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CrowbCat: Dark Souls 2 downgrade full comparison

Are you sure that CrowbCat's intention is to "attack" FROM Software? Probably he just found the stark difference between what was promised and what was delivered as comedic.

And besides, FROM Software deserved the flak they got from that bait and switch. Heck, they even used the pre-downgrade stuff in the game's various promotions--that's just downright dirty.

They were using pre-downgrade footage like a month before the game released. It was pretty shitty.
 
Tired of his shtick. But I've grown up and have basically become tired of the gaming community in general and this antagonistic relationship between gamers and developers and reviewers.
 

120v

Member
looking back i feel kind of stupid thinking they could pull that off on 7th gen hardware to begin with
 

Laiza

Member
Not gonna lie, I'm still pretty miffed about this one. Mind you, I bought both versions (vanilla and SotFS) on PC and used mods to spruce up the visuals a bit, but even then the difference between what they showed and what we got is incredibly pronounced.

I'm not gonna hold a grudge over it or anything, though. At least not for this foible in particular. (Dark Souls 3 is another matter entirely...)

Lmao it's been 3 years and people still want to play Dark Souls 2 in the dark. Just turn your brightness down if you want pre-downgrade.
Not the same thing at all.

Even the ENB mod doesn't bring back the shadowing present in a lot of these shots (and of course it's not compatible with SotFS due to it being DX11). There's a stark difference here that can't be reproduced with simplistic tweaks like increasing contrast or lowering brightness.
 

Yukinari

Member
Even though this type of content isnt as topical as when he did GTA4 vs GTA5 its still informative

Crowbcat used to be praised to hell and back for his videos, especially at the peak of stuff like CSGO unboxing or the compilations for Battleborn and Evolve.
 
People who defended FROM and CDPR with DS2 and Witcher 3 for their respective obvious and huge downgrades will never not blow my mind. The games may have ended up fine (more than fine with Witcher 3), but it's still scummy business practice to have this massive downgrade but keep it hush hush.

Witcher 3's wasn't as bad because I don't believe it was ever playable by the press (just shown in two major trailers I believe), but DS2 was completely playable and only yanked right before release. Yeah performance is important, but then why the fuck was it yanked on PC too?

You can love a game and the company that made it, but you should always call out shitty business practices. You have no obligation to die on a hill for every single shitty decision a company makes.

Do we actually know WHEN the changes were implemented? The old lighting was in the BETA test right? Even still, that might have been an old build and they had already made the decision that it wasn't going to work out for the final release. It really could have also had a playability impact... some places like The Gutter I can't even picture with this lighting.

Not that I'm trying to defend any of this, just looking for facts.
 

Sou Da

Member
Even though this type of content isnt as topical as when he did GTA4 vs GTA5 its still informative

Crowbcat used to be praised to hell and back for his videos, especially at the peak of stuff like CSGO unboxing or the compilations for Battleborn and Evolve.

Said it on the last page but the Halo video really opened my eyes to the type of person he is and the kind of thought that goes into his videos.

Honestly I hopped off his videos with the Halo one, it was political attack ad levels of framing a story and selective cherrypicking.

Like you can tell he was mad the whole time he was editing it.
 

Toxi

Banned
On one hand, you have a game that had its visuals presented in a dishonest manner before release, but turned out to still be an excellent game that mostly lived up to its pedigree and has a healthy community years later.

On the other hand, you have a racist /v/-tier YouTuber whose videos are glorified shitposts.
 

Gator86

Member
I'm going to be honest right now:

Being forced to use a torch in Dark Souls 2 would have sucked.

It would have been as fun as struggling to play DOOM 3 for the first time without a flash light mod. The game would have became notorious for its artificial difficulty caused by its reliance on the torch.

Absolutely would have sucked which makes you wonder why they got far enough to design any game components around it. Whatever, DS2 is enh regardless.

No racist memes in this one? Such restraint.
 

Toxi

Banned
See shit posted about old games all the time here.

Also the AC thing gets tired. Its the new "Why does Angry Joe gets his own thread?".
Criticizing what From Software and Bandai Namco did in 2014 is just fine, but criticizing something Crowbcat did this year? Now that's clearly gotten tired.

You gotta love the double standard here.
 
Yeah I'm pretty lukewarm on Dark Souls 2 and its problems are in no way related to the lack of torch-required mechanics or the lack of dynamic lighting. The level design in general just isn't tailored for it to justify it for a few areas.
 
Maybe in some cases, arguably, but in others? Definitely not!

