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Forza Motorsport 7 - Review thread

Mascot

Member
This game is looking (and sounding) really good. Like, really good.

Helios: are there any plans to patch VR in at any point? Is it even under investigation?
 
Nope, not on water. Still have them on stock clocks with a decent cooler. Never had heating problems. Also have 3000mhz DDR4 and a 1070 overclocked to 2100mhz. Pretty sure it's the game.

With multiple people having issues on PC (again) I'd say it's definitely the game. Probably something to do optimisation and their decision to run on 1 CPU core again. Forza Horizon 3 had a similar problem, until they patched it to use the CPU better.
 

derFeef

Member
This game is looking (and sounding) really good. Like, really good.

Helios: are there any plans to patch VR in at any point? Is it even under investigation?

I was wondering what the "feature that may but probably won't make it in" was...
 

Rellik

Member
Are you as the author of the thread supposed to censor which review scores are allowed in your opening post?

After looking at the user name... not surprised.

With multiple people having issues on PC (again) I'd say it's definitely the game. Probably something to do optimisation and their decision to run on 1 CPU core again. Forza Horizon 3 had a similar problem, until they patched it to use the CPU better.

Is there a legit reason for why they'd lock it to a single core? Reminds me of the issues I had with GTA IV and the solution was to lock it to a single core. But that was years ago.
 

HeliosT10

Member
After looking at the user name... not surprised.



Is there a legit reason for why they'd lock it to a single core? Reminds me of the issues I had with GTA IV and the solution was to lock it to a single core. But that was years ago.

Forza Motorsport 7 is not limited to running on one core. “Forza Motorsport 7” uses as many cores as are available on whatever system it runs on, whether that is a 4- to 16-core PC or the 7 cores available on Xbox One.
 

E92 M3

Member
Damn, the reviews are great. I am very tempted to open my ultimate edition today and not wait for Xbox X.

What should I do? Should I have my first experience be on Xbox X or just jump and enjoy the upgrade in November?
 

terrible

Banned
Forza Motorsport 7 is not limited to running on one core. “Forza Motorsport 7” uses as many cores as are available on whatever system it runs on, whether that is a 4- to 16-core PC or the 7 cores available on Xbox One.

Certainly doesn't fully utilize all cores if the demo (or launch FH3, or Apex) is any indication.
 

MANGOD

Banned
The stuttering in the demo on pc is outrageous. Seeing as this ain't been fixed for launch I can see me holding off for the X version
 

KageMaru

Member
Forza Motorsport 7 is not limited to running on one core. “Forza Motorsport 7” uses as many cores as are available on whatever system it runs on, whether that is a 4- to 16-core PC or the 7 cores available on Xbox One.

I really hope you guys get the frame pacing and hitching issues sorted out soon. I've been itching to play a new racer.

What a great review. Are all of this person's reviews like this?

Yup, he's one of the few reviewers I trust. Even if given a review copy, he still purchases the game so he can better assess whether or not the game is worth the asking price. It's awesome how dedicated he is to his viewers.

Also in case you didn't know, he's the same Karak that posts here on NeoGAF.
 
Tbf, this recent sentiment that Forza is not a sim is yes, recent.....I think that came up in the demo thread only because more PC folk are now playing Forza...I have always been saying that it's leaning more towards arcade games than sim, and there was always something wonky about forza physics, even on the Original XB....Cars never really felt that they were weighty then, and not much has changed now....I think now that the recent entries gives so many assists as default, rewind, obtrusive racing lines... and it seems that the environments and cars don't look as real and authentic as other racers really adds to it...Notwithstanding, a lack of ATD, like the missing pit crew etc...I just think Forza is targeting a different demographic here, than pure sim-racing.

Will this guy ever face the ban hammer? He's been trolling Xbox and Forza threads with BS for years now.
 

Kareha

Member
Forza Motorsport 7 is not limited to running on one core. ”Forza Motorsport 7" uses as many cores as are available on whatever system it runs on, whether that is a 4- to 16-core PC or the 7 cores available on Xbox One.

Trotting out a PR line is fine and all but it still doesn't answer the question as to why the PC version runs like crap in the demo, is this fixed in the full game?
 

Bulk_Rate

Member
So this is tempting me to take the plunge on XB1.

I put in tons of time on F3 and F4 with friends.

