS.

As for the future of portable gaming in general, I think that lies in pretty much being an extension of consoles, which is what the Switch is a start for. In the past handhelds were successful because of great wholly exclusive games because of the massive differences in what they could achieve compared to consoles. That changed not only because of mobile but because with the advent of 3DS and Vita, handhelds became more or less fully capable of running the kinds of 3D games Japanese developers tend to make on consoles.

Here's what I see Sony possibly doing later on, if it's even physically possible: Wait a few more years until the original PS4 hardware becomes mature enough, shrink it down to about the size of a Switch, and just launch that as a portable system that plays all digital PS4 games. It would work even better if Sony gave PS5 developers the option to make games on the platform that are still playable on PS4, effectively extending the PS4's life. At the very least indie developers would definitely do this.

And if devices like the GPD Win catch on, real portable PC gaming could have some potential.
 
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