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Forza Motorsport 7 - Review thread

As someone who liked (but didn't love) FM6, reading some of the impressions/reviews of how 7 compares sounds great. Loved the demo too and it ran beautifully on my PC. Can't wait to start playing!


So go play that then?

What did people not like about FM6? The driving was the usual goodness. Night races. Rain. Showcases?

Not saying it was great or perfect but I have spent quite a bit of time with it. A surprising amount for me personally. I think it's a great game.
 
Okay, I've been watching more and more videos and I'm really not trying to be an elitist (Jim Sterling aristocrat) or anything but why are so many players, what I would assume are seasoned players, driving with the line on?

I know I'm not supposed to be like this but damn man. Take some pride in your skills and turn the damn aid off.
 

Klocker

Member
I could be wrong but I'm sure I saw a test drive option before the races while watching the live stream yesterday, no qualifying though

jesus that would be great to practice run the course before the race (preferably with other cars doing the same, can anyone confirm?
 

Gestault

Member
I could be wrong but I'm sure I saw a test drive option before the races while watching the live stream yesterday, no qualifying though

I may be mistaken, but I'm pretty sure I heard that those optional warm-up races do change the qualifying order.
 

Inuhanyou

Believes Dragon Quest is a franchise managed by Sony
Not into racing sims at all(although i've tried), but its good to see GT getting kicked off its high horse. I've thought as a franchise GT had fallen off since GT5, and Forza has only picked up with its spinoffs and such, even with some dumb decisions like no dynamic weather and other things
 

WHM-6R

Neo Member
What did people not like about FM6? The driving was the usual goodness. Night races. Rain. Showcases?

Not saying it was great or perfect but I have spent quite a bit of time with it. A surprising amount for me personally. I think it's a great game.

Most common complaint was there'd be one breakaway drivatar far faster than the rest of the field that some had a hard time catching.
 

Klocker

Member
Most common complaint was there'd be one breakaway drivatar far faster than the rest of the field that some had a hard time catching.

oh yea I forgot about that in 6 I either got way out front early and raced alone or chased some uncatchable idiot. I sure hope that has become more challenging, guess i will wait for some more reviews
 

Branson

Member
Most common complaint was there'd be one breakaway drivatar far faster than the rest of the field that some had a hard time catching.
It would have been fine if we could qualify ourselves closer to the front rather than always starting in 8th
 
I'm trying to find the post, but pretty much standard qualifying format, based on lap times and not necessarily a shorter race.



Several more places have reviews but not hard scores until they have more time with it. So far, very positive.
Ok. Thanks. I just hope for specific PC version reviews.
 

WHM-6R

Neo Member
oh yea I forgot about that in 6 I either got way out front early and raced alone or chased some uncatchable idiot. I sure hope that has become more challenging, guess i will wait for some more reviews

Seemed better in the demo. Rossi Drivatar was faster than the field but not uncatchably fast.
 

ghibli99

Member
What did people not like about FM6? The driving was the usual goodness. Night races. Rain. Showcases?

Not saying it was great or perfect but I have spent quite a bit of time with it. A surprising amount for me personally. I think it's a great game.
In all honesty, it might have still been the bad taste left from FM5, and the fact that I put hundreds of hours into FM3 and 4 (4 being my favorite of the series). I still put a good chunk of time into 6, but at that point, I felt like I was kind of just going through a similar process again, and I was having a blast with the FH series as well, which made the standard circuit racing progression of FM kind of feel like a step back. That's no fault of the game, just a reflection of where I was with racing games 1-2 years ago. :)
 
Unless I missed it, I haven't seen any of the reviews mention "Homologation" yet, which is the new tech making all the cars competitive in mplayer. Perhaps the reviewers need to see the game launch and lobbies full to get a better sense of it it works.

I'd love to hear more about it and if it works as well as I hope it will work. I love Forza, but lack of gaming time means I don't get to player mplayer that regularly. In Previous Forzas it was annoying to get in a multiplayer race only to find my car isn't competitive or I forgot to upgrade it to the class limit. Having that be automatic sounds like a feature that will make me player multiplayer a whole lot more.

More info on Homologation if anyone is interested: https://www.forzamotorsport.net/en-us/news/wir_9_22_17

I read the article but I'm still not certain how this is different from the current PI system. If hp, tires, brakes etc, went into what made up the PI, what difference does it make if they're now saying that my tires can't exceed X width. It probably couldn't before anyway because going over X width would put it an different PI class.
 
Oh snap. I didn’t know that Polygon was partially funded by Microsoft? Isn’t The Verge a sister site of Polygon? This kinda puts their creditbility at risk IMO. Good to know.

Anyhow, I might be getting this game with my XOX. Definitely waiting on impressions first...but it looks awesome.