Like look at the ground tiling when he looks down off the walkway in the area with the fire and basilisks. Looks crap. Plus all the missing debris etc in the opening area.

This was one of the worst downgrades I've ever seen, but I still played and enjoyed the game so what can you do.

If the game had had this mechanic I wouldn't have played it. Then I probably wouldn't have played DS3 or BB. So, I actually am really grateful for the downgrade.
 

Laughing Banana

Weeping Pickle
Criticizing what From Software did in 2014 is just fine, but criticizing something Crowbcat did this year? Now that's clearly gotten tired.

You gotta love the double standard here.

How about we criticized them both? :p

Still funny to think about the whole bait and switch shenanigans they pulled off back there. But I guess they had learned their lesson well since AFAIK they're not doing that kind of shit again with bloodborne and dark souls 3.
 
Features get cut in software development. Sometimes there are reasons these things can happen other than "they were trying to trick us!!!11!".
Okay. Then why still show that old version? Why not tell people?

The only reason to act as if nothing has changed when it actually has is to get peoples' money that would be miffed by the change. Guild Wars 2 in it's release incarnation was wildly different than what was originally announced back in like 2006, but I didn't care because it was completely outlined and explained why those old ideas were dropped way the hell in advance.

Showing trailers of a version of the game using a completely different version of the lightning engine, one that was playable during the beta, when it has in fact been changed IS tricking people, whether it was intentional or not.
 

CazTGG

Member
On one hand, you have a game that had its visuals presented in a dishonest manner before release, but turned out to still be an excellent game that mostly lived up to its pedigree and has a healthy community years later.

On the other hand, you have a racist /v/-tier YouTuber whose videos are glorified shitposts.

What did this one do?

I would recommend watching Hbomb's interesting and deep exploration of Dark Souls 2 for anyone looking for an video essay on the game: https://www.youtube.com/watch?v=SRTfcMeqhig
 
If the game had had this mechanic I wouldn't have played it. Then I probably wouldn't have played DS3 or BB. So, I actually am really grateful for the downgrade.

How... does that make any sense? You wouldn't have played this game... and you also wouldn't have played the sequels?

They could probably have tweaked the dark areas if the torch mechanic wasn't working well without needing to gut the whole lighting system. This was clearly mostly a peformance issue.
 
Imagine Dark Souls 2 tedium with added 0 visibility.

It was a terrible design choice that needed to go away.

And lets not forget that Dark Souls 2 came out PS360. Lighting and particle effects were impossible.

Perhaps. There are certainly areas and elements of the game that are better without the lighting system, but some are, i think, undeniably worse off as a result. Aldias Keep is pretty rough compared to the original version.

Graphics arent everything, but in some instances they can have a huge impact the final result. Take the Mirror Knight as an example. In the preview build the lighting made it ridiculously epic and dripping with atmosphere. Post launch its a boring and garish mess. Check out this comparison.

https://youtu.be/3Qj2BkF7jh4
 

SoulUnison

Banned
And lets not forget that Dark Souls 2 came out PS360. Lighting and particle effects were impossible.

This statement is hilarious.
Seriously, how old are you? Were these your first consoles, or something?

Not even trying to "gatekeep" or condescend here, or anything, I just can't wrap my head around this statement if it's from someone who had ever experienced even just one prior console generation.
 
How... does that make any sense? You wouldn't have played this game... and you also wouldn't have played the sequels?

They could probably have tweaked the dark areas if the torch mechanic wasn't working well without needing to gut the whole lighting system. This was clearly mostly a peformance issue.

How does it not make sense? I guess I'm going on the assumption that they would've carried the mechanic onward, if that helps.
 

Wildo09

Member
Wait so the dark as hell version was the pre-downgrade version? Uuh I think I'll take the downgrade, thank you.
 

Renekton

Member
This statement is hilarious.
Seriously, how old are you? Were these your first consoles, or something?

Not even trying to "gatekeep" or condescend here, or anything, I just can't wrap my head around this statement if it's from someone who had ever experienced even just one prior console generation.
Hey that's pretty condescending, at least explain why you think he is wrong.
 

Parfait

Member
Imagine Dark Souls 2 tedium with added 0 visibility.

It was a terrible design choice that needed to go away.

And lets not forget that Dark Souls 2 came out PS360. Lighting and particle effects were impossible.

Back in my day when you had no light you couldn't see. That was the single feature i was hoping for the most out of DS2, actually dark enviroments with amazing lighting.

