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Jason Schreier: Visceral's game was not canned because it was single-player

Nirolak

Mrgrgr
If I'm not mistaken, Naughty Dog is known to have unique management setup, right? they have 2 director for their game and essentially share responsibilities between gameplay and story.

does Visceral have that kind of co-director setup as well? I wonder if Hennig coming in being used to the way Naughty Dog does thing just clash with the normal way Visceral does thing.

"Visceral" in the Amy Hennig era didn't really have its old staff. She was Creative Director while someone from Halo 4 was Game Director IIRC.

I'm not sure what team structure they had assembled at that point beyond that.
 
So its a bad game and they're gonna spend this last year and half of development pumping it full of monetization systems to try and recoup some of their loss?
 

Alienous

Member
It still had two years left in production. But yeah, the game totally blew and we all know that cause we've seen more than 2 seconds of it.

This was cancelled (or set to be heavily reconfigured) by the publisher that released Mass Effect: Andromeda.

I think saying the game must have sucked is a safe bet to make.
 

Nirolak

Mrgrgr
Does EA even have any studios that could handle a single player focused game that aren't already tasked? Respawn (obviously not actually a part of EA) is presumably working on something single player friendly (an assumption perhaps just based on Stig being director). Motive is handling the single player for Battlefront so they hare already tasked,

It just seems like large scale, GAAS non-linear games are probably what they have more experience dealing with at this point. Makes total sense they would go that route.
The team they have on the project right now is effectively Black Box, who you will remember best from Need For Speed.

Mind, I'm not sure exactly what they have planned beyond that, but yes, EA has generally struggled in the action-adventure genre.
 

Hari Seldon

Member
This thread reminded me to finally snag Jason's book on audible. He could probably come up with a sequel every 5 years in perpetuity lol.
 
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Crossing Eden

Hello, my name is Yves Guillemot, Vivendi S.A.'s Employee of the Month!
I'm potentially imagining something like Ghost Recon, where it's an optional co-op campaign game that might have a multiplayer mode in addition, but I'd need some job postings before I feel especially confident in that.
Only title the new lead studio has worked on is assisting with Battlefront 2 and technically Mass Effect Andromeda since the studio has been merged with Bioware Montreal.

If I'm not mistaken, Naughty Dog is known to have unique management setup, right? they have 2 director for their game and essentially share responsibilities between gameplay and story.

does Visceral have that kind of co-director setup as well? I wonder if Hennig coming in being used to the way Naughty Dog does thing just clash with the normal way Visceral does thing.
ND also has years upon years of tech built up specifically for their needs.
 

border

Member
Until weeks before release, the directors of The Last Of Us thought it was such a disaster that it'd kill their careers.

I'm sure there were plenty of directors who thought their game was a disaster.......and it actually turned out to be a disaster.

At the same time, Bungie thought Destiny was going to score in the high 80's or 90's on Metacritic.

I'm not sure what you can really surmise about a creator's opinion of his project prior to release.
 

Sou Da

Member
Yeah, it's possible that they figured that the game was going to turn out to be another Andromeda and decided to put it out of its misery. Which still reinforces the general point that a lot of people have been making- that single-player games (even ones with larger budgets) can still be profitable without lootboxes and other forms of bullshit microtransactions, but EA's management at both the studio and corporate level is too incompetent to actually ship a good/successful single-player game anymore.

Catalyst would be a better example as MEA still had microtransactions in the MP and it's the only part of the game that still gets updated now.
 

ByteSizeRick

Neo Member
I think the thread title is likely a reductive way to look at the issue. The game undoubtedly wasn't cancelled solely because it was single player. But the EA statement belies the current thinking of the executive class at EA (and perhaps elsewhere). All other things being equal, a single player game is going to be more scrutinized, the trigger pulled more quickly because it is not GAAS. A non-GAAS game is perceived to have less "upside".

