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Next-gen Racing Graphics Face-off | (Next-gen means current-gen)

Synth

Member
Not sure why some of you are finding it so hard to admit one game looks better than the other to be frank. Subjectivity doesn't really come into play when we have an objective metric: realism.

Realism isn't an objective measure of what looks best (besides what I stated above about there not even being a single aspect to objectively measure against). We have games from last-gen that look more realistic than games from this gen, but also look unquestionably worse. Hell, in many cases, 100% realism is something that is deliberately avoided (Hollywood movies, postcards, airbrushed photos, etc), because its often not the most attractive thing to present.

And no, the games being racing sims doesn't change this at all.
 

shandy706

Member
Looks like I'm going to catch some flak for my post in the Demo thread, but here are my first impressions. (My impression may change with other tracks/settings in time)

Hopefully the visuals get a few upgrades/tweaks once out of Beta. I don't know what some people are smoking, but during actual gameplay the moments the game is rough looking far outweigh the moments it looks good. Anything more than like 20 yards from your car is pretty messy. It's really noticeable when you're looking ahead to hit corners.

Now in the scapes and replays...the game does look really nice. The handling isn't too bad (actually feels good so far), and I was happy with the sound of the cars. The "guttural" sound seems to be a little lacking on my Mustang, but it sounds much better than previous games.

Haven't had a chance to pull my PNGs, but I took random shots during the driving tests and my first race if one wants to see where my thoughts come from.

Edit** Open these full-res (new tab) on a computer/big-screen if you want to see what it looks like.

22339376_1021473865320maae.jpg

Trees and mountain are really rough on the driver test track.

22382092_10214738652378za4.jpg

What are the trees doing?

22339305_102147386526slz84.jpg

What's up with the track textures during the pre-race..haha. DC did this too.

22384292_102147386526jjxis.jpg

The mountain/background textures are rough.

22338813_1021473865323aa8a.jpg

...trees/bushes still being all weird.

This stuff really sticks out on 50" 4k screens. I actually moved from my 4k to my 40" 1080p and things aren't as distracting.

Note: I've only spent a few hours with the game and when it comes to actual racing I've only been doing the Driver Tests and the one Arcade race above.

I do love the lighting, I just wish the track assets were a bit nicer.
 

KageMaru

Member
Not sure why some of you are finding it so hard to admit one game looks better than the other to be frank. Subjectivity doesn't really come into play when we have an objective metric: realism.

I can admit DC's weather looks the best, or that Forza on PC has the best IQ with its 4k. GTS nails the realism like no other.

Maybe because for me the graphical makeup of a game isn't as simple as some perceive. Can you say with full confidence, and more importantly prove with evidence without cherry picking, that one game trumps the other in most respects?

These games appear to be more about trade offs where they hit certain highs or pluses as far as I can tell. The whole "another level" rhetoric that's thrown around in this thread does not seem to be part of reality but that mentality continues to persist for some reason.
 

Gestault

Member
Rotating billboards and especially the multiple ones on 3D stumps to always face the camera actually works really well. You avoid the large X-cross billboard approach where you can get those awkward seams like in Forza 7. Pcars 2 also went with the GTSport and Driveclub route.

You may be thinking of something different, but in motion/gameplay, many of the bushes and trees aggressively follow the camera from what I've played in GTS. Still images play well to this (especially if it's the trees with the highlights closer up), but I can't agree even a little bit when the 2D art tracks with the camera is as distracting as it is, especially if you happen to catch it from a side-view or the panels from different trees clip through one another on a turn. I hope you can appreciate why showing a screen-shot of what I'm talking about couldn't highlight it.

I do agree that some of the billboard trees are hideous, and even when it works, it's a solution with downsides as well. Those awful Maple Valley trees highlight it even further.
 

cyen

Member
Maybe because for me the graphical makeup of a game isn't as simple as some perceive. Can you say with full confidence, and more importantly prove with evidence without cherry picking, that one game trumps the other in most respects?

These games appear to be more about trade offs where they hit certain highs or pluses as far as I can tell. The whole "another level" rhetoric that's thrown around in this thread does not seem to be part of reality but that mentality continues to persist for some reason.

There are a few posters in this thread that out of Pure fanboyism want to impose that idea by repeating themselfs Over and Over.

Luckely most people have eyes and dont swallow that another level bullshit.
 

c0de

Member
Looks like I'm going to catch some flak for my post in the Demo thread, but here are my first impressions. (My impression may change with other tracks/settings in time)

I don't think you should catch flak. I mean, you don't post pictures you edited afterwards, this is just how the game looks for everyone.
 

ethomaz

Banned
Forgive me if I don't reply to one whose posts were floating around the twitterverse getting ridiculed, over the last few days.
What does it even means? lol

You shows three exemples where the Forza 7 shows its "cartoony" look to make a point it is not "cartoony"... I can't even imagine what pass in your head lol you are trying to create an argument using example that goes against it.
 

