BreezyLimbo
Banned
This isn't a response to their shitty loot crates more as it is an outlining of how they're implementing. Which is still bad?
Doesn't seem like it.
Then we would have a premium pass and people will complain about that.
There is some outrage and they respond on that. Nothing wrong with that.
I hope reviewers tear this game apart
This isn't a response to their shitty loot crates more as it is an outlining of how they're implementing. Which is still bad?
No one will buy these consumables except the few rich people who suck at playing games or granddads playing this
Probably the former considering the purpose of the beta was to be a stress test.Its either incredible shortsightedness or a deliberate plan to not address the lootcrate system in the beta beforehand.
I guess it's fair to say I would be more upset by a Season Pass. It's sad that we've gotten to this place with AAA games though. Can we just, I dunno, have lower budgets and uglier graphics, and then when the game asks for my $60 that's it? Lol.Then we would have a premium pass and people will complain about that.
I hope reviewers tear this game apart
Then we would have a premium pass and people will complain about that.
There is some outrage and they respond on that. Nothing wrong with that.
We're getting a SW film in two months, this game is gonna sell a shit ton based on that alone.I really wish they had come out with this earlier. Like, during the beta or even before it. Figured the crate system in the beta wouldn't be final but they probably lost a decent number of sales over it
Microtransactions should affect a games review score imo and hard.
This was just their strategy, have it super shitty in the beta and then reveal its slightly less shitty and hope everyone says "oh thats not so bad". Hopefully people dont fall for it.
"We see you've discovered our awful crate system. Here are some reasons why it's actually okay..."
Don't miss out the good part
Short on time
This was just their strategy, have it super shitty in the beta and then reveal its slightly less shitty and hope everyone says "oh thats not so bad". Hopefully people dont fall for it.
https://www.ea.com/games/starwars/battlefront/battlefront-2/news/thank-you-beta
I have no idea what they were thinking releasing that beta build without a word before. Absolute idiocy in my opinion.
Sounds like pretty much what we already knew, except that some things are locked behind rank. While that's "better," it still introduces a fundamental imbalance where people who have played more have a no-compromises advantage. So, while not completely "pay to win" in the strictest sense, I feel it's still not a great choice.
The fact that they even have to respond/explain already means it's bad.
And lastly, you have to earn the right to be able to upgrade Star Cards and unlock most Weapons. You can only upgrade or unlock them if you have reached a high enough rank, which is determined by playing the game.
Learn from the best.Those AAA titles sound more and more like mobile games or pachinko. All those different currencies, rewards,....
So like every competitive video game?
At what point shall we just chastise progression unlocks in any online game? It's kind of where this is eventually going.
And lastly, you have to earn the right to be able to upgrade Star Cards and unlock most Weapons. You can only upgrade or unlock them if you have reached a high enough rank, which is determined by playing the game.
I hope reviewers tear this game apart
still sounds like a shit system
its slightly less shit though!
But not as bad as before. I think it's a little easier to take seeing as how just having the card doesn't mean you can use it right away.
I feel statements like this just aren't true. For me, I'm fine with premium passes as long as the base game feels like it has a good amount of content (which BF1 didn't), and the game does a good job at separating the community -- ie: don't have a player enter a server, only to be kicked out when they don't own the DLC.
I also think a lot of DLC is overpriced, making players reluctant to buy passes. If a pricing compromise/balance can't be found, I think most players will tolerate cosmetic loot boxes.
But this idea that players wanted more content post-release, so this is the only possible solution, is rather silly to me. It's a clear attempt to move the blame to consumers for a publisher's decisions.