Whether or not "it has become clear that, to deliver an experience that players will want to come back to and enjoy for a long time to come, we needed to pivot the design" is just hot air to cover a blown management cycle, it clearly shows what EA thinks its investors want to hear.

If that is the case, we can expect EA to make additional decisions (including what to greenlight in the first place) incorporating that philosophy.
 

THE:MILKMAN

Member
Until weeks before release, the directors of The Last Of Us thought it was such a disaster that it'd kill their careers.

Damn. Crunch was so bad it was making them delusional. Seriously though, how can two very experienced devs think such a thing so late on?

It seems to me that game development generally is in a very bad place right now (much worse than I could ever imagine)?
 

Marcel

Member
Are people rushing to claim the death of single player games in the same way they were predicting the death of home consoles?

Lamenting over the death of X thing in games this year is more about peoples' dislike of GaaS and loot boxes than it is about things actually dying. It makes people feel all proper justified when "the things we like are dying!" and other hyperbole.
 

jschreier

Member
I'm sure there were plenty of directors who thought their game was a disaster.......and it actually turned out to be a disaster.

At the same time, Bungie thought Destiny was going to score in the high 80's or 90's on Metacritic.

I'm not sure what you can really surmise about a creator's opinion of his project prior to release.
That's my point. Can't determine a game's quality, no matter how disastrous the project is, until it's done.
 

D4Danger

Unconfirmed Member
At the end of the day it doesn't really matter why, you're still not getting that single player game. EA aren't going to look at this mess and three years of sunk cost and go start another one.
 

Briarios

Member
I appreciate the clarification from Jason, but to be fair, people were just taking EA at their word regarding the reasons. No one should be surprised at what was read into their messaging, they just did a poor job of communicating ... Or covering up, if it was really about a mess in their studios that they missed.
 

Fluloco

Member
I mean, a game that started development in 2015, and wasn't expected until 2019/2020, without the need of creating a new engine, didn't look well. Especially as Star Wars should be an slam dunk.
 

kadotsu

Banned
Are people rushing to claim the death of single player games in the same way they were predicting the death of home consoles?

It is one in a long line of deaths that includes PC Gaming.


I wonder what made the project a mess? For ME:A it was the switch to Frostbyte combined with a new team. Visceral already shipped one game on Frostbyte so the problems must have been somewhere else.
 
Not that I think Jason is wrong here, but you can't really call the takes on it uninformed or leaping to conclusions, because that is exactly what Soderlund implied.
 

TheOddOne

Member
"Visceral" in the Amy Hennig era didn't really have its old staff. She was Creative Director while someone from Halo 4 was Game Director IIRC.

I'm not sure what team structure they had assembled at that point beyond that.
From what I recall they brought in one of Halo 5's Design Directors to head up (maybe?) multiplayer and DICE LA's Narrative Director as Narrative Producer.
 

oti

Banned
Are people rushing to claim the death of single player games in the same way they were predicting the death of home consoles?

The conversation about the changing landscape of AAA games definitely needs more precision than "single player games are dead". But that's how you get dem clickz.
 
I appreciate the clarification from Jason, but to be fair, people were just taking EA at their word regarding the reasons. No one should be surprised at what was read into their messaging, they just did a poor job of communicating ... Or covering up, if it was really about a mess in their studios that they missed.

I think they were stuck on messaging, because closing a Star Wars studio is going to be a huge deal to their investors. So they had to come and say "don't worry, it'll be fine, we're going to GaaS the shit out of this game and recoup all this lost potential Star Wars revenue"

But given the timing right now it struck a very sour note with message board enthusiasts.
 

Vanillalite

Ask me about the GAF Notebook
I mean this was obvious? It went into preproduction YEARS ago, and we haven't seen a single thing or real comment?

It's obvious that there were dev troubles, and I found it strange people were making vast judgements on the gaming space as a whole in terms of SP and MP based on this one instance that obviously wasn't working out.
 

adamsapple

Or is it just one of Phil's balls in my throat?
Bullshit
Possibly

Nah, I think he's right. A good game will be a success regardless of single/multi player. Even then, it could have had some kind of multiplayer component we were not aware of at this time in the development (like the Uncharted multiplayer).