Formosa

Member
The lighting looks cartoony in GTS, like how Forza 5 & 6 looked. Much prefer the Forza 7.

Bruh, what are you smoking? GTS' lighting looks cartoony? lol
Having had played both games, the lighting in GTS looks much better than F7, even my grandma can tell that it's better lol.
 
Bruh, what are you smoking? GTS' lighting looks cartoony? lol
Having had played both games, the lighting in GTS looks much better than F7, even my grandma can tell that it's better lol.

Maybe he's talking about the way certain colors pop and not lighting. I am not sure. The lighting is better in GTS IMO.
 

theWB27

Member
Expected.

It's just hard to take some posters seriously when they don't give an inch when clearly the game they prefer has a crap ton of faults when it isn't hitting the highs. Sports is continuing the trend of the last two GTs in having really low lows and high highs. When it's time for those to mesh it makes GT look very uneven and the lows stick out.
 

Gestault

Member
Color saturation is higher in GTS than it's been in the past in certain times of day, but I think the actual "cartoony" criticism probably stems from a number of mis-calibrated comparison videos showing GTS. They have crushed blacks and oversaturated colors. It looks worse there, but it's not how the game looks in person.

I'm 90% sure it's a bad impression from bad videos, lol
 

onQ123

Member
So I tried to do some pictures from dragon's tail last night and not being able to move the camera freely around the car makes it almost very difficult to capture things, in my opinion. Gameplay, mind, not replay. And yes, lighting conditions can make the game really look bad. I have to be a USB stick to transfer the files to my computer but be prepared for not looking so hot pictures if I manage to do it today.
To the "replay is the same"-discussion: guys, we have replay gifs in this thread, a lot of them. Especially those that were made when the demo didn't let you play have really not much in common with actual gameplay. Kaz puts a big emphasis on replays and they almost always made the game look better than it actually was when playing and this is totally fine but has to be said as is.
It's of no help if people then take screenshots of how the replays can look the same as gameplay because it can look the same, sure. But the magic from Kaz is when the game is the director and puts the camera in the best angles and applies additional filters.

From the same guy who gave us this quote in this very same thread

Incompetent developer not preparing his game for a screenshot thread that is highlighting every part of a track.
 

Gestault

Member
From the same guy who gave us this quote in this very same thread

Do you know what he's talking about though, specifically? As far as I could tell, photo mode for GTS is a replay theater feature. In Forza since...well, forever I think, at any point you can pause a race-in-progress and jump into photo mode.

It's possible that changed and I just didn't see the prompt, but I only found photo mode alongside replays.
 

pixelbox

Member
I will say this, the shaders for all the mentioned racing games doesn't hold a candle to Drive clubs. Dozens of texture layers are used to alter SSR/reflections versus a flat base + cube maps. I am disappointed in PD for what seems like a lazy attempt given the competition. No tire flex like drive club, total non interaction for the environments, no cloud movement (which GT5/6 had) and to boot low resolution sky boxes.

Just them slapping a real life picture on polys does not constitute technical prowess, just a good eye.
 

onQ123

Member
Do you know what he's talking about though, specifically? As far as I could tell, photo mode for GTS is a replay theater feature. In Forza since...well, forever I think, at any point you can pause a race-in-progress and jump into photo mode.

It's possible that changed and I just didn't see the prompt, but I only found photo mode alongside replays.

1 quote was a sarcastic remark to someone who used a screenshot to show some parts of Forza 7 that didn't look so good & the other is a quote of him attempting to get some screen shots of Gran Turismo Sport so he can show that it don't look so good.

But what do you actually want to say?

That you're doing the same thing that you was being sarcastic about someone else doing.
 

c0de

Member
1 quote was a sarcastic remark to someone who used a screenshot to show some parts of Forza 7 that didn't look so good & the other is a quote of him attempting to get some screen shots of Gran Turismo Sport so he can show that it don't look so good.

The thing is that for one game people were painting an image of it being a generation ahead because of replay footage which I addressed in my post you quoted. Context is sometimes king when arguing.
 

leeh

Member
I will say this, the shaders for all the mentioned racing games doesn't hold a candle to Drive clubs. Dozens of texture layers are used to alter SSR/reflections versus a flat base + cube maps. I am disappointed in PD for what seems like a lazy attempt given the competition. No tire flex like drive club, total non interaction for the environments, no cloud movement (which GT5/6 had) and to boot low resolution sky boxes.

Just them slapping a real life picture on polys does not constitute technical prowess, just a good eye.
You've got to let them off for that compared to DC. That'll be a 30/60fps thing.
 

