• Hey, guest user. Hope you're enjoying NeoGAF! Have you considered registering for an account? Come join us and add your take to the daily discourse.

EA shuts down Visceral, moves Star Wars game to EA Vancouver/others

Time to update the image....

ovdRu8g.jpg


RIP Visceral
 

Enilced2

Member
Sucks for everyone that gets laid off and hopefully they land on their feet which it sounds like a lot of them are getting shuffled to other studios and projects so that's good.

I mean it's not shocking given Viscerals output, given the way some people act about EA you would have figured they would have been axed after Dead Space 3 not years and more underwhelming games later.
 

Boss Mog

Member
Battlefield Hardline is one of the most underrated games of this gen. I guess I'll probably never get the sequel I was hoping for now.

Also wow @ 30 pages in two and a half hours
 
Terrible mismanagement over there. EA secured the hottest property in pop culture and have produced fuck all, save for one middling Battlefront reboot and its lootbox-infused sequel. The entire sequel trilogy will have passed before EA releases one Star Wars game not named Battlefront. Pathetic.

Yep it's a real shame. So much potential wasted.
 
With the way they talk about the game and why they want it to be changed, i don't see how this move is going to turn out well for the game at all.

It sounds like they aren't changing the game because it was bad, but because they don't think it'll be appealing enough for the mass-market. It seems like it's a change for the wrong reasons. their mention of following trends specifically suggests it's a decision made for financial gain, rather than out of wanting to actually make a good game. Nowhere in their statement does it say this is because the game wasn't going well, it only mentions making the change because of their testers and the market not liking that it was a linear game.

Their mentions of wanting to make it more "broad" and "replayable" imply that they want to put in more open-world style gameplay to it, but i don't think that has been a good thing with EA's other games that have done that. The move from more linear story-focused RPGs to open world ones did not go well for Dragon Age and Mass Effect, with both being turned into games that while huge in scale, lacked depth and meaning; an open world filled with repetitive content, meaningless side activities, collectables and overall pointlessness.

Maybe it won't end up being like that afterall, but just from what they say about it there i don't have much hope left. The idea of a story-focused, linear, hand-crafted Star Wars action game sounded great, but this change just sounds like it's going to turn the gameplay into something more generic and bland so it'll sell better.
 

border

Member
This game was in development for how many years now? With still nothing to show of it?

It’s not exactly a surprise that Visceral is getting the boot. Incredible how much EA has mismanaged the Star Wars IP. Four years and only 1.5 games released.
 

DMiz

Member
Really disappointed to hear this news. I had assumed that the Amy Hennig Star Wars project was going well, but this proves to be the contrary case.

I would assume that whatever market research the company was doing probably revolved around the recent development of things like Loot Boxes and the boom of open world games that have continued to improve on the general nature of these games.

If her previous projects were of any indication, then the game that Hennig was penning likely was a bit more cinematic and structured than the current games that have the run of the market. What this could mean for the plot of the game, I'm not hopeful for.
 

JWiLL

Banned
If your focus test groups told you that an Uncharted-like Star Wars action-adventure game wasn't going to review well/sell/engage people, your focus test groups are fucking idiots and should be kindly asked to fuck off.

But yeah, let's cancel the game instead. God damn it EA.
 
I'm aggravated that we don't know more. Enough speculation... reporters, dig! Unearth everything.

They didn't really shy away from the truth in the PR statement. It's a linear single player game, EA isn't interested in linear single player games.

If your focus test groups told you that an Uncharted-like Star Wars action-adventure game wasn't going to review well/sell/engage people, your focus test groups are fucking idiots and should be kindly asked to fuck off.

But yeah, let's cancel the game instead. God damn it EA.

Its not that it wouldn't sell, its that EA isnt going to waste years of time, money, and resources into a game thats going to sell less than 8 million copies, and worse, not built around microtransactions and lootboxes.
 
Welp, certainly not buying Battlefront 2 now. Fuck off EA, jesus christ. This industry is getting really homogenised really quickly. Fucking microtransactions...
 

Crossing Eden

Hello, my name is Yves Guillemot, Vivendi S.A.'s Employee of the Month!
They didnt mention quality once in their statement, they made it pretty clear that the game being linear was the problem, and that's what Visceral is good at making.
It could mean that but it could also simply tell us the game was in early development which doesn't mean development is going poorly. As I said in my previous response to you the game's development could have been troubled or EA might see the project as less valuable because they couldn't continue to nickle and dime the player after the game was sold. I see this situation as similar to when Microsoft cancelled Scalebound it's possible that a veteran team of game devs screwed up so bad Microsoft had to pull the plug. Or seeing how almost all of Microsoft's first party games have featured microtransactions Scalebound didn't fit the mold and was canned. I feel this StarWars game may have had a similar fate.
It could be a combination of both factors. It being a no show after that footage and it being linear like an uncharted game. We'll never really know unless there's a post mortem of some kind from anonymous devs.