So, no, it's a design choice I wish was used more often. Dragon's Dogma did it and did it fucking well. I was able to mod it into skyrim in a similar fashion. The DS2 that was released can piss off with it's awful washed out faux lightning and textures straight out of a launch ps3 game.
 
Criticizing what From Software and Bandai Namco did in 2014 is just fine, but criticizing something Crowbcat did this year? Now that's clearly gotten tired.

You gotta love the double standard here.

This is no double standard.

There is a difference between looking back at a games development for people to watch (be it informative or for entertainment) and just come in threads to tell people how you dont want to watch the video the thread is about.
 

AzureFlame

Member
God damn.

I8Vn8sV.jpg


sRHKssC.jpg
 
does this dude do anything other than attack game developers? he really has to reach back like four years just to find something for us to be mad about? From have admitted their mistakes and made two more souls games since then, move the fuck on
He made a completely opposite video praising DOOM upgrading after it's reveal.
 

Carlius

Banned
such a shame. the best souls game could have been that absolute best game of this generation if it werent for this shitty practice of lying to the costumers with vertical slices.
 
The horror aspect could've really used that darker look, but I'm upset they "had to" change so many physical objects and go with several plain textures on flat surfaces.
 

jviggy43

Member
does this dude do anything other than attack game developers? he really has to reach back like four years just to find something for us to be mad about? From have admitted their mistakes and made two more souls games since then, move the fuck on

Defense posts for everything lmao

Tired of his shtick. But I've grown up and have basically become tired of the gaming community in general and this antagonistic relationship between gamers and developers and reviewers.

Youre tired of people not being happy with companies misrepresenting their product? Ok.
 

Persona7

Banned
The engine upgrades were phenomenal. Interesting to realize that Bloodborne and Dark Souls 3 both use the new engine they introduced with Dark Souls 2.

Whats wrong with downgrades? Game development is hard and stuff changes. Maybe because I never preorder anything I dont really care what previews show

They were marketing the game up to release using the old footage. They pulled a similar stunt with Bloodborne where none of the pre-release footage has that dog shit chromatic aberration.
 
I feel like their intention was to use the rendering solution they showed, but they got ahead of themselves demonstrating it when it wasn't nearly ready. I'd like to believe the reason the final build looked so dreadful is that they kept hopelessly banging their heads against the wall trying to make the dynamic shadows work, and never really put any meaningful effort into re-optimizing on the build they had to go with.
 

SoulUnison

Banned
Hey that's pretty condescending, at least explain why you think he is wrong.

Look at the statement. Look how blanketing it is.
Particles and lighting are impossible?

Makes it sound like the PS360 generation was the Genesis/SNES generation.
It's not that i'm disparaging him for possibly being young, I'm asking if the PS360 era was literally his first experience with gaming hardware and if he has weird notions of their abilities because of it.
 

Cess007

Member
Watching today's Jimquisition about the indistry of lies, I was surprised Jim missed DS2 marketing and downgrade.
 

jviggy43

Member
Whats wrong with downgrades? Game development is hard and stuff changes. Maybe because I never preorder anything I dont really care what previews show

Downgrades happen. But rarely is anyone transparent about it. Like if you have to scale back and its going look different upon release fine but be honest about it. But don't use pre-downgrade footage up until the final couple of months before release without letting people know.
 

zashga

Member
It's interesting seeing this footage side-by-side again. One thing I noticed this time is that in the demo, the torch was positioned in the UI as a spell, not an item. I guess that implies that the torch timer used to reset at bonfires, which makes sense if the torch was meant to be in constant use throughout the game. "Running out" of torch time--with no way to get it back--was such a weird thing to be possible in the final game.

In the end I'm kind of glad that dark areas weren't more prevalent in the final game, but it's still disappointing how flat the lighting ended up being overall. I have to wonder whether the dull look of the final game is only due to engine problems or whether From also decided that too much torch was not fun. The final engine can obviously do dark areas, though they don't look as good as the demo footage.
 

Renekton

Member
Look at the statement. Look how blanketing it is.
Particles and lighting are impossible?

Makes it sound like the PS360 generation was the Genesis/SNES generation.
It's not that i'm disparaging him for possibly being young, I'm asking if the PS360 era was literally his first experience with gaming hardware and if he has weird notions of their abilities because of it.
I mean, correct us if wrong, but didn't AAA PS360 games mostly used pre-baked lighting for the environments?

I'm sure by "impossible" he meant in the context of needing to also have AAA graphics so there may not be enough horsepower left for dynamic lighting.
 
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