Question from someone who hasn't played Forza since then --- do they still have the kick ass used car market (sold by players) and car painting options? I remember that 5 did not have that stuff. I lost my mind on the F3/4 used car shops.

thanks
 

CaLe

Member
I wish they improved Wheel support this year. Apparently the FFB is garbage and the physics 'meh' with a wheel. Sigh.
 
This is so weird that they send out review copies so late. Is it the "multiplayer" excuse? MP doesn't seem much different from before, wouldn't make sense.

Did this ever happen with a Forza game??
 
I think you're right, and yet the comparisons between Forza and sims still keep happening.

I think, if you really unlock Forza's physics with a wheel on "simulation steering" without any assists, the tire and suspension physics are complete garbage(I might have overreacted, let's say they are super "unnatural" and not intuitive) that rely on aids to get them in a playable state that doesn't show how wrong they are.

However, it's definitely a sim - for me. And you need to define "sim" for that argument to have any real value.
A "sim" for me is a game that doesn't model its physics in a way that contradicts real word physics intentionally. It also should be up to a certain standard of physics simulation (otherwise it might conveniently not model certain aspects to make the game easier and arcadier). For example a game with rFactor1's physics released today would definitely be a sim. A game with "Indianapolis 500: The Simulation" physics would not, both were very "sim" when they were released.

By that definition, Forza is a sim. Unlocked it's also really hard to drive compared with hardcore PC simulators (because it's bad-wrong, not because it's hardcore).
 

JaggedSac

Member
Yup, he's one of the few reviewers I trust. Even if given a review copy, he still purchases the game so he can better assess whether or not the game is worth the asking price. It's awesome how dedicated he is to his viewers.

Also in case you didn't know, he's the same Karak that posts here on NeoGAF.

Oh ok. I knew the name seemed familiar. Definitely gonna put him on a list reviews to check out.

He's the best reviewer on the web, imo and yeah, all of is reviews are on the side of fantastic.

Really well spoken and put together.


On topic, congrats to T10, looks like another great iteration.
 

Azzawon

Member
So this is tempting me to take the plunge on XB1.

I put in tons of time on F3 and F4 with friends.

Question from someone who hasn't played Forza since then --- do they still have the kick ass used car market (sold by players) and car painting options? I remember that 5 did not have that stuff. I lost my mind on the F3/4 used car shops.

thanks

Regarding your question, I believe the Auction House that you're referring to will go live a week or two after launch (someone please correct me if I'm wrong). All the painting options you remember are still there, and if anything, they've been improved since the older games in terms of options.
 

Bulk_Rate

Member
Regarding your question, I believe the Auction House that you're referring to will go live a week or two after launch (someone please correct me if I'm wrong). All the painting options you remember are still there, and if anything, they've been improved since the older games in terms of options.

Thanks! Now how do I hide this from my wife....I could tuck the S behind our TV stand and just tell her I'm playing PS4.
 

Gek54

Junior Member
SimPit impressions:

https://youtu.be/PwKMF6_WP-o

(Useful video for those on the PC intending to use a wheel)

Looks Indy/F1 cars use all of the steering rotation like FM6. Meanwhile production cars use less.

Porsche should have over 900 degrees but the demo only uses about 600.

These F1/Indy cars should be using only about 360 degrees.

Why does Turn10 do this?

Never mind, it would seem that visually the tires stop changing direction on production cars but the turning circle still gets tighter. I also remembered I can easily set my wheel to 360 degrees for thr Formula cars. All is good.
 

Revas

Member
I think, if you really unlock Forza's physics with a wheel on "simulation steering" without any assists, the tire and suspension physics are complete garbage(I might have overreacted, let's say they are super "unnatural" and not intuitive) that rely on aids to get them in a playable state that doesn't show how wrong they are.

However, it's definitely a sim - for me. And you need to define "sim" for that argument to have any real value.
A "sim" for me is a game that doesn't model its physics in a way that contradicts real word physics intentionally. It also should be up to a certain standard of physics simulation (otherwise it might conveniently not model certain aspects to make the game easier and arcadier). For example a game with rFactor1's physics released today would definitely be a sim. A game with "Indianapolis 500: The Simulation" physics would not, both were very "sim" when they were released.