The lack of any news for year(s) after first announcements means there was definitely trouble in the development cycle.
 

Marcel

Member
The conversation about the changing landscape of AAA games definitely needs more precision than "single player games are dead". But that's how you get dem clickz.

In the case of GAF it's so thirtysomething gamers obsessed with the good old days can feel justified in gatekeeping their hobby in fear of the GaaS/loot box bogeyman.
 
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All those meltdowns and assumptions about the game being turned into a MP focused GAAS tho.....
I mean, the statement directly said they didn't think market forces were favorable for a big single player game. Even if that's not the reason they canned the project, it's the reason they're willing to tell investors. Which isn't that different.
 
Sony wants critically acclaimed games for it's platform to help sell PlayStations, thus they're more willing tolerate long dev time/ high budget games. EA lives and dies by software sales.

Amy Hennig worked at ND, probably the crunchiest of all Sony studios. And they don't have long dev time.

It's clear, given the original schedule of when the game was supposed to be released, that EA gave Visceral a loooot of time for this game to be made. 4-5 years for a linear story adventure.
 

Marcel

Member
If it being single player wasn't the issue then why is it being remade as gaas

Because EA has shareholders and they want to create value for them and give them confidence in light of an announcement that makes them look kind of bad. They wasted a ton of time and money to just end up throwing much of the Star Wars project away.
 

ninecubed

Unconfirmed Member
I don't think whether or not (not in this particular situation) the game was canceled because it was single player necessarily wipes out ALL concern for AAA single player games moving forward.

I do believe they will continue to exist, but with seemingly more and more of these types of games under-performing, it does spur some potential concern.
 

JeffGrubb

Member
EA in every call with investors: "We make service games now"
EA: We're canceling this game because it's single-player and linear instead of a service-based game.
EA (secretly): Also, the game was a mess.
Gamers: See! They're going to keep making single-player games because the last one they tried was a mess and then they decided that trying to save it was too big a risk and they should just make service-based games instead.
 

oti

Banned
In the case of GAF it's so thirtysomething gamers obsessed with the good old days can feel justified in gatekeeping their hobby in fear of the GaaS/loot box bogeyman.

Oh don't get me wrong. GAF inserts way too much drama into this conversation that should be lead by facts and market realities, not feelings and blissful nostalgia. I've said this in a couple of loot box threads and was called a defender of billionaires amongst other things. There really is no need for this kind of end of the world mood, but press outlets rushing to write opinion pieces with those hot takes don't really help either. Angry YouTubers do that already anyway.

Just less drama in general would be nice.
 
It's not canceled, development has been moved to another studio - one that was already working on the project in conjunction with Visceral.

Yeah I guess canceled is the wrong term, but "seriously rebooted" isn't much of a stretch. I mean the likely have some base assets and tech that might migrate but it's pretty clear it isn't going to be the same game
 
I mean, the statement directly said they didn't think market forces were favorable for a big single player game. Even if that's not the reason they canned the project, it's the reason they're willing to tell investors. Which isn't that different.

I agree with this.

The game is being possibly a mess is an opportunity for them to shift to GaaS model. You don't have to be doom and gloom, but I think it's certainly fair to question the direction and viability of single player games from Western AAA devs.

I mean, Phil Spencer himself said this:

”The audience for those big story-driven games... I won't say it isn't as large, but they're not as consistent," says Spencer. ”You'll have things like Zelda or Horizon Zero Dawn that'll come out, and they'll do really well, but they don't have the same impact that they used to have, because the big service-based games are capturing such a large amount of the audience. Sony's first-party studios do a lot of these games, and they're good at them, but outside of that, it's difficult – they've become more rare; it's a difficult business decision for those teams, you're fighting into more headwind."
 
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