They didn't really shy away from the truth in the PR statement. It's a linear single player game, EA isn't interested in linear single player games.
They're releasing one this year in the form of Battlefront 2's campaign.
 
Personally I find all this games as a service stuff to be monotonous and boring. Really don't like the way the industry is heading, more shills than ever repeating their rubbish, more ways to squeeze the players wallets with that loot box shit. I honestly wouldn't be surprised if the online pass came back into play for used games soon.

I think the problem is that there is no real squeezing of people's wallets. There are two types of players...the ones that hate that shit and don't spend any money on microtransactions, and the other ones that have no problem whatsoever spending hundreds or thousands of dollars on all that bullshit.
 

Dynomutt

Member
Terrible mismanagement over there. EA secured the hottest property in pop culture and have produced fuck all, save for one middling Battlefront reboot and its lootbox-infused sequel. The entire sequel trilogy will have passed before EA releases one Star Wars game not named Battlefront. Pathetic.

Should have gave it to ND. Put a cool jacket on Drake model, give him a light saber and call it a day! Plus Amy can go back home.
 
EA said:
Throughout the development process, we have been testing the game concept with players, listening to the feedback about what and how they want to play, and closely tracking fundamental shifts in the marketplace. It has become clear that to deliver an experience that players will want to come back to and enjoy for a long time to come, we needed to pivot the design.

I see where this is going...

TkU3KzB.jpg
 

mas8705

Member
Nintendo first used loot boxes in 1988 and nobody cared. (I'm kidding.)

SMB3_mushroom_house_screen.png

Well in fairness, Nintendo is probably seen as the best when it comes to season passes (as long as the words "Fire Emblem isn't attached to it" and not counting FE:Warriors). I wouldn't be shocked at all if we saw Nintendo take a crack at Loot Boxes and figured out how to do it the right way (or rather to say that they did it long before the idea of Loot boxes was even a thing).

---

Back on topic though, I'm curious to see how Battlefront 2 is going to play out now. I'm sure it will still its nice reviews and all (and last I checked, DICE wasn't on the chopping block if they are still making Battlefield a success), but it does seem like it is basically a survival of the fittest at EA now (especially for those who aren't "EA DICE").
 
D

Deleted member 30609

Unconfirmed Member
Oof. I hope everyone at Visceral lands on their feet.
 
The frustrating thing is EA green lit a project which was a Single Player game at a time where you had peter moore yelling that single player games were dead.

Yet years later they have a problem with it
 

Alienfan

Member
It's clear now more than ever games need to go up in price in the US to match what the rest of the world have been paying for years now. $60 is too low considering games decades ago costed more. AAA Single player games are dying, and being replaced with AAA services with microtransactions to offset development costs.

Also are people losing their jobs or are they being shifted into EAs other studios?
 

Skiesofwonder

Walruses, camels, bears, rabbits, tigers and badgers.
What a depressing way to start the day. Visceral's Star Wars title was the only EA title that was even on my radar at this point. Going by the wording of the PR, I'm guessing some more hearts are going to get broken when assests/info is are leaked. This move seems completely fueled by money and market trends, not quality.

But enough about us. Is it normal to close a studio right before the holidays, laying off potentially hundreds? Isn't this stuff usually done around the beginning of the fiscal year? What an awful way to start the holidays for those that don't land on their feet.
 
WHAT DA F??????!!!!!!!!!!!

I swear EA, i don't buy many games from you anyway, but with this you have lost any chance of me buying anything else from you ever again.
 

Scotch

Member
Bioware is probably next.

Acquisition by EA has always been a dead sentence. Their portfolio of dead dev studios is downright impressive, albeit depressing.
 
I want a game where you start off as a scrappy outworlder and progress to bounty hunter to kingpin Jabba style. Create your own ship by buying parts, weapons, entertainment, recruit others.
 
I think the problem is that there is no real squeezing of people's wallets. There are two types of players...the ones that hate that shit and don't spend any money on microtransactions, and the other ones that have no problem whatsoever spending hundreds or thousands of dollars on all that bullshit.

Which leaves the question, why put them there in the first place?
 
It's clear now more than ever games need to go up in price in the US to match what the rest of the world have been paying for years now. $60 is too low considering games decades ago costed more. AAA Single player games are dying, and being replaced with AAA services with microtransactions to offset development costs.

EA is bigger and richer than any third party publisher has ever been in this industry.

The problem isnt that this game wasnt going to make money, its that it wasn't going to make the insane amounts of money that most EA games bring in, so they felt like it was a waste of time, money, and resources.

They want games that will sell 10+ million copies, with strong incentives for Microtransactions and lootboxes.
 

Audioboxer

Member
It's clear now more than ever games need to go up in price in the US to match what the rest of the world have been paying for years now. $60 is too low considering games decades ago costed more. AAA Single player games are dying, and being replaced with AAA services with microtransactions to offset development costs.

It's cheaper to buy games in the UK in pounds than it is America in dollars. Likewise in places in Europe in euros too.

Retail anyway. Our digital prices can be whack when publishers decide $60 = £60.
 
Top Bottom