entremet
Member
Last week, Destiny 2, a highly anticipated online shooter that's best played with friends, raised the curtain on a mystery it had been teasing for weeks leading up to the game's early September release: the Leviathan. That's the name of the game's marquee Raid, a massive, sprawling level that explains almost nothing about how to beat it, and requires teamwork among six players to solve its riddles and take down whatever boss lies at the end. It's both Destiny 2's biggest challenge and mystery, and for the past week the game's community of players has been racing to square off with Leviathan's mysterious boss, six people at a time.
Until somewhat recently, it seemed as if the concept of the video-game boss was on its last legs. Bosses were effectively bottlenecks at a time where games were expanding. Open-world and online games flourished, player choice became paramount, and boss fights in games that felt otherwise wide open — like the notoriously underwhelming boss confrontations in otherwise acclaimed games such as Bioshock or Deus Ex: Human Revolution — ended up feeling like dead weight.
http://www.vulture.com/article/100-hardest-video-game-bosses-ranked.html
List in the link. Not just a list, tons of reading too. This is how you do lists. I love the inclusion of the Top Gun NES aircraft carrier landing as a Boss lol.
My personal top Top 3
1. O&S Solo (Dark Souls)
2. Alma (Ninja Gaiden Black)
3. Old King Allant (Demon's Souls)
What's your top three and what do you think of the list?