By that definition, Forza is a sim. Unlocked it's also really hard to drive compared with hardcore PC simulators (because it's bad-wrong, not because it's hardcore).


I think most people get that it is a simulation of sorts but not the most realistic or hardcore.
 

Synth

Member
Will this guy ever face the ban hammer? He's been trolling Xbox and Forza threads with BS for years now.

So I've come up with a theory for this actually.

I think the reason thelastword has survived so long is because all mods put him on ignore long before becoming mods. :D

I think most people get that it is a simulation of sorts but not the most realistic or hardcore.

It was literally just being thrown into question in this very thread.

It should be simple, but apparently it isn't.
 
Is there a legit reason for why they'd lock it to a single core? Reminds me of the issues I had with GTA IV and the solution was to lock it to a single core. But that was years ago.

Seems like there was some confusion about that, as Turn 10 issued an update about the CPU Core usage, saying is was miscommunication and it does run on more cores.

http://wccftech.com/turn-10-forza-motorsport-7-one-core/

Forza Motorsport 7 is not limited to running on one core. There seems to have been a miscommunication along the way. “Forza Motorsport 7” uses as many cores as are available on whatever system it runs on, whether that is a 4- to 16-core PC or the 7 cores available on Xbox One.

Still doesn't explain why it runs bad with microstutter again, just like Horizon 3 did. :( Hopefully they sort it fast.
 
I just saw a 6/10...so that'll make things difficult.
Collective GAF intelligence predicted it's gonna review the highest, but only by one meta-point:
http://www.neogaf.com/forum/showpost.php?p=249163526&postcount=100

Actually.. why not post the pics:
neogafreviewpredictiot4s3l.png


neogafreviewpredictio7ls6p.png

Edit: Project CARS 2's PC meta-score is at exactly 86 right now as foreseen by GAF , will probably stay there.
 

Fatmanp

Member
I have given the demo another try and stuttering/hitching is unbearable. Apex and Horizon were both the exact same. I will not be getting this under any circumstances.
 

Xcell Miguel

Gold Member
Yeah it's fine on my rig too, I have a G-sync screen in the middle though which probably hide some stuttering I guess.

Latest Nvidia driver disables GSync in Forza 7, so it's not working, and even if I force it through Nvidia Inspector my screen stays at 120Hz (I use the built-in overlay of my screen to see at which rate it runs).
 
Never mind, it would seem that visually the tires stop changing direction on production cars but the turning circle still gets tighter.

That seems like a weird thing to cap in a driving simulation, you would think that they would match them together the best they can.
 

Gek54

Junior Member
That seems like a weird thing to cap in a driving simulation, you would think that they would match them together the best they can.

Maybe to help avoid clipping through the fender in case you had the wheel fully cranked and the front wheel was compressed up in side the well. I would guess simulating fender rub wasn't a priority.

36961375055_cab71cabd5_h.jpg
 

Fredrik

Member
Latest Nvidia driver disables GSync in Forza 7, so it's not working, and even if I force it through Nvidia Inspector my screen stays at 120Hz (I use the built-in overlay of my screen to see at which rate it runs).
Aha, I'm rarely up to date on those things, I have the 384.76 driver, there G-sync definitely works because that was the only thing I activated and it went from lots of stuttering to smooth as butter.
Can't blame nvidia though, Turn 10 needs to make it run great even on normal screens.
 

Theorry

Member
Cheat Code Central. 4.6/5

Forza Motorsport 7 still has features that didn't make the deadline. Forzathon events, multiplayer Leagues, and the Auction House and Marketplace are currently listed as “Coming Soon”. However, what is already packed in is plenty of meat to digest, and no feature feels tacked on or a novelty. With a long and flexible solo campaign, quick multiplayer setups (including couch co-op), fun challenges, and lots ways to tweak your ride, wardrobe, and income, Turn 10 Studios continues to perfect their skill with another entry in one of the best racing series in the industry.

Arstechnica. Buy it


It's not perfect, and, on top of the problems we have with the reward structure, the perverse incentives against clean driving, and the prize crates, the load times can be lengthy. (It's also massive, clocking in at 67GB on the Xbox One.) And yes, Forza might be a little artificial at times—some bleed in from the Horizon games perhaps—and its engine might be biased toward flair and fun. But games are meant to be enjoyed, and this one is most certainly enjoyable.
 
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