Yeah, all you have to do is look at how pro Ms and anti Apple The verge is that you just know there's no way Ms didn't purchase them.
 

rodrigolfp

Haptic Gamepads 4 Life
As someone who liked (but didn't love) FM6, reading some of the impressions/reviews of how 7 compares sounds great. Loved the demo too and it ran beautifully on my PC. Can't wait to start playing!


So go play that then?

I am playing. Ever heard of alt+tab?
 

Aaron D.

Member
Forza Motorsport 7 |OT| Not thelastword on motorsports

LOL!

Cx9UH.png
 
Anybody found a fix to download the 95gb pc version? Always stucks somewhere while download and then I have to begin from zero. Please don't tell me ever again that the W10 store is any good, never had problems like these in steam, origin, uplay, etc...
 
Forza 7, Project Cars 2, GTS, WRC7, Dirt 4, F1 and new NFS is like car/racing heaven for me in every shape and form. So many good racing games released in such a short time and every one of them has something great to offer. My xbox one and Ps4 will work as a racing boxes only for a long time lol
 
For some reason this new release hasn't really hit me in the hype gland. I've felt kindof like I do when a new model fro my phone comes out - easy to skip with the idea of jumping in on the next one.

For people who have played the previous Forzas to death, it looks like a few new conditions and tracks and cars sitting on top of a core that I've already played the hell out of. Then again, maybe the marketing focus on the XoX deflated things a bit, as I'm not interested in that new hardware.

BUT... I remember early on reading that you could change up the number of laps for the races in career? That was one of my biggest gripes with the previous games. That they'd start you off all the way in the back of the grid and then ask you to win in a 3 lap race. Just led to extra aggro-driving, from the AI and player alike. Is this now configurable in F7?

And is there a way to turn all of that lootcrate stuff off? I have less than zero interest in mods and the like and don't want to have to interact with some kind of in-game marketplace.
 
I read the article but I'm still not certain how this is different from the current PI system. If hp, tires, brakes etc, went into what made up the PI, what difference does it make if they're now saying that my tires can't exceed X width. It probably couldn't before anyway because going over X width would put it an different PI class.

The last sentence is an incorrect assumption and that is the difference with the new system. Cars still have PI rating and restrictions, but you are given more narrow options for modifications with homologation. It's an effort to keep power, weight, grip, etc. more closely matched among cars for better racing.
 

amdb00mer

Member
And what is that? Does the average gaming press ever do touch on the physics? No.
Specialised sim sites will do that, but not Gamespot or IGN.

Do I really have to spell it out for you?

If the game was a sim, the most important thing would be how the cars and tyres physics perform.

These cookie cutter game and review sites will hardly ever touch on the physics. That's why specialized sites are the ones you need to go to for that info. IGN and others are more or less a casual gamer review site. I would wait on somebody like Inside Sim Racing to review it. They will touch on all those hardcore areas you are interested in.
 
BUT... I remember early on reading that you could change up the number of laps for the races in career? That was one of my biggest gripes with the previous games. That they'd start you off all the way in the back of the grid and then ask you to win in a 3 lap race. Just led to extra aggro-driving, from the AI and player alike. Is this now configurable in F7?

You can configure race length in career. I'm not sure if the starting position is any diffferent than 6.
 
I read the article but I'm still not certain how this is different from the current PI system. If hp, tires, brakes etc, went into what made up the PI, what difference does it make if they're now saying that my tires can't exceed X width. It probably couldn't before anyway because going over X width would put it an different PI class.

Previously there were certain cars known as leaderboard cars, and unless you drove one of those in each class you couldn't really compete online.

Also there was the approach of creating terribly handling cars with massive engines. Which is fun for free play. But for more organised motorsports events it's better than everyone is on the same tire and horsepower.

You can tune and upgrade around that as much you like - but what it does is try to make more of the cars useful. There's still plenty of scope for tuning excellence, but there's more of a level playing field to start.
 

rodrigolfp

Haptic Gamepads 4 Life
An important consideration for a sim is and will always be performance. Outside of playing on a PS4 Pro in boost mode, AC doesn't perform well on consoles. It's why it's not as prominent as it is in the PC scene, in spite of a solid sim framework.

Are you really saying that AC on consoles is not worthy even without other options for a sim?
 

Klocker

Member
Ah, here we go. This was what someone on Gaf reported about qualifying in free-play (I had been imagining it in career mode):

yes I read that and was confused. does he mean there are Qualifying laps pre race (and if so can you adjust time or laps) as an option in grid (free play too!). period... and then grid order "by last race lap time" also as an option?

or means qualifying grid will be used loosely based only on last race lap times and not actual qualifying laps?
 
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