Jamesways

Member
Good god, what is going on in this topic?!
Oh you know, the usual.
GTS looks "really bad", pCARS2 looks "terrible", Forza is the most realistic ever, no THAT'S the game that's the most cartoony. D.C. is the best, but no it has garbage IQ.
People who love game x and console x aren't real fans and still live at home and can't satisfy a woman etc etc.

I love this thread.
All these new games look great. It's so entertaining to read why we shouldn't think so.
 

onQ123

Member
The thing is that for one game people were painting an image of it being a generation ahead because of replay footage which I addressed in my post you quoted. Context is sometimes king when arguing.

So you're on a crusade to prove that GTS don't look as good as other people's pictures make it out to look while at the same time prove that Forza 7 don't look as bad as other people's pictures make it out to look?


You don't see the problem in this? lol
 

c0de

Member
What make you think I missed your sarcasm? that's what I was addressing lol

I said perhaps but anyway, I still don't get what you actually tried to say.
Edit: ah, another post from you.
Well, I already addressed your question several times, even in the post you quoted, actually. And again on this page. And again, context is king.
A general hint from me to you, it helps a lot in discussions. Your cross-quoting Kung Fu is not as effective as you think.
 

Apex

Member
Why do people who argue about colors and realism ignore the unique HDR and wide color implementation of GTS? or is it that they have not really tried the game? the difference in a good screen is huge in realism compared to any other car game. This is not seen in gifs, game captures or yt vids.
 

KageMaru

Member
Why do people who argue about colors and realism ignore the unique HDR and wide color implementation of GTS? or is it that they have not really tried the game? the difference in a good screen is huge in realism compared to any other car game. This is not seen in gifs, game captures or yt vids.

I imagine because most people haven't played one or the other game in HDR. GTS does look fantastic in HDR. It's a nice improvement but I want to try Forza in HDR before comparing. I tried the PC demo but HDR on the PC has always been off in my experience.
 

theWB27

Member
Why do people who argue about colors and realism ignore the unique HDR and wide color implementation of GTS? or is it that they have not really tried the game? the difference in a good screen is huge in realism compared to any other car game. This is not seen in gifs, game captures or yt vids.

Because HDR sets, good ones, haven't penetrated enough of the market for those colors to be standard and judged. It's such an exception that it can't hold weight in an argument...maybe when more devices support HDR and it has an actual standard (instead of manufacturers not being honest about HDR) then it can become regular part of the discussion.
 
So you're on a crusade to prove that GTS don't look as good as other people's pictures make it out to look while at the same time prove that Forza 7 don't look as bad as other people's pictures make it out to look?

I think the only person in this entire thread who cares enough to be on a "crusade" would be thelastword, and 99% of us aren't sure if he's even genuine or a troll.
 

MilkyJoe

Member
I imagine because most people haven't played one or the other game in HDR. GTS does look fantastic in HDR. It's a nice improvement but I want to try Forza in HDR before comparing. I tried the PC demo but HDR on the PC has always been off in my experience.

If you have an HDR tv you can youtube it for the time being.

I think the only person in this entire thread who cares enough to be on a "crusade" would be thelastword, and 99% of us aren't sure if he's even genuine or a troll.

So true
 

Sebmugi

Member
the wet road in Gt sport .. a mixture of cubemap and SSR for the reflections one would say ..
I do not know too much but it is rather convincing

1507738509-gran-turismo-tm-sport-version-beta-20171011171618.png


1507738483-gran-turismo-tm-sport-version-beta-20171011172309.png


1507738470-gran-turismo-tm-sport-version-beta-20171011175559.png


1507738545-gran-turismo-tm-sport-version-beta-20171011180213.png


gameplay

1507738526-gran-turismo-tm-sport-version-beta-20171011173043.png


1507738491-gran-turismo-tm-sport-version-beta-20171011173759.png
 
the wet road in Gt sport .. a mixture of cubemap and SSR for the reflections one would say ..
I do not know too much but it is rather convincing
Doesn't look like SSR to me, I can't see anything that appears to be Dynamic being reflected, the car itself being the main giveaway.

Are there any physics objects on the map such as cones or tire walls? If they're movable and reflected that'd be an easy way to check.
 

John Wick

Member
I'm afraid, no matter what you think of yourself, you are not the final word. We have a final word already, and Christ almighty, we do not need another. People like different things.

But saying that, how is GT nailing realism,? it looks like the cars float around the track.

Pot Kettle Black?
 
No points to prove here, I just took this shot and thought it came out nicely. Forza 7.
37593719696_2d38af02c4_o.png
Awesome shot. Definitely double take material. The left side where the sun is reflecting is a giveaway, though.

--

Where are my Cruis'n USA/Exotica/World vs San Francisco Rush vs California Speed vs Beetle Adventure Racing comparisons?!
 
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