tomwhite2004
Member
Yeah, I think so. To have a proper accurate SNES emulation, you need a relatively large amount of CPU performance. To make it work on weak hardware like this there are bound to be some quirks here and there in games that use special tricks.
However this effect works perfectly with Snese9x on my homebrew enabled Wii, and that has less cpu power than the processor being used in the nes or snes classic.......
Air Strike Patrol is pretty notorious for this, where a shadow drawn under your aircraft is very CPU intense to emulate so most emulators doesn't do it. So many people who only played the game on an emulator have no clue there is supposed to be a shadow there, which also make things easier as an aim for the bombs you're dropping.
That's becuause of mid-scanline raster effects and unless you play that particular game you can use the balanced core and greatly reduce the cpu overhead.
Given how perfect the emulation on the NES is, I was hoping for the same on the SNES classic.
The Nes classic still had a few issues with sound pitch and audio delay though.......