Jawbreaker
Member
Good, I just want them to focus on home consoles.
I get that Sony killed the vita to concentrate on PS4, it was the right call at the time (as much as I like the vita). But at the same time, I don't think that the first party output on PS4 grew to reflect that decision. Japan studio shitty output is the same or worse than when the vita was "stealing PS4 resources".
And now they are stale as a hardware company. PS4 is getting 4 years old, VR is on route to be even more niche even than vita ever was and the VR honeymoon period is over. Something new to captivate the audience is necessary and a new hybrid device could be it.
Good, I just want them to focus on home consoles.
Sony's franchises and game making philosophy only work in the home console space. They don't have a notable casual or pick-up-and-play game suitable for portable experience.
I would say it has. I mean maybe not all of the software efforts from that consolidation of handheld developers turned out great.
But the quality of titles they are putting out, is on par if not better than PS3. Especially when looking at it from AAA, to AA perspective.
Case in point look at 2016, and 2017.
It sucks that some of the consolidation went into dedicated VR studios like Cambridge and now they are gone. But in the end unfortunately that's on Sony for not having Cambridge be a PS4 title developer. They could have made a cool shooter or RIGS itself could have become something more diverse on PS4. Their own titanfall/ Monday Night combat.
Sony has made some bad decisions, I think dedicating console style developers on VR is one of them to be honest. So far it has not paid off on the software side.
So right now Sony should be concentrating on PS4 more which currently looks like they are, and hopefully we see more studios open not close to support that transitional move.
Hopefully Sony only looks into handheld like someone else noted for remote play scenarios.
I think, even with a good 1st party support, Vita LTD would be 20 mln max. This is the answer why they dropped it.
Can I play P4G on those? Or P4DAN? Or Hot Shot Tennis? MGS 2 and 3 portable? FFX? No? Bummer then.
It's the same as the Switch/WiiU situation. I bought the Wii U for MK8 and BotW, and I'm happy with it. Probably other people did the same.
The problem wasn't Sony's support, it was the overpriced memory cards. The machine is perfect as it is, for a portable.
I'd rather Sony focus on PS4 and PSVR at this point. Put all your muscle behind those platforms. You were the best opponent Nintendo ever had in the handheld space, but the writing is clearly written on the wall.
Sony can only do one thing at a time.this. cant jump into the portable market again when you havent even fully supported your own VR headset
This is short-sighted as hell. This is how companies end up becoming dinosaurs. No success is guaranteed, but investing in the future is necessary. If only for you being able to lay the proper foundation to build on in the future. It easy to say these things when they don't work out, but saying they shouldn't try (with a talented studio that has released some solid software previously) is ridiculous. Also, if they cut Cambridge after Rigs, they were probably already on the chopping block. Cuts were looking to be made somewhere and if not there than somewhere else. They could've made a traditional console game that could've bombed. It is easy to say these things when you're not the one with the budget.
Console Nintendo fans bought like 13M Wii Us.The only reason Nintendo can get away with handheld success like they do is because of their IPs. With the Switch being the only place to play future Nintendo games you have to buy their habdheld to play their games no matter what, even if you only intend to play Switch on your TV.
It really skews the perspective on handheld relevance when half your audience could be leaving your system docked 100%.
Nintendo's handhelds have been their bread and butter for nearly thirty years while their home console business has been ups and downs, no matter how much it is seen as the flagship product. They 'get away' with handheld success not just by IP, but by making hardware than people want to buy, something that they don't always get right with the home consoles.The only reason Nintendo can get away with handheld success like they do is because of their IPs. With the Switch being the only place to play future Nintendo games you have to buy their habdheld to play their games no matter what, even if you only intend to play Switch on your TV.
It really skews the perspective on handheld relevance when half your audience could be leaving your system docked 100%.
This hasn't well, ever been a requirement for portable gaming.
Suspend/resume makes anything pick up and playable. Heck, person 4 is a well loved game on vita, and it's a 100 hour RPG.
Even Nintendo makes plenty of games that violate "pick up and play" that do well on portable. Many of their handheld classics were straight up console ports.
With the way they handled the Vita as well as their studio who worked on it might as well not bother.
Bend and the Gravity team (maybe not after GR2 bomb) are like the only thing left of that time.
The Vita was my favorite gaming platform, I even bought a 64GB memory card for it, but if Sony release another handheld I ain't gonna show up.
I don't see why anyone would really.
As of 2008 the PSP and the DS had basically the same software ratio in the US.
https://www.engadget.com/amp/2008/04/24/npds-latest-software-tie-ratios-for-consoles/
Thats is completely wrong interpretation. At that point in 2008, the PSP and DS tie ratio where half a game apart. This doesn't say anything about years 2009, 2010, 2011, and on going.
The only reason Nintendo can get away with handheld success like they do is because of their IPs. With the Switch being the only place to play future Nintendo games you have to buy their habdheld to play their games no matter what, even if you only intend to play Switch on your TV.
It really skews the perspective on handheld relevance when half your audience could be leaving your system docked 100%.
If Sony isnt interested in portable consoles anymore, cant they make games for Switch then?
Good, I just want them to focus on home consoles.
I get really tired of this narrative. Sony spent a ton of money getting almost every major AAA ip onto the platform. The market simply didn't care. Sony did just about everything they could, but no company can continue to burn money...